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Serge Belongie

Publications and source records attributed to Serge Belongie.

At least 73 records · Page 4Linked to original sources

PyTorch Adapt

PyTorch Adapt is a library for domain adaptation, a type of machine learning algorithm that re-purposes existing models to work in new domains. It is a fully-featured toolkit, allowing users to create a complete train/test pipeline in a few lines of code. It is also modular, so users can import just the parts they need, and not worry about being locked into a framework. One defining feature of this library is its customizability. In particular, complex training algorithms can be easily modified and combined, thanks to a system of composable, lazily-evaluated hooks. In this technical report, we explain in detail these features and the overall design of the library. Code is available at https://www.github.com/KevinMusgrave/pytorch-adapt

cs.LG↗

Searching for Structure in Unfalsifiable Claims

Social media platforms give rise to an abundance of posts and comments on every topic imaginable. Many of these posts express opinions on various aspects of society, but their unfalsifiable nature makes them ill-suited to fact-checking pipelines. In this work, we aim to distill such posts into a small set of narratives that capture the essential claims related to a given topic. Understanding and visualizing these narratives can facilitate more informed debates on social media. As a first step towards systematically identifying the underlying narratives on social media, we introduce PAPYER, a fine-grained dataset of online comments related to hygiene in public restrooms, which contains a multitude of unfalsifiable claims. We present a human-in-the-loop pipeline that uses a combination of machine and human kernels to discover the prevailing narratives and show that this pipeline outperforms recent large transformer models and state-of-the-art unsupervised topic models.

cs.CL↗

Exploring Fine-Grained Audiovisual Categorization with the SSW60 Dataset

We present a new benchmark dataset, Sapsucker Woods 60 (SSW60), for advancing research on audiovisual fine-grained categorization. While our community has made great strides in fine-grained visual categorization on images, the counterparts in audio and video fine-grained categorization are relatively unexplored. To encourage advancements in this space, we have carefully constructed the SSW60 dataset to enable researchers to experiment with classifying the same set of categories in three different modalities: images, audio, and video. The dataset covers 60 species of birds and is comprised of images from existing datasets, and brand new, expert-curated audio and video datasets. We thoroughly benchmark audiovisual classification performance and modality fusion experiments through the use of state-of-the-art transformer methods. Our findings show that performance of audiovisual fusion methods is better than using exclusively image or audio based methods for the task of video classification. We also present interesting modality transfer experiments, enabled by the unique construction of SSW60 to encompass three different modalities. We hope the SSW60 dataset and accompanying baselines spur research in this fascinating area.

cs.CV↗

Visual Prompt Tuning

The current modus operandi in adapting pre-trained models involves updating all the backbone parameters, ie, full fine-tuning. This paper introduces Visual Prompt Tuning (VPT) as an efficient and effective alternative to full fine-tuning for large-scale Transformer models in vision. Taking inspiration from recent advances in efficiently tuning large language models, VPT introduces only a small amount (less than 1% of model parameters) of trainable parameters in the input space while keeping the model backbone frozen. Via extensive experiments on a wide variety of downstream recognition tasks, we show that VPT achieves significant performance gains compared to other parameter efficient tuning protocols. Most importantly, VPT even outperforms full fine-tuning in many cases across model capacities and training data scales, while reducing per-task storage cost.

cs.CV↗

On Label Granularity and Object Localization

Weakly supervised object localization (WSOL) aims to learn representations that encode object location using only image-level category labels. However, many objects can be labeled at different levels of granularity. Is it an animal, a bird, or a great horned owl? Which image-level labels should we use? In this paper we study the role of label granularity in WSOL. To facilitate this investigation we introduce iNatLoc500, a new large-scale fine-grained benchmark dataset for WSOL. Surprisingly, we find that choosing the right training label granularity provides a much larger performance boost than choosing the best WSOL algorithm. We also show that changing the label granularity can significantly improve data efficiency.

cs.CV↗

Multimodal Open-Vocabulary Video Classification via Pre-Trained Vision and Language Models

