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Seong-Woo Kim

Publications and source records attributed to Seong-Woo Kim.

At least 19 recordsLinked to original sources

mmWave Radar-Based Non-Line-of-Sight Pedestrian Localization at T-Junctions Utilizing Road Layout Extraction via Camera

Pedestrians Localization in Non-Line-of-Sight (NLoS) regions within urban environments poses a significant challenge for autonomous driving systems. While mmWave radar has demonstrated potential for detecting objects in such scenarios, the 2D radar point cloud (PCD) data is susceptible to distortions caused by multipath reflections, making accurate spatial inference difficult. Additionally, although camera images provide high-resolution visual information, they lack depth perception and cannot directly observe objects in NLoS regions. In this paper, we propose a novel framework that interprets radar PCD through road layout inferred from camera for localization of NLoS pedestrians. The proposed method leverages visual information from the camera to interpret 2D radar PCD, enabling spatial scene reconstruction. The effectiveness of the proposed approach is validated through experiments conducted using a radar-camera system mounted on a real vehicle. The localization performance is evaluated using a dataset collected in outdoor NLoS driving environments, demonstrating the practical applicability of the method.

cs.CV

Radar-Based NLoS Pedestrian Localization for Darting-Out Scenarios Near Parked Vehicles with Camera-Assisted Point Cloud Interpretation

The presence of Non-Line-of-Sight (NLoS) blind spots resulting from roadside parking in urban environments poses a significant challenge to road safety, particularly due to the sudden emergence of pedestrians. mmWave technology leverages diffraction and reflection to observe NLoS regions, and recent studies have demonstrated its potential for detecting obscured objects. However, existing approaches predominantly rely on predefined spatial information or assume simple wall reflections, thereby limiting their generalizability and practical applicability. A particular challenge arises in scenarios where pedestrians suddenly appear from between parked vehicles, as these parked vehicles act as temporary spatial obstructions. Furthermore, since parked vehicles are dynamic and may relocate over time, spatial information obtained from satellite maps or other predefined sources may not accurately reflect real-time road conditions, leading to erroneous sensor interpretations. To address this limitation, we propose an NLoS pedestrian localization framework that integrates monocular camera image with 2D radar point cloud (PCD) data. The proposed method initially detects parked vehicles through image segmentation, estimates depth to infer approximate spatial characteristics, and subsequently refines this information using 2D radar PCD to achieve precise spatial inference. Experimental evaluations conducted in real-world urban road environments demonstrate that the proposed approach enhances early pedestrian detection and contributes to improved road safety. Supplementary materials are available at https://hiyeun.github.io/NLoS/.

cs.CV

Language as Cost: Proactive Hazard Mapping using VLM for Robot Navigation

Robots operating in human-centric or hazardous environments must proactively anticipate and mitigate dangers beyond basic obstacle detection. Traditional navigation systems often depend on static maps, which struggle to account for dynamic risks, such as a person emerging from a suddenly opening door. As a result, these systems tend to be reactive rather than anticipatory when handling dynamic hazards. Recent advancements in pre-trained large language models and vision-language models (VLMs) create new opportunities for proactive hazard avoidance. In this work, we propose a zero-shot language-as-cost mapping framework that leverages VLMs to interpret visual scenes, assess potential dynamic risks, and assign risk-aware navigation costs preemptively, enabling robots to anticipate hazards before they materialize. By integrating this language-based cost map with a geometric obstacle map, the robot not only identifies existing obstacles but also anticipates and proactively plans around potential hazards arising from environmental dynamics. Experiments in simulated and diverse dynamic environments demonstrate that the proposed method significantly improves navigation success rates and reduces hazard encounters, compared to reactive baseline planners. Code and supplementary materials are available at https://github.com/Taekmino/LaC.

cs.RO

GOTPR: General Outdoor Text-based Place Recognition Using Scene Graph Retrieval with OpenStreetMap

