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Sepehr Assadi

Publications and source records attributed to Sepehr Assadi.

At least 37 records · Page 2Linked to original sources

The Best Arm Evades: Near-optimal Multi-pass Streaming Lower Bounds for Pure Exploration in Multi-armed Bandits

We give a near-optimal sample-pass trade-off for pure exploration in multi-armed bandits (MABs) via multi-pass streaming algorithms: any streaming algorithm with sublinear memory that uses the optimal sample complexity of $O(\frac{n}{Δ^2})$ requires $Ω(\frac{\log{(1/Δ)}}{\log\log{(1/Δ)}})$ passes. Here, $n$ is the number of arms and $Δ$ is the reward gap between the best and the second-best arms. Our result matches the $O(\log(\frac{1}Δ))$-pass algorithm of Jin et al. [ICML'21] (up to lower order terms) that only uses $O(1)$ memory and answers an open question posed by Assadi and Wang [STOC'20].

cs.LG↗

Polynomial Pass Semi-Streaming Lower Bounds for K-Cores and Degeneracy

The following question arises naturally in the study of graph streaming algorithms: "Is there any graph problem which is "not too hard", in that it can be solved efficiently with total communication (nearly) linear in the number $n$ of vertices, and for which, nonetheless, any streaming algorithm with $\tilde{O}(n)$ space (i.e., a semi-streaming algorithm) needs a polynomial $n^{Ω(1)}$ number of passes?" Assadi, Chen, and Khanna [STOC 2019] were the first to prove that this is indeed the case. However, the lower bounds that they obtained are for rather non-standard graph problems. Our first main contribution is to present the first polynomial-pass lower bounds for natural "not too hard" graph problems studied previously in the streaming model: $k$-cores and degeneracy. We devise a novel communication protocol for both problems with near-linear communication, thus showing that $k$-cores and degeneracy are natural examples of "not too hard" problems. Indeed, previous work have developed single-pass semi-streaming algorithms for approximating these problems. In contrast, we prove that any semi-streaming algorithm for exactly solving these problems requires (almost) $Ω(n^{1/3})$ passes. Our second main contribution is improved round-communication lower bounds for the underlying communication problems at the basis of these reductions: * We improve the previous lower bound of Assadi, Chen, and Khanna for hidden pointer chasing (HPC) to achieve optimal bounds. * We observe that all current reductions from HPC can also work with a generalized version of this problem that we call MultiHPC, and prove an even stronger and optimal lower bound for this generalization. These two results collectively allow us to improve the resulting pass lower bounds for semi-streaming algorithms by a polynomial factor, namely, from $n^{1/5}$ to $n^{1/3}$ passes.

cs.DS↗

Faster Vizing and Near-Vizing Edge Coloring Algorithms

Vizing's celebrated theorem states that every simple graph with maximum degree $Δ$ admits a $(Δ+1)$ edge coloring which can be found in $O(m \cdot n)$ time on $n$-vertex $m$-edge graphs. This is just one color more than the trivial lower bound of $Δ$ colors needed in any proper edge coloring. After a series of simplifications and variations, this running time was eventually improved by Gabow, Nishizeki, Kariv, Leven, and Terada in 1985 to $O(m\sqrt{n\log{n}})$ time. This has effectively remained the state-of-the-art modulo an $O(\sqrt{\log{n}})$-factor improvement by Sinnamon in 2019. As our main result, we present a novel randomized algorithm that computes a $Δ+O(\log{n})$ coloring of any given simple graph in $O(m\logΔ)$ expected time; in other words, a near-linear time randomized algorithm for a ``near''-Vizing's coloring. As a corollary of this algorithm, we also obtain the following results: * A randomized algorithm for $(Δ+1)$ edge coloring in $O(n^2\log{n})$ expected time. This is near-linear in the input size for dense graphs and presents the first polynomial time improvement over the longstanding bounds of Gabow et.al. for Vizing's theorem in almost four decades. * A randomized algorithm for $(1+\varepsilon) Δ$ edge coloring in $O(m\log{(1/\varepsilon)})$ expected time for any $\varepsilon = ω(\log{n}/Δ)$. The dependence on $\varepsilon$ exponentially improves upon a series of recent results that obtain algorithms with runtime of $Ω(m/\varepsilon)$ for this problem.

cs.DS↗

$\mathcal{O}(\log\log{n})$ Passes is Optimal for Semi-Streaming Maximal Independent Set

