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Sergio Escalera

Publications and source records attributed to Sergio Escalera.

At least 19 recordsLinked to original sources

MVTrack: Ultrafast Appearance-Free Moving Object Tracking from Compressed Bitstreams

Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors. To this end, we present MVTrack, an ultrafast tracker for moving objects that operates directly on H.264 bitstreams. MVTrack combines MVDet, a lightweight detector for motion vector fields, with MVLink, a minimalist kinematic association module. On VIRAT, MVTrack outperforms YOLO26n while using 60$\times$ fewer parameters, requiring 40$\times$ fewer FLOPs, and reducing CPU latency by 8.6$\times$. These results demonstrate that compressed video data alone can enable accurate and scalable surveillance tracking, thereby bypassing the need for pixel reconstruction.

cs.CV

Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction

Recent advances in 3D human reconstruction have improved overall performance, yet current models still fail in the most challenging real-world scenarios. They often produce unstable geometry, inaccurate limb articulation and unreliable predictions under depth ambiguity or self-occlusion. A key reason is that existing datasets still lack the combination of high-resolution images, high-precision annotations and diverse whole-body motions required to support robust reconstruction. To address this gap, we present Human4K, a large-scale 4K multi-view whole-body human reconstruction dataset with mocap-accurate SMPL-X annotations. Human4K contains over six million 4K images captured by an eight-view high-resolution camera system synchronized with a professional Vicon motion capture setup, covering 11 subjects performing complex, highly articulated and strongly self-occluded full-body motions. All sequences are processed by a Motion-Retargeting and Refinement Module (MRRM) to ensure precise alignment for the full body and extremities. Experimental results show that training with Human4K consistently improves whole-body reconstruction on standard benchmarks, with particularly large gains for hands, feet and depth-ambiguous limb configurations.

cs.CV

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV

ModaFlow: Modality-Aware Flow Matching for High-Fidelity Virtual Try-On

Image-based virtual try-on has emerged as a compelling task in e-commerce and augmented reality, yet existing methods struggle to simultaneously preserve fine garment semantics and adapt to diverse person body geometries under large clothing-body deformations. We present ModaFlow, a modality-aware flow-matching based framework for high-fidelity virtual try-on that achieves precise alignment between textual descriptions and garment appearance. Unlike prior methods that treat multimodal conditions uniformly, ModaFlow introduces a modality-aware guidance scheme: visual garment embeddings extracted by a pretrained image prompt adapter provide deterministic, persistent structural guidance, while textual embeddings generated from garment descriptions are controlled via classifier-free guidance (CFG) with adaptive scaling and zero-initialized velocity. To further enhance flow field accuracy, we propose two regularization losses, cosine similarity and perceptual flow discrimination, that jointly improve directional consistency and perceptual realism of the velocity field. Additionally, a mask manipulation strategy stochastically samples among box, transparent, and relaxed masks during training, simulating diverse occlusion scenarios and enabling robust inference under unpaired settings where only a box mask is available. Experiments show that ModaFlow achieves state-of-the-art results in both qualitative and quantitative evaluations, reducing FID by approximately 30% on paired and 20% on unpaired benchmarks.

cs.CV

REACT 2026: The Fourth Multiple Appropriate Facial Reaction Generation Challenge: Personalised MAFRG and Appropriate EEG Reaction Prediction

In dyadic interactions, various human facial reactions could be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023, 2024 and 2025 challenge series, a body of generative deep learning (DL) models have been developed for the problem of multiple appropriate facial reaction generation (MAFRG). This year, we propose the REACT 2026 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can generate multiple personalised, appropriate, diverse, realistic and synchronised human-style facial reactions expressed by a specific human listener for responding to each given speaker behaviour. As a key of the challenge, we continuously provide challenge participants with MARS dataset introduced by REACT 2025 but additionally provide individual-level Big-Five personality labels and EEG recordings. This introduces a new one-to-many personalised facial reaction generation setting combining human expressive behavioural, affective and neurophysiological signals, which remains largely unexplored in current dyadic interaction modelling. This paper also presents the challenge guidelines and new baselines on the four proposed sub-challenges: Offline generic and personalised MAFRG as well as Online generic and personalised MAFRG, respectively, which are publicly available at https://github.com/reactmultimodalchallenge/baseline_react2026.

