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Sergey Bereg

Publications and source records attributed to Sergey Bereg.

31 records · Page 2Linked to original sources

Balanced partitions of 3-colored geometric sets in the plane

Let $S$ be a finite set of geometric objects partitioned into classes or \emph{colors}. A subset $S'\subseteq S$ is said to be \emph{balanced} if $S'$ contains the same amount of elements of $S$ from each of the colors. We study several problems on partitioning $3$-colored sets of points and lines in the plane into two balanced subsets: (a) We prove that for every 3-colored arrangement of lines there exists a segment that intersects exactly one line of each color, and that when there are $2m$ lines of each color, there is a segment intercepting $m$ lines of each color. (b) Given $n$ red points, $n$ blue points and $n$ green points on any closed Jordan curve $γ$, we show that for every integer $k$ with $0 \leq k \leq n$ there is a pair of disjoint intervals on $γ$ whose union contains exactly $k$ points of each color. (c) Given a set $S$ of $n$ red points, $n$ blue points and $n$ green points in the integer lattice satisfying certain constraints, there exist two rays with common apex, one vertical and one horizontal, whose union splits the plane into two regions, each one containing a balanced subset of $S$.

cs.CG↗

Computing the $k$-resilience of a Synchronized Multi-Robot System

We study an optimization problem that arises in the design of covering strategies for multi-robot systems. Consider a team of $n$ cooperating robots traveling along predetermined closed and disjoint trajectories. Each robot needs to periodically communicate information to nearby robots. At places where two trajectories are within range of each other, a communication link is established, allowing two robots to exchange information, provided they are "synchronized", i.e., they visit the link at the same time. In this setting a communication graph is defined and a system of robots is called \emph{synchronized} if every pair of neighbors is synchronized. If one or more robots leave the system, then some trajectories are left unattended. To handle such cases in a synchronized system, when a live robot arrives to a communication link and detects the absence of the neighbor, it shifts to the neighboring trajectory to assume the unattended task. If enough robots leave, it may occur that a live robot enters a state of \emph{starvation}, failing to permanently meet other robots during flight. To measure the tolerance of the system under this phenomenon we define the \emph{$k$-resilience} as the minimum number of robots whose removal may cause $k$ surviving robots to enter a state of starvation. We show that the problem of computing the $k$-resilience is NP-hard if $k$ is part of the input, even if the communication graph is a tree. We propose algorithms to compute the $k$-resilience for constant values of $k$ in general communication graphs and show more efficient algorithms for systems whose communication graph is a tree.

cs.RO↗

Colored Non-Crossing Euclidean Steiner Forest

Given a set of $k$-colored points in the plane, we consider the problem of finding $k$ trees such that each tree connects all points of one color class, no two trees cross, and the total edge length of the trees is minimized. For $k=1$, this is the well-known Euclidean Steiner tree problem. For general $k$, a $kρ$-approximation algorithm is known, where $ρ\le 1.21$ is the Steiner ratio. We present a PTAS for $k=2$, a $(5/3+\varepsilon)$-approximation algorithm for $k=3$, and two approximation algorithms for general~$k$, with ratios $O(\sqrt n \log k)$ and $k+\varepsilon$.

cs.CG↗

Constructing Permutation Arrays from Groups

Let M(n, d) be the maximum size of a permutation array on n symbols with pairwise Hamming distance at least d. We use various combinatorial, algebraic, and computational methods to improve lower bounds for M(n, d). We compute the Hamming distances of affine semilinear groups and projective semilinear groups, and unions of cosets of AGL(1,q) and PGL(2,q) with Frobenius maps to obtain new, improved lower bounds for M(n,d). We give new randomized algorithms. We give better lower bounds for M(n,d) also using new theorems concerning the contraction operation. For example, we prove a quadratic lower bound for M(n,n-2) for all n=2 (mod 3) such that n+1 is a prime power.

cs.DM↗

Node Overlap Removal by Growing a Tree

Node overlap removal is a necessary step in many scenarios including laying out a graph, or visualizing a tag cloud. Our contribution is a new overlap removal algorithm that iteratively builds a Minimum Spanning Tree on a Delaunay triangulation of the node centers and removes the node overlaps by "growing" the tree. The algorithm is simple to implement yet produces high quality layouts. According to our experiments it runs several times faster than the current state-of-the-art methods.

cs.CG↗

Representing Permutations with Few Moves

Consider a finite sequence of permutations of the elements 1,...,n, with the property that each element changes its position by at most 1 from any permutation to the next. We call such a sequence a tangle, and we define a move of element i to be a maximal subsequence of at least two consecutive permutations during which its positions form an arithmetic progression of common difference +1 or -1. We prove that for any initial and final permutations, there is a tangle connecting them in which each element makes at most 5 moves, and another in which the total number of moves is at most 4n. On the other hand, there exist permutations that require at least 3 moves for some element, and at least 2n-2 moves in total. If we further require that every pair of elements exchange positions at most once, then any two permutations can be connected by a tangle with at most O(log n) moves per element, but we do not know whether this can be reduced to O(1) per element, or to O(n) in total. A key tool is the introduction of certain restricted classes of tangle that perform pattern-avoiding permutations.

