Searcharxiv⌕ Search

arXiv subjects

Sergey Levine

Publications and source records attributed to Sergey Levine.

At least 37 records · Page 2Linked to original sources

CAST: Counterfactual Labels Improve Instruction Following in Vision-Language-Action Models

Generalist robots should be able to understand and follow user instructions. Despite providing a powerful architecture for mapping open-vocabulary language instructions to robot actions, current vision-language-action (VLA) models struggle to follow fine-grained commands. One cause for this is a lack of semantic diversity and language grounding in existing robot datasets and, specifically, a lack of fine-grained task diversity for similar observations. To address this, we present a novel method to augment existing robot datasets by leveraging vision-language models to create counterfactual labels. By augmenting existing datasets with these labels, we increase the diversity and granularity of language grounding for robot datasets, ultimately improving the language-following capabilities of VLAs. We evaluate the resulting model's ability to follow language instructions, ranging from simple object-centric commands to complex referential tasks, by conducting vision-language navigation experiments in 3 different indoor and outdoor environments. Our experiments show that counterfactual relabeling (without additional data collection) significantly improves instruction-following in VLA policies, outperforming state-of-the-art methods and doubling the success rate compared to VLAs trained on unaugmented data. We also evaluate our method for manipulation VLAs and find a similar gain in performance on tasks with distractors.

cs.RO↗

Q-learning with Adjoint Matching

We propose Q-learning with Adjoint Matching (QAM), a novel TD-based reinforcement learning (RL) algorithm that tackles a long-standing challenge in continuous-action RL: efficient optimization of an expressive diffusion or flow-matching policy with respect to a parameterized Q-function. Effective optimization requires exploiting the first-order information of the critic, but it is challenging to do so for flow or diffusion policies because direct gradient-based optimization via backpropagation through their multi-step denoising process is numerically unstable. Existing methods work around this either by only using the value and discarding the gradient information, or by relying on approximations that sacrifice policy expressivity or bias the learned policy. QAM sidesteps both of these challenges by leveraging adjoint matching, a recently proposed technique in generative modeling, which transforms the critic's action gradient to form a step-wise objective function that is free from unstable backpropagation, while providing an unbiased, expressive policy at the optimum. Combined with temporal-difference backup for critic learning, QAM consistently outperforms prior approaches on hard, sparse reward tasks in both offline and offline-to-online RL.

cs.LG↗

Learning to Reason without External Rewards

Training large language models (LLMs) for complex reasoning via Reinforcement Learning with Verifiable Rewards (RLVR) is effective but limited by reliance on costly, domain-specific supervision. We explore Reinforcement Learning from Internal Feedback (RLIF), a framework that enables LLMs to learn from intrinsic signals without external rewards or labeled data. We propose Intuitor, an RLIF method that uses a model's own confidence-termed self-certainty-as its sole reward signal. Intuitor replaces external rewards in Group Relative Policy Optimization (GRPO) with self-certainty scores, enabling fully unsupervised learning. Experiments demonstrate that Intuitor matches GRPO's performance on mathematical benchmarks while achieving better generalization to out-of-domain tasks like code generation, without requiring gold solutions or test cases. Our findings show that intrinsic model signals can drive effective learning across domains, offering a scalable alternative to RLVR for autonomous AI systems where verifiable rewards are unavailable. Code is available at https://github.com/sunblaze-ucb/Intuitor

cs.LG↗

Intention-Conditioned Flow Occupancy Models

Large-scale pre-training has fundamentally changed how machine learning research is done today: large foundation models are trained once, and then can be used by anyone in the community (including those without data or compute resources to train a model from scratch) to adapt and fine-tune to specific tasks. Applying this same framework to reinforcement learning (RL) is appealing because it offers compelling avenues for addressing core challenges in RL, including sample efficiency and robustness. However, there remains a fundamental challenge to pre-train large models in the context of RL: actions have long-term dependencies, so training a foundation model that reasons across time is important. Recent advances in generative AI have provided new tools for modeling highly complex distributions. In this paper, we build a probabilistic model to predict which states an agent will visit in the temporally distant future (i.e., an occupancy measure) using flow matching. As large datasets are often constructed by many distinct users performing distinct tasks, we include in our model a latent variable capturing the user intention. This intention increases the expressivity of our model, and enables adaptation with generalized policy improvement. We call our proposed method intention-conditioned flow occupancy models (InFOM). Comparing with alternative methods for pre-training, our experiments on $36$ state-based and $4$ image-based benchmark tasks demonstrate that the proposed method achieves $1.8 \times$ median improvement in returns and increases success rates by $36\%$. Website: https://chongyi-zheng.github.io/infom Code: https://github.com/chongyi-zheng/infom