Utilizing vision and language models (VLMs) pre-trained on large-scale image-text pairs is becoming a promising paradigm for open-vocabulary visual recognition. In this work, we extend this paradigm by leveraging motion and audio that naturally exist in video. We present \textbf{MOV}, a simple yet effective method for \textbf{M}ultimodal \textbf{O}pen-\textbf{V}ocabulary video classification. In MOV, we directly use the vision encoder from pre-trained VLMs with minimal modifications to encode video, optical flow and audio spectrogram. We design a cross-modal fusion mechanism to aggregate complimentary multimodal information. Experiments on Kinetics-700 and VGGSound show that introducing flow or audio modality brings large performance gains over the pre-trained VLM and existing methods. Specifically, MOV greatly improves the accuracy on base classes, while generalizes better on novel classes. MOV achieves state-of-the-art results on UCF and HMDB zero-shot video classification benchmarks, significantly outperforming both traditional zero-shot methods and recent methods based on VLMs. Code and models will be released.

cs.CV↗

Text-Driven Stylization of Video Objects

We tackle the task of stylizing video objects in an intuitive and semantic manner following a user-specified text prompt. This is a challenging task as the resulting video must satisfy multiple properties: (1) it has to be temporally consistent and avoid jittering or similar artifacts, (2) the resulting stylization must preserve both the global semantics of the object and its fine-grained details, and (3) it must adhere to the user-specified text prompt. To this end, our method stylizes an object in a video according to two target texts. The first target text prompt describes the global semantics and the second target text prompt describes the local semantics. To modify the style of an object, we harness the representational power of CLIP to get a similarity score between (1) the local target text and a set of local stylized views, and (2) a global target text and a set of stylized global views. We use a pretrained atlas decomposition network to propagate the edits in a temporally consistent manner. We demonstrate that our method can generate consistent style changes over time for a variety of objects and videos, that adhere to the specification of the target texts. We also show how varying the specificity of the target texts and augmenting the texts with a set of prefixes results in stylizations with different levels of detail. Full results are given on our project webpage: https://sloeschcke.github.io/Text-Driven-Stylization-of-Video-Objects/

cs.CV↗

Volumetric Disentanglement for 3D Scene Manipulation

Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the context of augmented reality, one may also wish to effect semantic manipulations or augmentations of objects within a scene. To this end, we propose a volumetric framework for (i) disentangling or separating, the volumetric representation of a given foreground object from the background, and (ii) semantically manipulating the foreground object, as well as the background. Our framework takes as input a set of 2D masks specifying the desired foreground object for training views, together with the associated 2D views and poses, and produces a foreground-background disentanglement that respects the surrounding illumination, reflections, and partial occlusions, which can be applied to both training and novel views. Our method enables the separate control of pixel color and depth as well as 3D similarity transformations of both the foreground and background objects. We subsequently demonstrate the applicability of our framework on a number of downstream manipulation tasks including object camouflage, non-negative 3D object inpainting, 3D object translation, 3D object inpainting, and 3D text-based object manipulation. Full results are given in our project webpage at https://sagiebenaim.github.io/volumetric-disentanglement/

cs.CV↗

Occluded Video Instance Segmentation: A Benchmark

Can our video understanding systems perceive objects when a heavy occlusion exists in a scene? To answer this question, we collect a large-scale dataset called OVIS for occluded video instance segmentation, that is, to simultaneously detect, segment, and track instances in occluded scenes. OVIS consists of 296k high-quality instance masks from 25 semantic categories, where object occlusions usually occur. While our human vision systems can understand those occluded instances by contextual reasoning and association, our experiments suggest that current video understanding systems cannot. On the OVIS dataset, the highest AP achieved by state-of-the-art algorithms is only 16.3, which reveals that we are still at a nascent stage for understanding objects, instances, and videos in a real-world scenario. We also present a simple plug-and-play module that performs temporal feature calibration to complement missing object cues caused by occlusion. Built upon MaskTrack R-CNN and SipMask, we obtain a remarkable AP improvement on the OVIS dataset. The OVIS dataset and project code are available at http://songbai.site/ovis .

cs.CV↗

When Does Contrastive Visual Representation Learning Work?

