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Seokin Hong

Publications and source records attributed to Seokin Hong.

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Leveraging KV Similarity for Online Structured Pruning in LLMs

Pruning has emerged as a promising direction for accelerating large language model (LLM) inference, yet existing approaches often suffer from instability because they rely on offline calibration data that may not generalize across inputs. In this work, we introduce Token Filtering, a lightweight online structured pruning technique that makes pruning decisions directly during inference without any calibration data. The key idea is to measure token redundancy via joint key-value similarity and skip redundant attention computations, thereby reducing inference cost while preserving critical information. To further enhance stability, we design a variance-aware fusion strategy that adaptively weights key and value similarity across heads, ensuring that informative tokens are retained even under high pruning ratios. This design introduces no additional memory overhead and provides a more reliable criterion for token importance. Extensive experiments on LLaMA-2 (7B/13B), LLaMA-3 (8B), and Mistral (7B) demonstrate that Token Filtering consistently outperforms prior structured pruning methods, preserving accuracy on commonsense reasoning benchmarks and maintaining strong performance on challenging tasks such as MMLU, even with 50% pruning.

cs.CL

Touch\'e: Towards Ideal and Efficient Cache Compression By Mitigating Tag Area Overheads

Compression is seen as a simple technique to increase the effective cache capacity. Unfortunately, compression techniques either incur tag area overheads or restrict data placement to only include neighboring compressed cache blocks to mitigate tag area overheads. Ideally, we should be able to place arbitrary compressed cache blocks without any placement restrictions and tag area overheads. This paper proposes Touch\'e, a framework that enables storing multiple arbitrary compressed cache blocks within a physical cacheline without any tag area overheads. The Touch\'e framework consists of three components. The first component, called the ``Signature'' (SIGN) engine, creates shortened signatures from the tag addresses of compressed blocks. Due to this, the SIGN engine can store multiple signatures in each tag entry. On a cache access, the physical cacheline is accessed only if there is a signature match (which has a negligible probability of false positive). The second component, called the ``Tag Appended Data'' (TADA) mechanism, stores the full tag addresses with data. TADA enables Touch\'e to detect false positive signature matches by ensuring that the actual tag address is available for comparison. The third component, called the ``Superblock Marker'' (SMARK) mechanism, uses a unique marker in the tag entry to indicate the occurrence of compressed cache blocks from neighboring physical addresses in the same cacheline. Touch\'e is completely hardware-based and achieves an average speedup of 12\% (ideal 13\%) when compared to an uncompressed baseline.

cs.AR