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Sebastian Möller

Publications and source records attributed to Sebastian Möller.

At least 37 records · Page 2Linked to original sources

MultiGraSCCo: A Multilingual Anonymization Benchmark with Annotations of Personal Identifiers

Accessing sensitive patient data for machine learning is challenging due to privacy concerns. Datasets with annotations of personally identifiable information are crucial for developing and testing anonymization systems to enable safe data sharing that complies with privacy regulations. Since accessing real patient data is a bottleneck, synthetic data offers an efficient solution for data scarcity, bypassing privacy regulations that apply to real data. Moreover, neural machine translation can help to create high-quality data for low-resource languages by translating validated real or synthetic data from a high-resource language. In this work, we create a multilingual anonymization benchmark in ten languages, using a machine translation methodology that preserves the original annotations and renders names of cities and people in a culturally and contextually appropriate form in each target language. Our evaluation study with medical professionals confirms the quality of the translations, both in general and with respect to the translation and adaptation of personal information. Our benchmark with over 2,500 annotations of personal information can be used in many applications, including training annotators, validating annotations across institutions without legal complications, and helping improve the performance of automatic personal information detection. We make our benchmark and annotation guidelines available for further research.

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Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entire e-campuses. The power of VR is that it allows for stronger contact with students than computer-mediated technology. Deceptive behaviour, both verbal and nonverbal, refers to intentional activities designed to deceive others. Students often engage in dishonest practices to make progress. Whether it is cheating on an exam, copying another student's essay, or inflating their GPA, the motivation for cheating is rarely simply a lack of preparation. Even though some may see academic dishonesty as an asset, the reality is that it can have major consequences. This poster demonstrates the findings from a study of students' deceitful behaviour during a test in VR and in real-life situations. For this user study, 22 volunteers were invited to participate, with each experiment involving exactly two participants and the examiner present in the room. Students were invited to take two tests: one in VR and one on a laptop. Their goal was to score as many points as possible by simulating a real-world online exam. Participants were requested to complete questionnaires during and after each experiment, which assisted in collecting additional data for this study. The results indicate that the amount of cheating that happened in VR and on a laptop was exactly the same.

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Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education, focusing on their ability to enhance traditional schooling methods and address existing educational gaps. The integration of VR and AR in schools, however, is not without challenges, including usability, technical barriers, and the alignment of these technologies with existing curricula. Drawing on two empirical studies, this work investigates the opportunities and challenges of VR- and AR-assisted language learning and proposes strategies for their effective implementation in the public sector. The findings show that VR increases motivation and immersion but has an unclear impact on vocabulary retention, with technical limitations and cognitive overload identified as key challenges. AR enhances contextual learning and accessibility but faces usability constraints and limited personalization. To facilitate effective adoption, this paper recommends improving interface design, reducing cognitive load, increasing adaptability, and ensuring adequate infrastructure and teacher training. Overcoming these barriers will enable a more effective integration of immersive technologies in language education.

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Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR technologies become more prevalent, understanding how varying levels of interactivity influence both user perception and social dynamics is crucial for their design and adoption. Two commercially available MAR applications, IKEA and Virtlo, which differ significantly in their interactivity levels, were used to conduct a user study. The study examines how body movements required for interaction with AR content affect both UX and SA, shedding light on users' comfort levels and potential social barriers in public settings. The findings suggest a complex relationship between interactivity, perceived usability, and social considerations, emphasizing the need for a balanced design approach. This research provides valuable insights into the development of future AR applications by addressing not only usability but also the broader social implications of AR interactions. By integrating social acceptability into traditional UX evaluations, this study highlights its significance in ensuring the seamless integration of AR technologies into everyday environments.

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Evaluating Parkinson's Disease Detection in Anonymized Speech: A Performance and Acoustic Analysis

Automatic detection of Parkinson's disease (PD) from speech is a promising non-invasive diagnostic tool, but it raises significant privacy concerns. Speaker anonymization mitigates these risks, but it may suppress the pathological information necessary for PD detection. We assess the trade-off between privacy and PD detection for two anonymizers (STT-TTS and kNN-VC) using two Spanish datasets. STT-TTS provides better privacy but severely degrades PD detection by eradicating prosodic information. kNN-VC preserves macro-prosodic features such as duration and F0 contours, achieving F1 scores only 3-7\% lower than original baselines, demonstrating that privacy-preserving PD detection is viable when using appropriate anonymization. Finally, an acoustic distortion analysis characterizes specific weaknesses in kNN-VC, offering insights for designing anonymizers that better preserve PD information.

