SearcharxivSearch

arXiv subjects

Seongkook Heo

Publications and source records attributed to Seongkook Heo.

8 recordsLinked to original sources

HandPad: A Bimanual Hand Interface for Fluid Window Interactions in VR

Virtual Reality (VR) offers potential for productivity work by creating expansive displays anywhere, yet current systems often rely on external input devices that limit the on-the-go use of mobile VR. We introduce HandPad, a suite of bare-hand interaction techniques that leverage the benefits of asymmetric bimanual coordination and self-haptic support. HandPad assigns the non-dominant hand (NDH) to establish spatial frames and interaction contexts, while the dominant hand (DH) performs fine-grained manipulation. Users can use NDH gestures as an input modifier to change the mode and target of DH interactions, including multi-window navigation, in-window content interaction, and window management. The palm surface of the NDH also serves as a physical touch surface, providing passive haptic feedback for effective DH touch interaction. Both hands and their interactions are spatially remapped to the window surface, enabling comfortable and direct interaction with virtual content. An exploratory study showed that HandPad enables efficient and ergonomic interaction, demonstrating its potential as a device-free approach for knowledge work in VR.

cs.HC

MorphPatch: Enhancing VR Interaction on Shape Displays using Surface Approximation and Visuo-Haptic Illusions

On-surface interaction in Virtual Reality improves input performance through physical support and tactile feedback, but current shape displays are constrained by limited resolution. This can misalign physical and virtual surfaces, degrading usability and user experience. We present MorphPatch, a system that enables real-time alignment between a dynamic shape display and virtual surfaces. MorphPatch uses a Signed Distance Field-based surface approximation pipeline to find practical alignments for diverse geometries. For residual discrepancies, MorphPatch incorporates pen redirection with visuo-haptic illusion to perceptually compensate for misalignment. Three evaluations show improved geometric alignment, tolerable redirection thresholds, and better control, surface guidance, and modeling results over mid-air and tablet-like interaction.

cs.HC

Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual

Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in achieving precise and efficient touch interactions. This paper investigates the effect of different types of hand-grounded haptic feedback on the touch performance of VR tasks that demand high precision, such as selecting, tracing, and sketching. We compared three levels of haptic feedback: 1) No Haptic Feedback, where only visual feedback was provided; 2) Tactile Feedback, where users received vibrotactile and pressure feedback upon touching a virtual surface; 3) Physical Surface, where users interacted with a portable and tangible surface. Our study found that portable physical surfaces enabled the best selection precision, tracing efficiency, and sketch quality. Furthermore, participants showed increased bimanual hand utilization when engaging with a physical surface during tasks. These observed behaviors corresponded to participants' preference for interacting with physical surfaces, attributed to a better sense of confidence and control.

cs.HC

Evaluating Human Trust in LLM-Based Planners: A Preliminary Study

Large Language Models (LLMs) are increasingly used for planning tasks, offering unique capabilities not found in classical planners such as generating explanations and iterative refinement. However, trust--a critical factor in the adoption of planning systems--remains underexplored in the context of LLM-based planning tasks. This study bridges this gap by comparing human trust in LLM-based planners with classical planners through a user study in a Planning Domain Definition Language (PDDL) domain. Combining subjective measures, such as trust questionnaires, with objective metrics like evaluation accuracy, our findings reveal that correctness is the primary driver of trust and performance. Explanations provided by the LLM improved evaluation accuracy but had limited impact on trust, while plan refinement showed potential for increasing trust without significantly enhancing evaluation accuracy.

cs.AI

Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, conventional 2D representations of digital objects restricts users' ability to spatially reference items in a shared immersive environment. To address this, we propose Thing2Reality, an Extended Reality (XR) communication platform that enhances spontaneous discussions of both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or physical objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Thing2Reality enables users to interact with remote objects or discuss concepts in a collaborative manner. Our user study revealed that the ability to interact with and manipulate 3D representations of objects significantly enhances the efficiency of discussions, with the potential to augment discussion of 2D artifacts.

cs.HC

Enjoy the Ride Consciously with CAWA: Context-Aware Advisory Warnings for Automated Driving

In conditionally automated driving, drivers decoupled from driving while immersed in non-driving-related tasks (NDRTs) could potentially either miss the system-initiated takeover request (TOR) or a sudden TOR may startle them. To better prepare drivers for a safer takeover in an emergency, we propose novel context-aware advisory warnings (CAWA) for automated driving to gently inform drivers. This will help them stay vigilant while engaging in NDRTs. The key innovation is that CAWA adapts warning modalities according to the context of NDRTs. We conducted a user study to investigate the effectiveness of CAWA. The study results show that CAWA has statistically significant effects on safer takeover behavior, improved driver situational awareness, less attention demand, and more positive user feedback, compared with uniformly distributed speech-based warnings across all NDRTs.

cs.HC

DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data

Automated vehicles promise a future where drivers can engage in non-driving tasks without hands on the steering wheels for a prolonged period. Nevertheless, automated vehicles may still need to occasionally hand the control back to drivers due to technology limitations and legal requirements. While some systems determine the need for driver takeover using driver context and road condition to initiate a takeover request, studies show that the driver may not react to it. We present DeepTake, a novel deep neural network-based framework that predicts multiple aspects of takeover behavior to ensure that the driver is able to safely take over the control when engaged in non-driving tasks. Using features from vehicle data, driver biometrics, and subjective measurements, DeepTake predicts the driver's intention, time, and quality of takeover. We evaluate DeepTake performance using multiple evaluation metrics. Results show that DeepTake reliably predicts the takeover intention, time, and quality, with an accuracy of 96%, 93%, and 83%, respectively. Results also indicate that DeepTake outperforms previous state-of-the-art methods on predicting driver takeover time and quality. Our findings have implications for the algorithm development of driver monitoring and state detection.

cs.LG

You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological phenomenon, we conducted a mixed methods study of live streaming practices in China. We present the results of an online survey of 527 live streaming users, focusing on their broadcasting or viewing practices and the experiences they find most engaging. We also interviewed 14 active users to explore their motivations and experiences. Our data revealed the different categories of content that was broadcasted and how varying aspects of this content engaged viewers. We also gained insight into the role reward systems and fan group-chat play in engaging users, while also finding evidence that both viewers and streamers desire deeper channels and mechanisms for interaction in addition to the commenting, gifting, and fan groups that are available today.

cs.HC