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Sebastian Koch

Publications and source records attributed to Sebastian Koch.

At least 19 recordsLinked to original sources

GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes

Robots operating in human environments need memories that capture not only what objects exist and where, but also how people use them over time and how individual interactions compose into goal-directed activities. Existing 4D scene graphs preserve object and place histories but omit activity structure, whereas activity representations are either not grounded in persistent 3D scenes or rely on externally provided event boundaries and object associations. We present GESTO (Grounded Event and Spatio-Temporal memOry), a spatio-temporal memory that couples a persistent 4D scene graph with a two-level hierarchy of atomic human--object interactions and goal-driven events. From an RGB-D observation stream, GESTO automatically extracts timestamped interactions, grounds them to persistent scene entities, groups them into events, and uses event context to refine uncertain object associations. A relation-aware tool-calling agent queries the resulting memory for activity-centric spatio-temporal reasoning. We evaluate GESTO on the reproducible text, binary, and time categories of an existing benchmark, together with 40 new Space2Event and Event2Space queries. GESTO achieves scores of 0.71, 0.75, and 0.70 on the standard categories, approaching a method supplied with ground-truth event and object grounding, while substantially outperforming the same reasoning framework when these inputs are removed. It further achieves 0.73 and 0.75 on Space2Event and Event2Space queries. Ablations show that hierarchical event structure and context-aware grounding refinement provide complementary benefits, supporting activity-grounded hierarchical memory for retrospective reasoning in dynamic human environments.

cs.CV

Poster: To Play or Not to Play: Insights and Lessons Learned from 20 Years of CTFs with ENOFLAG

Security contests in the form of CTF (Capture The Flag) exercises are nowadays a common way to learn cyber security. 20 years ago at DIMVA 2006 the on-site CTF CIPHER II was one of the conference highlights and led to the foundation of the team ENOFLAG. In this poster, we reflect on the changes in the CTF gameplay and report on lessons learned while running an academic CTF team for 20 years.

cs.CR

3D Scene Graphs: Open Challenges and Future Directions

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.

cs.RO

Duet instrumentation: An Agentic Approach to Improving Sensitivity in Cloud Service Benchmarking

Continuous cloud service performance benchmarking is essential for detecting performance bugs early before deploying them to production. However, detecting performance regressions using application benchmarks, which usually treat the system under test as a black box, is challenging due to variable I/O calls or changing performance characteristics of the underlying cloud infrastructure. Microbenchmarks are often more sensitive and accurate, but also more time-consuming to implement and run. Further, they do not capture the performance of the integrated system as a whole. A comprehensive performance assessment therefore typically requires a combination of both approaches. To address the shortcomings of application benchmarks, we propose duet instrumentation, a novel benchmarking paradigm enabled by recent advancements in large language model (LLM) code understanding. The idea is to analyze code changes between two consecutive application versions and measure performance differences directly at performance-relevant changes during a synchronized benchmark of both application versions, uncovering performance changes with higher sensitivity. We design a system that reliably automates the assessment and instrumentation of performance-relevant code changes between the two application versions. In experiments with a realistic testbed application offering configurable performance regressions, we find that our prototype achieves 58% precision, 93% recall, and 71% specificity (averaged across tasks) when comparing the generated instrumentation against the ideal instrumentation with a line-distance threshold of five. In the downstream application benchmark, we find that our prototype can detect performance regressions at up to 5x lower injected severity compared to a traditional duet application benchmark while preserving similar A/A latency distributions.