In the semi-streaming model for processing massive graphs, an algorithm makes multiple passes over the edges of a given $n$-vertex graph and is tasked with computing the solution to a problem using $O(n \cdot \text{polylog}(n))$ space. Semi-streaming algorithms for Maximal Independent Set (MIS) that run in $O(\log\log{n})$ passes have been known for almost a decade, however, the best lower bounds can only rule out single-pass algorithms. We close this large gap by proving that the current algorithms are optimal: Any semi-streaming algorithm for finding an MIS with constant probability of success requires $Ω(\log\log{n})$ passes. This settles the complexity of this fundamental problem in the semi-streaming model, and constitutes one of the first optimal multi-pass lower bounds in this model. We establish our result by proving an optimal round vs communication tradeoff for the (multi-party) communication complexity of MIS. The key ingredient of this result is a new technique, called hierarchical embedding, for performing round elimination: we show how to pack many but small hard $(r-1)$-round instances of the problem into a single $r$-round instance, in a way that enforces any $r$-round protocol to effectively solve all these $(r-1)$-round instances also. These embeddings are obtained via a novel application of results from extremal graph theory -- in particular dense graphs with many disjoint unique shortest paths -- together with a newly designed graph product, and are analyzed via information-theoretic tools such as direct-sum and message compression arguments.

cs.DS↗

Optimal Multi-Pass Lower Bounds for MST in Dynamic Streams

The seminal work of Ahn, Guha, and McGregor in 2012 introduced the graph sketching technique and used it to present the first streaming algorithms for various graph problems over dynamic streams with both insertions and deletions of edges. This includes algorithms for cut sparsification, spanners, matchings, and minimum spanning trees (MSTs). These results have since been improved or generalized in various directions, leading to a vastly rich host of efficient algorithms for processing dynamic graph streams. A curious omission from the list of improvements has been the MST problem. The best algorithm for this problem remains the original AGM algorithm that for every integer $p \geq 1$, uses $n^{1+O(1/p)}$ space in $p$ passes on $n$-vertex graphs, and thus achieves the desired semi-streaming space of $\tilde{O}(n)$ at a relatively high cost of $O(\frac{\log{n}}{\log\log{n}})$ passes. On the other hand, no lower bounds beyond a folklore one-pass lower bound is known for this problem. We provide a simple explanation for this lack of improvements: The AGM algorithm for MSTs is optimal for the entire range of its number of passes! We prove that even for the simplest decision version of the problem -- deciding whether the weight of MSTs is at least a given threshold or not -- any $p$-pass dynamic streaming algorithm requires $n^{1+Ω(1/p)}$ space. This implies that semi-streaming algorithms do need $Ω(\frac{\log{n}}{\log\log{n}})$ passes. Our result relies on proving new multi-round communication complexity lower bounds for a variant of the universal relation problem that has been instrumental in proving prior lower bounds for single-pass dynamic streaming algorithms. The proof also involves proving new composition theorems in communication complexity, including majority lemmas and multi-party XOR lemmas, via information complexity approaches.

cs.DS↗

Hidden Permutations to the Rescue: Multi-Pass Semi-Streaming Lower Bounds for Approximate Matchings

We prove that any semi-streaming algorithm for $(1-ε)$-approximation of maximum bipartite matching requires \[ Ω(\frac{\log{(1/ε)}}{\log{(1/β)}}) \] passes, where $β\in (0,1)$ is the largest parameter so that an $n$-vertex graph with $n^β$ edge-disjoint induced matchings of size $Θ(n)$ exist (such graphs are referred to as RS graphs). Currently, it is known that \[ Ω(\frac{1}{\log\log{n}}) \leqslant β\leqslant 1-Θ(\frac{\log^*{n}}{\log{n}}) \] and closing this huge gap between upper and lower bounds has remained a notoriously difficult problem in combinatorics. Under the plausible hypothesis that $β= Ω(1)$, our lower bound result provides the first pass-approximation lower bound for (small) constant approximation of matchings in the semi-streaming model, a longstanding open question in the graph streaming literature. Our techniques are based on analyzing communication protocols for compressing (hidden) permutations. Prior work in this context relied on reducing such problems to Boolean domain and analyzing them via tools like XOR Lemmas and Fourier analysis on Boolean hypercube. In contrast, our main technical contribution is a hardness amplification result for permutations through concatenation in place of prior XOR Lemmas. This result is proven by analyzing permutations directly via simple tools from group representation theory combined with detailed information-theoretic arguments, and can be of independent interest.

