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Sergey Levine

Publications and source records attributed to Sergey Levine.

At least 217 records · Page 12Linked to original sources

Adversarial Policies Beat Superhuman Go AIs

We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.

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Distributionally Adaptive Meta Reinforcement Learning

Meta-reinforcement learning algorithms provide a data-driven way to acquire policies that quickly adapt to many tasks with varying rewards or dynamics functions. However, learned meta-policies are often effective only on the exact task distribution on which they were trained and struggle in the presence of distribution shift of test-time rewards or transition dynamics. In this work, we develop a framework for meta-RL algorithms that are able to behave appropriately under test-time distribution shifts in the space of tasks. Our framework centers on an adaptive approach to distributional robustness that trains a population of meta-policies to be robust to varying levels of distribution shift. When evaluated on a potentially shifted test-time distribution of tasks, this allows us to choose the meta-policy with the most appropriate level of robustness, and use it to perform fast adaptation. We formally show how our framework allows for improved regret under distribution shift, and empirically show its efficacy on simulated robotics problems under a wide range of distribution shifts.

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Jump-Start Reinforcement Learning

Reinforcement learning (RL) provides a theoretical framework for continuously improving an agent's behavior via trial and error. However, efficiently learning policies from scratch can be very difficult, particularly for tasks with exploration challenges. In such settings, it might be desirable to initialize RL with an existing policy, offline data, or demonstrations. However, naively performing such initialization in RL often works poorly, especially for value-based methods. In this paper, we present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy, and is compatible with any RL approach. In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks: a guide-policy, and an exploration-policy. By using the guide-policy to form a curriculum of starting states for the exploration-policy, we are able to efficiently improve performance on a set of simulated robotic tasks. We show via experiments that JSRL is able to significantly outperform existing imitation and reinforcement learning algorithms, particularly in the small-data regime. In addition, we provide an upper bound on the sample complexity of JSRL and show that with the help of a guide-policy, one can improve the sample complexity for non-optimism exploration methods from exponential in horizon to polynomial.

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Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models

In recent years, much progress has been made in learning robotic manipulation policies that follow natural language instructions. Such methods typically learn from corpora of robot-language data that was either collected with specific tasks in mind or expensively re-labelled by humans with rich language descriptions in hindsight. Recently, large-scale pretrained vision-language models (VLMs) like CLIP or ViLD have been applied to robotics for learning representations and scene descriptors. Can these pretrained models serve as automatic labelers for robot data, effectively importing Internet-scale knowledge into existing datasets to make them useful even for tasks that are not reflected in their ground truth annotations? To accomplish this, we introduce Data-driven Instruction Augmentation for Language-conditioned control (DIAL): we utilize semi-supervised language labels leveraging the semantic understanding of CLIP to propagate knowledge onto large datasets of unlabelled demonstration data and then train language-conditioned policies on the augmented datasets. This method enables cheaper acquisition of useful language descriptions compared to expensive human labels, allowing for more efficient label coverage of large-scale datasets. We apply DIAL to a challenging real-world robotic manipulation domain where 96.5% of the 80,000 demonstrations do not contain crowd-sourced language annotations. DIAL enables imitation learning policies to acquire new capabilities and generalize to 60 novel instructions unseen in the original dataset.

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Simplifying Model-based RL: Learning Representations, Latent-space Models, and Policies with One Objective

While reinforcement learning (RL) methods that learn an internal model of the environment have the potential to be more sample efficient than their model-free counterparts, learning to model raw observations from high dimensional sensors can be challenging. Prior work has addressed this challenge by learning low-dimensional representation of observations through auxiliary objectives, such as reconstruction or value prediction. However, the alignment between these auxiliary objectives and the RL objective is often unclear. In this work, we propose a single objective which jointly optimizes a latent-space model and policy to achieve high returns while remaining self-consistent. This objective is a lower bound on expected returns. Unlike prior bounds for model-based RL on policy exploration or model guarantees, our bound is directly on the overall RL objective. We demonstrate that the resulting algorithm matches or improves the sample-efficiency of the best prior model-based and model-free RL methods. While sample efficient methods typically are computationally demanding, our method attains the performance of SAC in about 50% less wall-clock time.

