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Sebastian Tschiatschek

Publications and source records attributed to Sebastian Tschiatschek.

At least 37 records · Page 2Linked to original sources

Learning Safety Constraints from Demonstrations with Unknown Rewards

We propose Convex Constraint Learning for Reinforcement Learning (CoCoRL), a novel approach for inferring shared constraints in a Constrained Markov Decision Process (CMDP) from a set of safe demonstrations with possibly different reward functions. While previous work is limited to demonstrations with known rewards or fully known environment dynamics, CoCoRL can learn constraints from demonstrations with different unknown rewards without knowledge of the environment dynamics. CoCoRL constructs a convex safe set based on demonstrations, which provably guarantees safety even for potentially sub-optimal (but safe) demonstrations. For near-optimal demonstrations, CoCoRL converges to the true safe set with no policy regret. We evaluate CoCoRL in gridworld environments and a driving simulation with multiple constraints. CoCoRL learns constraints that lead to safe driving behavior. Importantly, we can safely transfer the learned constraints to different tasks and environments. In contrast, alternative methods based on Inverse Reinforcement Learning (IRL) often exhibit poor performance and learn unsafe policies.

cs.LG↗

Active Third-Person Imitation Learning

We consider the problem of third-person imitation learning with the additional challenge that the learner must select the perspective from which they observe the expert. In our setting, each perspective provides only limited information about the expert's behavior, and the learning agent must carefully select and combine information from different perspectives to achieve competitive performance. This setting is inspired by real-world imitation learning applications, e.g., in robotics, a robot might observe a human demonstrator via camera and receive information from different perspectives depending on the camera's position. We formalize the aforementioned active third-person imitation learning problem, theoretically analyze its characteristics, and propose a generative adversarial network-based active learning approach. Empirically, we demstrate that our proposed approach can effectively learn from expert demonstrations and explore the importance of different architectural choices for the learner's performance.

cs.LG↗

Posterior Consistency for Missing Data in Variational Autoencoders

We consider the problem of learning Variational Autoencoders (VAEs), i.e., a type of deep generative model, from data with missing values. Such data is omnipresent in real-world applications of machine learning because complete data is often impossible or too costly to obtain. We particularly focus on improving a VAE's amortized posterior inference, i.e., the encoder, which in the case of missing data can be susceptible to learning inconsistent posterior distributions regarding the missingness. To this end, we provide a formal definition of posterior consistency and propose an approach for regularizing an encoder's posterior distribution which promotes this consistency. We observe that the proposed regularization suggests a different training objective than that typically considered in the literature when facing missing values. Furthermore, we empirically demonstrate that our regularization leads to improved performance in missing value settings in terms of reconstruction quality and downstream tasks utilizing uncertainty in the latent space. This improved performance can be observed for many classes of VAEs including VAEs equipped with normalizing flows.

cs.LG↗

Applying Interdisciplinary Frameworks to Understand Algorithmic Decision-Making

We argue that explanations for "algorithmic decision-making" (ADM) systems can profit by adopting practices that are already used in the learning sciences. We shortly introduce the importance of explaining ADM systems, give a brief overview of approaches drawing from other disciplines to improve explanations, and present the results of our qualitative task-based study incorporating the "six facets of understanding" framework. We close with questions guiding the discussion of how future studies can leverage an interdisciplinary approach.

cs.HC↗

On the Impact of Explanations on Understanding of Algorithmic Decision-Making

Ethical principles for algorithms are gaining importance as more and more stakeholders are affected by "high-risk" algorithmic decision-making (ADM) systems. Understanding how these systems work enables stakeholders to make informed decisions and to assess the systems' adherence to ethical values. Explanations are a promising way to create understanding, but current explainable artificial intelligence (XAI) research does not always consider existent theories on how understanding is formed and evaluated. In this work, we aim to contribute to a better understanding of understanding by conducting a qualitative task-based study with 30 participants, including users and affected stakeholders. We use three explanation modalities (textual, dialogue, and interactive) to explain a "high-risk" ADM system to participants and analyse their responses both inductively and deductively, using the "six facets of understanding" framework by Wiggins & McTighe. Our findings indicate that the "six facets" framework is a promising approach to analyse participants' thought processes in understanding, providing categories for both rational and emotional understanding. We further introduce the "dialogue" modality as a valid explanation approach to increase participant engagement and interaction with the "explainer", allowing for more insight into their understanding in the process. Our analysis further suggests that individuality in understanding affects participants' perceptions of algorithmic fairness, demonstrating the interdependence between understanding and ADM assessment that previous studies have outlined. We posit that drawing from theories on learning and understanding like the "six facets" and leveraging explanation modalities can guide XAI research to better suit explanations to learning processes of individuals and consequently enable their assessment of ethical values of ADM systems.

