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Sertac Karaman

Publications and source records attributed to Sertac Karaman.

At least 37 records · Page 2Linked to original sources

NVINS: Robust Visual Inertial Navigation Fused with NeRF-augmented Camera Pose Regressor and Uncertainty Quantification

In recent years, Neural Radiance Fields (NeRF) have emerged as a powerful tool for 3D reconstruction and novel view synthesis. However, the computational cost of NeRF rendering and degradation in quality due to the presence of artifacts pose significant challenges for its application in real-time and robust robotic tasks, especially on embedded systems. This paper introduces a novel framework that integrates NeRF-derived localization information with Visual-Inertial Odometry (VIO) to provide a robust solution for real-time robotic navigation. By training an absolute pose regression network with augmented image data rendered from a NeRF and quantifying its uncertainty, our approach effectively counters positional drift and enhances system reliability. We also establish a mathematically sound foundation for combining visual inertial navigation with camera localization neural networks, considering uncertainty under a Bayesian framework. Experimental validation in a photorealistic simulation environment demonstrates significant improvements in accuracy compared to a conventional VIO approach.

cs.RO↗

Learning When to Ask for Help: Efficient Interactive Navigation via Implicit Uncertainty Estimation

Robots operating alongside humans often encounter unfamiliar environments that make autonomous task completion challenging. Though improving models and increasing dataset size can enhance a robot's performance in unseen environments, data collection and model refinement may be impractical in every environment. Approaches that utilize human demonstrations through manual operation can aid in refinement and generalization, but often require significant data collection efforts to generate enough demonstration data to achieve satisfactory task performance. Interactive approaches allow for humans to provide correction to robot action in real time, but intervention policies are often based on explicit factors related to state and task understanding that may be difficult to generalize. Addressing these challenges, we train a lightweight interaction policy that allows robots to decide when to proceed autonomously or request expert assistance at estimated times of uncertainty. An implicit estimate of uncertainty is learned via evaluating the feature extraction capabilities of the robot's visual navigation policy. By incorporating part-time human interaction, robots recover quickly from their mistakes, significantly improving the odds of task completion. Incorporating part-time interaction yields an increase in success of 0.38 with only a 0.3 expert interaction rate within the Habitat simulation environment using a simulated human expert. We further show success transferring this approach to a new domain with a real human expert, improving success from less than 0.1 with an autonomous agent to 0.92 with a 0.23 human interaction rate. This approach provides a practical means for robots to interact and learn from humans in real-world settings.

cs.RO↗

Text-to-Drive: Diverse Driving Behavior Synthesis via Large Language Models

Generating varied scenarios through simulation is crucial for training and evaluating safety-critical systems, such as autonomous vehicles. Yet, the task of modeling the trajectories of other vehicles to simulate diverse and meaningful close interactions remains prohibitively costly. Adopting language descriptions to generate driving behaviors emerges as a promising strategy, offering a scalable and intuitive method for human operators to simulate a wide range of driving interactions. However, the scarcity of large-scale annotated language-trajectory data makes this approach challenging. To address this gap, we propose Text-to-Drive (T2D) to synthesize diverse driving behaviors via Large Language Models (LLMs). We introduce a knowledge-driven approach that operates in two stages. In the first stage, we employ the embedded knowledge of LLMs to generate diverse language descriptions of driving behaviors for a scene. Then, we leverage LLM's reasoning capabilities to synthesize these behaviors in simulation. At its core, T2D employs an LLM to construct a state chart that maps low-level states to high-level abstractions. This strategy aids in downstream tasks such as summarizing low-level observations, assessing policy alignment with behavior description, and shaping the auxiliary reward, all without needing human supervision. With our knowledge-driven approach, we demonstrate that T2D generates more diverse trajectories compared to other baselines and offers a natural language interface that allows for interactive incorporation of human preference. Please check our website for more examples: https://text-to-drive.github.io/

cs.RO↗

GMMap: Memory-Efficient Continuous Occupancy Map Using Gaussian Mixture Model

Energy consumption of memory accesses dominates the compute energy in energy-constrained robots which require a compact 3D map of the environment to achieve autonomy. Recent mapping frameworks only focused on reducing the map size while incurring significant memory usage during map construction due to multi-pass processing of each depth image. In this work, we present a memory-efficient continuous occupancy map, named GMMap, that accurately models the 3D environment using a Gaussian Mixture Model (GMM). Memory-efficient GMMap construction is enabled by the single-pass compression of depth images into local GMMs which are directly fused together into a globally-consistent map. By extending Gaussian Mixture Regression to model unexplored regions, occupancy probability is directly computed from Gaussians. Using a low-power ARM Cortex A57 CPU, GMMap can be constructed in real-time at up to 60 images per second. Compared with prior works, GMMap maintains high accuracy while reducing the map size by at least 56%, memory overhead by at least 88%, DRAM access by at least 78%, and energy consumption by at least 69%. Thus, GMMap enables real-time 3D mapping on energy-constrained robots.