cs.LG↗

Reinforcement Learning with Action Chunking

We present Q-chunking, a simple yet effective recipe for improving reinforcement learning (RL) algorithms for long-horizon, sparse-reward tasks. Our recipe is designed for the offline-to-online RL setting, where the goal is to leverage an offline prior dataset to maximize the sample-efficiency of online learning. Effective exploration and sample-efficient learning remain central challenges in this setting, as it is not obvious how the offline data should be utilized to acquire a good exploratory policy. Our key insight is that action chunking, a technique popularized in imitation learning where sequences of future actions are predicted rather than a single action at each timestep, can be applied to temporal difference (TD)-based RL methods to mitigate the exploration challenge. Q-chunking adopts action chunking by directly running RL in a 'chunked' action space, enabling the agent to (1) leverage temporally consistent behaviors from offline data for more effective online exploration and (2) use unbiased $n$-step backups for more stable and efficient TD learning. Our experimental results demonstrate that Q-chunking exhibits strong offline performance and online sample efficiency, outperforming prior best offline-to-online methods on a range of long-horizon, sparse-reward manipulation tasks.

cs.LG↗

Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors

As user simulators are increasingly used for interactive training and evaluation of AI assistants, it is essential that they represent the diverse behaviors of real users. While existing works train user simulators to generate human-like responses, whether they capture the broad and heterogeneous distribution of real user behaviors remains an open question. In this work, we introduce a method to measure the distributional gap between real and simulated user behaviors, validated through a human study and ablations. Given a dataset of real and simulated conversations, our method extracts representations of user behavior from each conversation, quantizes them into discrete distributions via clustering, then computes divergence metrics. We provide the first systematic evaluation of 24 LLM-based user simulators on coding and writing tasks, and reveal a large distributional gap from real users that varies across model families, scales, and behavioral facets. Pairwise comparisons show that most simulators behave similarly, while a few stand apart. Combining behaviorally complementary simulators brings the resulting distribution closer to real users compared to either simulator on its own. Finally, a TF-IDF analysis of the clusters surfaces interpretable patterns of behaviors that simulators capture, miss, and hallucinate.

cs.CL↗

RL Token: Bootstrapping Online RL with Vision-Language-Action Models

Vision-language-action (VLA) models can learn to perform diverse manipulation skills "out of the box," but achieving the precision and speed that real-world tasks demand requires further fine-tuning -- for example, via reinforcement learning (RL). We introduce a lightweight method that enables sample-efficient online RL fine-tuning of pretrained VLAs using just a few hours of real-world practice. We (1) adapt the VLA to expose an "RL token," a compact readout representation that preserves task-relevant pretrained knowledge while serving as an efficient interface for online RL, and (2) train a small actor-critic head on this RL token to refine the actions, while anchoring the learned policy to the VLA. Online RL with the RL token (RLT) makes it possible to fine-tune even large VLAs with RL quickly and efficiently. Across four real-robot tasks (screw installation, zip tie fastening, charger insertion, and Ethernet insertion), RLT improves the speed on the hardest part of the task by up to 3x and raises success rates significantly within minutes to a few hours of practice. It can even surpass the speed of human teleoperation on some of the tasks.

cs.LG↗

$π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities

We present a new robotic foundation model, called $π_{0.7}$, that can enable strong out-of-the-box performance in a wide range of scenarios. $π_{0.7}$ can follow diverse language instructions in unseen environments, including multi-stage tasks with various kitchen appliances, provide zero-shot cross-embodiment generalization, for example enabling a robot to fold laundry without seeing the task before, and perform challenging tasks such as operating an espresso machine out of the box at a level of performance that matches much more specialized RL-finetuned models. The main idea behind $π_{0.7}$ is to use diverse context conditioning during training. This conditioning information, contained in the prompt, makes it possible to steer the model precisely to perform many tasks with different strategies. It is conditioned not just on a language command that describes what it should do, but on additional multimodal information that also describes the manner or strategy in which it should do it, including metadata about task performance and subgoal images. This enables $π_{0.7}$ to use very diverse data, including demonstrations, potentially suboptimal (autonomous) data including failures, and data from non-robot sources. Our experiments evaluate $π_{0.7}$ across numerous tasks with multiple robot platforms, on tasks that require speed and dexterity, language following, and compositional task generalization.

cs.LG↗

Offline Materials Optimization with CliqueFlowmer

Recent advances in deep learning inspired neural network-based approaches to computational materials discovery (CMD). A plethora of problems in this field involve finding materials that optimize a target property. Nevertheless, the increasingly popular generative modeling methods are ineffective at boldly exploring attractive regions of the materials space due to their maximum likelihood training. In this work, we offer an alternative CMD technique based on offline model-based optimization (MBO) that fuses direct optimization of a target material property into generation. To that end, we introduce a domain-specific model, dubbed CliqueFlowmer, that incorporates recent advances of clique-based MBO into transformer and flow generation. We validate this model's optimization abilities and show that materials it produces strongly outperform those from generative baselines. To support specialized materials discovery applications and broader interdisciplinary research, we release our code, model weights, and additional project resources at https://github.com/znowu/CliqueFlowmer, https://colab.research.google.com/drive/1usUg7zezFkcYHlm2MdYwZUNJXf_YkWnY?usp=sharing, and https://x.com/kuba_AI/status/2033382617442345321.