cs.HC↗

Adaptive Scaffolding in Block-Based Programming via Synthesizing New Tasks as Pop Quizzes

Block-based programming environments are increasingly used to introduce computing concepts to beginners. However, novice students often struggle in these environments, given the conceptual and open-ended nature of programming tasks. To effectively support a student struggling to solve a given task, it is important to provide adaptive scaffolding that guides the student towards a solution. We introduce a scaffolding framework based on pop quizzes presented as multi-choice programming tasks. To automatically generate these pop quizzes, we propose a novel algorithm, PQuizSyn. More formally, given a reference task with a solution code and the student's current attempt, PQuizSyn synthesizes new tasks for pop quizzes with the following features: (a) Adaptive (i.e., individualized to the student's current attempt), (b) Comprehensible (i.e., easy to comprehend and solve), and (c) Concealing (i.e., do not reveal the solution code). Our algorithm synthesizes these tasks using techniques based on symbolic reasoning and graph-based code representations. We show that our algorithm can generate hundreds of pop quizzes for different student attempts on reference tasks from Hour of Code: Maze Challenge and Karel. We assess the quality of these pop quizzes through expert ratings using an evaluation rubric. Further, we have built an online platform for practicing block-based programming tasks empowered via pop quiz based feedback, and report results from an initial user study.

cs.AI↗

Replication-Robust Payoff-Allocation for Machine Learning Data Markets

Submodular functions have been a powerful mathematical model for a wide range of real-world applications. Recently, submodular functions are becoming increasingly important in machine learning (ML) for modelling notions such as information and redundancy among entities such as data and features. Among these applications, a key question is payoff allocation, i.e., how to evaluate the importance of each entity towards the collective objective? To this end, classic solution concepts from cooperative game theory offer principled approaches to payoff allocation. However, despite the extensive body of game-theoretic literature, payoff allocation in submodular games are relatively under-researched. In particular, an important notion that arises in the emerging submodular applications is redundancy, which may occur from various sources such as abundant data or malicious manipulations where a player replicates its resource and act under multiple identities. Though many game-theoretic solution concepts can be directly used in submodular games, naively applying them for payoff allocation in these settings may incur robustness issues against replication. In this paper, we systematically study the replication manipulation in submodular games and investigate replication robustness, a metric that quantitatively measures the robustness of solution concepts against replication. Using this metric, we present conditions which theoretically characterise the robustness of semivalues, a wide family of solution concepts including the Shapley and Banzhaf value. Moreover, we empirically validate our theoretical results on an emerging submodular ML application, i.e., the ML data market.

cs.LG↗

Interactively Learning Preference Constraints in Linear Bandits

We study sequential decision-making with known rewards and unknown constraints, motivated by situations where the constraints represent expensive-to-evaluate human preferences, such as safe and comfortable driving behavior. We formalize the challenge of interactively learning about these constraints as a novel linear bandit problem which we call constrained linear best-arm identification. To solve this problem, we propose the Adaptive Constraint Learning (ACOL) algorithm. We provide an instance-dependent lower bound for constrained linear best-arm identification and show that ACOL's sample complexity matches the lower bound in the worst-case. In the average case, ACOL's sample complexity bound is still significantly tighter than bounds of simpler approaches. In synthetic experiments, ACOL performs on par with an oracle solution and outperforms a range of baselines. As an application, we consider learning constraints to represent human preferences in a driving simulation. ACOL is significantly more sample efficient than alternatives for this application. Further, we find that learning preferences as constraints is more robust to changes in the driving scenario than encoding the preferences directly in the reward function.