cs.RO↗

Drive Anywhere: Generalizable End-to-end Autonomous Driving with Multi-modal Foundation Models

As autonomous driving technology matures, end-to-end methodologies have emerged as a leading strategy, promising seamless integration from perception to control via deep learning. However, existing systems grapple with challenges such as unexpected open set environments and the complexity of black-box models. At the same time, the evolution of deep learning introduces larger, multimodal foundational models, offering multi-modal visual and textual understanding. In this paper, we harness these multimodal foundation models to enhance the robustness and adaptability of autonomous driving systems, enabling out-of-distribution, end-to-end, multimodal, and more explainable autonomy. Specifically, we present an approach to apply end-to-end open-set (any environment/scene) autonomous driving that is capable of providing driving decisions from representations queryable by image and text. To do so, we introduce a method to extract nuanced spatial (pixel/patch-aligned) features from transformers to enable the encapsulation of both spatial and semantic features. Our approach (i) demonstrates unparalleled results in diverse tests while achieving significantly greater robustness in out-of-distribution situations, and (ii) allows the incorporation of latent space simulation (via text) for improved training (data augmentation via text) and policy debugging. We encourage the reader to check our explainer video at https://www.youtube.com/watch?v=4n-DJf8vXxo&feature=youtu.be and to view the code and demos on our project webpage at https://drive-anywhere.github.io/.

cs.RO↗

Multi-Abstractive Neural Controller: An Efficient Hierarchical Control Architecture for Interactive Driving

As learning-based methods make their way from perception systems to planning/control stacks, robot control systems have started to enjoy the benefits that data-driven methods provide. Because control systems directly affect the motion of the robot, data-driven methods, especially black box approaches, need to be used with caution considering aspects such as stability and interpretability. In this paper, we describe a differentiable and hierarchical control architecture. The proposed representation, called \textit{multi-abstractive neural controller}, uses the input image to control the transitions within a novel discrete behavior planner (referred to as the visual automaton generative network, or \textit{vAGN}). The output of a vAGN controls the parameters of a set of dynamic movement primitives which provides the system controls. We train this neural controller with real-world driving data via behavior cloning and show improved explainability, sample efficiency, and similarity to human driving.

cs.RO↗

Studying the Impact of Semi-Cooperative Drivers on Overall Highway Flow

Semi-cooperative behaviors are intrinsic properties of human drivers and should be considered for autonomous driving. In addition, new autonomous planners can consider the social value orientation (SVO) of human drivers to generate socially-compliant trajectories. Yet the overall impact on traffic flow for this new class of planners remain to be understood. In this work, we present study of implicit semi-cooperative driving where agents deploy a game-theoretic version of iterative best response assuming knowledge of the SVOs of other agents. We simulate nominal traffic flow and investigate whether the proportion of prosocial agents on the road impact individual or system-wide driving performance. Experiments show that the proportion of prosocial agents has a minor impact on overall traffic flow and that benefits of semi-cooperation disproportionally affect egoistic and high-speed drivers.

cs.CL↗

Infrastructure-based End-to-End Learning and Prevention of Driver Failure

Intelligent intersection managers can improve safety by detecting dangerous drivers or failure modes in autonomous vehicles, warning oncoming vehicles as they approach an intersection. In this work, we present FailureNet, a recurrent neural network trained end-to-end on trajectories of both nominal and reckless drivers in a scaled miniature city. FailureNet observes the poses of vehicles as they approach an intersection and detects whether a failure is present in the autonomy stack, warning cross-traffic of potentially dangerous drivers. FailureNet can accurately identify control failures, upstream perception errors, and speeding drivers, distinguishing them from nominal driving. The network is trained and deployed with autonomous vehicles in the MiniCity. Compared to speed or frequency-based predictors, FailureNet's recurrent neural network structure provides improved predictive power, yielding upwards of 84% accuracy when deployed on hardware.

cs.RO↗

Agility and Target Distribution in the Dynamic Stochastic Traveling Salesman Problem