cs.DS↗

Brooks' Theorem in Graph Streams: A Single-Pass Semi-Streaming Algorithm for $Δ$-Coloring

Every graph with maximum degree $Δ$ can be colored with $(Δ+1)$ colors using a simple greedy algorithm. Remarkably, recent work has shown that one can find such a coloring even in the semi-streaming model. But, in reality, one almost never needs $(Δ+1)$ colors to properly color a graph. Indeed, the celebrated \Brooks' theorem states that every (connected) graph beside cliques and odd cycles can be colored with $Δ$ colors. Can we find a $Δ$-coloring in the semi-streaming model as well? We settle this key question in the affirmative by designing a randomized semi-streaming algorithm that given any graph, with high probability, either correctly declares that the graph is not $Δ$-colorable or outputs a $Δ$-coloring of the graph. The proof of this result starts with a detour. We first (provably) identify the extent to which the previous approaches for streaming coloring fail for $Δ$-coloring: for instance, all these approaches can handle streams with repeated edges and they can run in $o(n^2)$ time -- we prove that neither of these tasks is possible for $Δ$-coloring. These impossibility results however pinpoint exactly what is missing from prior approaches when it comes to $Δ$-coloring. We then build on these insights to design a semi-streaming algorithm that uses $(i)$ a novel sparse-recovery approach based on sparse-dense decompositions to (partially) recover the "problematic" subgraphs of the input -- the ones that form the basis of our impossibility results -- and $(ii)$ a new coloring approach for these subgraphs that allows for recoloring of other vertices in a controlled way without relying on local explorations or finding "augmenting paths" that are generally impossible for semi-streaming algorithms. We believe both these techniques can be of independent interest.

cs.DS↗

Evaluating Stability in Massive Social Networks: Efficient Streaming Algorithms for Structural Balance

Structural balance theory studies stability in networks. Given a $n$-vertex complete graph $G=(V,E)$ whose edges are labeled positive or negative, the graph is considered \emph{balanced} if every triangle either consists of three positive edges (three mutual ``friends''), or one positive edge and two negative edges (two ``friends'' with a common ``enemy''). From a computational perspective, structural balance turns out to be a special case of correlation clustering with the number of clusters at most two. The two main algorithmic problems of interest are: $(i)$ detecting whether a given graph is balanced, or $(ii)$ finding a partition that approximates the \emph{frustration index}, i.e., the minimum number of edge flips that turn the graph balanced. We study these problems in the streaming model where edges are given one by one and focus on \emph{memory efficiency}. We provide randomized single-pass algorithms for: $(i)$ determining whether an input graph is balanced with $O(\log{n})$ memory, and $(ii)$ finding a partition that induces a $(1 + \varepsilon)$-approximation to the frustration index with $O(n \cdot \text{polylog}(n))$ memory. We further provide several new lower bounds, complementing different aspects of our algorithms such as the need for randomization or approximation. To obtain our main results, we develop a method using pseudorandom generators (PRGs) to sample edges between independently-chosen \emph{vertices} in graph streaming. Furthermore, our algorithm that approximates the frustration index improves the running time of the state-of-the-art correlation clustering with two clusters (Giotis-Guruswami algorithm [SODA 2006]) from $n^{O(1/\varepsilon^2)}$ to $O(n^2\log^3{n}/\varepsilon^2 + n\log n \cdot (1/\varepsilon)^{O(1/\varepsilon^4)})$ time for $(1+\varepsilon)$-approximation. These results may be of independent interest.

cs.DS↗

(Noisy) Gap Cycle Counting Strikes Back: Random Order Streaming Lower Bounds for Connected Components and Beyond

