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Sen He

Publications and source records attributed to Sen He.

50 records · Page 3Linked to original sources

Style-Based Global Appearance Flow for Virtual Try-On

Image-based virtual try-on aims to fit an in-shop garment into a clothed person image. To achieve this, a key step is garment warping which spatially aligns the target garment with the corresponding body parts in the person image. Prior methods typically adopt a local appearance flow estimation model. They are thus intrinsically susceptible to difficult body poses/occlusions and large mis-alignments between person and garment images (see Fig.~\ref{fig:fig1}). To overcome this limitation, a novel global appearance flow estimation model is proposed in this work. For the first time, a StyleGAN based architecture is adopted for appearance flow estimation. This enables us to take advantage of a global style vector to encode a whole-image context to cope with the aforementioned challenges. To guide the StyleGAN flow generator to pay more attention to local garment deformation, a flow refinement module is introduced to add local context. Experiment results on a popular virtual try-on benchmark show that our method achieves new state-of-the-art performance. It is particularly effective in a `in-the-wild' application scenario where the reference image is full-body resulting in a large mis-alignment with the garment image (Fig.~\ref{fig:fig1} Top). Code is available at: \url{https://github.com/SenHe/Flow-Style-VTON}.

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Hybrid Graph Neural Networks for Few-Shot Learning

Graph neural networks (GNNs) have been used to tackle the few-shot learning (FSL) problem and shown great potentials under the transductive setting. However under the inductive setting, existing GNN based methods are less competitive. This is because they use an instance GNN as a label propagation/classification module, which is jointly meta-learned with a feature embedding network. This design is problematic because the classifier needs to adapt quickly to new tasks while the embedding does not. To overcome this problem, in this paper we propose a novel hybrid GNN (HGNN) model consisting of two GNNs, an instance GNN and a prototype GNN. Instead of label propagation, they act as feature embedding adaptation modules for quick adaptation of the meta-learned feature embedding to new tasks. Importantly they are designed to deal with a fundamental yet often neglected challenge in FSL, that is, with only a handful of shots per class, any few-shot classifier would be sensitive to badly sampled shots which are either outliers or can cause inter-class distribution overlapping. %Our two GNNs are designed to address these two types of poorly sampled few-shots respectively and their complementarity is exploited in the hybrid GNN model. Extensive experiments show that our HGNN obtains new state-of-the-art on three FSL benchmarks.

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Text-Based Person Search with Limited Data

Text-based person search (TBPS) aims at retrieving a target person from an image gallery with a descriptive text query. Solving such a fine-grained cross-modal retrieval task is challenging, which is further hampered by the lack of large-scale datasets. In this paper, we present a framework with two novel components to handle the problems brought by limited data. Firstly, to fully utilize the existing small-scale benchmarking datasets for more discriminative feature learning, we introduce a cross-modal momentum contrastive learning framework to enrich the training data for a given mini-batch. Secondly, we propose to transfer knowledge learned from existing coarse-grained large-scale datasets containing image-text pairs from drastically different problem domains to compensate for the lack of TBPS training data. A transfer learning method is designed so that useful information can be transferred despite the large domain gap. Armed with these components, our method achieves new state of the art on the CUHK-PEDES dataset with significant improvements over the prior art in terms of Rank-1 and mAP. Our code is available at https://github.com/BrandonHanx/TextReID.

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Disentangled Lifespan Face Synthesis

A lifespan face synthesis (LFS) model aims to generate a set of photo-realistic face images of a person's whole life, given only one snapshot as reference. The generated face image given a target age code is expected to be age-sensitive reflected by bio-plausible transformations of shape and texture, while being identity preserving. This is extremely challenging because the shape and texture characteristics of a face undergo separate and highly nonlinear transformations w.r.t. age. Most recent LFS models are based on generative adversarial networks (GANs) whereby age code conditional transformations are applied to a latent face representation. They benefit greatly from the recent advancements of GANs. However, without explicitly disentangling their latent representations into the texture, shape and identity factors, they are fundamentally limited in modeling the nonlinear age-related transformation on texture and shape whilst preserving identity. In this work, a novel LFS model is proposed to disentangle the key face characteristics including shape, texture and identity so that the unique shape and texture age transformations can be modeled effectively. This is achieved by extracting shape, texture and identity features separately from an encoder. Critically, two transformation modules, one conditional convolution based and the other channel attention based, are designed for modeling the nonlinear shape and texture feature transformations respectively. This is to accommodate their rather distinct aging processes and ensure that our synthesized images are both age-sensitive and identity preserving. Extensive experiments show that our LFS model is clearly superior to the state-of-the-art alternatives. Codes and demo are available on our project website: \url{https://senhe.github.io/projects/iccv_2021_lifespan_face}.

