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Sebastian Risi

Publications and source records attributed to Sebastian Risi.

At least 37 records · Page 2Linked to original sources

Smart Cellular Bricks for Decentralized Shape Classification and Damage Recovery

Biological systems possess remarkable capabilities for self-recognition and morphological regeneration, often relying solely on local interactions. Inspired by these decentralized processes, we present a novel system of physical 3D bricks--simple cubic units equipped with local communication, processing, and sensing--that are capable of inferring their global shape class and detecting structural damage. Leveraging Neural Cellular Automata (NCA), a learned, fully-distributed algorithm, our system enables each module to independently execute the same neural network without access to any global state or positioning information. We demonstrate the ability of collections of hundreds of these cellular bricks to accurately classify a variety of 3D shapes through purely local interactions. The approach shows strong robustness to out-of-distribution shape variations and high tolerance to communication faults and failed modules. In addition to shape inference, the same decentralized framework is extended to detect missing or damaged components, allowing the collective to localize structural disruptions and to guide a recovery process. This work provides a physical realization of large-scale, decentralized self-recognition and damage detection, advancing the potential of robust, adaptive, and bio-inspired modular systems. Videos and code will be made available at: https://cellularbricks.github.io/

cs.NE↗

When Does Neuroevolution Outcompete Reinforcement Learning in Transfer Learning Tasks?

The ability to continuously and efficiently transfer skills across tasks is a hallmark of biological intelligence and a long-standing goal in artificial systems. Reinforcement learning (RL), a dominant paradigm for learning in high-dimensional control tasks, is known to suffer from brittleness to task variations and catastrophic forgetting. Neuroevolution (NE) has recently gained attention for its robustness, scalability, and capacity to escape local optima. In this paper, we investigate an understudied dimension of NE: its transfer learning capabilities. To this end, we introduce two benchmarks: a) in stepping gates, neural networks are tasked with emulating logic circuits, with designs that emphasize modular repetition and variation b) ecorobot extends the Brax physics engine with objects such as walls and obstacles and the ability to easily switch between different robotic morphologies. Crucial in both benchmarks is the presence of a curriculum that enables evaluating skill transfer across tasks of increasing complexity. Our empirical analysis shows that NE methods vary in their transfer abilities and frequently outperform RL baselines. Our findings support the potential of NE as a foundation for building more adaptable agents and highlight future challenges for scaling NE to complex, real-world problems.

cs.LG↗

Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multi-Agent Control

Large Language Models (LLMs) have demonstrated remarkable performance across various tasks. Their potential to facilitate human coordination with many agents is a promising but largely under-explored area. Such capabilities would be helpful in disaster response, urban planning, and real-time strategy scenarios. In this work, we introduce (1) a real-time strategy game benchmark designed to evaluate these abilities and (2) a novel framework we term HIVE. HIVE empowers a single human to coordinate swarms of up to 2,000 agents through a natural language dialog with an LLM. We present promising results on this multi-agent benchmark, with our hybrid approach solving tasks such as coordinating agent movements, exploiting unit weaknesses, leveraging human annotations, and understanding terrain and strategic points. Our findings also highlight critical limitations of current models, including difficulties in processing spatial visual information and challenges in formulating long-term strategic plans. This work sheds light on the potential and limitations of LLMs in human-swarm coordination, paving the way for future research in this area. The HIVE project page, hive.syrkis.com, includes videos of the system in action.

cs.AI↗

Bio-Inspired Plastic Neural Networks for Zero-Shot Out-of-Distribution Generalization in Complex Animal-Inspired Robots

Artificial neural networks can be used to solve a variety of robotic tasks. However, they risk failing catastrophically when faced with out-of-distribution (OOD) situations. Several approaches have employed a type of synaptic plasticity known as Hebbian learning that can dynamically adjust weights based on local neural activities. Research has shown that synaptic plasticity can make policies more robust and help them adapt to unforeseen changes in the environment. However, networks augmented with Hebbian learning can lead to weight divergence, resulting in network instability. Furthermore, such Hebbian networks have not yet been applied to solve legged locomotion in complex real robots with many degrees of freedom. In this work, we improve the Hebbian network with a weight normalization mechanism for preventing weight divergence, analyze the principal components of the Hebbian's weights, and perform a thorough evaluation of network performance in locomotion control for real 18-DOF dung beetle-like and 16-DOF gecko-like robots. We find that the Hebbian-based plastic network can execute zero-shot sim-to-real adaptation locomotion and generalize to unseen conditions, such as uneven terrain and morphological damage.

