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Seoung Wug Oh

Publications and source records attributed to Seoung Wug Oh.

At least 37 records · Page 2Linked to original sources

Per-Clip Video Object Segmentation

Recently, memory-based approaches show promising results on semi-supervised video object segmentation. These methods predict object masks frame-by-frame with the help of frequently updated memory of the previous mask. Different from this per-frame inference, we investigate an alternative perspective by treating video object segmentation as clip-wise mask propagation. In this per-clip inference scheme, we update the memory with an interval and simultaneously process a set of consecutive frames (i.e. clip) between the memory updates. The scheme provides two potential benefits: accuracy gain by clip-level optimization and efficiency gain by parallel computation of multiple frames. To this end, we propose a new method tailored for the per-clip inference. Specifically, we first introduce a clip-wise operation to refine the features based on intra-clip correlation. In addition, we employ a progressive matching mechanism for efficient information-passing within a clip. With the synergy of two modules and a newly proposed per-clip based training, our network achieves state-of-the-art performance on Youtube-VOS 2018/2019 val (84.6% and 84.6%) and DAVIS 2016/2017 val (91.9% and 86.1%). Furthermore, our model shows a great speed-accuracy trade-off with varying memory update intervals, which leads to huge flexibility.

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One-Trimap Video Matting

Recent studies made great progress in video matting by extending the success of trimap-based image matting to the video domain. In this paper, we push this task toward a more practical setting and propose One-Trimap Video Matting network (OTVM) that performs video matting robustly using only one user-annotated trimap. A key of OTVM is the joint modeling of trimap propagation and alpha prediction. Starting from baseline trimap propagation and alpha prediction networks, our OTVM combines the two networks with an alpha-trimap refinement module to facilitate information flow. We also present an end-to-end training strategy to take full advantage of the joint model. Our joint modeling greatly improves the temporal stability of trimap propagation compared to the previous decoupled methods. We evaluate our model on two latest video matting benchmarks, Deep Video Matting and VideoMatting108, and outperform state-of-the-art by significant margins (MSE improvements of 56.4% and 56.7%, respectively). The source code and model are available online: https://github.com/Hongje/OTVM.

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Error Compensation Framework for Flow-Guided Video Inpainting

The key to video inpainting is to use correlation information from as many reference frames as possible. Existing flow-based propagation methods split the video synthesis process into multiple steps: flow completion -> pixel propagation -> synthesis. However, there is a significant drawback that the errors in each step continue to accumulate and amplify in the next step. To this end, we propose an Error Compensation Framework for Flow-guided Video Inpainting (ECFVI), which takes advantage of the flow-based method and offsets its weaknesses. We address the weakness with the newly designed flow completion module and the error compensation network that exploits the error guidance map. Our approach greatly improves the temporal consistency and the visual quality of the completed videos. Experimental results show the superior performance of our proposed method with the speed up of x6, compared to the state-of-the-art methods. In addition, we present a new benchmark dataset for evaluation by supplementing the weaknesses of existing test datasets.

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Cannot See the Forest for the Trees: Aggregating Multiple Viewpoints to Better Classify Objects in Videos

Recently, both long-tailed recognition and object tracking have made great advances individually. TAO benchmark presented a mixture of the two, long-tailed object tracking, in order to further reflect the aspect of the real-world. To date, existing solutions have adopted detectors showing robustness in long-tailed distributions, which derive per-frame results. Then, they used tracking algorithms that combine the temporally independent detections to finalize tracklets. However, as the approaches did not take temporal changes in scenes into account, inconsistent classification results in videos led to low overall performance. In this paper, we present a set classifier that improves accuracy of classifying tracklets by aggregating information from multiple viewpoints contained in a tracklet. To cope with sparse annotations in videos, we further propose augmentation of tracklets that can maximize data efficiency. The set classifier is plug-and-playable to existing object trackers, and highly improves the performance of long-tailed object tracking. By simply attaching our method to QDTrack on top of ResNet-101, we achieve the new state-of-the-art, 19.9% and 15.7% TrackAP_50 on TAO validation and test sets, respectively.