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Simpler is Better: Few-shot Semantic Segmentation with Classifier Weight Transformer

A few-shot semantic segmentation model is typically composed of a CNN encoder, a CNN decoder and a simple classifier (separating foreground and background pixels). Most existing methods meta-learn all three model components for fast adaptation to a new class. However, given that as few as a single support set image is available, effective model adaption of all three components to the new class is extremely challenging. In this work we propose to simplify the meta-learning task by focusing solely on the simplest component, the classifier, whilst leaving the encoder and decoder to pre-training. We hypothesize that if we pre-train an off-the-shelf segmentation model over a set of diverse training classes with sufficient annotations, the encoder and decoder can capture rich discriminative features applicable for any unseen classes, rendering the subsequent meta-learning stage unnecessary. For the classifier meta-learning, we introduce a Classifier Weight Transformer (CWT) designed to dynamically adapt the supportset trained classifier's weights to each query image in an inductive way. Extensive experiments on two standard benchmarks show that despite its simplicity, our method outperforms the state-of-the-art alternatives, often by a large margin.Code is available on https://github.com/zhiheLu/CWT-for-FSS.

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Context-Aware Layout to Image Generation with Enhanced Object Appearance

A layout to image (L2I) generation model aims to generate a complicated image containing multiple objects (things) against natural background (stuff), conditioned on a given layout. Built upon the recent advances in generative adversarial networks (GANs), existing L2I models have made great progress. However, a close inspection of their generated images reveals two major limitations: (1) the object-to-object as well as object-to-stuff relations are often broken and (2) each object's appearance is typically distorted lacking the key defining characteristics associated with the object class. We argue that these are caused by the lack of context-aware object and stuff feature encoding in their generators, and location-sensitive appearance representation in their discriminators. To address these limitations, two new modules are proposed in this work. First, a context-aware feature transformation module is introduced in the generator to ensure that the generated feature encoding of either object or stuff is aware of other co-existing objects/stuff in the scene. Second, instead of feeding location-insensitive image features to the discriminator, we use the Gram matrix computed from the feature maps of the generated object images to preserve location-sensitive information, resulting in much enhanced object appearance. Extensive experiments show that the proposed method achieves state-of-the-art performance on the COCO-Thing-Stuff and Visual Genome benchmarks.

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Image Captioning through Image Transformer

Automatic captioning of images is a task that combines the challenges of image analysis and text generation. One important aspect in captioning is the notion of attention: How to decide what to describe and in which order. Inspired by the successes in text analysis and translation, previous work have proposed the \textit{transformer} architecture for image captioning. However, the structure between the \textit{semantic units} in images (usually the detected regions from object detection model) and sentences (each single word) is different. Limited work has been done to adapt the transformer's internal architecture to images. In this work, we introduce the \textbf{\textit{image transformer}}, which consists of a modified encoding transformer and an implicit decoding transformer, motivated by the relative spatial relationship between image regions. Our design widen the original transformer layer's inner architecture to adapt to the structure of images. With only regions feature as inputs, our model achieves new state-of-the-art performance on both MSCOCO offline and online testing benchmarks.

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A Benchmarking Framework for Interactive 3D Applications in the Cloud

With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major type of workloads for the cloud. However, despite their growing importance, there is limited public research on how to design cloud systems to efficiently support these applications, due to the lack of an open and reliable research infrastructure, including benchmarks and performance analysis tools. The challenges of generating human-like inputs under various system/application randomness and dissecting the performance of complex graphics systems make it very difficult to design such an infrastructure. In this paper, we present the design of a novel cloud graphics rendering research infrastructure, Pictor. Pictor employs AI to mimic human interactions with complex 3D applications. It can also provide in-depth performance measurements for the complex software and hardware stack used for cloud 3D graphics rendering. With Pictor, we designed a benchmark suite with six interactive 3D applications. Performance analyses were conducted with these benchmarks to characterize 3D applications in the cloud and reveal new performance bottlenecks. To demonstrate the effectiveness of Pictor, we also implemented two optimizations to address two performance bottlenecks discovered in a state-of-the-art cloud 3D-graphics rendering system, which improved the frame rate by 57.7% on average.

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Human Attention in Image Captioning: Dataset and Analysis

In this work, we present a novel dataset consisting of eye movements and verbal descriptions recorded synchronously over images. Using this data, we study the differences in human attention during free-viewing and image captioning tasks. We look into the relationship between human attention and language constructs during perception and sentence articulation. We also analyse attention deployment mechanisms in the top-down soft attention approach that is argued to mimic human attention in captioning tasks, and investigate whether visual saliency can help image captioning. Our study reveals that (1) human attention behaviour differs in free-viewing and image description tasks. Humans tend to fixate on a greater variety of regions under the latter task, (2) there is a strong relationship between described objects and attended objects ($97\%$ of the described objects are being attended), (3) a convolutional neural network as feature encoder accounts for human-attended regions during image captioning to a great extent (around $78\%$), (4) soft-attention mechanism differs from human attention, both spatially and temporally, and there is low correlation between caption scores and attention consistency scores. These indicate a large gap between humans and machines in regards to top-down attention, and (5) by integrating the soft attention model with image saliency, we can significantly improve the model's performance on Flickr30k and MSCOCO benchmarks. The dataset can be found at: https://github.com/SenHe/Human-Attention-in-Image-Captioning.