cs.RO↗

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are notable, applying these AI methods in commercial video game production remains challenging due to computational constraints. In commercial scenarios, the majority of computational resources are allocated to 3D rendering, leaving limited capacity for AI methods, which often demand high computational power, particularly those relying on pixel-based sensors. Moreover, the gaming industry prioritizes creating human-like behavior in AI agents to enhance player experience, unlike academic models that focus on maximizing game performance. This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game, requiring only modest CPU hardware during inference. Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently. These sensors allow AI to perform competently without the computational overhead of traditional methods. Models are trained to mimic human behavior using supervised learning on human trajectory data, resulting in realistic and engaging AI agents. Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints. This offers a significant advancement in AI model development for tactical shooter games and possibly other genres.

cs.HC↗

LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order

Due to their architecture and how they are trained, artificial neural networks are typically not robust toward pruning or shuffling layers at test time. However, such properties would be desirable for different applications, such as distributed neural network architectures where the order of execution cannot be guaranteed or parts of the network can fail during inference. In this work, we address these issues through a number of training approaches for vision transformers whose most important component is randomizing the execution order of attention modules at training time. With our proposed approaches, vision transformers are capable to adapt to arbitrary layer execution orders at test time assuming one tolerates a reduction (about 20\%) in accuracy at the same model size. We analyse the feature representations of our trained models as well as how each layer contributes to the models prediction based on its position during inference. Our analysis shows that layers learn to contribute differently based on their position in the network. Finally, we layer-prune our models at test time and find that their performance declines gracefully. Code available at https://github.com/matfrei/layershuffle.

cs.CV↗

Collective Innovation in Groups of Large Language Models

Human culture relies on collective innovation: our ability to continuously explore how existing elements in our environment can be combined to create new ones. Language is hypothesized to play a key role in human culture, driving individual cognitive capacities and shaping communication. Yet the majority of models of collective innovation assign no cognitive capacities or language abilities to agents. Here, we contribute a computational study of collective innovation where agents are Large Language Models (LLMs) that play Little Alchemy 2, a creative video game originally developed for humans that, as we argue, captures useful aspects of innovation landscapes not present in previous test-beds. We, first, study an LLM in isolation and discover that it exhibits both useful skills and crucial limitations. We, then, study groups of LLMs that share information related to their behaviour and focus on the effect of social connectivity on collective performance. In agreement with previous human and computational studies, we observe that groups with dynamic connectivity out-compete fully-connected groups. Our work reveals opportunities and challenges for future studies of collective innovation that are becoming increasingly relevant as Generative Artificial Intelligence algorithms and humans innovate alongside each other.

cs.AI↗

Meta-Learning an Evolvable Developmental Encoding

Representations for black-box optimisation methods (such as evolutionary algorithms) are traditionally constructed using a delicate manual process. This is in contrast to the representation that maps DNAs to phenotypes in biological organisms, which is at the hear of biological complexity and evolvability. Additionally, the core of this process is fundamentally the same across nearly all forms of life, reflecting their shared evolutionary origin. Generative models have shown promise in being learnable representations for black-box optimisation but they are not per se designed to be easily searchable. Here we present a system that can meta-learn such representation by directly optimising for a representation's ability to generate quality-diversity. In more detail, we show our meta-learning approach can find one Neural Cellular Automata, in which cells can attend to different parts of a "DNA" string genome during development, enabling it to grow different solvable 2D maze structures. We show that the evolved genotype-to-phenotype mappings become more and more evolvable, not only resulting in a faster search but also increasing the quality and diversity of grown artefacts.

cs.NE↗

Evolving Self-Assembling Neural Networks: From Spontaneous Activity to Experience-Dependent Learning

Biological neural networks are characterized by their high degree of plasticity, a core property that enables the remarkable adaptability of natural organisms. Importantly, this ability affects both the synaptic strength and the topology of the nervous systems. Artificial neural networks, on the other hand, have been mainly designed as static, fully connected structures that can be notoriously brittle in the face of changing environments and novel inputs. Building on previous works on Neural Developmental Programs (NDPs), we propose a class of self-organizing neural networks capable of synaptic and structural plasticity in an activity and reward-dependent manner which we call Lifelong Neural Developmental Program (LNDP). We present an instance of such a network built on the graph transformer architecture and propose a mechanism for pre-experience plasticity based on the spontaneous activity of sensory neurons. Our results demonstrate the ability of the model to learn from experiences in different control tasks starting from randomly connected or empty networks. We further show that structural plasticity is advantageous in environments necessitating fast adaptation or with non-stationary rewards.

