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Setareh Maghsudi

Publications and source records attributed to Setareh Maghsudi.

At least 37 records · Page 2Linked to original sources

Stochastic Multi-Objective Multi-Armed Bandits: Regret Definition and Algorithm

Multi-armed bandit (MAB) problems are widely applied to online optimization tasks that require balancing exploration and exploitation. In practical scenarios, these tasks often involve multiple conflicting objectives, giving rise to multi-objective multi-armed bandits (MO-MAB). Existing MO-MAB approaches predominantly rely on the Pareto regret metric introduced in \cite{drugan2013designing}. However, this metric has notable limitations, particularly in accounting for all Pareto-optimal arms simultaneously. To address these challenges, we propose a novel and comprehensive regret metric that ensures balanced performance across conflicting objectives. Additionally, we introduce the concept of \textit{Efficient Pareto-Optimal} arms, which are specifically designed for online optimization. Based on our new metric, we develop a two-phase MO-MAB algorithm that achieves sublinear regret for both Pareto-optimal and efficient Pareto-optimal arms.

cs.LG↗

Quantum-Inspired Reinforcement Learning in the Presence of Epistemic Ambivalence

The complexity of online decision-making under uncertainty stems from the requirement of finding a balance between exploiting known strategies and exploring new possibilities. Naturally, the uncertainty type plays a crucial role in developing decision-making strategies that manage complexity effectively. In this paper, we focus on a specific form of uncertainty known as epistemic ambivalence (EA), which emerges from conflicting pieces of evidence or contradictory experiences. It creates a delicate interplay between uncertainty and confidence, distinguishing it from epistemic uncertainty that typically diminishes with new information. Indeed, ambivalence can persist even after additional knowledge is acquired. To address this phenomenon, we propose a novel framework, called the epistemically ambivalent Markov decision process (EA-MDP), aiming to understand and control EA in decision-making processes. This framework incorporates the concept of a quantum state from the quantum mechanics formalism, and its core is to assess the probability and reward of every possible outcome. We calculate the reward function using quantum measurement techniques and prove the existence of an optimal policy and an optimal value function in the EA-MDP framework. We also propose the EA-epsilon-greedy Q-learning algorithm. To evaluate the impact of EA on decision-making and the expedience of our framework, we study two distinct experimental setups, namely the two-state problem and the lattice problem. Our results show that using our methods, the agent converges to the optimal policy in the presence of EA.

cs.LG↗

Optimal User and Target Scheduling, User-Target Pairing, and Low-Resolution Phase-Only Beamforming for ISAC Systems

We investigate the joint user and target scheduling, user-target pairing, and low-resolution phase-only beamforming design for integrated sensing and communications (ISAC). Scheduling determines which users and targets are served, while pairing specifies which users and targets are grouped into pairs. Additionally, the beamformers are designed using few-bit constant-modulus phase shifts. This resource allocation problem is a nonconvex mixed-integer nonlinear program (MINLP) and challenging to solve. To address it, we propose an exact mixed-integer linear program (MILP) reformulation, which leads to a globally optimal solution. Our results demonstrate the superiority of an optimal joint design compared to heuristic stage-wise approaches, which are highly sensitive to scenario characteristics.

eess.SP↗

Hierarchical Functionality Prioritization in Multicast ISAC: Optimal Admission Control and Discrete-Phase Beamforming

We investigate the joint admission control and discrete-phase multicast beamforming design for integrated sensing and communications (ISAC) systems, where sensing and communications functionalities have different hierarchies. Specifically, the ISAC system first allocates resources to the higher-hierarchy functionality and opportunistically uses the remaining resources to support the lower-hierarchy one. This resource allocation problem is a nonconvex mixed-integer nonlinear program (MINLP). We propose an exact mixed-integer linear program (MILP) reformulation, leading to a globally optimal solution. In addition, we implemented three baselines for comparison, which our proposed method outperforms by more than 39%.