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Understanding and Visualizing Deep Visual Saliency Models

Recently, data-driven deep saliency models have achieved high performance and have outperformed classical saliency models, as demonstrated by results on datasets such as the MIT300 and SALICON. Yet, there remains a large gap between the performance of these models and the inter-human baseline. Some outstanding questions include what have these models learned, how and where they fail, and how they can be improved. This article attempts to answer these questions by analyzing the representations learned by individual neurons located at the intermediate layers of deep saliency models. To this end, we follow the steps of existing deep saliency models, that is borrowing a pre-trained model of object recognition to encode the visual features and learning a decoder to infer the saliency. We consider two cases when the encoder is used as a fixed feature extractor and when it is fine-tuned, and compare the inner representations of the network. To study how the learned representations depend on the task, we fine-tune the same network using the same image set but for two different tasks: saliency prediction versus scene classification. Our analyses reveal that: 1) some visual regions (e.g. head, text, symbol, vehicle) are already encoded within various layers of the network pre-trained for object recognition, 2) using modern datasets, we find that fine-tuning pre-trained models for saliency prediction makes them favor some categories (e.g. head) over some others (e.g. text), 3) although deep models of saliency outperform classical models on natural images, the converse is true for synthetic stimuli (e.g. pop-out search arrays), an evidence of significant difference between human and data-driven saliency models, and 4) we confirm that, after-fine tuning, the change in inner-representations is mostly due to the task and not the domain shift in the data.

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Deep saliency: What is learnt by a deep network about saliency?

Deep convolutional neural networks have achieved impressive performance on a broad range of problems, beating prior art on established benchmarks, but it often remains unclear what are the representations learnt by those systems and how they achieve such performance. This article examines the specific problem of saliency detection, where benchmarks are currently dominated by CNN-based approaches, and investigates the properties of the learnt representation by visualizing the artificial neurons' receptive fields. We demonstrate that fine tuning a pre-trained network on the saliency detection task lead to a profound transformation of the network's deeper layers. Moreover we argue that this transformation leads to the emergence of receptive fields conceptually similar to the centre-surround filters hypothesized by early research on visual saliency.

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What Catches the Eye? Visualizing and Understanding Deep Saliency Models

Deep convolutional neural networks have demonstrated high performances for fixation prediction in recent years. How they achieve this, however, is less explored and they remain to be black box models. Here, we attempt to shed light on the internal structure of deep saliency models and study what features they extract for fixation prediction. Specifically, we use a simple yet powerful architecture, consisting of only one CNN and a single resolution input, combined with a new loss function for pixel-wise fixation prediction during free viewing of natural scenes. We show that our simple method is on par or better than state-of-the-art complicated saliency models. Furthermore, we propose a method, related to saliency model evaluation metrics, to visualize deep models for fixation prediction. Our method reveals the inner representations of deep models for fixation prediction and provides evidence that saliency, as experienced by humans, is likely to involve high-level semantic knowledge in addition to low-level perceptual cues. Our results can be useful to measure the gap between current saliency models and the human inter-observer model and to build new models to close this gap.

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Salient Region Segmentation

Saliency prediction is a well studied problem in computer vision. Early saliency models were based on low-level hand-crafted feature derived from insights gained in neuroscience and psychophysics. In the wake of deep learning breakthrough, a new cohort of models were proposed based on neural network architectures, allowing significantly higher gaze prediction than previous shallow models, on all metrics. However, most models treat the saliency prediction as a \textit{regression} problem, and accurate regression of high-dimensional data is known to be a hard problem. Furthermore, it is unclear that intermediate levels of saliency (ie, neither very high, nor very low) are meaningful: Something is either salient, or it is not. Drawing from those two observations, we reformulate the saliency prediction problem as a salient region \textit{segmentation} problem. We demonstrate that the reformulation allows for faster convergence than the classical regression problem, while performance is comparable to state-of-the-art. We also visualise the general features learned by the model, which are showed to be consistent with insights from psychophysics.

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Aggregated Sparse Attention for Steering Angle Prediction

In this paper, we apply the attention mechanism to autonomous driving for steering angle prediction. We propose the first model, applying the recently introduced sparse attention mechanism to visual domain, as well as the aggregated extension for this model. We show the improvement of the proposed method, comparing to no attention as well as to different types of attention.

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