An important variant of the classic Traveling Salesman Problem (TSP) is the Dynamic TSP, in which a system with dynamic constraints is tasked with visiting a set of n target locations (in any order) in the shortest amount of time. Such tasks arise naturally in many robotic motion planning problems, particularly in exploration, surveillance and reconnaissance, and classical TSP algorithms on graphs are typically inapplicable in this setting. An important question about such problems is: if the target points are random, what is the length of the tour (either in expectation or as a concentration bound) as n grows? This problem is the Dynamic Stochastic TSP (DSTSP), and has been studied both for specific important vehicle models and for general dynamic systems; however, in general only the order of growth is known. In this work, we explore the connection between the distribution from which the targets are drawn and the dynamics of the system, yielding a more precise lower bound on tour length as well as a matching upper bound for the case of symmetric (or driftless) systems. We then extend the symmetric dynamics results to the case when the points are selected by a (non-random) adversary whose goal is to maximize the length, thus showing worst-case bounds on the tour length.

cs.RO↗

Learning and Predicting Multimodal Vehicle Action Distributions in a Unified Probabilistic Model Without Labels

We present a unified probabilistic model that learns a representative set of discrete vehicle actions and predicts the probability of each action given a particular scenario. Our model also enables us to estimate the distribution over continuous trajectories conditioned on a scenario, representing what each discrete action would look like if executed in that scenario. While our primary objective is to learn representative action sets, these capabilities combine to produce accurate multimodal trajectory predictions as a byproduct. Although our learned action representations closely resemble semantically meaningful categories (e.g., "go straight", "turn left", etc.), our method is entirely self-supervised and does not utilize any manually generated labels or categories. Our method builds upon recent advances in variational inference and deep unsupervised clustering, resulting in full distribution estimates based on deterministic model evaluations.

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WiSwarm: Age-of-Information-based Wireless Networking for Collaborative Teams of UAVs

The Age-of-Information (AoI) metric has been widely studied in the theoretical communication networks and queuing systems literature. However, experimental evaluation of its applicability to complex real-world time-sensitive systems is largely lacking. In this work, we develop, implement, and evaluate an AoI-based application layer middleware that enables the customization of WiFi networks to the needs of time-sensitive applications. By controlling the storage and flow of information in the underlying WiFi network, our middleware can: (i) prevent packet collisions; (ii) discard stale packets that are no longer useful; and (iii) dynamically prioritize the transmission of the most relevant information. To demonstrate the benefits of our middleware, we implement a mobility tracking application using a swarm of UAVs communicating with a central controller via WiFi. Our experimental results show that, when compared to WiFi-UDP/WiFi-TCP, the middleware can improve information freshness by a factor of 109x/48x and tracking accuracy by a factor of 4x/6x, respectively. Most importantly, our results also show that the performance gains of our approach increase as the system scales and/or the traffic load increases.

cs.NI↗

Efficient Computation of Map-scale Continuous Mutual Information on Chip in Real Time

Exploration tasks are essential to many emerging robotics applications, ranging from search and rescue to space exploration. The planning problem for exploration requires determining the best locations for future measurements that will enhance the fidelity of the map, for example, by reducing its total entropy. A widely-studied technique involves computing the Mutual Information (MI) between the current map and future measurements, and utilizing this MI metric to decide the locations for future measurements. However, computing MI for reasonably-sized maps is slow and power hungry, which has been a bottleneck towards fast and efficient robotic exploration. In this paper, we introduce a new hardware accelerator architecture for MI computation that features a low-latency, energy-efficient MI compute core and an optimized memory subsystem that provides sufficient bandwidth to keep the cores fully utilized. The core employs interleaving to counter the recursive algorithm, and workload balancing and numerical approximations to reduce latency and energy consumption. We demonstrate this optimized architecture with a Field-Programmable Gate Array (FPGA) implementation, which can compute MI for all cells in an entire 201-by-201 occupancy grid ({\em e.g.}, representing a 20.1m-by-20.1m map at 0.1m resolution) in 1.55 ms while consuming 1.7 mJ of energy, thus finally rendering MI computation for the whole map real time and at a fraction of the energy cost of traditional compute platforms. For comparison, this particular FPGA implementation running on the Xilinx Zynq-7000 platform is two orders of magnitude faster and consumes three orders of magnitude less energy per MI map compute, when compared to a baseline GPU implementation running on an NVIDIA GeForce GTX 980 platform. The improvements are more pronounced when compared to CPU implementations of equivalent algorithms.

cs.AR↗

Global Incremental Flight Control for Agile Maneuvering of a Tailsitter Flying Wing

This paper proposes a novel control law for accurate tracking of agile trajectories using a tailsitter flying wing unmanned aerial vehicle (UAV) that transitions between vertical take-off and landing (VTOL) and forward flight. The global control formulation enables maneuvering throughout the flight envelope, including uncoordinated flight with sideslip. Differential flatness of the nonlinear tailsitter dynamics with a simplified aerodynamics model is shown. Using the flatness transform, the proposed controller incorporates tracking of the position reference along with its derivatives velocity, acceleration and jerk, as well as the yaw reference and yaw rate. The inclusion of jerk and yaw rate references through an angular velocity feedforward term improves tracking of trajectories with fast-changing accelerations. The controller does not depend on extensive aerodynamic modeling but instead uses incremental nonlinear dynamic inversion (INDI) to compute control updates based on only a local input-output relation, resulting in robustness against discrepancies in the simplified aerodynamics equations. Exact inversion of the nonlinear input-output relation is achieved through the derived flatness transform. The resulting control algorithm is extensively evaluated in flight tests, where it demonstrates accurate trajectory tracking and challenging agile maneuvers, such as sideways flight and aggressive transitions while turning.