We propose GOTPR, a robust place recognition method designed for outdoor environments where GPS signals are unavailable. Unlike existing approaches that use point cloud maps, which are large and difficult to store, GOTPR leverages scene graphs generated from text descriptions and maps for place recognition. This method improves scalability by replacing point clouds with compact data structures, allowing robots to efficiently store and utilize extensive map data. In addition, GOTPR eliminates the need for custom map creation by using publicly available OpenStreetMap data, which provides global spatial information. We evaluated its performance using the KITTI360Pose dataset with corresponding OpenStreetMap data, comparing it to existing point cloud-based place recognition methods. The results show that GOTPR achieves comparable accuracy while significantly reducing storage requirements. In city-scale tests, it completed processing within a few seconds, making it highly practical for real-world robotics applications. More information can be found at https://donghwijung.github.io/GOTPR_page/.

cs.RO

LaMOuR: Leveraging Language Models for Out-of-Distribution Recovery in Reinforcement Learning

Deep Reinforcement Learning (DRL) has demonstrated strong performance in robotic control but remains susceptible to out-of-distribution (OOD) states, often resulting in unreliable actions and task failure. While previous methods have focused on minimizing or preventing OOD occurrences, they largely neglect recovery once an agent encounters such states. Although the latest research has attempted to address this by guiding agents back to in-distribution states, their reliance on uncertainty estimation hinders scalability in complex environments. To overcome this limitation, we introduce Language Models for Out-of-Distribution Recovery (LaMOuR), which enables recovery learning without relying on uncertainty estimation. LaMOuR generates dense reward codes that guide the agent back to a state where it can successfully perform its original task, leveraging the capabilities of LVLMs in image description, logical reasoning, and code generation. Experimental results show that LaMOuR substantially enhances recovery efficiency across diverse locomotion tasks and even generalizes effectively to complex environments, including humanoid locomotion and mobile manipulation, where existing methods struggle. The code and supplementary materials are available at https://lamour-rl.github.io/.

cs.RO

Point Cloud Structural Similarity-based Underwater Sonar Loop Detection

In this letter, we propose a point cloud structural similarity-based loop detection method for underwater Simultaneous Localization and Mapping using sonar sensors. Existing sonar-based loop detection approaches often rely on 2D projection and keypoint extraction, which can lead to data loss and poor performance in feature-scarce environments. Additionally, methods based on neural networks or Bag-of-Words require extensive preprocessing, such as model training or vocabulary creation, reducing adaptability to new environments. To address these challenges, our method directly utilizes 3D sonar point clouds without projection and computes point-wise structural feature maps based on geometry, normals, and curvature. By leveraging rotation-invariant similarity comparisons, the proposed approach eliminates the need for keypoint detection and ensures robust loop detection across diverse underwater terrains. We validate our method using two real-world datasets: the Antarctica dataset obtained from deep underwater and the Seaward dataset collected from rivers and lakes. Experimental results show that our method achieves the highest loop detection performance compared to existing keypointbased and learning-based approaches while requiring no additional training or preprocessing. Our code is available at https://github.com/donghwijung/point_cloud_structural_similarity_based_underwater_sonar_loop_detection.

cs.RO

E2Map: Experience-and-Emotion Map for Self-Reflective Robot Navigation with Language Models

Large language models (LLMs) have shown significant potential in guiding embodied agents to execute language instructions across a range of tasks, including robotic manipulation and navigation. However, existing methods are primarily designed for static environments and do not leverage the agent's own experiences to refine its initial plans. Given that real-world environments are inherently stochastic, initial plans based solely on LLMs' general knowledge may fail to achieve their objectives, unlike in static scenarios. To address this limitation, this study introduces the Experience-and-Emotion Map (E2Map), which integrates not only LLM knowledge but also the agent's real-world experiences, drawing inspiration from human emotional responses. The proposed methodology enables one-shot behavior adjustments by updating the E2Map based on the agent's experiences. Our evaluation in stochastic navigation environments, including both simulations and real-world scenarios, demonstrates that the proposed method significantly enhances performance in stochastic environments compared to existing LLM-based approaches. Code and supplementary materials are available at https://e2map.github.io/.

