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Seokhyun Youn

Publications and source records attributed to Seokhyun Youn.

3 recordsLinked to original sources

SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational demands required to store and render millions of Gaussians. These challenges become even more severe in 4D dynamic scenes. To address these issues, the field of Efficient Gaussian Splatting has rapidly evolved, proposing methods that reduce redundancy while preserving reconstruction quality. This survey provides the first unified overview of efficient 3D and 4D Gaussian Splatting techniques. For both 3D and 4D settings, we systematically categorize existing methods into two major directions, Parameter Compression and Restructuring Compression, and comprehensively summarize the core ideas and methodological trends within each category. We further cover widely used datasets, evaluation metrics, and representative benchmark comparisons. Finally, we discuss current limitations and outline promising research directions toward scalable, compact, and real-time Gaussian Splatting for both static and dynamic 3D scene representation.

cs.CV↗

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, $π^3$, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).

cs.CV↗

FLAIR: Frequency- and Locality-Aware Implicit Neural Representations

Implicit Neural Representations (INRs) leverage neural networks to map coordinates to corresponding signals, enabling continuous and compact representations. This paradigm has driven significant advances in various vision tasks. However, existing INRs lack frequency selectivity and spatial localization, leading to an over-reliance on redundant signal components. Consequently, they exhibit spectral bias, tending to learn low-frequency components early while struggling to capture fine high-frequency details. To address these issues, we propose FLAIR (Frequency- and Locality-Aware Implicit Neural Representations), which incorporates two key innovations. The first is Band-Localized Activation (BLA), a novel activation designed for joint frequency selection and spatial localization under the constraints of the time-frequency uncertainty principle (TFUP). Through structured frequency control and spatially localized responses, BLA effectively mitigates spectral bias and enhances training stability. The second is Wavelet-Energy-Guided Encoding (WEGE), which leverages the discrete wavelet transform to compute energy scores and explicitly guide frequency information to the network, enabling precise frequency selection and adaptive band control. Our method consistently outperforms existing INRs in 2D image representation, as well as 3D shape reconstruction and novel view synthesis.

cs.CV↗