cs.CV

HydraPrompt: An Adaptive and Asymmetric Framework of Vision-Language Models for Synthetic Image Detection

The rapid evolution of generative models has precipitated a proliferation of fabricated content, posing significant challenges to existing Synthetic Image Detection (SID) methods. Capitalizing on advancements in vision-language models (e.g., CLIP), recent attempts have leveraged learnable textual prompts to identify synthetic images. However, they still leverage static prompt as a fixed boundary for real and fake images, failing to adapt to the varying types of forgery that emerge during inference. To overcome this issue, we propose **HydraPrompt**, an asymmetric prompting framework that dynamically adjusts the category centers by aligning with fine-grained image cues. Specifically, we propose an Asymmetric Prompt Adapter (**APA**): (1) for authentic category, we introduce a single set of prompts to capture the consistent representative patterns, which serves as a unified anchor for real content. While (2) for fake category, we construct sample-adaptive prompts that specialize in capturing diverse cues from different samples, enabling adaptive modeling of forgery image variations. To increase pronounced discriminability within different synthetic images, we further introduce a Conditional Supervised Contrastive (**CSC**) objective, which compacts the authentic representations while capturing fine-grained forgery clues. Extensive experiments on popular SID benchmarks demonstrate the state-of-the-art performance of our framework.

cs.CV

What Matters in Virtual Try-Off? Dual-UNet Diffusion Model For Garment Reconstruction

Virtual Try-On (VTON) has seen rapid advancements, providing a strong foundation for generative fashion tasks. However, the inverse problem, Virtual Try-Off (VTOFF)-aimed at reconstructing the canonical garment from a draped-on image-remains a less understood domain, distinct from the heavily researched field of VTON. In this work, we seek to establish a robust architectural foundation for VTOFF by studying and adapting various diffusion-based strategies from VTON and general Latent Diffusion Models (LDMs). We focus our investigation on the Dual-UNet Diffusion Model architecture and analyze three axes of design: (i) Generation Backbone: comparing Stable Diffusion variants; (ii) Conditioning: ablating different mask designs, masked/unmasked inputs for image conditioning, and the utility of high-level semantic features; and (iii) Losses and Training Strategies: evaluating the impact of the auxiliary attention-based loss, perceptual objectives and multi-stage curriculum schedules. Extensive experiments reveal trade-offs across various configuration options. Evaluated on VITON-HD and DressCode datasets, our framework achieves state-of-the-art performance with a drop of 9.5\% on the primary metric DISTS and competitive performance on LPIPS, FID, KID, and SSIM, providing both stronger baselines and insights to guide future Virtual Try-Off research.

cs.CV

SVC 2026: the Second Multimodal Deception Detection Challenge and the First Domain Generalized Remote Physiological Measurement Challenge

Subtle visual signals, although difficult to perceive with the naked eye, contain important information that can reveal hidden patterns in visual data. These signals play a key role in many applications, including biometric security, multimedia forensics, medical diagnosis, industrial inspection, and affective computing. With the rapid development of computer vision and representation learning techniques, detecting and interpreting such subtle signals has become an emerging research direction. However, existing studies often focus on specific tasks or modalities, and models still face challenges in robustness, representation ability, and generalization when handling subtle and weak signals in real-world environments. To promote research in this area, we organize the Subtle visual Challenge, which aims to learn robust representations for subtle visual signals. The challenge includes two tasks: cross-domain multimodal deception detection and remote photoplethysmography (rPPG) estimation. We hope that this challenge will encourage the development of more robust and generalizable models for subtle visual understanding, and further advance research in computer vision and multimodal learning. A total of 22 teams submitted their final results to this workshop competition, and the corresponding baseline models have been released on the \href{https://sites.google.com/view/svc-cvpr26}{MMDD2026 platform}\footnote{https://sites.google.com/view/svc-cvpr26}

cs.CV

A Hyperbolic Perspective on Hierarchical Structure in Object-Centric Scene Representations