Recent self-supervised representation learning techniques have largely closed the gap between supervised and unsupervised learning on ImageNet classification. While the particulars of pretraining on ImageNet are now relatively well understood, the field still lacks widely accepted best practices for replicating this success on other datasets. As a first step in this direction, we study contrastive self-supervised learning on four diverse large-scale datasets. By looking through the lenses of data quantity, data domain, data quality, and task granularity, we provide new insights into the necessary conditions for successful self-supervised learning. Our key findings include observations such as: (i) the benefit of additional pretraining data beyond 500k images is modest, (ii) adding pretraining images from another domain does not lead to more general representations, (iii) corrupted pretraining images have a disparate impact on supervised and self-supervised pretraining, and (iv) contrastive learning lags far behind supervised learning on fine-grained visual classification tasks.

cs.CV↗

Language-driven Semantic Segmentation

We present LSeg, a novel model for language-driven semantic image segmentation. LSeg uses a text encoder to compute embeddings of descriptive input labels (e.g., "grass" or "building") together with a transformer-based image encoder that computes dense per-pixel embeddings of the input image. The image encoder is trained with a contrastive objective to align pixel embeddings to the text embedding of the corresponding semantic class. The text embeddings provide a flexible label representation in which semantically similar labels map to similar regions in the embedding space (e.g., "cat" and "furry"). This allows LSeg to generalize to previously unseen categories at test time, without retraining or even requiring a single additional training sample. We demonstrate that our approach achieves highly competitive zero-shot performance compared to existing zero- and few-shot semantic segmentation methods, and even matches the accuracy of traditional segmentation algorithms when a fixed label set is provided. Code and demo are available at https://github.com/isl-org/lang-seg.

cs.CV↗

Residual Aligned: Gradient Optimization for Non-Negative Image Synthesis

In this work, we address an important problem of optical see through (OST) augmented reality: non-negative image synthesis. Most of the image generation methods fail under this condition, since they assume full control over each pixel and cannot create darker pixels by adding light. In order to solve the non-negative image generation problem in AR image synthesis, prior works have attempted to utilize optical illusion to simulate human vision but fail to preserve lightness constancy well under situations such as high dynamic range. In our paper, we instead propose a method that is able to preserve lightness constancy at a local level, thus capturing high frequency details. Compared with existing work, our method shows strong performance in image-to-image translation tasks, particularly in scenarios such as large scale images, high resolution images, and high dynamic range image transfer.

cs.CV↗

Stay Positive: Non-Negative Image Synthesis for Augmented Reality

In applications such as optical see-through and projector augmented reality, producing images amounts to solving non-negative image generation, where one can only add light to an existing image. Most image generation methods, however, are ill-suited to this problem setting, as they make the assumption that one can assign arbitrary color to each pixel. In fact, naive application of existing methods fails even in simple domains such as MNIST digits, since one cannot create darker pixels by adding light. We know, however, that the human visual system can be fooled by optical illusions involving certain spatial configurations of brightness and contrast. Our key insight is that one can leverage this behavior to produce high quality images with negligible artifacts. For example, we can create the illusion of darker patches by brightening surrounding pixels. We propose a novel optimization procedure to produce images that satisfy both semantic and non-negativity constraints. Our approach can incorporate existing state-of-the-art methods, and exhibits strong performance in a variety of tasks including image-to-image translation and style transfer.

cs.CV↗

Rethinking Nearest Neighbors for Visual Classification

Neural network classifiers have become the de-facto choice for current "pre-train then fine-tune" paradigms of visual classification. In this paper, we investigate k-Nearest-Neighbor (k-NN) classifiers, a classical model-free learning method from the pre-deep learning era, as an augmentation to modern neural network based approaches. As a lazy learning method, k-NN simply aggregates the distance between the test image and top-k neighbors in a training set. We adopt k-NN with pre-trained visual representations produced by either supervised or self-supervised methods in two steps: (1) Leverage k-NN predicted probabilities as indications for easy vs. hard examples during training. (2) Linearly interpolate the k-NN predicted distribution with that of the augmented classifier. Via extensive experiments on a wide range of classification tasks, our study reveals the generality and flexibility of k-NN integration with additional insights: (1) k-NN achieves competitive results, sometimes even outperforming a standard linear classifier. (2) Incorporating k-NN is especially beneficial for tasks where parametric classifiers perform poorly and / or in low-data regimes. We hope these discoveries will encourage people to rethink the role of pre-deep learning, classical methods in computer vision. Our code is available at: https://github.com/KMnP/nn-revisit.

