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Seonghyun Jin

Publications and source records attributed to Seonghyun Jin.

7 recordsLinked to original sources

FastOPD: On-Policy Distillation for Lightweight VLA Deployment

Vision-Language-Action (VLA) foundation models have scaled rapidly to enhance manipulation performance and generalizability, but this scaling incurs high computational costs that render real-world deployment increasingly challenging. Existing approaches typically mitigate this issue by designing smaller architectures or reducing the iterative denoising steps in flow-based policies. In this work, we propose FastOPD, a foundation-to-lightweight VLA framework that enables the practical deployment of large-scale VLAs through efficient on-policy distillation. Specifically, FastOPD adapts a flow map for single-state teacher supervision and combines it with a self-consistency objective to construct a compact student that learns the teacher dynamics. Furthermore, we theoretically demonstrate that minimizing this objective allows the distilled student to recover a distribution on par with that induced by an ideal few-step teacher model. We evaluate FastOPD across diverse foundation policies in simulation and real-world experiments. On LIBERO, FastOPD retains 84% of the performance of $π_{0.5}$ with only two inference steps, reducing inference latency by 78.1% while outperforming existing few-step distillation baselines in average success rate. With LingBot-VLA as the teacher, FastOPD improves the single-step success rate over the base student by 15.9 percentage points on RoboTwin 2.0. We further demonstrate its applicability to a World Action Model (WAM) and deploy a compact student distilled from MolmoAct2 on a real robot.

cs.RO↗

Don't Throw Away the Tail: Action Upcycling for Policy Acceleration

Modern robot policies predict a chunk of future actions from a single observation, execute only a prefix, and discard the rest before replanning. Choosing the length of this prefix, the execution horizon, poses a trade-off between reactivity and efficiency. A short horizon keeps the policy reactive to the environment, but requires frequent policy calls. Recent test-time methods adaptively select the horizon for each chunk, but they either read model internals, where the signal must be chosen for each architecture, or draw extra samples, which adds cost. We propose Action Upcycling, a training-free algorithm that reuses actions the policy would otherwise discard, without accessing model internals or drawing extra samples. We find that discarded actions stay close to their replanned versions as long as the action velocity remains smooth. Action Upcycling therefore extends the execution horizon up to the point where the velocity begins to fluctuate. Extensive experiments on simulated and real-world manipulation tasks show that Action Upcycling reduces policy calls by 1.2-1.7x with no loss in success rate, across multiple Vision-Language-Action Models (VLAs) and even a World Action Model (WAM). It applies to any chunked policy at negligible cost and is orthogonal to other policy acceleration methods such as few-step sampling and streaming action decoding, opening a new axis for policy acceleration.

cs.RO↗

DriftOPD: Sequence-Level Reverse-KL Distillation for One-Step VLA Policies

Vision-Language-Action (VLA) models increasingly rely on action experts that generate short action chunks under receding-horizon control. While chunk-level training is convenient across robot embodiments, it optimizes local action likelihood without explicitly accounting for long-horizon task success. Sequence-level reinforcement learning can address this limitation, but typically requires policy rollouts and closed-loop interaction, which are costly for real-robot manipulation. We introduce DriftOPD, a teacher-free, rollout-free framework for sequence-level on-policy distillation of continuous VLA action experts. We show that the sequence-level reverse Kullback-Leibler (KL) divergence decomposes into a chunk-level reverse-KL term and a future-potential term that captures the long-horizon effect of the current action. DriftOPD optimizes these two terms using a one-step drifting objective and a Q-function critic learned from offline demonstrations, respectively, enabling sequence-level optimization with only offline data and one-step action generation. Across multiple VLA architectures in simulation and real-world manipulation, DriftOPD generally outperforms existing one-step distillation baselines while achieving task success performance comparable to multi-step teacher policies. These results demonstrate that long-horizon behavior can be effectively distilled into one-step VLA action experts without online interaction or a separate teacher.