Slot attention has emerged as a powerful framework for unsupervised object-centric learning, decomposing visual scenes into a small set of compact vector representations called \emph{slots}, each capturing a distinct region or object. However, these slots are learned in Euclidean space, which provides no geometric inductive bias for the hierarchical relationships that naturally structure visual scenes. In this work, we propose a simple post-hoc pipeline to project Euclidean slot embeddings onto the Lorentz hyperboloid of hyperbolic space, without modifying the underlying training pipeline. We construct five-level visual hierarchies directly from slot attention masks and analyse whether hyperbolic geometry reveals latent hierarchical structure that remains invisible in Euclidean space. Integrating our pipeline with SPOT (images), VideoSAUR (video), and SlotContrast (video), We find that hyperbolic projection exposes a consistent scene-level to object-level organisation, where coarse slots occupy greater manifold depth than fine slots, which is absent in Euclidean space. We further identify a "curvature--task tradeoff": low curvature ($c{=}0.2$) matches or outperforms Euclidean on parent slot retrieval, while moderate curvature ($c{=}0.5$) achieves better inter-level separation. Together, these findings suggest that slot representations already encode latent hierarchy that hyperbolic geometry reveals, motivating end-to-end hyperbolic training as a natural next step. Code and models are available at \href{https://github.com/NeeluMadan/HHS}{github.com/NeeluMadan/HHS}.

cs.CV

Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and increased learning complexity, previous methods tend to ignore hand motions, limiting the realism and expressivity of the interactions. Additionally, current diffusion-based approaches generate entire motion sequences simultaneously, limiting their ability to capture the reactive and adaptive nature of human interactions. To address these limitations, we introduce Interact2Ar, the first end-to-end text-conditioned autoregressive diffusion model for generating full-body, human-human interactions. Interact2Ar incorporates detailed hand kinematics through dedicated parallel branches, enabling high-fidelity full-body generation. Furthermore, we introduce an autoregressive pipeline coupled with a novel memory technique that facilitates adaptation to the inherent variability of human interactions using efficient large context windows. The adaptability of our model enables a series of downstream applications, including temporal motion composition, real-time adaptation to disturbances, and extension beyond dyadic to multi-person scenarios. To validate the generated motions, we introduce a set of robust evaluators and extended metrics designed specifically for assessing full-body interactions. Through quantitative and qualitative experiments, we demonstrate the state-of-the-art performance of Interact2Ar.

cs.CV

MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Data

Existing 4D human datasets fall short for fashion-specific research, lacking either realistic garment dynamics or task-specific annotations. Synthetic datasets suffer from a realism gap, whereas real-world captures lack the detailed annotations and paired data required for virtual try-on (VTON) and size estimation tasks. To bridge this gap, we introduce MV-Fashion, a large-scale, multi-view video dataset engineered for domain-specific fashion analysis. MV-Fashion features 3,273 sequences (72.5 million frames) from 80 diverse subjects wearing 3-10 outfits each. It is designed to capture complex, real-world garment dynamics, including multiple layers and varied styling (e.g. rolled sleeves, tucked shirt). A core contribution is a rich data representation that includes pixel-level semantic annotations, ground-truth material properties like elasticity, and 3D point clouds. Crucially for VTON applications, MV-Fashion provides paired data: multi-view synchronized captures of worn garments alongside their corresponding flat, catalogue images. We leverage this dataset to establish baselines for fashion-centric tasks, including virtual try-on, clothing size estimation, and novel view synthesis. The dataset is available at https://hunorlaczko.github.io/MV-Fashion .