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VISOLO: Grid-Based Space-Time Aggregation for Efficient Online Video Instance Segmentation

For online video instance segmentation (VIS), fully utilizing the information from previous frames in an efficient manner is essential for real-time applications. Most previous methods follow a two-stage approach requiring additional computations such as RPN and RoIAlign, and do not fully exploit the available information in the video for all subtasks in VIS. In this paper, we propose a novel single-stage framework for online VIS built based on the grid structured feature representation. The grid-based features allow us to employ fully convolutional networks for real-time processing, and also to easily reuse and share features within different components. We also introduce cooperatively operating modules that aggregate information from available frames, in order to enrich the features for all subtasks in VIS. Our design fully takes advantage of previous information in a grid form for all tasks in VIS in an efficient way, and we achieved the new state-of-the-art accuracy (38.6 AP and 36.9 AP) and speed (40.0 FPS) on YouTube-VIS 2019 and 2021 datasets among online VIS methods. The code is available at https://github.com/SuHoHan95/VISOLO.

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Hierarchical Memory Matching Network for Video Object Segmentation

We present Hierarchical Memory Matching Network (HMMN) for semi-supervised video object segmentation. Based on a recent memory-based method [33], we propose two advanced memory read modules that enable us to perform memory reading in multiple scales while exploiting temporal smoothness. We first propose a kernel guided memory matching module that replaces the non-local dense memory read, commonly adopted in previous memory-based methods. The module imposes the temporal smoothness constraint in the memory read, leading to accurate memory retrieval. More importantly, we introduce a hierarchical memory matching scheme and propose a top-k guided memory matching module in which memory read on a fine-scale is guided by that on a coarse-scale. With the module, we perform memory read in multiple scales efficiently and leverage both high-level semantic and low-level fine-grained memory features to predict detailed object masks. Our network achieves state-of-the-art performance on the validation sets of DAVIS 2016/2017 (90.8% and 84.7%) and YouTube-VOS 2018/2019 (82.6% and 82.5%), and test-dev set of DAVIS 2017 (78.6%). The source code and model are available online: https://github.com/Hongje/HMMN.

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Video Instance Segmentation using Inter-Frame Communication Transformers

We propose a novel end-to-end solution for video instance segmentation (VIS) based on transformers. Recently, the per-clip pipeline shows superior performance over per-frame methods leveraging richer information from multiple frames. However, previous per-clip models require heavy computation and memory usage to achieve frame-to-frame communications, limiting practicality. In this work, we propose Inter-frame Communication Transformers (IFC), which significantly reduces the overhead for information-passing between frames by efficiently encoding the context within the input clip. Specifically, we propose to utilize concise memory tokens as a mean of conveying information as well as summarizing each frame scene. The features of each frame are enriched and correlated with other frames through exchange of information between the precisely encoded memory tokens. We validate our method on the latest benchmark sets and achieved the state-of-the-art performance (AP 44.6 on YouTube-VIS 2019 val set using the offline inference) while having a considerably fast runtime (89.4 FPS). Our method can also be applied to near-online inference for processing a video in real-time with only a small delay. The code will be made available.

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Polygonal Point Set Tracking

In this paper, we propose a novel learning-based polygonal point set tracking method. Compared to existing video object segmentation~(VOS) methods that propagate pixel-wise object mask information, we propagate a polygonal point set over frames. Specifically, the set is defined as a subset of points in the target contour, and our goal is to track corresponding points on the target contour. Those outputs enable us to apply various visual effects such as motion tracking, part deformation, and texture mapping. To this end, we propose a new method to track the corresponding points between frames by the global-local alignment with delicately designed losses and regularization terms. We also introduce a novel learning strategy using synthetic and VOS datasets that makes it possible to tackle the problem without developing the point correspondence dataset. Since the existing datasets are not suitable to validate our method, we build a new polygonal point set tracking dataset and demonstrate the superior performance of our method over the baselines and existing contour-based VOS methods. In addition, we present visual-effects applications of our method on part distortion and text mapping.