We continue the study of the communication complexity of gap cycle counting problems. These problems have been introduced by Verbin and Yu [SODA 2011] and have found numerous applications in proving streaming lower bounds. In the noisy gap cycle counting problem (NGC), there is a small integer $k \geq 1$ and an $n$-vertex graph consisted of vertex-disjoint union of either $k$-cycles or $2k$-cycles, plus $O(n/k)$ disjoint paths of length $k-1$ in both cases (``noise''). The edges of this graph are partitioned between Alice and Bob whose goal is to decide which case the graph belongs to with minimal communication from Alice to Bob. We study the robust communication complexity -- `a la Chakrabarti, Cormode, and McGregor [STOC 2008] -- of NGC, namely, when edges are partitioned randomly between the players. This is in contrast to all prior work on gap cycle counting problems in adversarial partitions. While NGC can be solved trivially with zero communication when $k < \log{n}$, we prove that when $k$ is a constant factor larger than $\log{n}$, the robust (one-way) communication complexity of NGC is $Ω(n)$ bits. As a corollary of this result, we can prove several new graph streaming lower bounds for random order streams. In particular, we show that any streaming algorithm that for every $\varepsilon > 0$ estimates the number of connected components of a graph presented in a random order stream to within an $\varepsilon \cdot n$ additive factor requires $2^{Ω(1/\varepsilon)}$ space, settling a conjecture of Peng and Sohler [SODA 2018]. We further discuss new implications of our lower bounds to other problems such as estimating size of maximum matchings and independent sets on planar graphs, random walks, as well as to stochastic streams.

cs.DS↗

Near-Quadratic Lower Bounds for Two-Pass Graph Streaming Algorithms

We prove that any two-pass graph streaming algorithm for the $s$-$t$ reachability problem in $n$-vertex directed graphs requires near-quadratic space of $n^{2-o(1)}$ bits. As a corollary, we also obtain near-quadratic space lower bounds for several other fundamental problems including maximum bipartite matching and (approximate) shortest path in undirected graphs. Our results collectively imply that a wide range of graph problems admit essentially no non-trivial streaming algorithm even when two passes over the input is allowed. Prior to our work, such impossibility results were only known for single-pass streaming algorithms, and the best two-pass lower bounds only ruled out $o(n^{7/6})$ space algorithms, leaving open a large gap between (trivial) upper bounds and lower bounds.

cs.DS↗

Generalizing Greenwald-Khanna Streaming Quantile Summaries for Weighted Inputs

Estimating quantiles, like the median or percentiles, is a fundamental task in data mining and data science. A (streaming) quantile summary is a data structure that can process a set S of n elements in a streaming fashion and at the end, for any phi in (0,1], return a phi-quantile of S up to an eps error, i.e., return a phi'-quantile with phi'=phi +- eps. We are particularly interested in comparison-based summaries that only compare elements of the universe under a total ordering and are otherwise completely oblivious of the universe. The best known deterministic quantile summary is the 20-year old Greenwald-Khanna (GK) summary that uses O((1/eps) log(eps n)) space [SIGMOD'01]. This bound was recently proved to be optimal for all deterministic comparison-based summaries by Cormode and Vesleý [PODS'20]. In this paper, we study weighted quantiles, a generalization of the quantiles problem, where each element arrives with a positive integer weight which denotes the number of copies of that element being inserted. The only known method of handling weighted inputs via GK summaries is the naive approach of breaking each weighted element into multiple unweighted items and feeding them one by one to the summary, which results in a prohibitively large update time (proportional to the maximum weight of input elements). We give the first non-trivial extension of GK summaries for weighted inputs and show that it takes O((1/eps) log(eps n)) space and O(log(1/eps)+ log log(eps n)) update time per element to process a stream of length n (under some quite mild assumptions on the range of weights and eps). En route to this, we also simplify the original GK summaries for unweighted quantiles.

cs.DS↗

All-Norm Load Balancing in Graph Streams via the Multiplicative Weights Update Method

In the weighted load balancing problem, the input is an $n$-vertex bipartite graph between a set of clients and a set of servers, and each client comes with some nonnegative real weight. The output is an assignment that maps each client to one of its adjacent servers, and the load of a server is then the sum of the weights of the clients assigned to it. The goal is to find an assignment that is well-balanced, typically captured by (approximately) minimizing either the $\ell_\infty$- or $\ell_2$-norm of the server loads. Generalizing both of these objectives, the all-norm load balancing problem asks for an assignment that approximately minimizes all $\ell_p$-norm objectives for $p \ge 1$, including $p = \infty$, simultaneously. Our main result is a deterministic $O(\log{n})$-pass $O(1)$-approximation semi-streaming algorithm for the all-norm load balancing problem. Prior to our work, only an $O(\log{n})$-pass $O(\log{n})$-approximation algorithm for the $\ell_\infty$-norm objective was known in the semi-streaming setting. Our algorithm uses a novel application of the multiplicative weights update method to a mixed covering/packing convex program for the all-norm load balancing problem involving an infinite number of constraints.

cs.DS↗

Exploration with Limited Memory: Streaming Algorithms for Coin Tossing, Noisy Comparisons, and Multi-Armed Bandits