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Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception in VEs plays a crucial role in shaping UX, particularly in immersive applications such as climbing simulations. This study investigates the effects of height in various VEs and examines how user stance, sitting or standing, impacts immersion, perceived height, and motion sickness. A user study was conducted with 25 participants who played through five randomized climbing scenarios, ranging from indoor climbing gyms to outdoor cityscapes and mountainous terrains. Participants' UX was assessed using standardized questionnaires, including the IPQ for general presence, spatial presence, involvement, and experienced realism, as well as the SSQ to evaluate motion sickness symptoms such as nausea, oculomotor strain, and disorientation. Results indicate that seated participants experienced slightly higher immersion but were also more susceptible to motion sickness compared to those standing. While standing participants maintained consistent scores across different environments, seated participants reported increased immersion and discomfort as the VEs became larger, more physically demanding, and visually complex.

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Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also introduces safety challenges that are often overlooked. Physical risks, psychological distress, and accessibility issues can be increased in field studies and unsupervised testing, such as at home or crowdsourced trials. Without clear instructions, safety decisions are left to individual researchers, raising questions of responsibility and consistency. This position paper outlines key safety risks in XR user testing beyond the lab and calls for practical strategies that are needed to help researchers run XR studies in a safe and inclusive way across different environments.

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Improving the Speaker Anonymization Evaluation's Robustness to Target Speakers with Adversarial Learning

The current privacy evaluation for speaker anonymization often overestimates privacy when a same-gender target selection algorithm (TSA) is used, although this TSA leaks the speaker's gender and should hence be more vulnerable. We hypothesize that this occurs because the evaluation does not account for the fact that anonymized speech contains information from both the source and target speakers. To address this, we propose to add a target classifier that measures the influence of target speaker information in the evaluation, which can also be removed with adversarial learning. Experiments demonstrate that this approach is effective for multiple anonymizers, particularly when using a same-gender TSA, leading to a more reliable assessment.

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Content Leakage in LibriSpeech and Its Impact on the Privacy Evaluation of Speaker Anonymization

Speaker anonymization aims to conceal a speaker's identity, without considering the linguistic content. In this study, we reveal a weakness of Librispeech, the dataset that is commonly used to evaluate anonymizers: the books read by the Librispeech speakers are so distinct, that speakers can be identified by their vocabularies. Even perfect anonymizers cannot prevent this identity leakage. The EdAcc dataset is better in this regard: only a few speakers can be identified through their vocabularies, encouraging the attacker to look elsewhere for the identities of the anonymized speakers. EdAcc also comprises spontaneous speech and more diverse speakers, complementing Librispeech and giving more insights into how anonymizers work.

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A Parameter-Efficient Multi-Scale Convolutional Adapter for Synthetic Speech Detection

Recent synthetic speech detection models typically adapt a pre-trained SSL model via finetuning, which is computationally demanding. Parameter-Efficient Fine-Tuning (PEFT) offers an alternative. However, existing methods lack the specific inductive biases required to model the multi-scale temporal artifacts characteristic of spoofed audio. This paper introduces the Multi-Scale Convolutional Adapter (MultiConvAdapter), a parameter-efficient architecture designed to address this limitation. MultiConvAdapter integrates parallel convolutional modules within the SSL encoder, facilitating the simultaneous learning of discriminative features across multiple temporal resolutions, capturing both short-term artifacts and long-term distortions. With only $3.17$M trainable parameters ($1\%$ of the SSL backbone), MultiConvAdapter substantially reduces the computational burden of adaptation. Evaluations on five public datasets, demonstrate that MultiConvAdapter achieves superior performance compared to full fine-tuning and established PEFT methods.