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Confidence-Based Model Selection: When to Take Shortcuts for Subpopulation Shifts

Effective machine learning models learn both robust features that directly determine the outcome of interest (e.g., an object with wheels is more likely to be a car), and shortcut features (e.g., an object on a road is more likely to be a car). The latter can be a source of error under distributional shift, when the correlations change at test-time. The prevailing sentiment in the robustness literature is to avoid such correlative shortcut features and learn robust predictors. However, while robust predictors perform better on worst-case distributional shifts, they often sacrifice accuracy on majority subpopulations. In this paper, we argue that shortcut features should not be entirely discarded. Instead, if we can identify the subpopulation to which an input belongs, we can adaptively choose among models with different strengths to achieve high performance on both majority and minority subpopulations. We propose COnfidence-baSed MOdel Selection (CosMoS), where we observe that model confidence can effectively guide model selection. Notably, CosMoS does not require any target labels or group annotations, either of which may be difficult to obtain or unavailable. We evaluate CosMoS on four datasets with spurious correlations, each with multiple test sets with varying levels of data distribution shift. We find that CosMoS achieves 2-5% lower average regret across all subpopulations, compared to using only robust predictors or other model aggregation methods.

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Understanding the Complexity Gains of Single-Task RL with a Curriculum

Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle this challenge is to reformulate it as a multi-task RL problem, where the task space contains not only the challenging task of interest but also easier tasks that implicitly function as a curriculum. Such a reformulation opens up the possibility of running existing multi-task RL methods as a more efficient alternative to solving a single challenging task from scratch. In this work, we provide a theoretical framework that reformulates a single-task RL problem as a multi-task RL problem defined by a curriculum. Under mild regularity conditions on the curriculum, we show that sequentially solving each task in the multi-task RL problem is more computationally efficient than solving the original single-task problem, without any explicit exploration bonuses or other exploration strategies. We also show that our theoretical insights can be translated into an effective practical learning algorithm that can accelerate curriculum learning on simulated robotic tasks.

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Predictable MDP Abstraction for Unsupervised Model-Based RL

A key component of model-based reinforcement learning (RL) is a dynamics model that predicts the outcomes of actions. Errors in this predictive model can degrade the performance of model-based controllers, and complex Markov decision processes (MDPs) can present exceptionally difficult prediction problems. To mitigate this issue, we propose predictable MDP abstraction (PMA): instead of training a predictive model on the original MDP, we train a model on a transformed MDP with a learned action space that only permits predictable, easy-to-model actions, while covering the original state-action space as much as possible. As a result, model learning becomes easier and more accurate, which allows robust, stable model-based planning or model-based RL. This transformation is learned in an unsupervised manner, before any task is specified by the user. Downstream tasks can then be solved with model-based control in a zero-shot fashion, without additional environment interactions. We theoretically analyze PMA and empirically demonstrate that PMA leads to significant improvements over prior unsupervised model-based RL approaches in a range of benchmark environments. Our code and videos are available at https://seohong.me/projects/pma/

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Robust and Versatile Bipedal Jumping Control through Reinforcement Learning

This work aims to push the limits of agility for bipedal robots by enabling a torque-controlled bipedal robot to perform robust and versatile dynamic jumps in the real world. We present a reinforcement learning framework for training a robot to accomplish a large variety of jumping tasks, such as jumping to different locations and directions. To improve performance on these challenging tasks, we develop a new policy structure that encodes the robot's long-term input/output (I/O) history while also providing direct access to a short-term I/O history. In order to train a versatile jumping policy, we utilize a multi-stage training scheme that includes different training stages for different objectives. After multi-stage training, the policy can be directly transferred to a real bipedal Cassie robot. Training on different tasks and exploring more diverse scenarios lead to highly robust policies that can exploit the diverse set of learned maneuvers to recover from perturbations or poor landings during real-world deployment. Such robustness in the proposed policy enables Cassie to succeed in completing a variety of challenging jump tasks in the real world, such as standing long jumps, jumping onto elevated platforms, and multi-axes jumps.

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Efficient Online Reinforcement Learning with Offline Data

Sample efficiency and exploration remain major challenges in online reinforcement learning (RL). A powerful approach that can be applied to address these issues is the inclusion of offline data, such as prior trajectories from a human expert or a sub-optimal exploration policy. Previous methods have relied on extensive modifications and additional complexity to ensure the effective use of this data. Instead, we ask: can we simply apply existing off-policy methods to leverage offline data when learning online? In this work, we demonstrate that the answer is yes; however, a set of minimal but important changes to existing off-policy RL algorithms are required to achieve reliable performance. We extensively ablate these design choices, demonstrating the key factors that most affect performance, and arrive at a set of recommendations that practitioners can readily apply, whether their data comprise a small number of expert demonstrations or large volumes of sub-optimal trajectories. We see that correct application of these simple recommendations can provide a $\mathbf{2.5\times}$ improvement over existing approaches across a diverse set of competitive benchmarks, with no additional computational overhead. We have released our code at https://github.com/ikostrikov/rlpd.

