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Sergio Escalera

Publications and source records attributed to Sergio Escalera.

At least 73 records · Page 4Linked to original sources

REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challenge

In dyadic interactions, humans communicate their intentions and state of mind using verbal and non-verbal cues, where multiple different facial reactions might be appropriate in response to a specific speaker behaviour. Then, how to develop a machine learning (ML) model that can automatically generate multiple appropriate, diverse, realistic and synchronised human facial reactions from an previously unseen speaker behaviour is a challenging task. Following the successful organisation of the first REACT challenge (REACT 2023), this edition of the challenge (REACT 2024) employs a subset used by the previous challenge, which contains segmented 30-secs dyadic interaction clips originally recorded as part of the NOXI and RECOLA datasets, encouraging participants to develop and benchmark Machine Learning (ML) models that can generate multiple appropriate facial reactions (including facial image sequences and their attributes) given an input conversational partner's stimulus under various dyadic video conference scenarios. This paper presents: (i) the guidelines of the REACT 2024 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of the baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2024.

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Topological Data Analysis for Neural Network Analysis: A Comprehensive Survey

This survey provides a comprehensive exploration of applications of Topological Data Analysis (TDA) within neural network analysis. Using TDA tools such as persistent homology and Mapper, we delve into the intricate structures and behaviors of neural networks and their datasets. We discuss different strategies to obtain topological information from data and neural networks by means of TDA. Additionally, we review how topological information can be leveraged to analyze properties of neural networks, such as their generalization capacity or expressivity. We explore practical implications of deep learning, specifically focusing on areas like adversarial detection and model selection. Our survey organizes the examined works into four broad domains: 1. Characterization of neural network architectures; 2. Analysis of decision regions and boundaries; 3. Study of internal representations, activations, and parameters; 4. Exploration of training dynamics and loss functions. Within each category, we discuss several articles, offering background information to aid in understanding the various methodologies. We conclude with a synthesis of key insights gained from our study, accompanied by a discussion of challenges and potential advancements in the field.

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Exploring Emotion Expression Recognition in Older Adults Interacting with a Virtual Coach

The EMPATHIC project aimed to design an emotionally expressive virtual coach capable of engaging healthy seniors to improve well-being and promote independent aging. One of the core aspects of the system is its human sensing capabilities, allowing for the perception of emotional states to provide a personalized experience. This paper outlines the development of the emotion expression recognition module of the virtual coach, encompassing data collection, annotation design, and a first methodological approach, all tailored to the project requirements. With the latter, we investigate the role of various modalities, individually and combined, for discrete emotion expression recognition in this context: speech from audio, and facial expressions, gaze, and head dynamics from video. The collected corpus includes users from Spain, France, and Norway, and was annotated separately for the audio and video channels with distinct emotional labels, allowing for a performance comparison across cultures and label types. Results confirm the informative power of the modalities studied for the emotional categories considered, with multimodal methods generally outperforming others (around 68% accuracy with audio labels and 72-74% with video labels). The findings are expected to contribute to the limited literature on emotion recognition applied to older adults in conversational human-machine interaction.

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SoccerNet 2023 Challenges Results

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

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Predicting the generalization gap in neural networks using topological data analysis

Understanding how neural networks generalize on unseen data is crucial for designing more robust and reliable models. In this paper, we study the generalization gap of neural networks using methods from topological data analysis. For this purpose, we compute homological persistence diagrams of weighted graphs constructed from neuron activation correlations after a training phase, aiming to capture patterns that are linked to the generalization capacity of the network. We compare the usefulness of different numerical summaries from persistence diagrams and show that a combination of some of them can accurately predict and partially explain the generalization gap without the need of a test set. Evaluation on two computer vision recognition tasks (CIFAR10 and SVHN) shows competitive generalization gap prediction when compared against state-of-the-art methods.