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Multi-Intent Recognition in Dialogue Understanding: A Comparison Between Smaller Open-Source LLMs

In this paper, we provide an extensive analysis of multi-label intent classification using Large Language Models (LLMs) that are open-source, publicly available, and can be run in consumer hardware. We use the MultiWOZ 2.1 dataset, a benchmark in the dialogue system domain, to investigate the efficacy of three popular open-source pre-trained LLMs, namely LLama2-7B-hf, Mistral-7B-v0.1, and Yi-6B. We perform the classification task in a few-shot setup, giving 20 examples in the prompt with some instructions. Our approach focuses on the differences in performance of these models across several performance metrics by methodically assessing these models on multi-label intent classification tasks. Additionally, we compare the performance of the instruction-based fine-tuning approach with supervised learning using the smaller transformer model BertForSequenceClassification as a baseline. To evaluate the performance of the models, we use evaluation metrics like accuracy, precision, and recall as well as micro, macro, and weighted F1 score. We also report the inference time, VRAM requirements, etc. The Mistral-7B-v0.1 outperforms two other generative models on 11 intent classes out of 14 in terms of F-Score, with a weighted average of 0.50. It also has relatively lower Humming Loss and higher Jaccard Similarity, making it the winning model in the few-shot setting. We find BERT based supervised classifier having superior performance compared to the best performing few-shot generative LLM. The study provides a framework for small open-source LLMs in detecting complex multi-intent dialogues, enhancing the Natural Language Understanding aspect of task-oriented chatbots.

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Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-site visits and a Virtual Reality Virtual Tour (VR-VT) for remote exploration. Using a quantitative exploratory approach, 84 participants from Spain and Germany, divided into three sample groups, assessed UX, task load, presence, cybersickness, and emotional response through standardized questionnaires. Findings indicate that both applications provided a low task load and high enjoyment. The VR-based tour enhanced presence but posed usability and cybersickness challenges, while the AR-based tour achieved high UX ratings, with qualitative feedback suggesting areas for refinement. Correlation analysis revealed significant relationships between age, prior XR experience, and technological affinity with the measured metrics for both applications. These results highlight the importance of well-designed experiences tailored to XR novices, reinforcing the critical role of UX in digital twin-based XR tourism.

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Generalizable Audio Spoofing Detection using Non-Semantic Representations

Rapid advancements in generative modeling have made synthetic audio generation easy, making speech-based services vulnerable to spoofing attacks. Consequently, there is a dire need for robust countermeasures more than ever. Existing solutions for deepfake detection are often criticized for lacking generalizability and fail drastically when applied to real-world data. This study proposes a novel method for generalizable spoofing detection leveraging non-semantic universal audio representations. Extensive experiments have been performed to find suitable non-semantic features using TRILL and TRILLsson models. The results indicate that the proposed method achieves comparable performance on the in-domain test set while significantly outperforming state-of-the-art approaches on out-of-domain test sets. Notably, it demonstrates superior generalization on public-domain data, surpassing methods based on hand-crafted features, semantic embeddings, and end-to-end architectures.

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Truth or Twist? Optimal Model Selection for Reliable Label Flipping Evaluation in LLM-based Counterfactuals

Counterfactual examples are widely employed to enhance the performance and robustness of large language models (LLMs) through counterfactual data augmentation (CDA). However, the selection of the judge model used to evaluate label flipping, the primary metric for assessing the validity of generated counterfactuals for CDA, yields inconsistent results. To decipher this, we define four types of relationships between the counterfactual generator and judge models: being the same model, belonging to the same model family, being independent models, and having an distillation relationship. Through extensive experiments involving two state-of-the-art LLM-based methods, three datasets, four generator models, and 15 judge models, complemented by a user study (n = 90), we demonstrate that judge models with an independent, non-fine-tuned relationship to the generator model provide the most reliable label flipping evaluations. Relationships between the generator and judge models, which are closely aligned with the user study for CDA, result in better model performance and robustness. Nevertheless, we find that the gap between the most effective judge models and the results obtained from the user study remains considerably large. This suggests that a fully automated pipeline for CDA may be inadequate and requires human intervention.