cs.CV

Beyond Caption-Based Queries for Video Moment Retrieval

In this work, we investigate the degradation of existing VMR methods, particularly of DETR architectures, when trained on caption-based queries but evaluated on search queries. For this, we introduce three benchmarks by modifying the textual queries in three public VMR datasets -- i.e., HD-EPIC, YouCook2 and ActivityNet-Captions. Our analysis reveals two key generalization challenges: (i) A language gap, arising from the linguistic under-specification of search queries, and (ii) a multi-moment gap, caused by the shift from single-moment to multi-moment queries. We also identify a critical issue in these architectures -- an active decoder-query collapse -- as a primary cause of the poor generalization to multi-moment instances. We mitigate this issue with architectural modifications that effectively increase the number of active decoder queries. Extensive experiments demonstrate that our approach improves performance on search queries by up to 14.82% mAP_m, and up to 21.83% mAP_m on multi-moment search queries. The code, models and data are available in the project webpage: https://davidpujol.github.io/beyond-vmr/

cs.CV

AdaSpot: Spend Resolution Where It Matters for Precise Event Spotting

Precise Event Spotting aims to localize fast-paced actions or events in videos with high temporal precision, a key task for applications in sports analytics, robotics, and autonomous systems. Existing methods typically process all frames uniformly, overlooking the inherent spatio-temporal redundancy in video data. This leads to redundant computation on non-informative regions while limiting overall efficiency. To remain tractable, they often spatially downsample inputs, losing fine-grained details crucial for precise localization. To address these limitations, we propose \textbf{AdaSpot}, a simple yet effective framework that processes low-resolution videos to extract global task-relevant features while adaptively selecting the most informative region-of-interest in each frame for high-resolution processing. The selection is performed via an unsupervised, task-aware strategy that maintains spatio-temporal consistency across frames and avoids the training instability of learnable alternatives. This design preserves essential fine-grained visual cues with a marginal computational overhead compared to low-resolution-only baselines, while remaining far more efficient than uniform high-resolution processing. Experiments on standard PES benchmarks demonstrate that \textbf{AdaSpot} achieves state-of-the-art performance under strict evaluation metrics (\eg, $+3.96$ and $+2.26$ mAP$@0$ frames on Tennis and FineDiving), while also maintaining strong results under looser metrics. Code is available at: \href{https://github.com/arturxe2/AdaSpot}{https://github.com/arturxe2/AdaSpot}.

cs.CV

Enhancing Personality Recognition by Comparing the Predictive Power of Traits, Facets, and Nuances

Personality is a complex, hierarchical construct typically assessed through item-level questionnaires aggregated into broad trait scores. Personality recognition models aim to infer personality traits from different sources of behavioral data. However, reliance on broad trait scores as ground truth, combined with limited training data, poses challenges for generalization, as similar trait scores can manifest through diverse, context dependent behaviors. In this work, we explore the predictive impact of the more granular hierarchical levels of the Big-Five Personality Model, facets and nuances, to enhance personality recognition from audiovisual interaction data. Using the UDIVA v0.5 dataset, we trained a transformer-based model including cross-modal (audiovisual) and cross-subject (dyad-aware) attention mechanisms. Results show that nuance-level models consistently outperform facet and trait-level models, reducing mean squared error by up to 74% across interaction scenarios.

cs.CV

SOVABench: A Vehicle Surveillance Action Retrieval Benchmark for Multimodal Large Language Models

Automatic identification of events and recurrent behavior analysis are critical for video surveillance. However, most existing content-based video retrieval benchmarks focus on scene-level similarity and do not evaluate the action discrimination required in surveillance. To address this gap, we introduce SOVABench (Surveillance Opposite Vehicle Actions Benchmark), a real-world retrieval benchmark built from surveillance footage and centered on vehicle-related actions. SOVABench defines two evaluation protocols (inter-pair and intra-pair) to assess cross-action discrimination and temporal direction understanding. Although action distinctions are generally intuitive for human observers, our experiments show that they remain challenging for state-of-the-art vision and multimodal models. Leveraging the visual reasoning and instruction-following capabilities of Multimodal Large Language Models (MLLMs), we present a training-free framework for producing interpretable embeddings from MLLM-generated descriptions for both images and videos. The framework achieves strong performance on SOVABench as well as on several spatial and counting benchmarks where contrastive Vision-Language Models often fail. The code, annotations, and instructions to construct the benchmark are publicly available.