cs.RO↗

Adjoint Guidance Flow: Amortized Critic Guidance for VLA Policies

Flow-based Vision-Language-Action (VLA) policies are typically trained by behavior cloning and thus do not explicitly optimize long-term task return. Critic guidance steers generation toward higher-value actions, but existing methods differentiate the critic through a one-step surrogate of the sampler and back-propagate a critic ensemble at every flow step. In contrast, here we propose Adjoint Guidance Flow (AGF), which amortizes trajectory-aware critic guidance into a lightweight guidance network while preserving the pretrained VLA policy. Specifically, we formulate critic-guided flow generation as a deterministic optimal control problem, whose optimal guidance is a costate that carries the terminal critic gradient back through the remaining flow, and regress the guidance network onto this costate while keeping both the VLA and critic frozen. This design provides favorable memory and throughput scaling during training, and inference needs one guidance-network forward pass per step, without the critic ensemble, back-propagation, or adjoint computation. Across LIBERO, RoboCasa, and LIBERO-Pro, AGF consistently improves pretrained VLAs, remains competitive with critic-guidance and policy-fine-tuning baselines, and is the most robust method when a single guidance strength is deployed across tasks. Compared with QGF, AGF runs $3.6\times$ faster per guidance step with $7.0\times$ fewer parameters, with comparable and even better performance, showing that critic guidance can be trajectory-aware and lightweight.

cs.LG↗

Dynamic Manipulation with World-Action Models via Counterfactual Planning

World-Action models (WAMs) trained on static demonstrations often fail to manipulate moving targets even when they possess the required manipulation skills. We attribute this failure to target-response collapse: as execution advances, the policy becomes increasingly biased toward the learned continuation of its ongoing behavior and less responsive to target relocation. To bridge the gap between what the model has learned and what it can generate from the current context, we formulate dynamic manipulation as counterfactual planning by decoupling the context used for plan generation from the physical state used for execution. Our framework, Dynamic Predictive Planning (DPP), first uses the WAM's predictive rollout to estimate when an interaction is expected to occur, and combines this timing estimate with observed target motion to predict the target's future interaction position. DPP then constructs a counterfactual observation that places this predicted target position in a familiar robot context, allowing the model to invoke an existing manipulation skill rather than generate a recovery behavior from an unfamiliar robot-target configuration. The resulting plan is connected to the robot's actual state during execution. DPP enables real-time dynamic manipulation on a single consumer GPU without additional training on dynamic data. Experiments in simulation and on a real robot demonstrate consistent improvements across diverse target motions, with simulation performance surpassing all evaluated baselines, including methods additionally trained on dynamic data. Project page: https://methoder00.github.io/DPP/

cs.RO↗

FILT3R: Latent State Adaptive Kalman Filter for Streaming 3D Reconstruction

Streaming 3D reconstruction maintains a persistent latent state that is updated online from incoming frames, enabling constant-memory inference. A key failure mode is the state update rule: aggressive overwrites forget useful history, while conservative updates fail to track new evidence, and both behaviors become unstable beyond the training horizon. To address this challenge, we propose FILT3R, a training-free latent filtering layer that casts recurrent state updates as stochastic state estimation in token space. FILT3R maintains a per-token variance and computes a Kalman-style gain that adaptively balances memory retention against new observations. Process noise -- governing how much the latent state is expected to change between frames -- is estimated online from EMA-normalized temporal drift of candidate tokens. Using extensive experiments, we demonstrate that FILT3R yields an interpretable, plug-in update rule that generalizes common overwrite and gating policies as special cases. Specifically, we show that gains shrink in stable regimes as uncertainty contracts with accumulated evidence, and rise when genuine scene change increases process uncertainty, improving long-horizon stability for depth, pose, and 3D reconstruction, compared to the existing methods.

cs.CV↗

CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

Video world models should predict future appearance in a way that remains consistent with 3D scene structure, camera motion, and lens geometry. Existing attention-level camera encodings, however, either describe each token only by its viewing ray---without locating scene content along that ray---or assume pinhole projection, limiting camera control under wide-angle and fisheye lenses. We introduce Curved Ray Expectation Positional Encoding (CRePE), which represents each image token as a depth-aware distribution along its Unified Camera Model (UCM) ray and integrates the expected rotary positional phasor along the curved path this distribution traces when projected into each query view. CRePE is realized through a lightweight Geometric Attention Adapter on a frozen video diffusion transformer, with pseudo radial-distance supervision from a monocular geometry foundation model serving as a stabilizing anchor rather than an inference-time input. CRePE improves camera-control, lens, and orientation fidelity across pinhole, wide-angle, and fisheye settings, and transfers zero-shot to unseen real fisheye and diverse pinhole videos. Through Radial MixForcing, the same positional pathway further accepts externally supplied radial maps, enabling scene-geometry-conditioned generation and source-video motion transfer that follow the supplied geometry more faithfully than dedicated depth-conditioned baselines. CRePE thus offers a compact interface that unifies camera control, implicit 3D scene state, and external geometry control for video world models.

cs.CV↗