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Sebastian Krapohl

Publications and source records attributed to Sebastian Krapohl.

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The Cooperation Ceiling: Extrinsic Population Dynamics and the Intrinsic Escape

Evolutionary game theory provides a framework by which to study the emergence of cooperation in a population of self-interested actors. In such a framework, players' decisions on whether or not to cooperate evolve according to decision rules called population dynamics. However, often games are studied under the assumption that all individuals play under the same conditions, and many common choices of update rule are not well suited for a heterogeneous population. In this paper, we categorise and compare four different population dynamics in such a population as ``extrinsic'', where players learn by looking outward at the payoffs of other players, and ``intrinsic'', where players look inwardly at their own attributes or potential payoffs. We show that extrinsic population dynamics admit a ceiling on the rate of cooperation which can be exceeded by intrinsic population dynamics, and demonstrate this using the public goods game with heterogeneous contributions.

cs.GT

Introspection Dynamics with Mutation in Additive Games

Cooperation in heterogeneous groups, where individuals differ in resources, productivity, and behavioural responsiveness, underpins collective action across social and biological systems. Introspection dynamics, in which each player compares their payoff to their payoff under the alternative action, provides a natural learning rule for such asymmetric settings. Couto and Pal showed that for additive games, those in which the payoff difference a player evaluates when considering a switch is independent of the other players' actions, the stationary distribution of introspection dynamics is a product measure. We extend this result to introspection dynamics with mutation, where a selected player switches to a random action with some probability independent of payoffs, and with player-specific selection intensities. We show that the product structure is preserved, and we obtain the explicit per-player cooperation probability $p_i=\phi_i(\delta_i)(1-\mu_{i0}-\mu_{i1})+\mu_{i0}$. We consider the heterogeneous public goods game, where $N$ players may differ in their contributions $\alpha_i$, public goods multipliers $r_i$, and selection intensities $\beta_i$; the long-run cooperation probability admits the closed form $$ p_C = \frac{1}{N}\sum_{i=1}^{N} \left[\frac{1-\mu_{i0}-\mu_{i1}}{1+e^{\,\beta_i\alpha_i(1-r_i/N)}}+\mu_{i0}\right]. $$ Several structural consequences follow: a player-specific cooperation threshold at $r_i = N$ under symmetric mutation, a neutral-drift regime in which cooperation is governed entirely by mutation bias, and a mutation-selection balance in which aggregate cooperation is affine in the mutation rate, interpolating between the selection-driven level and neutrality. Mutation also regularises the strong-selection limit, so the closed form holds as $\beta_i\to\infty$, where the mutation-free dynamics degenerate.

cs.GT