cs.RO

Context-Based Visual-Language Place Recognition

In vision-based robot localization and SLAM, Visual Place Recognition (VPR) is essential. This paper addresses the problem of VPR, which involves accurately recognizing the location corresponding to a given query image. A popular approach to vision-based place recognition relies on low-level visual features. Despite significant progress in recent years, place recognition based on low-level visual features is challenging when there are changes in scene appearance. To address this, end-to-end training approaches have been proposed to overcome the limitations of hand-crafted features. However, these approaches still fail under drastic changes and require large amounts of labeled data to train models, presenting a significant limitation. Methods that leverage high-level semantic information, such as objects or categories, have been proposed to handle variations in appearance. In this paper, we introduce a novel VPR approach that remains robust to scene changes and does not require additional training. Our method constructs semantic image descriptors by extracting pixel-level embeddings using a zero-shot, language-driven semantic segmentation model. We validate our approach in challenging place recognition scenarios using real-world public dataset. The experiments demonstrate that our method outperforms non-learned image representation techniques and off-the-shelf convolutional neural network (CNN) descriptors. Our code is available at https: //github.com/woo-soojin/context-based-vlpr.

cs.RO

A Data-Driven Odyssey in Solar Vehicles

Solar vehicles, which simultaneously produce and consume energy, require meticulous energy management. However, potential users often feel uncertain about their operation compared to conventional vehicles. This study presents a simulator designed to help users understand long-distance travel in solar vehicles and recognize the importance of proper energy management. By utilizing Google Maps data and weather information, the simulator replicates real-world driving conditions and provides a dashboard displaying vehicle status, updated hourly based on user-inputted speed. Users can explore various speed policy scenarios and receive recommendations for optimal driving strategies. The simulator's effectiveness was validated using the route of the World Solar Challenge (WSC). This research enables users to monitor energy dynamics before a journey, enhancing their understanding of energy management and informing appropriate speed decisions.

cs.AI

Non-verbal Interaction and Interface with a Quadruped Robot using Body and Hand Gestures: Design and User Experience Evaluation

In recent years, quadruped robots have attracted significant attention due to their practical advantages in maneuverability, particularly when navigating rough terrain and climbing stairs. As these robots become more integrated into various industries, including construction and healthcare, researchers have increasingly focused on developing intuitive interaction methods such as speech and gestures that do not require separate devices such as keyboards or joysticks. This paper aims at investigating a comfortable and efficient interaction method with quadruped robots that possess a familiar form factor. To this end, we conducted two preliminary studies to observe how individuals naturally interact with a quadruped robot in natural and controlled settings, followed by a prototype experiment to examine human preferences for body-based and hand-based gesture controls using a Unitree Go1 Pro quadruped robot. We assessed the user experience of 13 participants using the User Experience Questionnaire and measured the time taken to complete specific tasks. The findings of our preliminary results indicate that humans have a natural preference for communicating with robots through hand and body gestures rather than speech. In addition, participants reported higher satisfaction and completed tasks more quickly when using body gestures to interact with the robot. This contradicts the fact that most gesture-based control technologies for quadruped robots are hand-based. The video is available at https://youtu.be/rysv1p1zvp4.

cs.RO

No More Potentially Dynamic Objects: Static Point Cloud Map Generation based on 3D Object Detection and Ground Projection