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Exemplar-Based Open-Set Panoptic Segmentation Network

We extend panoptic segmentation to the open-world and introduce an open-set panoptic segmentation (OPS) task. This task requires performing panoptic segmentation for not only known classes but also unknown ones that have not been acknowledged during training. We investigate the practical challenges of the task and construct a benchmark on top of an existing dataset, COCO. In addition, we propose a novel exemplar-based open-set panoptic segmentation network (EOPSN) inspired by exemplar theory. Our approach identifies a new class based on exemplars, which are identified by clustering and employed as pseudo-ground-truths. The size of each class increases by mining new exemplars based on the similarities to the existing ones associated with the class. We evaluate EOPSN on the proposed benchmark and demonstrate the effectiveness of our proposals. The primary goal of our work is to draw the attention of the community to the recognition in the open-world scenarios. The implementation of our algorithm is available on the project webpage: https://cv.snu.ac.kr/research/EOPSN.

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Single-shot Path Integrated Panoptic Segmentation

Panoptic segmentation, which is a novel task of unifying instance segmentation and semantic segmentation, has attracted a lot of attention lately. However, most of the previous methods are composed of multiple pathways with each pathway specialized to a designated segmentation task. In this paper, we propose to resolve panoptic segmentation in single-shot by integrating the execution flows. With the integrated pathway, a unified feature map called Panoptic-Feature is generated, which includes the information of both things and stuffs. Panoptic-Feature becomes more sophisticated by auxiliary problems that guide to cluster pixels that belong to the same instance and differentiate between objects of different classes. A collection of convolutional filters, where each filter represents either a thing or stuff, is applied to Panoptic-Feature at once, materializing the single-shot panoptic segmentation. Taking the advantages of both top-down and bottom-up approaches, our method, named SPINet, enjoys high efficiency and accuracy on major panoptic segmentation benchmarks: COCO and Cityscapes.

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Deep Space-Time Video Upsampling Networks

Video super-resolution (VSR) and frame interpolation (FI) are traditional computer vision problems, and the performance have been improving by incorporating deep learning recently. In this paper, we investigate the problem of jointly upsampling videos both in space and time, which is becoming more important with advances in display systems. One solution for this is to run VSR and FI, one by one, independently. This is highly inefficient as heavy deep neural networks (DNN) are involved in each solution. To this end, we propose an end-to-end DNN framework for the space-time video upsampling by efficiently merging VSR and FI into a joint framework. In our framework, a novel weighting scheme is proposed to fuse input frames effectively without explicit motion compensation for efficient processing of videos. The results show better results both quantitatively and qualitatively, while reducing the computation time (x7 faster) and the number of parameters (30%) compared to baselines.

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Cross-Identity Motion Transfer for Arbitrary Objects through Pose-Attentive Video Reassembling

We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In our attention mechanism, dense similarities between the learned keypoints in the source and the driving images are computed in order to retrieve the appearance information from the source images. Taking a different approach from the well-studied warping based models, our attention-based model has several advantages. By reassembling non-locally searched pieces from the source contents, our approach can produce more realistic outputs. Furthermore, our system can make use of multiple observations of the source appearance (e.g. front and sides of faces) to make the results more accurate. To reduce the training-testing discrepancy of the self-supervised learning, a novel cross-identity training scheme is additionally introduced. With the training scheme, our networks is trained to transfer motions between different subjects, as in the real testing scenario. Experimental results validate that our method produces visually pleasing results in various object domains, showing better performances compared to previous works.

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Learning the Loss Functions in a Discriminative Space for Video Restoration

With more advanced deep network architectures and learning schemes such as GANs, the performance of video restoration algorithms has greatly improved recently. Meanwhile, the loss functions for optimizing deep neural networks remain relatively unchanged. To this end, we propose a new framework for building effective loss functions by learning a discriminative space specific to a video restoration task. Our framework is similar to GANs in that we iteratively train two networks - a generator and a loss network. The generator learns to restore videos in a supervised fashion, by following ground truth features through the feature matching in the discriminative space learned by the loss network. In addition, we also introduce a new relation loss in order to maintain the temporal consistency in output videos. Experiments on video superresolution and deblurring show that our method generates visually more pleasing videos with better quantitative perceptual metric values than the other state-of-the-art methods.