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Online Influence Maximization with Semi-Bandit Feedback under Corruptions

In this work, we investigate the online influence maximization in social networks. Most prior research studies on online influence maximization assume that the nodes are fully cooperative and act according to their stochastically generated influence probabilities on others. In contrast, we study the online influence maximization problem in the presence of some corrupted nodes whose damaging effects diffuse throughout the network. We propose a novel bandit algorithm, CW-IMLinUCB, which robustly learns and finds the optimal seed set in the presence of corrupted users. Theoretical analyses establish that the regret performance of our proposed algorithm is better than the state-of-the-art online influence maximization algorithms. Extensive empirical evaluations on synthetic and real-world datasets also show the superior performance of our proposed algorithm.

cs.SI↗

Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming

Despite tremendous progress, machine learning and deep learning still suffer from incomprehensible predictions. Incomprehensibility, however, is not an option for the use of (deep) reinforcement learning in the real world, as unpredictable actions can seriously harm the involved individuals. In this work, we propose a genetic programming framework to generate explanations for the decision-making process of already trained agents by imitating them with programs. Programs are interpretable and can be executed to generate explanations of why the agent chooses a particular action. Furthermore, we conduct an ablation study that investigates how extending the domain-specific language by using library learning alters the performance of the method. We compare our results with the previous state of the art for this problem and show that we are comparable in performance but require much less hardware resources and computation time.

cs.AI↗

Decentralized Task Offloading and Load-Balancing for Mobile Edge Computing in Dense Networks

We study the problem of decentralized task offloading and load-balancing in a dense network with numerous devices and a set of edge servers. Solving this problem optimally is complicated due to the unknown network information and random task sizes. The shared network resources also influence the users' decisions and resource distribution. Our solution combines the mean field multi-agent multi-armed bandit (MAB) game with a load-balancing technique that adjusts the servers' rewards to achieve a target population profile despite the distributed user decision-making. Numerical results demonstrate the efficacy of our approach and the convergence to the target load distribution.

cs.DC↗

Distributed Management of Fluctuating Energy Resources in Dynamic Networked Systems

Modern power systems integrate renewable distributed energy resources (DERs) as an environment-friendly enhancement to meet the ever-increasing demands. However, the inherent unreliability of renewable energy renders developing DER management algorithms imperative. We study the energy-sharing problem in a system consisting of several DERs. Each agent harvests and distributes renewable energy in its neighborhood to optimize the network's performance while minimizing energy waste. We model this problem as a bandit convex optimization problem with constraints that correspond to each node's limitations for energy production. We propose distributed decision-making policies to solve the formulated problem, where we utilize the notion of dynamic regret as the performance metric. We also include an adjustment strategy in our developed algorithm to reduce the constraint violations. Besides, we design a policy that deals with the non-stationary environment. Theoretical analysis shows the effectiveness of our proposed algorithm. Numerical experiments using a real-world dataset show superior performance of our proposal compared to state-of-the-art methods.

eess.SY↗

Budgeted Recommendation with Delayed Feedback

In a conventional contextual multi-armed bandit problem, the feedback (or reward) is immediately observable after an action. Nevertheless, delayed feedback arises in numerous real-life situations and is particularly crucial in time-sensitive applications. The exploration-exploitation dilemma becomes particularly challenging under such conditions, as it couples with the interplay between delays and limited resources. Besides, a limited budget often aggravates the problem by restricting the exploration potential. A motivating example is the distribution of medical supplies at the early stage of COVID-19. The delayed feedback of testing results, thus insufficient information for learning, degraded the efficiency of resource allocation. Motivated by such applications, we study the effect of delayed feedback on constrained contextual bandits. We develop a decision-making policy, delay-oriented resource allocation with learning (DORAL), to optimize the resource expenditure in a contextual multi-armed bandit problem with arm-dependent delayed feedback.

cs.LG↗

Adaptive Regularization of Representation Rank as an Implicit Constraint of Bellman Equation

Representation rank is an important concept for understanding the role of Neural Networks (NNs) in Deep Reinforcement learning (DRL), which measures the expressive capacity of value networks. Existing studies focus on unboundedly maximizing this rank; nevertheless, that approach would introduce overly complex models in the learning, thus undermining performance. Hence, fine-tuning representation rank presents a challenging and crucial optimization problem. To address this issue, we find a guiding principle for adaptive control of the representation rank. We employ the Bellman equation as a theoretical foundation and derive an upper bound on the cosine similarity of consecutive state-action pairs representations of value networks. We then leverage this upper bound to propose a novel regularizer, namely BEllman Equation-based automatic rank Regularizer (BEER). This regularizer adaptively regularizes the representation rank, thus improving the DRL agent's performance. We first validate the effectiveness of automatic control of rank on illustrative experiments. Then, we scale up BEER to complex continuous control tasks by combining it with the deterministic policy gradient method. Among 12 challenging DeepMind control tasks, BEER outperforms the baselines by a large margin. Besides, BEER demonstrates significant advantages in Q-value approximation. Our code is available at https://github.com/sweetice/BEER-ICLR2024.