cs.LG↗

Option Transfer and SMDP Abstraction with Successor Features

Abstraction plays an important role in the generalisation of knowledge and skills and is key to sample efficient learning. In this work, we study joint temporal and state abstraction in reinforcement learning, where temporally-extended actions in the form of options induce temporal abstractions, while aggregation of similar states with respect to abstract options induces state abstractions. Many existing abstraction schemes ignore the interplay of state and temporal abstraction. Consequently, the considered option policies often cannot be directly transferred to new environments due to changes in the state space and transition dynamics. To address this issue, we propose a novel abstraction scheme building on successor features. This includes an algorithm for transferring abstract options across different environments and a state abstraction mechanism that allows us to perform efficient planning with the transferred options.

cs.LG↗

Equity and Fairness of Bayesian Knowledge Tracing

We consider the equity and fairness of curricula derived from Knowledge Tracing models. We begin by defining a unifying notion of an equitable tutoring system as a system that achieves maximum possible knowledge in minimal time for each student interacting with it. Realizing perfect equity requires tutoring systems that can provide individualized curricula per student. In particular, we investigate the design of equitable tutoring systems that derive their curricula from Knowledge Tracing models. We first show that many existing models, including classical Bayesian Knowledge Tracing (BKT) and Deep Knowledge Tracing (DKT), and their derived curricula can fall short of achieving equitable tutoring. To overcome this issue, we then propose a novel model, Bayesian-Bayesian Knowledge Tracing (BBKT), that naturally enables online individualization and, thereby, more equitable tutoring. We demonstrate that curricula derived from our model are more effective and equitable than those derived from classical BKT models. Furthermore, we highlight that improving models with a focus on the fairness of next-step predictions might be insufficient to develop equitable tutoring systems.

cs.LG↗

Information Directed Reward Learning for Reinforcement Learning

For many reinforcement learning (RL) applications, specifying a reward is difficult. This paper considers an RL setting where the agent obtains information about the reward only by querying an expert that can, for example, evaluate individual states or provide binary preferences over trajectories. From such expensive feedback, we aim to learn a model of the reward that allows standard RL algorithms to achieve high expected returns with as few expert queries as possible. To this end, we propose Information Directed Reward Learning (IDRL), which uses a Bayesian model of the reward and selects queries that maximize the information gain about the difference in return between plausibly optimal policies. In contrast to prior active reward learning methods designed for specific types of queries, IDRL naturally accommodates different query types. Moreover, it achieves similar or better performance with significantly fewer queries by shifting the focus from reducing the reward approximation error to improving the policy induced by the reward model. We support our findings with extensive evaluations in multiple environments and with different query types.

cs.LG↗

Contextual HyperNetworks for Novel Feature Adaptation

While deep learning has obtained state-of-the-art results in many applications, the adaptation of neural network architectures to incorporate new output features remains a challenge, as neural networks are commonly trained to produce a fixed output dimension. This issue is particularly severe in online learning settings, where new output features, such as items in a recommender system, are added continually with few or no associated observations. As such, methods for adapting neural networks to novel features which are both time and data-efficient are desired. To address this, we propose the Contextual HyperNetwork (CHN), an auxiliary model which generates parameters for extending the base model to a new feature, by utilizing both existing data as well as any observations and/or metadata associated with the new feature. At prediction time, the CHN requires only a single forward pass through a neural network, yielding a significant speed-up when compared to re-training and fine-tuning approaches. To assess the performance of CHNs, we use a CHN to augment a partial variational autoencoder (P-VAE), a deep generative model which can impute the values of missing features in sparsely-observed data. We show that this system obtains improved few-shot learning performance for novel features over existing imputation and meta-learning baselines across recommender systems, e-learning, and healthcare tasks.

cs.LG↗

Educational Question Mining At Scale: Prediction, Analysis and Personalization

Online education platforms enable teachers to share a large number of educational resources such as questions to form exercises and quizzes for students. With large volumes of available questions, it is important to have an automated way to quantify their properties and intelligently select them for students, enabling effective and personalized learning experiences. In this work, we propose a framework for mining insights from educational questions at scale. We utilize the state-of-the-art Bayesian deep learning method, in particular partial variational auto-encoders (p-VAE), to analyze real students' answers to a large collection of questions. Based on p-VAE, we propose two novel metrics that quantify question quality and difficulty, respectively, and a personalized strategy to adaptively select questions for students. We apply our proposed framework to a real-world dataset with tens of thousands of questions and tens of millions of answers from an online education platform. Our framework not only demonstrates promising results in terms of statistical metrics but also obtains highly consistent results with domain experts' evaluation.

