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Seonghyeon Kim

Publications and source records attributed to Seonghyeon Kim.

12 recordsLinked to original sources

Laguna M.1/XS.2 Technical Report

We present Laguna M.1 and Laguna XS.2, two Mixture-of-Experts foundation models built for long-horizon, agentic coding: M.1 has $225.8$B total parameters ($23.4$B activated per token) and XS.2 has $33.4$B total ($3$B activated). Both models were trained from scratch end-to-end inside the same internal system that we refer to as our Model Factory: a tightly-integrated stack of versioned data, training, evaluation, and inference components that turn model development into an industrial process. We describe the principles and design choices of the Model Factory and also detail the end-to-end training process of our models, throughout pre-training data and architecture, post-training stages, evaluation, and quantization. On agentic software engineering and terminal benchmarks (SWE-bench Verified, SWE-bench Multilingual, SWE-Bench Pro, and Terminal-Bench 2.0) M.1 and XS.2 are competitive with state-of-the-art open models in their respective weight classes. Laguna XS.2 weights are released under Apache~2.0 at https://huggingface.co/collections/poolside/laguna-xs2.

cs.AI

Deep Learning Based Facial Retargeting Using Local Patches

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch-based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re-enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion.

cs.CV

Enabling Automatic Self-Talk Detection via Earables

Self-talk-an internal dialogue that can occur silently or be spoken aloud-plays a crucial role in emotional regulation, cognitive processing, and motivation, yet has remained largely invisible and unmeasurable in everyday life. In this paper, we present MutterMeter, a mobile system that automatically detects vocalized self-talk from audio captured by earable microphones in real-world settings. Detecting self-talk is technically challenging due to its diverse acoustic forms, semantic and grammatical incompleteness, and irregular occurrence patterns, which differ fundamentally from assumptions underlying conventional speech understanding models. To address these challenges, MutterMeter employs a hierarchical classification architecture that progressively integrates acoustic, linguistic, and contextual information through a sequential processing pipeline, adaptively balancing accuracy and computational efficiency. We build and evaluate MutterMeter using a first-of-its-kind dataset comprising 31.1 hours of audio collected from 25 participants. Experimental results demonstrate that MutterMeter achieves robust performance with a macro-averaged F1 score of 0.84, outperforming conventional approaches, including LLM-based and speech emotion recognition models.

cs.SD

Learning to Explore for Stochastic Gradient MCMC

Bayesian Neural Networks(BNNs) with high-dimensional parameters pose a challenge for posterior inference due to the multi-modality of the posterior distributions. Stochastic Gradient MCMC(SGMCMC) with cyclical learning rate scheduling is a promising solution, but it requires a large number of sampling steps to explore high-dimensional multi-modal posteriors, making it computationally expensive. In this paper, we propose a meta-learning strategy to build \gls{sgmcmc} which can efficiently explore the multi-modal target distributions. Our algorithm allows the learned SGMCMC to quickly explore the high-density region of the posterior landscape. Also, we show that this exploration property is transferrable to various tasks, even for the ones unseen during a meta-training stage. Using popular image classification benchmarks and a variety of downstream tasks, we demonstrate that our method significantly improves the sampling efficiency, achieving better performance than vanilla \gls{sgmcmc} without incurring significant computational overhead.

cs.LG

TRACE: Table Reconstruction Aligned to Corner and Edges

A table is an object that captures structured and informative content within a document, and recognizing a table in an image is challenging due to the complexity and variety of table layouts. Many previous works typically adopt a two-stage approach; (1) Table detection(TD) localizes the table region in an image and (2) Table Structure Recognition(TSR) identifies row- and column-wise adjacency relations between the cells. The use of a two-stage approach often entails the consequences of error propagation between the modules and raises training and inference inefficiency. In this work, we analyze the natural characteristics of a table, where a table is composed of cells and each cell is made up of borders consisting of edges. We propose a novel method to reconstruct the table in a bottom-up manner. Through a simple process, the proposed method separates cell boundaries from low-level features, such as corners and edges, and localizes table positions by combining the cells. A simple design makes the model easier to train and requires less computation than previous two-stage methods. We achieve state-of-the-art performance on the ICDAR2013 table competition benchmark and Wired Table in the Wild(WTW) dataset.

cs.CV

Towards Unified Scene Text Spotting based on Sequence Generation

Sequence generation models have recently made significant progress in unifying various vision tasks. Although some auto-regressive models have demonstrated promising results in end-to-end text spotting, they use specific detection formats while ignoring various text shapes and are limited in the maximum number of text instances that can be detected. To overcome these limitations, we propose a UNIfied scene Text Spotter, called UNITS. Our model unifies various detection formats, including quadrilaterals and polygons, allowing it to detect text in arbitrary shapes. Additionally, we apply starting-point prompting to enable the model to extract texts from an arbitrary starting point, thereby extracting more texts beyond the number of instances it was trained on. Experimental results demonstrate that our method achieves competitive performance compared to state-of-the-art methods. Further analysis shows that UNITS can extract a larger number of texts than it was trained on. We provide the code for our method at https://github.com/clovaai/units.

cs.CV

Critical role of terminating layer in formation of 2DEG state at the $LaInO_{3}$/$BaSnO_{3}$ interface