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Which Tokens to Use? Investigating Token Reduction in Vision Transformers

Since the introduction of the Vision Transformer (ViT), researchers have sought to make ViTs more efficient by removing redundant information in the processed tokens. While different methods have been explored to achieve this goal, we still lack understanding of the resulting reduction patterns and how those patterns differ across token reduction methods and datasets. To close this gap, we set out to understand the reduction patterns of 10 different token reduction methods using four image classification datasets. By systematically comparing these methods on the different classification tasks, we find that the Top-K pruning method is a surprisingly strong baseline. Through in-depth analysis of the different methods, we determine that: the reduction patterns are generally not consistent when varying the capacity of the backbone model, the reduction patterns of pruning-based methods significantly differ from fixed radial patterns, and the reduction patterns of pruning-based methods are correlated across classification datasets. Finally we report that the similarity of reduction patterns is a moderate-to-strong proxy for model performance. Project page at https://vap.aau.dk/tokens.

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Decorrelating neurons using persistence

We propose a novel way to improve the generalisation capacity of deep learning models by reducing high correlations between neurons. For this, we present two regularisation terms computed from the weights of a minimum spanning tree of the clique whose vertices are the neurons of a given network (or a sample of those), where weights on edges are correlation dissimilarities. We provide an extensive set of experiments to validate the effectiveness of our terms, showing that they outperform popular ones. Also, we demonstrate that naive minimisation of all correlations between neurons obtains lower accuracies than our regularisation terms, suggesting that redundancies play a significant role in artificial neural networks, as evidenced by some studies in neuroscience for real networks. We include a proof of differentiability of our regularisers, thus developing the first effective topological persistence-based regularisation terms that consider the whole set of neurons and that can be applied to a feedforward architecture in any deep learning task such as classification, data generation, or regression.

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BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction

Stochastic human motion prediction (HMP) has generally been tackled with generative adversarial networks and variational autoencoders. Most prior works aim at predicting highly diverse movements in terms of the skeleton joints' dispersion. This has led to methods predicting fast and motion-divergent movements, which are often unrealistic and incoherent with past motion. Such methods also neglect contexts that need to anticipate diverse low-range behaviors, or actions, with subtle joint displacements. To address these issues, we present BeLFusion, a model that, for the first time, leverages latent diffusion models in HMP to sample from a latent space where behavior is disentangled from pose and motion. As a result, diversity is encouraged from a behavioral perspective. Thanks to our behavior coupler's ability to transfer sampled behavior to ongoing motion, BeLFusion's predictions display a variety of behaviors that are significantly more realistic than the state of the art. To support it, we introduce two metrics, the Area of the Cumulative Motion Distribution, and the Average Pairwise Distance Error, which are correlated to our definition of realism according to a qualitative study with 126 participants. Finally, we prove BeLFusion's generalization power in a new cross-dataset scenario for stochastic HMP.

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Gloss-free Sign Language Translation: Improving from Visual-Language Pretraining

Sign Language Translation (SLT) is a challenging task due to its cross-domain nature, involving the translation of visual-gestural language to text. Many previous methods employ an intermediate representation, i.e., gloss sequences, to facilitate SLT, thus transforming it into a two-stage task of sign language recognition (SLR) followed by sign language translation (SLT). However, the scarcity of gloss-annotated sign language data, combined with the information bottleneck in the mid-level gloss representation, has hindered the further development of the SLT task. To address this challenge, we propose a novel Gloss-Free SLT based on Visual-Language Pretraining (GFSLT-VLP), which improves SLT by inheriting language-oriented prior knowledge from pre-trained models, without any gloss annotation assistance. Our approach involves two stages: (i) integrating Contrastive Language-Image Pre-training (CLIP) with masked self-supervised learning to create pre-tasks that bridge the semantic gap between visual and textual representations and restore masked sentences, and (ii) constructing an end-to-end architecture with an encoder-decoder-like structure that inherits the parameters of the pre-trained Visual Encoder and Text Decoder from the first stage. The seamless combination of these novel designs forms a robust sign language representation and significantly improves gloss-free sign language translation. In particular, we have achieved unprecedented improvements in terms of BLEU-4 score on the PHOENIX14T dataset (>+5) and the CSL-Daily dataset (>+3) compared to state-of-the-art gloss-free SLT methods. Furthermore, our approach also achieves competitive results on the PHOENIX14T dataset when compared with most of the gloss-based methods. Our code is available at https://github.com/zhoubenjia/GFSLT-VLP.