Consider the following abstract coin tossing problem: Given a set of $n$ coins with unknown biases, find the most biased coin using a minimal number of coin tosses. This is a common abstraction of various exploration problems in theoretical computer science and machine learning and has been studied extensively over the years. In particular, algorithms with optimal sample complexity (number of coin tosses) have been known for this problem for quite some time. Motivated by applications to processing massive datasets, we study the space complexity of solving this problem with optimal number of coin tosses in the streaming model. In this model, the coins are arriving one by one and the algorithm is only allowed to store a limited number of coins at any point -- any coin not present in the memory is lost and can no longer be tossed or compared to arriving coins. Prior algorithms for the coin tossing problem with optimal sample complexity are based on iterative elimination of coins which inherently require storing all the coins, leading to memory-inefficient streaming algorithms. We remedy this state-of-affairs by presenting a series of improved streaming algorithms for this problem: we start with a simple algorithm which require storing only $O(\log{n})$ coins and then iteratively refine it further and further, leading to algorithms with $O(\log\log{(n)})$ memory, $O(\log^*{(n)})$ memory, and finally a one that only stores a single extra coin in memory -- the same exact space needed to just store the best coin throughout the stream. Furthermore, we extend our algorithms to the problem of finding the $k$ most biased coins as well as other exploration problems such as finding top-$k$ elements using noisy comparisons or finding an $ε$-best arm in stochastic multi-armed bandits, and obtain efficient streaming algorithms for these problems.

cs.DS↗

Coloring in Graph Streams via Deterministic and Adversarially Robust Algorithms

In recent years, there has been a growing interest in solving various graph coloring problems in the streaming model. The initial algorithms in this line of work are all crucially randomized, raising natural questions about how important a role randomization plays in streaming graph coloring. A couple of very recent works have made progress on this question: they prove that deterministic or even adversarially robust coloring algorithms (that work on streams whose updates may depend on the algorithm's past outputs) are considerably weaker than standard randomized ones. However, there is still a significant gap between the upper and lower bounds for the number of colors needed (as a function of the maximum degree $Δ$) for robust coloring and multipass deterministic coloring. We contribute to this line of work by proving the following results. In the deterministic semi-streaming (i.e., $O(n \cdot \text{polylog } n)$ space) regime, we present an algorithm that achieves a combinatorially optimal $(Δ+1)$-coloring using $O(\logΔ \log\logΔ)$ passes. This improves upon the prior $O(Δ)$-coloring algorithm of Assadi, Chen, and Sun (STOC 2022) at the cost of only an $O(\log\logΔ)$ factor in the number of passes. In the adversarially robust semi-streaming regime, we design an $O(Δ^{5/2})$-coloring algorithm that improves upon the previously best $O(Δ^{3})$-coloring algorithm of Chakrabarti, Ghosh, and Stoeckl (ITCS 2022). Further, we obtain a smooth colors/space tradeoff that improves upon another algorithm of the said work: whereas their algorithm uses $O(Δ^2)$ colors and $O(nΔ^{1/2})$ space, ours, in particular, achieves (i)~$O(Δ^2)$ colors in $O(nΔ^{1/3})$ space, and (ii)~$O(Δ^{7/4})$ colors in $O(nΔ^{1/2})$ space.

cs.DS↗

Fine-Grained Buy-Many Mechanisms Are Not Much Better Than Bundling

Multi-item revenue-optimal mechanisms are known to be extremely complex, often offering buyers randomized lotteries of goods. In the standard buy-one model, it is known that optimal mechanisms can yield revenue infinitely higher than that of any "simple" mechanism -- the ones with size polynomial in the number of items -- even with just two items and a single buyer (Briest et al. 2015, Hart and Nisan 2017). We introduce a new parameterized class of mechanisms, buy-$k$ mechanisms, which smoothly interpolate between the classical buy-one mechanisms and the recently studied buy-many mechanisms (Chawla et al. 2019, Chawla et al. 2020, Chawla et al. 2022). Buy-$k$ mechanisms allow the buyer to buy up to $k$ many menu options. We show that restricting the seller to the class of buy-$n$ incentive-compatible mechanisms suffices to overcome the bizarre, infinite revenue properties of the buy-one model. Our main result is that the revenue gap with respect to bundling, an extremely simple mechanism, is bounded by $O(n^2)$ for any arbitrarily correlated distribution $\mathcal{D}$ over $n$ items for the case of an additive buyer. Our techniques also allow us to prove similar upper bounds for arbitrary monotone valuations, albeit with an exponential factor in the approximation. On the negative side, we show that allowing the buyer to purchase a small number of menu options does not suffice to guarantee sub-exponential approximations, even when we weaken the benchmark to the optimal buy-$k$ deterministic mechanism. If an additive buyer is only allowed to buy $k = Θ(n^{1/2-\varepsilon})$ many menu options, the gap between the revenue-optimal deterministic buy-$k$ mechanism and bundling may be exponential in $n$. In particular, this implies that no "simple" mechanism can obtain a sub-exponential approximation in this regime.