cs.CV↗

Exploring Temporal Granularity in Self-Supervised Video Representation Learning

This work presents a self-supervised learning framework named TeG to explore Temporal Granularity in learning video representations. In TeG, we sample a long clip from a video and a short clip that lies inside the long clip. We then extract their dense temporal embeddings. The training objective consists of two parts: a fine-grained temporal learning objective to maximize the similarity between corresponding temporal embeddings in the short clip and the long clip, and a persistent temporal learning objective to pull together global embeddings of the two clips. Our study reveals the impact of temporal granularity with three major findings. 1) Different video tasks may require features of different temporal granularities. 2) Intriguingly, some tasks that are widely considered to require temporal awareness can actually be well addressed by temporally persistent features. 3) The flexibility of TeG gives rise to state-of-the-art results on 8 video benchmarks, outperforming supervised pre-training in most cases.

cs.CV↗

Object Detection in Aerial Images: A Large-Scale Benchmark and Challenges

In the past decade, object detection has achieved significant progress in natural images but not in aerial images, due to the massive variations in the scale and orientation of objects caused by the bird's-eye view of aerial images. More importantly, the lack of large-scale benchmarks has become a major obstacle to the development of object detection in aerial images (ODAI). In this paper,we present a large-scale Dataset of Object deTection in Aerial images (DOTA) and comprehensive baselines for ODAI. The proposed DOTA dataset contains 1,793,658 object instances of 18 categories of oriented-bounding-box annotations collected from 11,268 aerial images. Based on this large-scale and well-annotated dataset, we build baselines covering 10 state-of-the-art algorithms with over 70 configurations, where the speed and accuracy performances of each model have been evaluated. Furthermore, we provide a code library for ODAI and build a website for evaluating different algorithms. Previous challenges run on DOTA have attracted more than 1300 teams worldwide. We believe that the expanded large-scale DOTA dataset, the extensive baselines, the code library and the challenges can facilitate the designs of robust algorithms and reproducible research on the problem of object detection in aerial images.

cs.CV↗

Unsupervised Domain Adaptation: A Reality Check

Interest in unsupervised domain adaptation (UDA) has surged in recent years, resulting in a plethora of new algorithms. However, as is often the case in fast-moving fields, baseline algorithms are not tested to the extent that they should be. Furthermore, little attention has been paid to validation methods, i.e. the methods for estimating the accuracy of a model in the absence of target domain labels. This is despite the fact that validation methods are a crucial component of any UDA train/val pipeline. In this paper, we show via large-scale experimentation that 1) in the oracle setting, the difference in accuracy between UDA algorithms is smaller than previously thought, 2) state-of-the-art validation methods are not well-correlated with accuracy, and 3) differences between UDA algorithms are dwarfed by the drop in accuracy caused by validation methods.

cs.CV↗

Fine-Grained Image Analysis with Deep Learning: A Survey

Fine-grained image analysis (FGIA) is a longstanding and fundamental problem in computer vision and pattern recognition, and underpins a diverse set of real-world applications. The task of FGIA targets analyzing visual objects from subordinate categories, e.g., species of birds or models of cars. The small inter-class and large intra-class variation inherent to fine-grained image analysis makes it a challenging problem. Capitalizing on advances in deep learning, in recent years we have witnessed remarkable progress in deep learning powered FGIA. In this paper we present a systematic survey of these advances, where we attempt to re-define and broaden the field of FGIA by consolidating two fundamental fine-grained research areas -- fine-grained image recognition and fine-grained image retrieval. In addition, we also review other key issues of FGIA, such as publicly available benchmark datasets and related domain-specific applications. We conclude by highlighting several research directions and open problems which need further exploration from the community.

cs.CV↗