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Project and Probe: Sample-Efficient Domain Adaptation by Interpolating Orthogonal Features

Transfer learning with a small amount of target data is an effective and common approach to adapting a pre-trained model to distribution shifts. In some situations, target data labels may be expensive to obtain, so we may only have access to a limited number of target data points. To make the most of a very small target dataset, we propose a lightweight, sample-efficient approach that learns a diverse set of features and adapts to a target distribution by interpolating these features. Our approach, Project and Probe (Pro$^2$), first learns a linear projection that maps a pre-trained embedding onto orthogonal directions while being predictive of labels in the source dataset. The goal of this step is to learn a variety of predictive features, so that at least some of them remain useful after distribution shift. Pro$^2$ then learns a linear classifier on top of these projected features using a small target dataset. Theoretically, we find that Pro$^2$ results in more sample-efficient generalization by inducing a favorable bias-variance tradeoff. Our experiments on four datasets, with multiple distribution shift settings for each, show that Pro$^2$ improves performance by 5-15% when given limited target data compared to prior methods such as standard linear probing.

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The False Promise of Imitating Proprietary LLMs

An emerging method to cheaply improve a weaker language model is to finetune it on outputs from a stronger model, such as a proprietary system like ChatGPT (e.g., Alpaca, Self-Instruct, and others). This approach looks to cheaply imitate the proprietary model's capabilities using a weaker open-source model. In this work, we critically analyze this approach. We first finetune a series of LMs that imitate ChatGPT using varying base model sizes (1.5B--13B), data sources, and imitation data amounts (0.3M--150M tokens). We then evaluate the models using crowd raters and canonical NLP benchmarks. Initially, we were surprised by the output quality of our imitation models -- they appear far better at following instructions, and crowd workers rate their outputs as competitive with ChatGPT. However, when conducting more targeted automatic evaluations, we find that imitation models close little to none of the gap from the base LM to ChatGPT on tasks that are not heavily supported in the imitation data. We show that these performance discrepancies may slip past human raters because imitation models are adept at mimicking ChatGPT's style but not its factuality. Overall, we conclude that model imitation is a false promise: there exists a substantial capabilities gap between open and closed LMs that, with current methods, can only be bridged using an unwieldy amount of imitation data or by using more capable base LMs. In turn, we argue that the highest leverage action for improving open-source models is to tackle the difficult challenge of developing better base LMs, rather than taking the shortcut of imitating proprietary systems.

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GNM: A General Navigation Model to Drive Any Robot

Learning provides a powerful tool for vision-based navigation, but the capabilities of learning-based policies are constrained by limited training data. If we could combine data from all available sources, including multiple kinds of robots, we could train more powerful navigation models. In this paper, we study how a general goal-conditioned model for vision-based navigation can be trained on data obtained from many distinct but structurally similar robots, and enable broad generalization across environments and embodiments. We analyze the necessary design decisions for effective data sharing across robots, including the use of temporal context and standardized action spaces, and demonstrate that an omnipolicy trained from heterogeneous datasets outperforms policies trained on any single dataset. We curate 60 hours of navigation trajectories from 6 distinct robots, and deploy the trained GNM on a range of new robots, including an underactuated quadrotor. We find that training on diverse data leads to robustness against degradation in sensing and actuation. Using a pre-trained navigation model with broad generalization capabilities can bootstrap applications on novel robots going forward, and we hope that the GNM represents a step in that direction. For more information on the datasets, code, and videos, please check out our project page https://sites.google.com/view/drive-any-robot.

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IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies

Effective offline RL methods require properly handling out-of-distribution actions. Implicit Q-learning (IQL) addresses this by training a Q-function using only dataset actions through a modified Bellman backup. However, it is unclear which policy actually attains the values represented by this implicitly trained Q-function. In this paper, we reinterpret IQL as an actor-critic method by generalizing the critic objective and connecting it to a behavior-regularized implicit actor. This generalization shows how the induced actor balances reward maximization and divergence from the behavior policy, with the specific loss choice determining the nature of this tradeoff. Notably, this actor can exhibit complex and multimodal characteristics, suggesting issues with the conditional Gaussian actor fit with advantage weighted regression (AWR) used in prior methods. Instead, we propose using samples from a diffusion parameterized behavior policy and weights computed from the critic to then importance sampled our intended policy. We introduce Implicit Diffusion Q-learning (IDQL), combining our general IQL critic with the policy extraction method. IDQL maintains the ease of implementation of IQL while outperforming prior offline RL methods and demonstrating robustness to hyperparameters. Code is available at https://github.com/philippe-eecs/IDQL.