cs.CY↗

Reinforcement Learning with Efficient Active Feature Acquisition

Solving real-life sequential decision making problems under partial observability involves an exploration-exploitation problem. To be successful, an agent needs to efficiently gather valuable information about the state of the world for making rewarding decisions. However, in real-life, acquiring valuable information is often highly costly, e.g., in the medical domain, information acquisition might correspond to performing a medical test on a patient. This poses a significant challenge for the agent to perform optimally for the task while reducing the cost for information acquisition. In this paper, we propose a model-based reinforcement learning framework that learns an active feature acquisition policy to solve the exploration-exploitation problem during its execution. Key to the success is a novel sequential variational auto-encoder that learns high-quality representations from partially observed states, which are then used by the policy to maximize the task reward in a cost efficient manner. We demonstrate the efficacy of our proposed framework in a control domain as well as using a medical simulator. In both tasks, our proposed method outperforms conventional baselines and results in policies with greater cost efficiency.

cs.LG↗

VAEM: a Deep Generative Model for Heterogeneous Mixed Type Data

Deep generative models often perform poorly in real-world applications due to the heterogeneity of natural data sets. Heterogeneity arises from data containing different types of features (categorical, ordinal, continuous, etc.) and features of the same type having different marginal distributions. We propose an extension of variational autoencoders (VAEs) called VAEM to handle such heterogeneous data. VAEM is a deep generative model that is trained in a two stage manner such that the first stage provides a more uniform representation of the data to the second stage, thereby sidestepping the problems caused by heterogeneous data. We provide extensions of VAEM to handle partially observed data, and demonstrate its performance in data generation, missing data prediction and sequential feature selection tasks. Our results show that VAEM broadens the range of real-world applications where deep generative models can be successfully deployed.

cs.LG↗

Towards Deployment of Robust AI Agents for Human-Machine Partnerships

We study the problem of designing AI agents that can robustly cooperate with people in human-machine partnerships. Our work is inspired by real-life scenarios in which an AI agent, e.g., a virtual assistant, has to cooperate with new users after its deployment. We model this problem via a parametric MDP framework where the parameters correspond to a user's type and characterize her behavior. In the test phase, the AI agent has to interact with a user of unknown type. Our approach to designing a robust AI agent relies on observing the user's actions to make inferences about the user's type and adapting its policy to facilitate efficient cooperation. We show that without being adaptive, an AI agent can end up performing arbitrarily bad in the test phase. We develop two algorithms for computing policies that automatically adapt to the user in the test phase. We demonstrate the effectiveness of our approach in solving a two-agent collaborative task.

cs.LG↗

Successor Uncertainties: Exploration and Uncertainty in Temporal Difference Learning

Posterior sampling for reinforcement learning (PSRL) is an effective method for balancing exploration and exploitation in reinforcement learning. Randomised value functions (RVF) can be viewed as a promising approach to scaling PSRL. However, we show that most contemporary algorithms combining RVF with neural network function approximation do not possess the properties which make PSRL effective, and provably fail in sparse reward problems. Moreover, we find that propagation of uncertainty, a property of PSRL previously thought important for exploration, does not preclude this failure. We use these insights to design Successor Uncertainties (SU), a cheap and easy to implement RVF algorithm that retains key properties of PSRL. SU is highly effective on hard tabular exploration benchmarks. Furthermore, on the Atari 2600 domain, it surpasses human performance on 38 of 49 games tested (achieving a median human normalised score of 2.09), and outperforms its closest RVF competitor, Bootstrapped DQN, on 36 of those.

cs.LG↗

Collaborative Machine Learning Markets with Data-Replication-Robust Payments

We study the problem of collaborative machine learning markets where multiple parties can achieve improved performance on their machine learning tasks by combining their training data. We discuss desired properties for these machine learning markets in terms of fair revenue distribution and potential threats, including data replication. We then instantiate a collaborative market for cases where parties share a common machine learning task and where parties' tasks are different. Our marketplace incentivizes parties to submit high quality training and true validation data. To this end, we introduce a novel payment division function that is robust-to-replication and customized output models that perform well only on requested machine learning tasks. In experiments, we validate the assumptions underlying our theoretical analysis and show that these are approximately satisfied for commonly used machine learning models.

cs.GT↗