cs.DC

Unified Semantic Transformer for 3D Scene Understanding

Holistic 3D scene understanding involves capturing and parsing unstructured 3D environments. Due to the inherent complexity of the real world, existing models have predominantly been developed and limited to be task-specific. We introduce UNITE, a Unified Semantic Transformer for 3D scene understanding, a novel feed-forward neural network that unifies a diverse set of 3D dense semantic indoor tasks within a single model. Our model operates on unseen scenes trained in a fully end-to-end manner and only takes a couple seconds to infer the full 3D semantic geometry. Our approach is capable of directly predicting multiple dense semantic attributes, including 3D scene segmentation, instance embeddings, open-vocabulary features, and articulations, solely from RGB images. The method is trained using a combination of 2D distillation, heavily relying on self-supervision and leverages novel multi-view losses designed to ensure 3D view consistency. We demonstrate that UNITE achieves state-of-the-art performance on several different dense indoor semantic tasks and even outperforms task-specific models, in many cases, surpassing methods that operate on ground truth 3D geometry. See the project website at unite-page.github.io

cs.CV

OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields

Modeling the inherent hierarchical structure of 3D objects and 3D scenes is highly desirable, as it enables a more holistic understanding of environments for autonomous agents. Accomplishing this with implicit representations, such as Neural Radiance Fields, remains an unexplored challenge. Existing methods that explicitly model hierarchical structures often face significant limitations: they either require multiple rendering passes to capture embeddings at different levels of granularity, significantly increasing inference time, or rely on predefined, closed-set discrete hierarchies that generalize poorly to the diverse and nuanced structures encountered by agents in the real world. To address these challenges, we propose OpenHype, a novel approach that represents scene hierarchies using a continuous hyperbolic latent space. By leveraging the properties of hyperbolic geometry, OpenHype naturally encodes multi-scale relationships and enables smooth traversal of hierarchies through geodesic paths in latent space. Our method outperforms state-of-the-art approaches on standard benchmarks, demonstrating superior efficiency and adaptability in 3D scene understanding.

cs.CV

Towards an Optimized Benchmarking Platform for CI/CD Pipelines

Performance regressions in large-scale software systems can lead to substantial resource inefficiencies, making their early detection critical. Frequent benchmarking is essential for identifying these regressions and maintaining service-level agreements (SLAs). Performance benchmarks, however, are resource-intensive and time-consuming, which is a major challenge for integration into Continuous Integration / Continuous Deployment (CI/CD) pipelines. Although numerous benchmark optimization techniques have been proposed to accelerate benchmark execution, there is currently no practical system that integrates these optimizations seamlessly into real-world CI/CD pipelines. In this vision paper, we argue that the field of benchmark optimization remains under-explored in key areas that hinder its broader adoption. We identify three central challenges to enabling frequent and efficient benchmarking: (a) the composability of benchmark optimization strategies, (b) automated evaluation of benchmarking results, and (c) the usability and complexity of applying these strategies as part of CI/CD systems in practice. We also introduce a conceptual cloud-based benchmarking framework handling these challenges transparently. By presenting these open problems, we aim to stimulate research toward making performance regression detection in CI/CD systems more practical and effective.

cs.DC

Context-Aware Human Behavior Prediction Using Multimodal Large Language Models: Challenges and Insights

Predicting human behavior in shared environments is crucial for safe and efficient human-robot interaction. Traditional data-driven methods to that end are pre-trained on domain-specific datasets, activity types, and prediction horizons. In contrast, the recent breakthroughs in Large Language Models (LLMs) promise open-ended cross-domain generalization to describe various human activities and make predictions in any context. In particular, Multimodal LLMs (MLLMs) are able to integrate information from various sources, achieving more contextual awareness and improved scene understanding. The difficulty in applying general-purpose MLLMs directly for prediction stems from their limited capacity for processing large input sequences, sensitivity to prompt design, and expensive fine-tuning. In this paper, we present a systematic analysis of applying pre-trained MLLMs for context-aware human behavior prediction. To this end, we introduce a modular multimodal human activity prediction framework that allows us to benchmark various MLLMs, input variations, In-Context Learning (ICL), and autoregressive techniques. Our evaluation indicates that the best-performing framework configuration is able to reach 92.8% semantic similarity and 66.1% exact label accuracy in predicting human behaviors in the target frame.

cs.RO

RelationField: Relate Anything in Radiance Fields

Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at https://relationfield.github.io.