cs.GT↗

Tight Bounds for Vertex Connectivity in Dynamic Streams

We present a streaming algorithm for the vertex connectivity problem in dynamic streams with a (nearly) optimal space bound: for any $n$-vertex graph $G$ and any integer $k \geq 1$, our algorithm with high probability outputs whether or not $G$ is $k$-vertex-connected in a single pass using $\widetilde{O}(k n)$ space. Our upper bound matches the known $Ω(k n)$ lower bound for this problem even in insertion-only streams -- which we extend to multi-pass algorithms in this paper -- and closes one of the last remaining gaps in our understanding of dynamic versus insertion-only streams. Our result is obtained via a novel analysis of the previous best dynamic streaming algorithm of Guha, McGregor, and Tench [PODS 2015] who obtained an $\widetilde{O}(k^2 n)$ space algorithm for this problem. This also gives a model-independent algorithm for computing a "certificate" of $k$-vertex-connectivity as a union of $O(k^2\log{n})$ spanning forests, each on a random subset of $O(n/k)$ vertices, which may be of independent interest.

cs.DS↗

On Constructing Spanners from Random Gaussian Projections

Graph sketching is a powerful paradigm for analyzing graph structure via linear measurements introduced by Ahn, Guha, and McGregor (SODA'12) that has since found numerous applications in streaming, distributed computing, and massively parallel algorithms, among others. Graph sketching has proven to be quite successful for various problems such as connectivity, minimum spanning trees, edge or vertex connectivity, and cut or spectral sparsifiers. Yet, the problem of approximating shortest path metric of a graph, and specifically computing a spanner, is notably missing from the list of successes. This has turned the status of this fundamental problem into one of the most longstanding open questions in this area. We present a partial explanation of this lack of success by proving a strong lower bound for a large family of graph sketching algorithms that encompasses prior work on spanners and many (but importantly not also all) related cut-based problems mentioned above. Our lower bound matches the algorithmic bounds of the recent result of Filtser, Kapralov, and Nouri (SODA'21), up to lower order terms, for constructing spanners via the same graph sketching family. This establishes near-optimality of these bounds, at least restricted to this family of graph sketching techniques, and makes progress on a conjecture posed in this latter work.

cs.DS↗

Rounds vs Communication Tradeoffs for Maximal Independent Sets

We consider the problem of finding a maximal independent set (MIS) in the shared blackboard communication model with vertex-partitioned inputs. There are $n$ players corresponding to vertices of an undirected graph, and each player sees the edges incident on its vertex -- this way, each edge is known by both its endpoints and is thus shared by two players. The players communicate in simultaneous rounds by posting their messages on a shared blackboard visible to all players, with the goal of computing an MIS of the graph. While the MIS problem is well studied in other distributed models, and while shared blackboard is, perhaps, the simplest broadcast model, lower bounds for our problem were only known against one-round protocols. We present a lower bound on the round-communication tradeoff for computing an MIS in this model. Specifically, we show that when $r$ rounds of interaction are allowed, at least one player needs to communicate $Ω(n^{1/20^{r+1}})$ bits. In particular, with logarithmic bandwidth, finding an MIS requires $Ω(\log\log{n})$ rounds. This lower bound can be compared with the algorithm of Ghaffari, Gouleakis, Konrad, Mitrović, and Rubinfeld [PODC 2018] that solves MIS in $O(\log\log{n})$ rounds but with a logarithmic bandwidth for an average player. Additionally, our lower bound further extends to the closely related problem of maximal bipartite matching. To prove our results, we devise a new round elimination framework, which we call partial-input embedding, that may also be useful in future work for proving round-sensitive lower bounds in the presence of edge-sharing between players. Finally, we discuss several implications of our results to multi-round (adaptive) distributed sketching algorithms, broadcast congested clique, and to the welfare maximization problem in two-sided matching markets.

cs.DS↗