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Multilingual Datasets for Custom Input Extraction and Explanation Requests Parsing in Conversational XAI Systems

Conversational explainable artificial intelligence (ConvXAI) systems based on large language models (LLMs) have garnered considerable attention for their ability to enhance user comprehension through dialogue-based explanations. Current ConvXAI systems often are based on intent recognition to accurately identify the user's desired intention and map it to an explainability method. While such methods offer great precision and reliability in discerning users' underlying intentions for English, a significant challenge in the scarcity of training data persists, which impedes multilingual generalization. Besides, the support for free-form custom inputs, which are user-defined data distinct from pre-configured dataset instances, remains largely limited. To bridge these gaps, we first introduce MultiCoXQL, a multilingual extension of the CoXQL dataset spanning five typologically diverse languages, including one low-resource language. Subsequently, we propose a new parsing approach aimed at enhancing multilingual parsing performance, and evaluate three LLMs on MultiCoXQL using various parsing strategies. Furthermore, we present Compass, a new multilingual dataset designed for custom input extraction in ConvXAI systems, encompassing 11 intents across the same five languages as MultiCoXQL. We conduct monolingual, cross-lingual, and multilingual evaluations on Compass, employing three LLMs of varying sizes alongside BERT-type models.

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The TUB Sign Language Corpus Collection

We present a collection of parallel corpora of 12 sign languages in video format, together with subtitles in the dominant spoken languages of the corresponding countries. The entire collection includes more than 1,300 hours in 4,381 video files, accompanied by 1,3~M subtitles containing 14~M tokens. Most notably, it includes the first consistent parallel corpora for 8 Latin American sign languages, whereas the size of the German Sign Language corpora is ten times the size of the previously available corpora. The collection was created by collecting and processing videos of multiple sign languages from various online sources, mainly broadcast material of news shows, governmental bodies and educational channels. The preparation involved several stages, including data collection, informing the content creators and seeking usage approvals, scraping, and cropping. The paper provides statistics on the collection and an overview of the methods used to collect the data.

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Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability

This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed analysis of interactions of expert German Sign Language (DGS) users with both adjustable and non-adjustable avatars in a specific use case, this study identifies the key factors influencing the comprehensibility, the user experience (UX), and the acceptability of such a system. Despite user preference for adjustable settings, no significant improvements in UX or comprehensibility were observed, which remained at low levels, amid missing SL elements (mouthings and facial expressions) and implementation issues (indistinct hand shapes, lack of feedback and menu positioning). Hedonic quality was rated higher than pragmatic quality, indicating that users found the system more emotionally or aesthetically pleasing than functionally useful. Stress levels were higher for the adjustable avatar, reflecting lower performance, greater effort and more frustration. Additionally, concerns were raised about whether the Hololens adjustment gestures are intuitive and easy to familiarise oneself with. While acceptability of the concept of adjustability was generally positive, it was strongly dependent on usability and animation quality. This study highlights that personalisation alone is insufficient, and that SL avatars must be comprehensible by default. Key recommendations include enhancing mouthing and facial animation, improving interaction interfaces, and applying participatory design.

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Two Views, One Truth: Spectral and Self-Supervised Features Fusion for Robust Speech Deepfake Detection

Recent advances in synthetic speech have made audio deepfakes increasingly realistic, posing significant security risks. Existing detection methods that rely on a single modality, either raw waveform embeddings or spectral based features, are vulnerable to non spoof disturbances and often overfit to known forgery algorithms, resulting in poor generalization to unseen attacks. To address these shortcomings, we investigate hybrid fusion frameworks that integrate self supervised learning (SSL) based representations with handcrafted spectral descriptors (MFCC , LFCC, CQCC). By aligning and combining complementary information across modalities, these fusion approaches capture subtle artifacts that single feature approaches typically overlook. We explore several fusion strategies, including simple concatenation, cross attention, mutual cross attention, and a learnable gating mechanism, to optimally blend SSL features with fine grained spectral cues. We evaluate our approach on four challenging public benchmarks and report generalization performance. All fusion variants consistently outperform an SSL only baseline, with the cross attention strategy achieving the best generalization with a 38% relative reduction in equal error rate (EER). These results confirm that joint modeling of waveform and spectral views produces robust, domain agnostic representations for audio deepfake detection.

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