cs.CV

Increasing Efficiency and Result Reliability of Continuous Benchmarking for FaaS Applications

In a continuous deployment setting, Function-as-a-Service (FaaS) applications frequently receive updated releases, each of which can cause a performance regression. While continuous benchmarking, i.e., comparing benchmark results of the updated and the previous version, can detect such regressions, performance variability of FaaS platforms necessitates thousands of function calls, thus, making continuous benchmarking time-intensive and expensive. In this paper, we propose DuetFaaS, an approach which adapts duet benchmarking to FaaS applications. With DuetFaaS, we deploy two versions of FaaS function in a single cloud function instance and execute them in parallel to reduce the impact of platform variability. We evaluate our approach against state-of-the-art approaches, running on AWS Lambda. Overall, DuetFaaS requires fewer invocations to accurately detect performance regressions than other state-of-the-art approaches. In 98.41% of evaluated cases, our approach provides equal or smaller confidence interval size. DuetFaaS achieves an interval size reduction in 59.06% of all evaluated sample sizes when compared to the competitive approaches.

cs.DC

Towards Human Awareness in Robot Task Planning with Large Language Models

The recent breakthroughs in the research on Large Language Models (LLMs) have triggered a transformation across several research domains. Notably, the integration of LLMs has greatly enhanced performance in robot Task And Motion Planning (TAMP). However, previous approaches often neglect the consideration of dynamic environments, i.e., the presence of dynamic objects such as humans. In this paper, we propose a novel approach to address this gap by incorporating human awareness into LLM-based robot task planning. To obtain an effective representation of the dynamic environment, our approach integrates humans' information into a hierarchical scene graph. To ensure the plan's executability, we leverage LLMs to ground the environmental topology and actionable knowledge into formal planning language. Most importantly, we use LLMs to predict future human activities and plan tasks for the robot considering the predictions. Our contribution facilitates the development of integrating human awareness into LLM-driven robot task planning, and paves the way for proactive robot decision-making in dynamic environments.

cs.RO

DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Models

Recent advancements in Large Language Models (LLMs) have sparked a revolution across many research fields. In robotics, the integration of common-sense knowledge from LLMs into task and motion planning has drastically advanced the field by unlocking unprecedented levels of context awareness. Despite their vast collection of knowledge, large language models may generate infeasible plans due to hallucinations or missing domain information. To address these challenges and improve plan feasibility and computational efficiency, we introduce DELTA, a novel LLM-informed task planning approach. By using scene graphs as environment representations within LLMs, DELTA achieves rapid generation of precise planning problem descriptions. To enhance planning performance, DELTA decomposes long-term task goals with LLMs into an autoregressive sequence of sub-goals, enabling automated task planners to efficiently solve complex problems. In our extensive evaluation, we show that DELTA enables an efficient and fully automatic task planning pipeline, achieving higher planning success rates and significantly shorter planning times compared to the state of the art. Project webpage: https://delta-llm.github.io/

cs.RO

Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships

Current approaches for 3D scene graph prediction rely on labeled datasets to train models for a fixed set of known object classes and relationship categories. We present Open3DSG, an alternative approach to learn 3D scene graph prediction in an open world without requiring labeled scene graph data. We co-embed the features from a 3D scene graph prediction backbone with the feature space of powerful open world 2D vision language foundation models. This enables us to predict 3D scene graphs from 3D point clouds in a zero-shot manner by querying object classes from an open vocabulary and predicting the inter-object relationships from a grounded LLM with scene graph features and queried object classes as context. Open3DSG is the first 3D point cloud method to predict not only explicit open-vocabulary object classes, but also open-set relationships that are not limited to a predefined label set, making it possible to express rare as well as specific objects and relationships in the predicted 3D scene graph. Our experiments show that Open3DSG is effective at predicting arbitrary object classes as well as their complex inter-object relationships describing spatial, supportive, semantic and comparative relationships.