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Beyond AUROC & co. for evaluating out-of-distribution detection performance

While there has been a growing research interest in developing out-of-distribution (OOD) detection methods, there has been comparably little discussion around how these methods should be evaluated. Given their relevance for safe(r) AI, it is important to examine whether the basis for comparing OOD detection methods is consistent with practical needs. In this work, we take a closer look at the go-to metrics for evaluating OOD detection, and question the approach of exclusively reducing OOD detection to a binary classification task with little consideration for the detection threshold. We illustrate the limitations of current metrics (AUROC & its friends) and propose a new metric - Area Under the Threshold Curve (AUTC), which explicitly penalizes poor separation between ID and OOD samples. Scripts and data are available at https://github.com/glhr/beyond-auroc

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REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge

The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial reactions in various dyadic interaction scenarios, with all participants competing strictly under the same conditions. The goal of the challenge is to provide the first benchmark test set for multi-modal information processing and to foster collaboration among the audio, visual, and audio-visual affective computing communities, to compare the relative merits of the approaches to automatic appropriate facial reaction generation under different spontaneous dyadic interaction conditions. This paper presents: (i) novelties, contributions and guidelines of the REACT2023 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at \url{https://github.com/reactmultimodalchallenge/baseline_react2023}.

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Word separation in continuous sign language using isolated signs and post-processing

. Continuous Sign Language Recognition (CSLR) is a long challenging task in Computer Vision due to the difficulties in detecting the explicit boundaries between the words in a sign sentence. To deal with this challenge, we propose a two-stage model. In the first stage, the predictor model, which includes a combination of CNN, SVD, and LSTM, is trained with the isolated signs. In the second stage, we apply a post-processing algorithm to the Softmax outputs obtained from the first part of the model in order to separate the isolated signs in the continuous signs. While the proposed model is trained on the isolated sign classes with similar frame numbers, it is evaluated on the continuous sign videos with a different frame length per each isolated sign class. Due to the lack of a large dataset, including both the sign sequences and the corresponding isolated signs, two public datasets in Isolated Sign Language Recognition (ISLR), RKS-PERSIANSIGN and ASLLVD, are used for evaluation. Results of the continuous sign videos confirm the efficiency of the proposed model to deal with isolated sign boundaries detection.

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Wild Face Anti-Spoofing Challenge 2023: Benchmark and Results

Face anti-spoofing (FAS) is an essential mechanism for safeguarding the integrity of automated face recognition systems. Despite substantial advancements, the generalization of existing approaches to real-world applications remains challenging. This limitation can be attributed to the scarcity and lack of diversity in publicly available FAS datasets, which often leads to overfitting during training or saturation during testing. In terms of quantity, the number of spoof subjects is a critical determinant. Most datasets comprise fewer than 2,000 subjects. With regard to diversity, the majority of datasets consist of spoof samples collected in controlled environments using repetitive, mechanical processes. This data collection methodology results in homogenized samples and a dearth of scenario diversity. To address these shortcomings, we introduce the Wild Face Anti-Spoofing (WFAS) dataset, a large-scale, diverse FAS dataset collected in unconstrained settings. Our dataset encompasses 853,729 images of 321,751 spoof subjects and 529,571 images of 148,169 live subjects, representing a substantial increase in quantity. Moreover, our dataset incorporates spoof data obtained from the internet, spanning a wide array of scenarios and various commercial sensors, including 17 presentation attacks (PAs) that encompass both 2D and 3D forms. This novel data collection strategy markedly enhances FAS data diversity. Leveraging the WFAS dataset and Protocol 1 (Known-Type), we host the Wild Face Anti-Spoofing Challenge at the CVPR2023 workshop. Additionally, we meticulously evaluate representative methods using Protocol 1 and Protocol 2 (Unknown-Type). Through an in-depth examination of the challenge outcomes and benchmark baselines, we provide insightful analyses and propose potential avenues for future research. The dataset is released under Insightface.