cs.NE↗

From Text to Life: On the Reciprocal Relationship between Artificial Life and Large Language Models

Large Language Models (LLMs) have taken the field of AI by storm, but their adoption in the field of Artificial Life (ALife) has been, so far, relatively reserved. In this work we investigate the potential synergies between LLMs and ALife, drawing on a large body of research in the two fields. We explore the potential of LLMs as tools for ALife research, for example, as operators for evolutionary computation or the generation of open-ended environments. Reciprocally, principles of ALife, such as self-organization, collective intelligence and evolvability can provide an opportunity for shaping the development and functionalities of LLMs, leading to more adaptive and responsive models. By investigating this dynamic interplay, the paper aims to inspire innovative crossover approaches for both ALife and LLM research. Along the way, we examine the extent to which LLMs appear to increasingly exhibit properties such as emergence or collective intelligence, expanding beyond their original goal of generating text, and potentially redefining our perception of lifelike intelligence in artificial systems.

cs.NE↗

Structurally Flexible Neural Networks: Evolving the Building Blocks for General Agents

Artificial neural networks used for reinforcement learning are structurally rigid, meaning that each optimized parameter of the network is tied to its specific placement in the network structure. It also means that a network only works with pre-defined and fixed input- and output sizes. This is a consequence of having the number of optimized parameters being directly dependent on the structure of the network. Structural rigidity limits the ability to optimize parameters of policies across multiple environments that do not share input and output spaces. Here, we evolve a set of neurons and plastic synapses each represented by a gated recurrent unit (GRU). During optimization, the parameters of these fundamental units of a neural network are optimized in different random structural configurations. Earlier work has shown that parameter sharing between units is important for making structurally flexible neurons We show that it is possible to optimize a set of distinct neuron- and synapse types allowing for a mitigation of the symmetry dilemma. We demonstrate this by optimizing a single set of neurons and synapses to solve multiple reinforcement learning control tasks simultaneously.

cs.NE↗

Growing Artificial Neural Networks for Control: the Role of Neuronal Diversity

In biological evolution complex neural structures grow from a handful of cellular ingredients. As genomes in nature are bounded in size, this complexity is achieved by a growth process where cells communicate locally to decide whether to differentiate, proliferate and connect with other cells. This self-organisation is hypothesized to play an important part in the generalisation, and robustness of biological neural networks. Artificial neural networks (ANNs), on the other hand, are traditionally optimized in the space of weights. Thus, the benefits and challenges of growing artificial neural networks remain understudied. Building on the previously introduced Neural Developmental Programs (NDP), in this work we present an algorithm for growing ANNs that solve reinforcement learning tasks. We identify a key challenge: ensuring phenotypic complexity requires maintaining neuronal diversity, but this diversity comes at the cost of optimization stability. To address this, we introduce two mechanisms: (a) equipping neurons with an intrinsic state inherited upon neurogenesis; (b) lateral inhibition, a mechanism inspired by biological growth, which controlls the pace of growth, helping diversity persist. We show that both mechanisms contribute to neuronal diversity and that, equipped with them, NDPs achieve comparable results to existing direct and developmental encodings in complex locomotion tasks

cs.NE↗

AI-generated art perceptions with GenFrame -- an image-generating picture frame

Image-generation models are changing how we express ourselves in visual art. However, what people think of AI-generated art is still largely unexplored, especially compared to traditional art. In this paper, we present the design of an interactive research product, GenFrame - an image-generating picture frame that appears as a traditional painting but offers the viewer the agency to modify the depicted painting. In the current paper, we report on a study where we deployed the GenFrame in a traditional art museum and interviewed visitors about their views on AI art. When provoked by AI-generated art, people need more of the artist's backstory and emotional journey to make the artwork commensurate with traditional art. However, generative AI-enabled interactive experiences open new ways of engaging with art when a turn of a dial can modify art styles or motifs on a painting. A demo can be seen here: https://youtu.be/1rhW4fazaBY.