cs.RO↗

Aerobatic Trajectory Generation for a VTOL Fixed-Wing Aircraft Using Differential Flatness

This paper proposes a novel algorithm for aerobatic trajectory generation for a vertical take-off and landing (VTOL) tailsitter flying wing aircraft. The algorithm differs from existing approaches for fixed-wing trajectory generation, as it considers a realistic six-degree-of-freedom (6DOF) flight dynamics model, including aerodynamics equations. Using a global dynamics model enables the generation of aerobatics trajectories that exploit the entire flight envelope, enabling agile maneuvering through the stall regime, sideways uncoordinated flight, inverted flight etc. The method uses the differential flatness property of the global tailsitter flying wing dynamics, which is derived in this work. By performing snap minimization in the differentially flat output space, a computationally efficient algorithm, suitable for online motion planning, is obtained. The algorithm is demonstrated in extensive flight experiments encompassing six aerobatics maneuvers, a time-optimal drone racing trajectory, and an airshow-like aerobatic sequence for three tailsitter aircraft.

cs.RO↗

Cooperative Multi-Agent Trajectory Generation with Modular Bayesian Optimization

We present a modular Bayesian optimization framework that efficiently generates time-optimal trajectories for a cooperative multi-agent system, such as a team of UAVs. Existing methods for multi-agent trajectory generation often rely on overly conservative constraints to reduce the complexity of this high-dimensional planning problem, leading to suboptimal solutions. We propose a novel modular structure for the Bayesian optimization model that consists of multiple Gaussian process surrogate models that represent the dynamic feasibility and collision avoidance constraints. This modular structure alleviates the stark increase in computational cost with problem dimensionality and enables the use of minimal constraints in the joint optimization of the multi-agent trajectories. The efficiency of the algorithm is further improved by introducing a scheme for simultaneous evaluation of the Bayesian optimization acquisition function and random sampling. The modular BayesOpt algorithm was applied to optimize multi-agent trajectories through six unique environments using multi-fidelity evaluations from various data sources. It was found that the resulting trajectories are faster than those obtained from two baseline methods. The optimized trajectories were validated in real-world experiments using four quadcopters that fly within centimeters of each other at speeds up to 7.4 m/s.

cs.RO↗

Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Tasks

Experience replay plays a crucial role in improving the sample efficiency of deep reinforcement learning agents. Recent advances in experience replay propose using Mixup (Zhang et al., 2018) to further improve sample efficiency via synthetic sample generation. We build upon this technique with Neighborhood Mixup Experience Replay (NMER), a geometrically-grounded replay buffer that interpolates transitions with their closest neighbors in state-action space. NMER preserves a locally linear approximation of the transition manifold by only applying Mixup between transitions with vicinal state-action features. Under NMER, a given transition's set of state action neighbors is dynamic and episode agnostic, in turn encouraging greater policy generalizability via inter-episode interpolation. We combine our approach with recent off-policy deep reinforcement learning algorithms and evaluate on continuous control environments. We observe that NMER improves sample efficiency by an average 94% (TD3) and 29% (SAC) over baseline replay buffers, enabling agents to effectively recombine previous experiences and learn from limited data.

cs.LG↗

The Role of Heterogeneity in Autonomous Perimeter Defense Problems

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

cs.MA↗

Learning to Plan Optimistically: Uncertainty-Guided Deep Exploration via Latent Model Ensembles

Learning complex robot behaviors through interaction requires structured exploration. Planning should target interactions with the potential to optimize long-term performance, while only reducing uncertainty where conducive to this objective. This paper presents Latent Optimistic Value Exploration (LOVE), a strategy that enables deep exploration through optimism in the face of uncertain long-term rewards. We combine latent world models with value function estimation to predict infinite-horizon returns and recover associated uncertainty via ensembling. The policy is then trained on an upper confidence bound (UCB) objective to identify and select the interactions most promising to improve long-term performance. We apply LOVE to visual robot control tasks in continuous action spaces and demonstrate on average more than 20% improved sample efficiency in comparison to state-of-the-art and other exploration objectives. In sparse and hard to explore environments we achieve an average improvement of over 30%.

cs.LG↗