SearcharxivSearch

arXiv subjects

Sepideh Gohari

Publications and source records attributed to Sepideh Gohari.

3 recordsLinked to original sources

SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception

Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.

cs.CV

Autonomous Vehicle Collision Avoidance With Racing Parameterized Deep Reinforcement Learning

Road traffic accidents are a leading cause of fatalities worldwide. In the US, human error causes 94% of crashes, resulting in excess of 7,000 pedestrian fatalities and $500 billion in costs annually. Autonomous Vehicles (AVs) with emergency collision avoidance systems that operate at the limits of vehicle dynamics at a high frequency, a dual constraint of nonlinear kinodynamic accuracy and computational efficiency, further enhance safety benefits during adverse weather and cybersecurity breaches, and to evade dangerous human driving when AVs and human drivers share roads. This paper parameterizes a Deep Reinforcement Learning (DRL) collision avoidance policy Out-Of-Distribution (OOD) utilizing race car overtaking, without explicit geometric mimicry reference trajectory guidance, in simulation, with a physics-informed, simulator exploit-aware reward to encode nonlinear vehicle kinodynamics. Two policies are evaluated, a default uni-direction and a reversed heading variant that navigates in the opposite direction to other cars, which both consistently outperform a Model Predictive Control and Artificial Potential Function (MPC-APF) baseline, with zero-shot transfer to proportionally scaled hardware, across three intersection collision scenarios, at 31x fewer Floating Point Operations (FLOPS) and 64x lower inference latency. The reversed heading policy outperforms the default racing overtaking policy in head-to-head collisions by 30% and the baseline by 50%, and matches the former in side collisions, where both DRL policies evade 10% greater than numerical optimal control.

cs.RO

Physics-Informed Reinforcement Learning of Spatial Density Velocity Potentials for Map-Free Racing

Autonomous racing without prebuilt maps is a grand challenge for embedded robotics that requires kinodynamic planning from instantaneous sensor data at the acceleration and tire friction limits. Out-Of-Distribution (OOD) generalization to various racetrack configurations utilizes Machine Learning (ML) to encode the mathematical relation between sensor data and vehicle actuation for end-to-end control, with implicit localization. These comprise Behavioral Cloning (BC) that is capped to human reaction times and Deep Reinforcement Learning (DRL) which requires large-scale collisions for comprehensive training that can be infeasible without simulation but is arduous to transfer to reality, thus exhibiting greater performance than BC in simulation, but actuation instability on hardware. This paper presents a DRL method that parameterizes nonlinear vehicle dynamics from the spectral distribution of depth measurements with a non-geometric, physics-informed reward, to infer vehicle time-optimal and overtaking racing controls with an Artificial Neural Network (ANN) that utilizes less than 1% of the computation of BC and model-based DRL. Slaloming from simulation to reality transfer and variance-induced conservatism are eliminated with the combination of a physics engine exploit-aware reward and the replacement of an explicit collision penalty with an implicit truncation of the value horizon. The policy outperforms human demonstrations by 12% in OOD tracks on proportionally scaled hardware, by maximizing the friction circle with tire dynamics that resemble an empirical Pacejka tire model. System identification illuminates a functional bifurcation where the first layer compresses spatial observations to extract digitized track features with higher resolution in corner apexes, and the second encodes nonlinear dynamics.

cs.RO