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Seiichi Uchida

Publications and source records attributed to Seiichi Uchida.

97 records · Page 6Linked to original sources

How do Convolutional Neural Networks Learn Design?

In this paper, we aim to understand the design principles in book cover images which are carefully crafted by experts. Book covers are designed in a unique way, specific to genres which convey important information to their readers. By using Convolutional Neural Networks (CNN) to predict book genres from cover images, visual cues which distinguish genres can be highlighted and analyzed. In order to understand these visual clues contributing towards the decision of a genre, we present the application of Layer-wise Relevance Propagation (LRP) on the book cover image classification results. We use LRP to explain the pixel-wise contributions of book cover design and highlight the design elements contributing towards particular genres. In addition, with the use of state-of-the-art object and text detection methods, insights about genre-specific book cover designs are discovered.

cs.CV↗

Constrained Neural Style Transfer for Decorated Logo Generation

Making decorated logos requires image editing skills, without sufficient skills, it could be a time-consuming task. While there are many on-line web services to make new logos, they have limited designs and duplicates can be made. We propose using neural style transfer with clip art and text for the creation of new and genuine logos. We introduce a new loss function based on distance transform of the input image, which allows the preservation of the silhouettes of text and objects. The proposed method constrains style transfer only around the designated area. We demonstrate the characteristics of proposed method. Finally, we show the results of logo generation with various input images.

cs.CV↗

CNN training with graph-based sample preselection: application to handwritten character recognition

In this paper, we present a study on sample preselection in large training data set for CNN-based classification. To do so, we structure the input data set in a network representation, namely the Relative Neighbourhood Graph, and then extract some vectors of interest. The proposed preselection method is evaluated in the context of handwritten character recognition, by using two data sets, up to several hundred thousands of images. It is shown that the graph-based preselection can reduce the training data set without degrading the recognition accuracy of a non pretrained CNN shallow model.

cs.LG↗

Judging a Book By its Cover

Book covers communicate information to potential readers, but can that same information be learned by computers? We propose using a deep Convolutional Neural Network (CNN) to predict the genre of a book based on the visual clues provided by its cover. The purpose of this research is to investigate whether relationships between books and their covers can be learned. However, determining the genre of a book is a difficult task because covers can be ambiguous and genres can be overarching. Despite this, we show that a CNN can extract features and learn underlying design rules set by the designer to define a genre. Using machine learning, we can bring the large amount of resources available to the book cover design process. In addition, we present a new challenging dataset that can be used for many pattern recognition tasks.

cs.CV↗

Scene Text Eraser

The character information in natural scene images contains various personal information, such as telephone numbers, home addresses, etc. It is a high risk of leakage the information if they are published. In this paper, we proposed a scene text erasing method to properly hide the information via an inpainting convolutional neural network (CNN) model. The input is a scene text image, and the output is expected to be text erased image with all the character regions filled up the colors of the surrounding background pixels. This work is accomplished by a CNN model through convolution to deconvolution with interconnection process. The training samples and the corresponding inpainting images are considered as teaching signals for training. To evaluate the text erasing performance, the output images are detected by a novel scene text detection method. Subsequently, the same measurement on text detection is utilized for testing the images in benchmark dataset ICDAR2013. Compared with direct text detection way, the scene text erasing process demonstrates a drastically decrease on the precision, recall and f-score. That proves the effectiveness of proposed method for erasing the text in natural scene images.

cs.CV↗

Automatic Generation of Typographic Font from a Small Font Subset

This paper addresses the automatic generation of a typographic font from a subset of characters. Specifically, we use a subset of a typographic font to extrapolate additional characters. Consequently, we obtain a complete font containing a number of characters sufficient for daily use. The automated generation of Japanese fonts is in high demand because a Japanese font requires over 1,000 characters. Unfortunately, professional typographers create most fonts, resulting in significant financial and time investments for font generation. The proposed method can be a great aid for font creation because designers do not need to create the majority of the characters for a new font. The proposed method uses strokes from given samples for font generation. The strokes, from which we construct characters, are extracted by exploiting a character skeleton dataset. This study makes three main contributions: a novel method of extracting strokes from characters, which is applicable to both standard fonts and their variations; a fully automated approach for constructing characters; and a selection method for sample characters. We demonstrate our proposed method by generating 2,965 characters in 47 fonts. Objective and subjective evaluations verify that the generated characters are similar to handmade characters.

cs.CV↗

Globally Optimal Object Tracking with Fully Convolutional Networks

Tracking is one of the most important but still difficult tasks in computer vision and pattern recognition. The main difficulties in the tracking field are appearance variation and occlusion. Most traditional tracking methods set the parameters or templates to track target objects in advance and should be modified accordingly. Thus, we propose a new and robust tracking method using a Fully Convolutional Network (FCN) to obtain an object probability map and Dynamic Programming (DP) to seek the globally optimal path through all frames of video. Our proposed method solves the object appearance variation problem with the use of a FCN and deals with occlusion by DP. We show that our method is effective in tracking various single objects through video frames.

cs.CV↗