cs.LG↗

Meta Learning in Bandits within Shared Affine Subspaces

We study the problem of meta-learning several contextual stochastic bandits tasks by leveraging their concentration around a low-dimensional affine subspace, which we learn via online principal component analysis to reduce the expected regret over the encountered bandits. We propose and theoretically analyze two strategies that solve the problem: One based on the principle of optimism in the face of uncertainty and the other via Thompson sampling. Our framework is generic and includes previously proposed approaches as special cases. Besides, the empirical results show that our methods significantly reduce the regret on several bandit tasks.

cs.LG↗

A Repeated Auction Model for Load-Aware Dynamic Resource Allocation in Multi-Access Edge Computing

Multi-access edge computing (MEC) is one of the enabling technologies for high-performance computing at the edge of the 6 G networks, supporting high data rates and ultra-low service latency. Although MEC is a remedy to meet the growing demand for computation-intensive applications, the scarcity of resources at the MEC servers degrades its performance. Hence, effective resource management is essential; nevertheless, state-of-the-art research lacks efficient economic models to support the exponential growth of the MEC-enabled applications market. We focus on designing a MEC offloading service market based on a repeated auction model with multiple resource sellers (e.g., network operators and service providers) that compete to sell their computing resources to the offloading users. We design a computationally-efficient modified Generalized Second Price (GSP)-based algorithm that decides on pricing and resource allocation by considering the dynamic offloading requests arrival and the servers' computational workloads. Besides, we propose adaptive best-response bidding strategies for the resource sellers, satisfying the symmetric Nash equilibrium (SNE) and individual rationality properties. Finally, via intensive numerical results, we show the effectiveness of our proposed resource allocation mechanism.

cs.GT↗

Eigensubspace of Temporal-Difference Dynamics and How It Improves Value Approximation in Reinforcement Learning

We propose a novel value approximation method, namely Eigensubspace Regularized Critic (ERC) for deep reinforcement learning (RL). ERC is motivated by an analysis of the dynamics of Q-value approximation error in the Temporal-Difference (TD) method, which follows a path defined by the 1-eigensubspace of the transition kernel associated with the Markov Decision Process (MDP). It reveals a fundamental property of TD learning that has remained unused in previous deep RL approaches. In ERC, we propose a regularizer that guides the approximation error tending towards the 1-eigensubspace, resulting in a more efficient and stable path of value approximation. Moreover, we theoretically prove the convergence of the ERC method. Besides, theoretical analysis and experiments demonstrate that ERC effectively reduces the variance of value functions. Among 26 tasks in the DMControl benchmark, ERC outperforms state-of-the-art methods for 20. Besides, it shows significant advantages in Q-value approximation and variance reduction. Our code is available at https://sites.google.com/view/erc-ecml23/.

cs.LG↗

Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments

Understanding the interactions of agents trained with deep reinforcement learning is crucial for deploying agents in games or the real world. In the former, unreasonable actions confuse players. In the latter, that effect is even more significant, as unexpected behavior cause accidents with potentially grave and long-lasting consequences for the involved individuals. In this work, we propose using program synthesis to imitate reinforcement learning policies after seeing a trajectory of the action sequence. Programs have the advantage that they are inherently interpretable and verifiable for correctness. We adapt the state-of-the-art program synthesis system DreamCoder for learning concepts in grid-based environments, specifically, a navigation task and two miniature versions of Atari games, Space Invaders and Asterix. By inspecting the generated libraries, we can make inferences about the concepts the black-box agent has learned and better understand the agent's behavior. We achieve the same by visualizing the agent's decision-making process for the imitated sequences. We evaluate our approach with different types of program synthesizers based on a search-only method, a neural-guided search, and a language model fine-tuned on code.

cs.AI↗

Federated Learning in UAV-Enhanced Networks: Joint Coverage and Convergence Time Optimization