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Gate-Shift-Fuse for Video Action Recognition

Convolutional Neural Networks are the de facto models for image recognition. However 3D CNNs, the straight forward extension of 2D CNNs for video recognition, have not achieved the same success on standard action recognition benchmarks. One of the main reasons for this reduced performance of 3D CNNs is the increased computational complexity requiring large scale annotated datasets to train them in scale. 3D kernel factorization approaches have been proposed to reduce the complexity of 3D CNNs. Existing kernel factorization approaches follow hand-designed and hard-wired techniques. In this paper we propose Gate-Shift-Fuse (GSF), a novel spatio-temporal feature extraction module which controls interactions in spatio-temporal decomposition and learns to adaptively route features through time and combine them in a data dependent manner. GSF leverages grouped spatial gating to decompose input tensor and channel weighting to fuse the decomposed tensors. GSF can be inserted into existing 2D CNNs to convert them into an efficient and high performing spatio-temporal feature extractor, with negligible parameter and compute overhead. We perform an extensive analysis of GSF using two popular 2D CNN families and achieve state-of-the-art or competitive performance on five standard action recognition benchmarks.

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Surveillance Face Presentation Attack Detection Challenge

Face Anti-spoofing (FAS) is essential to secure face recognition systems from various physical attacks. However, most of the studies lacked consideration of long-distance scenarios. Specifically, compared with FAS in traditional scenes such as phone unlocking, face payment, and self-service security inspection, FAS in long-distance such as station squares, parks, and self-service supermarkets are equally important, but it has not been sufficiently explored yet. In order to fill this gap in the FAS community, we collect a large-scale Surveillance High-Fidelity Mask (SuHiFiMask). SuHiFiMask contains $10,195$ videos from $101$ subjects of different age groups, which are collected by $7$ mainstream surveillance cameras. Based on this dataset and protocol-$3$ for evaluating the robustness of the algorithm under quality changes, we organized a face presentation attack detection challenge in surveillance scenarios. It attracted 180 teams for the development phase with a total of 37 teams qualifying for the final round. The organization team re-verified and re-ran the submitted code and used the results as the final ranking. In this paper, we present an overview of the challenge, including an introduction to the dataset used, the definition of the protocol, the evaluation metrics, and the announcement of the competition results. Finally, we present the top-ranked algorithms and the research ideas provided by the competition for attack detection in long-range surveillance scenarios.

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Blowing in the Wind: CycleNet for Human Cinemagraphs from Still Images

Cinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images.

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Meta-Album: Multi-domain Meta-Dataset for Few-Shot Image Classification

We introduce Meta-Album, an image classification meta-dataset designed to facilitate few-shot learning, transfer learning, meta-learning, among other tasks. It includes 40 open datasets, each having at least 20 classes with 40 examples per class, with verified licences. They stem from diverse domains, such as ecology (fauna and flora), manufacturing (textures, vehicles), human actions, and optical character recognition, featuring various image scales (microscopic, human scales, remote sensing). All datasets are preprocessed, annotated, and formatted uniformly, and come in 3 versions (Micro $\subset$ Mini $\subset$ Extended) to match users' computational resources. We showcase the utility of the first 30 datasets on few-shot learning problems. The other 10 will be released shortly after. Meta-Album is already more diverse and larger (in number of datasets) than similar efforts, and we are committed to keep enlarging it via a series of competitions. As competitions terminate, their test data are released, thus creating a rolling benchmark, available through OpenML.org. Our website https://meta-album.github.io/ contains the source code of challenge winning methods, baseline methods, data loaders, and instructions for contributing either new datasets or algorithms to our expandable meta-dataset.

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Video Transformers: A Survey

Transformer models have shown great success handling long-range interactions, making them a promising tool for modeling video. However, they lack inductive biases and scale quadratically with input length. These limitations are further exacerbated when dealing with the high dimensionality introduced by the temporal dimension. While there are surveys analyzing the advances of Transformers for vision, none focus on an in-depth analysis of video-specific designs. In this survey, we analyze the main contributions and trends of works leveraging Transformers to model video. Specifically, we delve into how videos are handled at the input level first. Then, we study the architectural changes made to deal with video more efficiently, reduce redundancy, re-introduce useful inductive biases, and capture long-term temporal dynamics. In addition, we provide an overview of different training regimes and explore effective self-supervised learning strategies for video. Finally, we conduct a performance comparison on the most common benchmark for Video Transformers (i.e., action classification), finding them to outperform 3D ConvNets even with less computational complexity.

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