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Deep RL at Scale: Sorting Waste in Office Buildings with a Fleet of Mobile Manipulators

We describe a system for deep reinforcement learning of robotic manipulation skills applied to a large-scale real-world task: sorting recyclables and trash in office buildings. Real-world deployment of deep RL policies requires not only effective training algorithms, but the ability to bootstrap real-world training and enable broad generalization. To this end, our system combines scalable deep RL from real-world data with bootstrapping from training in simulation, and incorporates auxiliary inputs from existing computer vision systems as a way to boost generalization to novel objects, while retaining the benefits of end-to-end training. We analyze the tradeoffs of different design decisions in our system, and present a large-scale empirical validation that includes training on real-world data gathered over the course of 24 months of experimentation, across a fleet of 23 robots in three office buildings, with a total training set of 9527 hours of robotic experience. Our final validation also consists of 4800 evaluation trials across 240 waste station configurations, in order to evaluate in detail the impact of the design decisions in our system, the scaling effects of including more real-world data, and the performance of the method on novel objects. The projects website and videos can be found at \href{http://rl-at-scale.github.io}{rl-at-scale.github.io}.

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Offline RL for Natural Language Generation with Implicit Language Q Learning

Large language models distill broad knowledge from text corpora. However, they can be inconsistent when it comes to completing user specified tasks. This issue can be addressed by finetuning such models via supervised learning on curated datasets, or via reinforcement learning. In this work, we propose a novel offline RL method, implicit language Q-learning (ILQL), designed for use on language models, that combines both the flexible utility maximization framework of RL algorithms with the ability of supervised learning to leverage previously collected data, as well as its simplicity and stability. Our method employs a combination of value conservatism alongside an implicit dataset support constraint in learning value functions, which are then used to guide language model generations towards maximizing user-specified utility functions. In addition to empirically validating ILQL, we present a detailed empirical analysis of situations where offline RL can be useful in natural language generation settings, demonstrating how it can be a more effective utility optimizer than prior approaches for end-to-end dialogue, and how it can effectively optimize high variance reward functions based on subjective judgement, such as whether to label a comment as toxic or not.

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Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware

Fine manipulation tasks, such as threading cable ties or slotting a battery, are notoriously difficult for robots because they require precision, careful coordination of contact forces, and closed-loop visual feedback. Performing these tasks typically requires high-end robots, accurate sensors, or careful calibration, which can be expensive and difficult to set up. Can learning enable low-cost and imprecise hardware to perform these fine manipulation tasks? We present a low-cost system that performs end-to-end imitation learning directly from real demonstrations, collected with a custom teleoperation interface. Imitation learning, however, presents its own challenges, particularly in high-precision domains: errors in the policy can compound over time, and human demonstrations can be non-stationary. To address these challenges, we develop a simple yet novel algorithm, Action Chunking with Transformers (ACT), which learns a generative model over action sequences. ACT allows the robot to learn 6 difficult tasks in the real world, such as opening a translucent condiment cup and slotting a battery with 80-90% success, with only 10 minutes worth of demonstrations. Project website: https://tonyzhaozh.github.io/aloha/

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Efficient Deep Reinforcement Learning Requires Regulating Overfitting

Deep reinforcement learning algorithms that learn policies by trial-and-error must learn from limited amounts of data collected by actively interacting with the environment. While many prior works have shown that proper regularization techniques are crucial for enabling data-efficient RL, a general understanding of the bottlenecks in data-efficient RL has remained unclear. Consequently, it has been difficult to devise a universal technique that works well across all domains. In this paper, we attempt to understand the primary bottleneck in sample-efficient deep RL by examining several potential hypotheses such as non-stationarity, excessive action distribution shift, and overfitting. We perform thorough empirical analysis on state-based DeepMind control suite (DMC) tasks in a controlled and systematic way to show that high temporal-difference (TD) error on the validation set of transitions is the main culprit that severely affects the performance of deep RL algorithms, and prior methods that lead to good performance do in fact, control the validation TD error to be low. This observation gives us a robust principle for making deep RL efficient: we can hill-climb on the validation TD error by utilizing any form of regularization techniques from supervised learning. We show that a simple online model selection method that targets the validation TD error is effective across state-based DMC and Gym tasks.

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