Federated learning (FL) involves several devices that collaboratively train a shared model without transferring their local data. FL reduces the communication overhead, making it a promising learning method in UAV-enhanced wireless networks with scarce energy resources. Despite the potential, implementing FL in UAV-enhanced networks is challenging, as conventional UAV placement methods that maximize coverage increase the FL delay significantly. Moreover, the uncertainty and lack of a priori information about crucial variables, such as channel quality, exacerbate the problem. In this paper, we first analyze the statistical characteristics of a UAV-enhanced wireless sensor network (WSN) with energy harvesting. We then develop a model and solution based on the multi-objective multi-armed bandit theory to maximize the network coverage while minimizing the FL delay. Besides, we propose another solution that is particularly useful with large action sets and strict energy constraints at the UAVs. Our proposal uses a scalarized best-arm identification algorithm to find the optimal arms that maximize the ratio of the expected reward to the expected energy cost by sequentially eliminating one or more arms in each round. Then, we derive the upper bound on the error probability of our multi-objective and cost-aware algorithm. Numerical results show the effectiveness of our approach.

cs.LG↗

Piecewise-Stationary Combinatorial Semi-Bandit with Causally Related Rewards

We study the piecewise stationary combinatorial semi-bandit problem with causally related rewards. In our nonstationary environment, variations in the base arms' distributions, causal relationships between rewards, or both, change the reward generation process. In such an environment, an optimal decision-maker must follow both sources of change and adapt accordingly. The problem becomes aggravated in the combinatorial semi-bandit setting, where the decision-maker only observes the outcome of the selected bundle of arms. The core of our proposed policy is the Upper Confidence Bound (UCB) algorithm. We assume the agent relies on an adaptive approach to overcome the challenge. More specifically, it employs a change-point detector based on the Generalized Likelihood Ratio (GLR) test. Besides, we introduce the notion of group restart as a new alternative restarting strategy in the decision making process in structured environments. Finally, our algorithm integrates a mechanism to trace the variations of the underlying graph structure, which captures the causal relationships between the rewards in the bandit setting. Theoretically, we establish a regret upper bound that reflects the effects of the number of structural- and distribution changes on the performance. The outcome of our numerical experiments in real-world scenarios exhibits applicability and superior performance of our proposal compared to the state-of-the-art benchmarks.

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Bayesian Non-stationary Linear Bandits for Large-Scale Recommender Systems

Taking advantage of contextual information can potentially boost the performance of recommender systems. In the era of big data, such side information often has several dimensions. Thus, developing decision-making algorithms to cope with such a high-dimensional context in real time is essential. That is specifically challenging when the decision-maker has a variety of items to recommend. In addition, changes in items' popularity or users' preferences can hinder the performance of the deployed recommender system due to a lack of robustness to distribution shifts in the environment. In this paper, we build upon the linear contextual multi-armed bandit framework to address this problem. We develop a decision-making policy for a linear bandit problem with high-dimensional feature vectors, a large set of arms, and non-stationary reward-generating processes. Our Thompson sampling-based policy reduces the dimension of feature vectors using random projection and uses exponentially increasing weights to decrease the influence of past observations with time. Our proposed recommender system employs this policy to learn the users' item preferences online while minimizing runtime. We prove a regret bound that scales as a factor of the reduced dimension instead of the original one. To evaluate our proposed recommender system numerically, we apply it to three real-world datasets. The theoretical and numerical results demonstrate the effectiveness of our proposed algorithm in making a trade-off between computational complexity and regret performance compared to the state-of-the-art.

cs.LG↗

Non-stationary Delayed Combinatorial Semi-Bandit with Causally Related Rewards

Sequential decision-making under uncertainty is often associated with long feedback delays. Such delays degrade the performance of the learning agent in identifying a subset of arms with the optimal collective reward in the long run. This problem becomes significantly challenging in a non-stationary environment with structural dependencies amongst the reward distributions associated with the arms. Therefore, besides adapting to delays and environmental changes, learning the causal relations alleviates the adverse effects of feedback delay on the decision-making process. We formalize the described setting as a non-stationary and delayed combinatorial semi-bandit problem with causally related rewards. We model the causal relations by a directed graph in a stationary structural equation model. The agent maximizes the long-term average payoff, defined as a linear function of the base arms' rewards. We develop a policy that learns the structural dependencies from delayed feedback and utilizes that to optimize the decision-making while adapting to drifts. We prove a regret bound for the performance of the proposed algorithm. Besides, we evaluate our method via numerical analysis using synthetic and real-world datasets to detect the regions that contribute the most to the spread of Covid-19 in Italy.

cs.LG↗