SearcharxivSearch

arXiv subjects

Sebastian Regalado

Publications and source records attributed to Sebastian Regalado.

2 recordsLinked to original sources

Towards Unified Dynamic Face Landmark Detection

Although advancements in face landmark detection (FLD) methods continue to push performance boundaries, they overlook two major functional limitations: (1) different network parameters need to be trained independently for each ``$N$-point'' benchmark dataset, and (2) a model trained on an ``$N$-point'' dataset reliably outputs only the $N$ landmarks. In our work, we first conceptualize Face Part-Anchored Landmark Positions (FPALPs), wherein each landmark is treated as a progression value between zero (start) and one (end) along a face part's contour. Every landmark can be expressed in the FPALP format, irrespective of its source dataset, hence unlocking the ability to unify all ``$N$-point'' datasets into a single dataset. Secondly, we represent each landmark with an FPALP-based query, refine it progressively with a cross-modality decoder, and predict its coordinates based on the final representation. Our approach, called Unified Dynamic FLD, embodies these two design choices and streamlines the landmark detection pipeline by enabling (1) a single model to learn on any number of ``$N$-point'' datasets, and (2) yield any number of specific landmark predictions by loading the designated landmark queries at runtime. Extensive experiments on multiple benchmark datasets show that our method delivers these benefits while remaining competitive with, and in several cases outperforming existing state-of-the-art methods.

cs.CV

TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors

Simulation has the potential to massively scale evaluation of self-driving systems enabling rapid development as well as safe deployment. To close the gap between simulation and the real world, we need to simulate realistic multi-agent behaviors. Existing simulation environments rely on heuristic-based models that directly encode traffic rules, which cannot capture irregular maneuvers (e.g., nudging, U-turns) and complex interactions (e.g., yielding, merging). In contrast, we leverage real-world data to learn directly from human demonstration and thus capture a more diverse set of actor behaviors. To this end, we propose TrafficSim, a multi-agent behavior model for realistic traffic simulation. In particular, we leverage an implicit latent variable model to parameterize a joint actor policy that generates socially-consistent plans for all actors in the scene jointly. To learn a robust policy amenable for long horizon simulation, we unroll the policy in training and optimize through the fully differentiable simulation across time. Our learning objective incorporates both human demonstrations as well as common sense. We show TrafficSim generates significantly more realistic and diverse traffic scenarios as compared to a diverse set of baselines. Notably, we can exploit trajectories generated by TrafficSim as effective data augmentation for training better motion planner.

cs.RO