cs.CV

Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction

D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-language model, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.

cs.CV

SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully supervised manner is inherently difficult as it requires not only object-level annotations but also relationship labels. While pre-training approaches have helped to boost the performance of many methods in various fields, pre-training for 3D scene graph prediction has received little attention. Furthermore, we find in this paper that classical contrastive point cloud-based pre-training approaches are ineffective for 3D scene graph learning. To this end, we present SGRec3D, a novel self-supervised pre-training method for 3D scene graph prediction. We propose to reconstruct the 3D input scene from a graph bottleneck as a pretext task. Pre-training SGRec3D does not require object relationship labels, making it possible to exploit large-scale 3D scene understanding datasets, which were off-limits for 3D scene graph learning before. Our experiments demonstrate that in contrast to recent point cloud-based pre-training approaches, our proposed pre-training improves the 3D scene graph prediction considerably, which results in SOTA performance, outperforming other 3D scene graph models by +10% on object prediction and +4% on relationship prediction. Additionally, we show that only using a small subset of 10% labeled data during fine-tuning is sufficient to outperform the same model without pre-training.

cs.CV

SyMFM6D: Symmetry-aware Multi-directional Fusion for Multi-View 6D Object Pose Estimation

Detecting objects and estimating their 6D poses is essential for automated systems to interact safely with the environment. Most 6D pose estimators, however, rely on a single camera frame and suffer from occlusions and ambiguities due to object symmetries. We overcome this issue by presenting a novel symmetry-aware multi-view 6D pose estimator called SyMFM6D. Our approach efficiently fuses the RGB-D frames from multiple perspectives in a deep multi-directional fusion network and predicts predefined keypoints for all objects in the scene simultaneously. Based on the keypoints and an instance semantic segmentation, we efficiently compute the 6D poses by least-squares fitting. To address the ambiguity issues for symmetric objects, we propose a novel training procedure for symmetry-aware keypoint detection including a new objective function. Our SyMFM6D network significantly outperforms the state-of-the-art in both single-view and multi-view 6D pose estimation. We furthermore show the effectiveness of our symmetry-aware training procedure and demonstrate that our approach is robust towards inaccurate camera calibration and dynamic camera setups.

cs.CV

CultureBERT: Measuring Corporate Culture With Transformer-Based Language Models

This paper introduces transformer-based language models to the literature measuring corporate culture from text documents. We compile a unique data set of employee reviews that were labeled by human evaluators with respect to the information the reviews reveal about the firms' corporate culture. Using this data set, we fine-tune state-of-the-art transformer-based language models to perform the same classification task. In out-of-sample predictions, our language models classify 17 to 30 percentage points more of employee reviews in line with human evaluators than traditional approaches of text classification. We make our models publicly available.

cs.CL

Comprehensive Analysis of the Object Detection Pipeline on UAVs

An object detection pipeline comprises a camera that captures the scene and an object detector that processes these images. The quality of the images directly affects the performance of the object detector. Many works nowadays focus either on improving the image quality or improving the object detection models independently, but neglect the importance of joint optimization of the two subsystems. The goal of this paper is to tune the detection throughput and accuracy of existing object detectors in the remote sensing scenario by focusing on optimizing the input images tailored to the object detector. To achieve this, we empirically analyze the influence of two selected camera calibration parameters (camera distortion correction and gamma correction) and five image parameters (quantization, compression, resolution, color model, additional channels) for these applications. For our experiments, we utilize three UAV data sets from different domains and a mixture of large and small state-of-the-art object detector models to provide an extensive evaluation of the influence of the pipeline parameters. Finally, we realize an object detection pipeline prototype on an embedded platform for an UAV and give a best practice recommendation for building object detection pipelines based on our findings. We show that not all parameters have an equal impact on detection accuracy and data throughput, and that by using a suitable compromise between parameters we are able to achieve higher detection accuracy for lightweight object detection models, while keeping the same data throughput.

cs.RO