In this paper, we propose an algorithm to generate a static point cloud map based on LiDAR point cloud data. Our proposed pipeline detects dynamic objects using 3D object detectors and projects points of dynamic objects onto the ground. Typically, point cloud data acquired in real-time serves as a snapshot of the surrounding areas containing both static objects and dynamic objects. The static objects include buildings and trees, otherwise, the dynamic objects contain objects such as parked cars that change their position over time. Removing dynamic objects from the point cloud map is crucial as they can degrade the quality and localization accuracy of the map. To address this issue, in this paper, we propose an algorithm that creates a map only consisting of static objects. We apply a 3D object detection algorithm to the point cloud data which are obtained from LiDAR to implement our pipeline. We then stack the points to create the map after performing ground segmentation and projection. As a result, not only we can eliminate currently dynamic objects at the time of map generation but also potentially dynamic objects such as parked vehicles. We validate the performance of our method using two kinds of datasets collected on real roads: KITTI and our dataset. The result demonstrates the capability of our proposal to create an accurate static map excluding dynamic objects from input point clouds. Also, we verified the improved performance of localization using a generated map based on our method.

cs.RO

3D Operation of Autonomous Excavator based on Reinforcement Learning through Independent Reward for Individual Joints

In this paper, we propose a control algorithm based on reinforcement learning, employing independent rewards for each joint to control excavators in a 3D space. The aim of this research is to address the challenges associated with achieving precise control of excavators, which are extensively utilized in construction sites but prove challenging to control with precision due to their hydraulic structures. Traditional methods relied on operator expertise for precise excavator operation, occasionally resulting in safety accidents. Therefore, there have been endeavors to attain precise excavator control through equation-based control algorithms. However, these methods had the limitation of necessitating prior information related to physical values of the excavator, rendering them unsuitable for the diverse range of excavators used in the field. To overcome these limitations, we have explored reinforcement learning-based control methods that do not demand prior knowledge of specific equipment but instead utilize data to train models. Nevertheless, existing reinforcement learning-based methods overlooked cabin swing rotation and confined the bucket's workspace to a 2D plane. Control confined within such a limited area diminishes the applicability of the algorithm in construction sites. We address this issue by expanding the previous 2D plane workspace of the bucket operation into a 3D space, incorporating cabin swing rotation. By expanding the workspace into 3D, excavators can execute continuous operations without requiring human intervention. To accomplish this objective, distinct targets were established for each joint, facilitating the training of action values for each joint independently, regardless of the progress of other joint learning.

cs.RO

MuNES: Multifloor Navigation Including Elevators and Stairs

We propose a scheme called MuNES for single mapping and trajectory planning including elevators and stairs. Optimized multifloor trajectories are important for optimal interfloor movements of robots. However, given two or more options of moving between floors, it is difficult to select the best trajectory because there are no suitable indoor multifloor maps in the existing methods. To solve this problem, MuNES creates a single multifloor map including elevators and stairs by estimating altitude changes based on pressure data. In addition, the proposed method performs floor-based loop detection for faster and more accurate loop closure. The single multifloor map is then voxelized leaving only the parts needed for trajectory planning. An optimal and realistic multifloor trajectory is generated by exploring the voxels using an A* algorithm based on the proposed cost function, which affects realistic factors. We tested this algorithm using data acquired from around a campus and note that a single accurate multifloor map could be created. Furthermore, optimal and realistic multifloor trajectory could be found by selecting the means of motion between floors between elevators and stairs according to factors such as the starting point, ending point, and elevator waiting time. The code and data used in this work are available at https://github.com/donghwijung/MuNES.

cs.RO

SeRO: Self-Supervised Reinforcement Learning for Recovery from Out-of-Distribution Situations

Robotic agents trained using reinforcement learning have the problem of taking unreliable actions in an out-of-distribution (OOD) state. Agents can easily become OOD in real-world environments because it is almost impossible for them to visit and learn the entire state space during training. Unfortunately, unreliable actions do not ensure that agents perform their original tasks successfully. Therefore, agents should be able to recognize whether they are in OOD states and learn how to return to the learned state distribution rather than continue to take unreliable actions. In this study, we propose a novel method for retraining agents to recover from OOD situations in a self-supervised manner when they fall into OOD states. Our in-depth experimental results demonstrate that our method substantially improves the agent's ability to recover from OOD situations in terms of sample efficiency and restoration of the performance for the original tasks. Moreover, we show that our method can retrain the agent to recover from OOD situations even when in-distribution states are difficult to visit through exploration.