math.CO↗

Drawing Permutations with Few Corners

A permutation may be represented by a collection of paths in the plane. We consider a natural class of such representations, which we call tangles, in which the paths consist of straight segments at 45 degree angles, and the permutation is decomposed into nearest-neighbour transpositions. We address the problem of minimizing the number of crossings together with the number of corners of the paths, focusing on classes of permutations in which both can be minimized simultaneously. We give algorithms for computing such tangles for several classes of permutations.

cs.DM↗

Drawing the double circle on a grid of minimum size

In 1926, Jarník introduced the problem of drawing a convex $n$-gon with vertices having integer coordinates. He constructed such a drawing in the grid $[1,c\cdot n^{3/2}]^2$ for some constant $c>0$, and showed that this grid size is optimal up to a constant factor. We consider the analogous problem for drawing the double circle, and prove that it can be done within the same grid size. Moreover, we give an O(n)-time algorithm to construct such a point set.

cs.CG↗

Angle Optimization of Graphs Embedded in the Plane

In this paper we study problems of drawing graphs in the plane using edge length constraints and angle optimization. Specifically we consider the problem of maximizing the minimum angle, the MMA problem. We solve the MMA problem using a spring-embedding approach where two forces are applied to the vertices of the graph: a force optimizing edge lengths and a force optimizing angles. We solve analytically the problem of computing an optimal displacement of a graph vertex optimizing the angles between edges incident to it if the degree of the vertex is at most three. We also apply a numerical approach for computing the forces applied to vertices of higher degree. We implemented our algorithm in Java and present drawings of some graphs.

cs.CG↗

Edge Routing with Ordered Bundles

Edge bundling reduces the visual clutter in a drawing of a graph by uniting the edges into bundles. We propose a method of edge bundling drawing each edge of a bundle separately as in metro-maps and call our method ordered bundles. To produce aesthetically looking edge routes it minimizes a cost function on the edges. The cost function depends on the ink, required to draw the edges, the edge lengths, widths and separations. The cost also penalizes for too many edges passing through narrow channels by using the constrained Delaunay triangulation. The method avoids unnecessary edge-node and edge-edge crossings. To draw edges with the minimal number of crossings and separately within the same bundle we develop an efficient algorithm solving a variant of the metro-line crossing minimization problem. In general, the method creates clear and smooth edge routes giving an overview of the global graph structure, while still drawing each edge separately and thus enabling local analysis.

cs.CG↗

Faster Algorithms for Rigidity in the Plane

In [1], a new construction called red-black hierarchy characterizing Laman graphs and an algorithm for computing it were presented. For a Laman graph G=(V,E) with n vertices it runs in O(n^2) time assuming that a partition of (V,E+e) into two spanning trees is given. We show that a simple modification reduces the running time to O(n\log n). The total running time can be reduced O(n\sqrt{n\log n}) using the algorithm by Gabow and Westermann [2] for partitioning a graph into two forests. The existence of a red-black hierarchy is a necessary and sufficient condition for a graph to be a Laman graph. The algorithm for constructing a red-black hierarchy can be then modified to recognize Laman graphs in the same time.

cs.CG↗

Compatible Geometric Matchings

This paper studies non-crossing geometric perfect matchings. Two such perfect matchings are \emph{compatible} if they have the same vertex set and their union is also non-crossing. Our first result states that for any two perfect matchings $M$ and $M'$ of the same set of $n$ points, for some $k\in\Oh{\log n}$, there is a sequence of perfect matchings $M=M_0,M_1,...,M_k=M'$, such that each $M_i$ is compatible with $M_{i+1}$. This improves the previous best bound of $k\leq n-2$. We then study the conjecture: \emph{every perfect matching with an even number of edges has an edge-disjoint compatible perfect matching}. We introduce a sequence of stronger conjectures that imply this conjecture, and prove the strongest of these conjectures in the case of perfect matchings that consist of vertical and horizontal segments. Finally, we prove that every perfect matching with $n$ edges has an edge-disjoint compatible matching with approximately $4n/5$ edges.

math.CO↗

Voronoi Diagram of Polygonal Chains under the Discrete Fréchet Distance

Polygonal chains are fundamental objects in many applications like pattern recognition and protein structure alignment. A well-known measure to characterize the similarity of two polygonal chains is the famous Frèchet distance. In this paper, for the first time, we consider the Voronoi diagram of polygonal chains in $d$-dimension ($d=2,3$) under the discrete Frèchet distance. Given $n$ polygonal chains ${\cal C}$ in $d$-dimension ($d=2,3$), each with at most $k$ vertices, we prove fundamental properties of such a Voronoi diagram {\em VD}$_F({\cal C})$ by presenting the first known upper and lower bounds for {\em VD}$_F({\cal C})$.

cs.CG↗