cs.AI↗

Steerable Vision-Language-Action Policies for Embodied Reasoning and Hierarchical Control

Pretrained vision-language models (VLMs) can make semantic and visual inferences across diverse settings, providing valuable common-sense priors for robotic control. However, effectively grounding this knowledge in robot behaviors remains an open challenge. Prior methods often employ a hierarchical approach where VLMs reason over high-level commands to be executed by separate low-level policies, e.g., vision-language-action models (VLAs). The interface between VLMs and VLAs is usually natural language task instructions, which fundamentally limits how much VLM reasoning can steer low-level behavior. We thus introduce Steerable Policies: VLAs trained on rich synthetic commands at various levels of abstraction, like subtasks, motions, and grounded pixel coordinates. By improving low-level controllability, Steerable Policies can unlock pretrained knowledge in VLMs, enabling improved task generalization. We demonstrate this benefit by controlling our Steerable Policies with both a learned high-level embodied reasoner and an off-the-shelf VLM prompted to reason over command abstractions via in-context learning. Across extensive real-world manipulation experiments, these two novel methods outperform prior embodied reasoning VLAs and VLM-based hierarchical baselines, including on challenging generalization and long-horizon tasks. Website: steerable-policies.github.io

cs.RO↗

Bridging the Simulation-to-Experiment Gap with Generative Models using Adversarial Distribution Alignment

A fundamental challenge in science and engineering is the simulation-to-experiment gap. While we often possess prior knowledge of physical laws, these physical laws can be too difficult to solve exactly for complex systems. Such systems are commonly modeled using simulators, which impose computational approximations. Meanwhile, experimental measurements more faithfully represent the real world, but experimental data typically consists of observations that only partially reflect the system's full underlying state. We propose a data-driven distribution alignment framework that bridges this simulation-to-experiment gap by pre-training a generative model on fully observed (but imperfect) simulation data, then aligning it with partial (but real) observations of experimental data. While our method is domain-agnostic, we ground our approach in the physical sciences by introducing Adversarial Distribution Alignment (ADA). This method aligns a generative model of atomic positions -- initially trained on a simulated Boltzmann distribution -- with the distribution of experimental observations. We prove that our method recovers the target observable distribution, even with multiple, potentially correlated observables. We also empirically validate our framework on synthetic, molecular, and experimental protein data, demonstrating that it can align generative models with diverse observables. Our code is available at https://kaityrusnelson.com/ada/.

cs.LG↗

Cliqueformer: Model-Based Optimization with Structured Transformers

Large neural networks excel at prediction tasks, but their application to design problems, such as protein engineering or materials discovery, requires solving offline model-based optimization (MBO) problems. While predictive models may not directly translate to effective design, recent MBO algorithms incorporate reinforcement learning and generative modeling approaches. Meanwhile, theoretical work suggests that exploiting the target function's structure can enhance MBO performance. We present Cliqueformer, a transformer-based architecture that learns the black-box function's structure through functional graphical models (FGM), addressing distribution shift without relying on explicit conservative approaches. Across various domains, including chemical and genetic design tasks, Cliqueformer demonstrates superior performance compared to existing methods.

cs.LG↗

MEM: Multi-Scale Embodied Memory for Vision Language Action Models

Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple levels of granularity: from long-term memory that captures abstracted semantic concepts (e.g., a robot cooking dinner should remember which stages of the recipe are already done) to short-term memory that captures recent events and compensates for occlusions (e.g., a robot remembering the object it wants to pick up once its arm occludes it). In this work, our main insight is that an effective memory architecture for long-horizon robotic control should combine multiple modalities to capture these different levels of abstraction. We introduce Multi-Scale Embodied Memory (MEM), an approach for mixed-modal long-horizon memory in robot policies. MEM combines video-based short-horizon memory, compressed via a video encoder, with text-based long-horizon memory. Together, they enable robot policies to perform tasks that span up to fifteen minutes, like cleaning up a kitchen, or preparing a grilled cheese sandwich. Additionally, we find that memory enables MEM policies to intelligently adapt manipulation strategies in-context.