cs.LG

Reinforcement Learning of Display Transfer Robots in Glass Flow Control Systems: A Physical Simulation-Based Approach

A flow control system is a critical concept for increasing the production capacity of manufacturing systems. To solve the scheduling optimization problem related to the flow control with the aim of improving productivity, existing methods depend on a heuristic design by domain human experts. Therefore, the methods require correction, monitoring, and verification by using real equipment. As system designs increase in complexity, the monitoring time increases, which decreases the probability of arriving at the optimal design. As an alternative approach to the heuristic design of flow control systems, the use of deep reinforcement learning to solve the scheduling optimization problem has been considered. Although the existing research on reinforcement learning has yielded excellent performance in some areas, the applicability of the results to actual FAB such as display and semiconductor manufacturing processes is not evident so far. To this end, we propose a method to implement a physical simulation environment and devise a feasible flow control system design using a transfer robot in display manufacturing through reinforcement learning. We present a model and parameter setting to build a virtual environment for different display transfer robots, and training methods of reinforcement learning on the environment to obtain an optimal scheduling of glass flow control systems. Its feasibility was verified by using different types of robots used in the actual process.

cs.LG

LoRCoN-LO: Long-term Recurrent Convolutional Network-based LiDAR Odometry

We propose a deep learning-based LiDAR odometry estimation method called LoRCoN-LO that utilizes the long-term recurrent convolutional network (LRCN) structure. The LRCN layer is a structure that can process spatial and temporal information at once by using both CNN and LSTM layers. This feature is suitable for predicting continuous robot movements as it uses point clouds that contain spatial information. Therefore, we built a LoRCoN-LO model using the LRCN layer, and predicted the pose of the robot through this model. For performance verification, we conducted experiments exploiting a public dataset (KITTI). The results of the experiment show that LoRCoN-LO displays accurate odometry prediction in the dataset. The code is available at https://github.com/donghwijung/LoRCoN-LO.

cs.RO

GIN: Graph-based Interaction-aware Constraint Policy Optimization for Autonomous Driving

Applying reinforcement learning to autonomous driving entails particular challenges, primarily due to dynamically changing traffic flows. To address such challenges, it is necessary to quickly determine response strategies to the changing intentions of surrounding vehicles. This paper proposes a new policy optimization method for safe driving using graph-based interaction-aware constraints. In this framework, the motion prediction and control modules are trained simultaneously while sharing a latent representation that contains a social context. To reflect social interactions, we illustrate the movements of agents in graph form and filter the features with the graph convolution networks. This helps preserve the spatiotemporal locality of adjacent nodes. Furthermore, we create feedback loops to combine these two modules effectively. As a result, this approach encourages the learned controller to be safe from dynamic risks and renders the motion prediction robust to abnormal movements. In the experiment, we set up a navigation scenario comprising various situations with CARLA, an urban driving simulator. The experiments show state-of-the-art performance on navigation strategy and motion prediction compared to the baselines.

cs.RO

A Robotic Dating Coaching System Leveraging Online Communities Posts

Can a robot be a personal dating coach? Even with the increasing amount of conversational data on the internet, the implementation of conversational robots remains a challenge. In particular, a detailed and professional counseling log is expensive and not publicly accessible. In this paper, we develop a robot dating coaching system leveraging corpus from online communities. We examine people's perceptions of the dating coaching robot with a dialogue module. 97 participants joined to have a conversation with the robot, and 30 of them evaluated the robot. The results indicate that participants thought the robot could become a dating coach while considering the robot is entertaining rather than helpful.

cs.RO