cs.HC↗

Fooling Contrastive Language-Image Pre-trained Models with CLIPMasterPrints

Models leveraging both visual and textual data such as Contrastive Language-Image Pre-training (CLIP), are the backbone of many recent advances in artificial intelligence. In this work, we show that despite their versatility, such models are vulnerable to what we refer to as fooling master images. Fooling master images are capable of maximizing the confidence score of a CLIP model for a significant number of widely varying prompts, while being either unrecognizable or unrelated to the attacked prompts for humans. The existence of such images is problematic as it could be used by bad actors to maliciously interfere with CLIP-trained image retrieval models in production with comparably small effort as a single image can attack many different prompts. We demonstrate how fooling master images for CLIP (CLIPMasterPrints) can be mined using stochastic gradient descent, projected gradient descent, or blackbox optimization. Contrary to many common adversarial attacks, the blackbox optimization approach allows us to mine CLIPMasterPrints even when the weights of the model are not accessible. We investigate the properties of the mined images, and find that images trained on a small number of image captions generalize to a much larger number of semantically related captions. We evaluate possible mitigation strategies, where we increase the robustness of the model and introduce an approach to automatically detect CLIPMasterPrints to sanitize the input of vulnerable models. Finally, we find that vulnerability to CLIPMasterPrints is related to a modality gap in contrastive pre-trained multi-modal networks. Code available at https://github.com/matfrei/CLIPMasterPrints.

cs.CV↗

Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration

This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art. We present the design and evaluation of an interactive application called SMKExplore, which allows users to explore a museum's digital collection of paintings by browsing through objects detected in the images, as a novel form of open-ended exploration. We provide three contributions. First, we show how an object detection pipeline can be integrated into a design process for visual exploration. Second, we present the design and development of an app that enables exploration of an art museum's collection. Third, we offer reflections on future possibilities for museums and HCI researchers to incorporate object detection techniques into the digitalization of museums.

cs.HC↗

MarioGPT: Open-Ended Text2Level Generation through Large Language Models

Procedural Content Generation (PCG) is a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects specific intentions and constraints remains challenging. Furthermore, many PCG algorithms lack the ability to generate content in an open-ended manner. Recently, Large Language Models (LLMs) have shown to be incredibly effective in many diverse domains. These trained LLMs can be fine-tuned, re-using information and accelerating training for new tasks. Here, we introduce MarioGPT, a fine-tuned GPT2 model trained to generate tile-based game levels, in our case Super Mario Bros levels. MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques. As far as we know, MarioGPT is the first text-to-level model and combined with novelty search it enables the generation of diverse levels with varying play-style dynamics (i.e. player paths) and the open-ended discovery of an increasingly diverse range of content. Code available at https://github.com/shyamsn97/mario-gpt.

cs.AI↗

Towards Self-Assembling Artificial Neural Networks through Neural Developmental Programs

Biological nervous systems are created in a fundamentally different way than current artificial neural networks. Despite its impressive results in a variety of different domains, deep learning often requires considerable engineering effort to design high-performing neural architectures. By contrast, biological nervous systems are grown through a dynamic self-organizing process. In this paper, we take initial steps toward neural networks that grow through a developmental process that mirrors key properties of embryonic development in biological organisms. The growth process is guided by another neural network, which we call a Neural Developmental Program (NDP) and which operates through local communication alone. We investigate the role of neural growth on different machine learning benchmarks and different optimization methods (evolutionary training, online RL, offline RL, and supervised learning). Additionally, we highlight future research directions and opportunities enabled by having self-organization driving the growth of neural networks.

cs.NE↗

Learning to Act through Evolution of Neural Diversity in Random Neural Networks

Biological nervous systems consist of networks of diverse, sophisticated information processors in the form of neurons of different classes. In most artificial neural networks (ANNs), neural computation is abstracted to an activation function that is usually shared between all neurons within a layer or even the whole network; training of ANNs focuses on synaptic optimization. In this paper, we propose the optimization of neuro-centric parameters to attain a set of diverse neurons that can perform complex computations. Demonstrating the promise of the approach, we show that evolving neural parameters alone allows agents to solve various reinforcement learning tasks without optimizing any synaptic weights. While not aiming to be an accurate biological model, parameterizing neurons to a larger degree than the current common practice, allows us to ask questions about the computational abilities afforded by neural diversity in random neural networks. The presented results open up interesting future research directions, such as combining evolved neural diversity with activity-dependent plasticity.

cs.NE↗