Based on the interface polarization model, the two-dimensional electron gas (2DEG) at $LaInO_{3}$(LIO)/$BaSnO_{3}$(BSO) interfaces is understood to originate from a polarization discontinuity at the interface and the conduction band offset between LIO and BSO. In this scenario, the direction of polarization at the interface is determined by whether the first atomic LIO layer at the interface is LaO$^{+}$ or InO$_{2}^{-}$. We investigate the role of the terminating layer at the LIO/BSO interface in creating the 2DEG. Based on conductance measurements of our in-situ grown LIO/BSO heterostructures, we report in this work that the 2DEG only forms when the BSO surface is terminated with a SnO$_{2}$ layer. We controlled the terminating layer by additional SnO$_{2}$ deposition on the BSO surface. We show that the as-grown BSO surface has a mixed terminating layer of BaO and SnO$_{2}$ while the BSO surfaces prepared with additional SnO$_{2}$ deposition are terminated mainly with the SnO$_{2}$ layer. The terminating layer was confirmed by coaxial impact collision ion scattering spectroscopy (CAICISS). Our finding is consistent with the interface polarization model for 2DEG formation at LIO/BSO interfaces, in which the direction of the interfacial polarization in LIO is determined by the terminating layer of the BSO surface.

cond-mat.mtrl-sci

Generator Knows What Discriminator Should Learn in Unconditional GANs

Recent methods for conditional image generation benefit from dense supervision such as segmentation label maps to achieve high-fidelity. However, it is rarely explored to employ dense supervision for unconditional image generation. Here we explore the efficacy of dense supervision in unconditional generation and find generator feature maps can be an alternative of cost-expensive semantic label maps. From our empirical evidences, we propose a new generator-guided discriminator regularization(GGDR) in which the generator feature maps supervise the discriminator to have rich semantic representations in unconditional generation. In specific, we employ an U-Net architecture for discriminator, which is trained to predict the generator feature maps given fake images as inputs. Extensive experiments on mulitple datasets show that our GGDR consistently improves the performance of baseline methods in terms of quantitative and qualitative aspects. Code is available at https://github.com/naver-ai/GGDR

cs.CV

RewriteNet: Reliable Scene Text Editing with Implicit Decomposition of Text Contents and Styles

Scene text editing (STE), which converts a text in a scene image into the desired text while preserving an original style, is a challenging task due to a complex intervention between text and style. In this paper, we propose a novel STE model, referred to as RewriteNet, that decomposes text images into content and style features and re-writes a text in the original image. Specifically, RewriteNet implicitly distinguishes the content from the style by introducing scene text recognition. Additionally, independent of the exact supervisions with synthetic examples, we propose a self-supervised training scheme for unlabeled real-world images, which bridges the domain gap between synthetic and real data. Our experiments present that RewriteNet achieves better generation performances than other comparisons. Further analysis proves the feature decomposition of RewriteNet and demonstrates the reliability and robustness through diverse experiments. Our implementation is publicly available at \url{https://github.com/clovaai/rewritenet}

cs.CV

DEER: Detection-agnostic End-to-End Recognizer for Scene Text Spotting

Recent end-to-end scene text spotters have achieved great improvement in recognizing arbitrary-shaped text instances. Common approaches for text spotting use region of interest pooling or segmentation masks to restrict features to single text instances. However, this makes it hard for the recognizer to decode correct sequences when the detection is not accurate i.e. one or more characters are cropped out. Considering that it is hard to accurately decide word boundaries with only the detector, we propose a novel Detection-agnostic End-to-End Recognizer, DEER, framework. The proposed method reduces the tight dependency between detection and recognition modules by bridging them with a single reference point for each text instance, instead of using detected regions. The proposed method allows the decoder to recognize the texts that are indicated by the reference point, with features from the whole image. Since only a single point is required to recognize the text, the proposed method enables text spotting without an arbitrarily-shaped detector or bounding polygon annotations. Experimental results present that the proposed method achieves competitive results on regular and arbitrarily-shaped text spotting benchmarks. Further analysis shows that DEER is robust to the detection errors. The code and dataset will be publicly available.

cs.CV

Few-shot Compositional Font Generation with Dual Memory

Generating a new font library is a very labor-intensive and time-consuming job for glyph-rich scripts. Despite the remarkable success of existing font generation methods, they have significant drawbacks; they require a large number of reference images to generate a new font set, or they fail to capture detailed styles with only a few samples. In this paper, we focus on compositional scripts, a widely used letter system in the world, where each glyph can be decomposed by several components. By utilizing the compositionality of compositional scripts, we propose a novel font generation framework, named Dual Memory-augmented Font Generation Network (DM-Font), which enables us to generate a high-quality font library with only a few samples. We employ memory components and global-context awareness in the generator to take advantage of the compositionality. In the experiments on Korean-handwriting fonts and Thai-printing fonts, we observe that our method generates a significantly better quality of samples with faithful stylization compared to the state-of-the-art generation methods quantitatively and qualitatively. Source code is available at https://github.com/clovaai/dmfont.

cs.CV

On Recognizing Texts of Arbitrary Shapes with 2D Self-Attention

Scene text recognition (STR) is the task of recognizing character sequences in natural scenes. While there have been great advances in STR methods, current methods still fail to recognize texts in arbitrary shapes, such as heavily curved or rotated texts, which are abundant in daily life (e.g. restaurant signs, product labels, company logos, etc). This paper introduces a novel architecture to recognizing texts of arbitrary shapes, named Self-Attention Text Recognition Network (SATRN), which is inspired by the Transformer. SATRN utilizes the self-attention mechanism to describe two-dimensional (2D) spatial dependencies of characters in a scene text image. Exploiting the full-graph propagation of self-attention, SATRN can recognize texts with arbitrary arrangements and large inter-character spacing. As a result, SATRN outperforms existing STR models by a large margin of 5.7 pp on average in "irregular text" benchmarks. We provide empirical analyses that illustrate the inner mechanisms and the extent to which the model is applicable (e.g. rotated and multi-line text). We will open-source the code.

cs.CV