cs.RO↗

Robust Finetuning of Vision-Language-Action Robot Policies via Parameter Merging

Generalist robot policies, trained on large and diverse datasets, have demonstrated the ability to generalize across a wide spectrum of behaviors, enabling a single policy to act in varied real-world environments. However, they still fall short on new tasks not covered in the training data. When finetuned on limited demonstrations of a new task, these policies often overfit to the specific demonstrations--not only losing their prior abilities to solve a wide variety of generalist tasks but also failing to generalize within the new task itself. In this work, we aim to develop a method that preserves the generalization capabilities of the generalist policy during finetuning, allowing a single policy to robustly incorporate a new skill into its repertoire. Our goal is a single policy that both learns to generalize to variations of the new task and retains the broad competencies gained from pretraining. We show that this can be achieved through a simple yet effective strategy: interpolating the weights of a finetuned model with that of the pretrained model. We show, across extensive simulated and real-world experiments, that such model merging produces a single model that inherits the generalist abilities of the base model and learns to solve the new task robustly, outperforming both the pretrained and finetuned model on out-of-distribution variations of the new task. Moreover, we show that model merging performance scales with the amount of pretraining data, and enables continual acquisition of new skills in a lifelong learning setting, without sacrificing previously learned generalist abilities.

cs.RO↗

Transitive RL: Value Learning via Divide and Conquer

In this work, we present Transitive Reinforcement Learning (TRL), a new value learning algorithm based on a divide-and-conquer paradigm. TRL is designed for offline goal-conditioned reinforcement learning (GCRL) problems, where the aim is to find a policy that can reach any state from any other state in the smallest number of steps. TRL converts a triangle inequality structure present in GCRL into a practical divide-and-conquer value update rule. This has several advantages compared to alternative value learning paradigms. Compared to temporal difference (TD) methods, TRL suffers less from bias accumulation, as in principle it only requires $O(\log T)$ recursions (as opposed to $O(T)$ in TD learning) to handle a length-$T$ trajectory. Unlike Monte Carlo methods, TRL suffers less from high variance as it performs dynamic programming. Experimentally, we show that TRL achieves the best performance in highly challenging, long-horizon benchmark tasks compared to previous offline GCRL algorithms.

cs.LG↗

Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learning

Learning how to reach goals in an environment is a longstanding challenge in AI, yet reasoning over long horizons remains a challenge for modern methods. The key question is how to estimate the temporal distance between pairs of observations. While temporal difference methods leverage local updates to provide optimality guarantees, they often perform worse than Monte Carlo methods that perform global updates (e.g., with multi-step returns), which lack such guarantees. We show how these approaches can be integrated into a practical offline GCRL method that fits a quasimetric distance using a multistep Monte-Carlo return. We show our method outperforms existing offline GCRL methods on long-horizon simulated tasks with up to 4000 steps, even with visual observations. We also demonstrate that our method can enable stitching in the real-world robotic manipulation domain (Bridge setup). Our approach is the first end-to-end offline GCRL method that enables multistep stitching in this real-world manipulation domain from an unlabeled offline dataset of visual observations and demonstrate robust horizon generalization.

cs.LG↗

Dual Goal Representations

In this work, we introduce dual goal representations for goal-conditioned reinforcement learning (GCRL). A dual goal representation characterizes a state by "the set of temporal distances from all other states"; in other words, it encodes a state through its relations to every other state, measured by temporal distance. This representation provides several appealing theoretical properties. First, it depends only on the intrinsic dynamics of the environment and is invariant to the original state representation. Second, it contains provably sufficient information to recover an optimal goal-reaching policy, while being able to filter out exogenous noise. Based on this concept, we develop a practical goal representation learning method that can be combined with any existing GCRL algorithm. Through diverse experiments on the OGBench task suite, we empirically show that dual goal representations consistently improve offline goal-reaching performance across 20 state- and pixel-based tasks.

cs.LG↗

SteerVLA: Steering Vision-Language-Action Models in Long-Tail Driving Scenarios

A fundamental challenge in autonomous driving is the integration of high-level, semantic reasoning for long-tail events with low-level, reactive control for robust driving. While large vision-language models (VLMs) trained on web-scale data offer powerful common-sense reasoning, they lack the grounded experience necessary for safe vehicle control. We posit that an effective autonomous agent should leverage the world knowledge of VLMs to guide a steerable driving policy toward robust control in driving scenarios. To this end, we propose SteerVLA, which leverages the reasoning capabilities of VLMs to produce fine-grained language instructions that steer a vision-language-action (VLA) driving policy. Key to our method is this rich language interface between the high-level VLM and low-level VLA, which allows the high-level policy to more effectively ground its reasoning in the control outputs of the low-level policy. To provide fine-grained language supervision aligned with vehicle control, we leverage a VLM to augment existing driving data with detailed language annotations, which we find to be essential for effective reasoning and steerability. We evaluate SteerVLA on a challenging closed-loop benchmark, where it outperforms state-of-the-art methods by 4.77 points in overall driving score and by 8.04 points on a long-tail subset. The project website is available at: https://steervla.github.io/.

cs.RO↗