cs.CV

PrismVAU: Prompt-Refined Inference System for Multimodal Video Anomaly Understanding

Video Anomaly Understanding (VAU) extends traditional Video Anomaly Detection (VAD) by not only localizing anomalies but also describing and reasoning about their context. Existing VAU approaches often rely on fine-tuned multimodal large language models (MLLMs) or external modules such as video captioners, which introduce costly annotations, complex training pipelines, and high inference overhead. In this work, we introduce PrismVAU, a lightweight yet effective system for real-time VAU that leverages a single off-the-shelf MLLM for anomaly scoring, explanation, and prompt optimization. PrismVAU operates in two complementary stages: (1) a coarse anomaly scoring module that computes frame-level anomaly scores via similarity to textual anchors, and (2) an MLLM-based refinement module that contextualizes anomalies through system and user prompts. Both textual anchors and prompts are optimized with a weakly supervised Automatic Prompt Engineering (APE) framework. Extensive experiments on standard VAD benchmarks demonstrate that PrismVAU delivers competitive detection performance and interpretable anomaly explanations -- without relying on instruction tuning, frame-level annotations, and external modules or dense processing -- making it an efficient and practical solution for real-world applications.

cs.CV

Multimodal classification of forest biodiversity potential from 2D orthophotos and 3D airborne laser scanning point clouds

Assessment of forest biodiversity is crucial for ecosystem management and conservation. While traditional field surveys provide high-quality assessments, they are labor-intensive and spatially limited. This study investigates whether deep learning-based fusion of close-range sensing data from 2D orthophotos and 3D airborne laser scanning (ALS) point clouds can reliable assess the biodiversity potential of forests. We introduce the BioVista dataset, comprising 44378 paired samples of orthophotos and ALS point clouds from temperate forests in Denmark, designed to explore multimodal fusion approaches. Using deep neural networks (ResNet for orthophotos and PointVector for ALS point clouds), we investigate each data modality's ability to assess forest biodiversity potential, achieving overall accuracies of 76.7% and 75.8%, respectively. We explore various 2D and 3D fusion approaches: confidence-based ensembling, feature-level concatenation, and end-to-end training, with the latter achieving an overall accuracies of 82.0% when separating low- and high potential forest areas. Our results demonstrate that spectral information from orthophotos and structural information from ALS point clouds effectively complement each other in the assessment of forest biodiversity potential.

cs.CV

RVLF: A Reinforcing Vision-Language Framework for Gloss-Free Sign Language Translation

Gloss-free sign language translation (SLT) is hindered by two key challenges: **inadequate sign representation** that fails to capture nuanced visual cues, and **sentence-level semantic misalignment** in current LLM-based methods, which limits translation quality. To address these issues, we propose a three-stage **r**einforcing **v**ision-**l**anguage **f**ramework (**RVLF**). We build a large vision-language model (LVLM) specifically designed for sign language, and then combine it with reinforcement learning (RL) to adaptively enhance translation performance. First, for a sufficient representation of sign language, RVLF introduces an effective semantic representation learning mechanism that fuses skeleton-based motion cues with semantically rich visual features extracted via DINOv2, followed by instruction tuning to obtain a strong SLT-SFT baseline. Then, to improve sentence-level semantic misalignment, we introduce a GRPO-based optimization strategy that fine-tunes the SLT-SFT model with a reward function combining translation fidelity (BLEU) and sentence completeness (ROUGE), yielding the optimized model termed SLT-GRPO. Our conceptually simple framework yields substantial gains under the gloss-free SLT setting without pre-training on any external large-scale sign language datasets, improving BLEU-4 scores by +5.1, +1.11, +1.4, and +1.61 on the CSL-Daily, PHOENIX-2014T, How2Sign, and OpenASL datasets, respectively. To the best of our knowledge, this is the first work to incorporate GRPO into SLT. Extensive experiments and ablation studies validate the effectiveness of GRPO-based optimization in enhancing both translation quality and semantic consistency.

cs.CV