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DMV: Visual Object Tracking via Part-level Dense Memory and Voting-based Retrieval

We propose a novel memory-based tracker via part-level dense memory and voting-based retrieval, called DMV. Since deep learning techniques have been introduced to the tracking field, Siamese trackers have attracted many researchers due to the balance between speed and accuracy. However, most of them are based on a single template matching, which limits the performance as it restricts the accessible in-formation to the initial target features. In this paper, we relieve this limitation by maintaining an external memory that saves the tracking record. Part-level retrieval from the memory also liberates the information from the template and allows our tracker to better handle the challenges such as appearance changes and occlusions. By updating the memory during tracking, the representative power for the target object can be enhanced without online learning. We also propose a novel voting mechanism for the memory reading to filter out unreliable information in the memory. We comprehensively evaluate our tracker on OTB-100,TrackingNet, GOT-10k, LaSOT, and UAV123, which show that our method yields comparable results to the state-of-the-art methods.

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Copy-and-Paste Networks for Deep Video Inpainting

We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the extra temporal information as well as the need for maintaining the temporal coherency. We propose a novel DNN-based framework called the Copy-and-Paste Networks for video inpainting that takes advantage of additional information in other frames of the video. The network is trained to copy corresponding contents in reference frames and paste them to fill the holes in the target frame. Our network also includes an alignment network that computes affine matrices between frames for the alignment, enabling the network to take information from more distant frames for robustness. Our method produces visually pleasing and temporally coherent results while running faster than the state-of-the-art optimization-based method. In addition, we extend our framework for enhancing over/under exposed frames in videos. Using this enhancement technique, we were able to significantly improve the lane detection accuracy on road videos.

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Onion-Peel Networks for Deep Video Completion

We propose the onion-peel networks for video completion. Given a set of reference images and a target image with holes, our network fills the hole by referring the contents in the reference images. Our onion-peel network progressively fills the hole from the hole boundary enabling it to exploit richer contextual information for the missing regions every step. Given a sufficient number of recurrences, even a large hole can be inpainted successfully. To attend to the missing information visible in the reference images, we propose an asymmetric attention block that computes similarities between the hole boundary pixels in the target and the non-hole pixels in the references in a non-local manner. With our attention block, our network can have an unlimited spatial-temporal window size and fill the holes with globally coherent contents. In addition, our framework is applicable to the image completion guided by the reference images without any modification, which is difficult to do with the previous methods. We validate that our method produces visually pleasing image and video inpainting results in realistic test cases.

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Video Object Segmentation using Space-Time Memory Networks

We propose a novel solution for semi-supervised video object segmentation. By the nature of the problem, available cues (e.g. video frame(s) with object masks) become richer with the intermediate predictions. However, the existing methods are unable to fully exploit this rich source of information. We resolve the issue by leveraging memory networks and learn to read relevant information from all available sources. In our framework, the past frames with object masks form an external memory, and the current frame as the query is segmented using the mask information in the memory. Specifically, the query and the memory are densely matched in the feature space, covering all the space-time pixel locations in a feed-forward fashion. Contrast to the previous approaches, the abundant use of the guidance information allows us to better handle the challenges such as appearance changes and occlussions. We validate our method on the latest benchmark sets and achieved the state-of-the-art performance (overall score of 79.4 on Youtube-VOS val set, J of 88.7 and 79.2 on DAVIS 2016/2017 val set respectively) while having a fast runtime (0.16 second/frame on DAVIS 2016 val set).

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Fast User-Guided Video Object Segmentation by Interaction-and-Propagation Networks

We present a deep learning method for the interactive video object segmentation. Our method is built upon two core operations, interaction and propagation, and each operation is conducted by Convolutional Neural Networks. The two networks are connected both internally and externally so that the networks are trained jointly and interact with each other to solve the complex video object segmentation problem. We propose a new multi-round training scheme for the interactive video object segmentation so that the networks can learn how to understand the user's intention and update incorrect estimations during the training. At the testing time, our method produces high-quality results and also runs fast enough to work with users interactively. We evaluated the proposed method quantitatively on the interactive track benchmark at the DAVIS Challenge 2018. We outperformed other competing methods by a significant margin in both the speed and the accuracy. We also demonstrated that our method works well with real user interactions.

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