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Setareh Maghsudi

Publications and source records attributed to Setareh Maghsudi.

68 records · Page 4Linked to original sources

Towards Auction-Based Function Placement in Serverless Fog Platforms

The Function-as-a-Service (FaaS) paradigm has a lot of potential as a computing model for fog environments comprising both cloud and edge nodes. When the request rate exceeds capacity limits at the edge, some functions need to be offloaded from the edge towards the cloud. In this position paper, we propose an auction-based approach in which application developers bid on resources. This allows fog nodes to make a local decision about which functions to offload while maximizing revenue. For a first evaluation of our approach, we use simulation.

cs.DC↗

EdgeDASH: Exploiting Network-Assisted Adaptive Video Streaming for Edge Caching

While edge video caching has great potential to decrease the core network traffic as well as the users' experienced latency, it is often challenging to exploit the caches in current client-driven video streaming solutions due to two key reasons. First, even those clients interested in the same content might request different quality levels as a video content is encoded into multiple qualities to match a wide range of network conditions and device capabilities. Second, the clients, who select the quality of the next chunk to request, are unaware of the cached content at the network edge. Hence, it becomes imperative to develop network-side solutions to exploit caching. This can also mitigate some performance issues, in particular for the scenarios in which multiple video clients compete for some bottleneck capacity. In this paper, we propose a network-side control logic running at a WiFi AP to facilitate the use of cached video content. In particular, an AP can assign a client station a different video quality than its request, in case the alternative quality provides a better utility. We formulate the quality assignment problem as an optimization problem and develop several heuristics with polynomial complexity. Compared to the baseline where the clients determine the quality adaptation, our proposals, referred to as EdgeDASH, offer higher video quality, higher cache hits, and lower stalling ratio which are essential for user's satisfaction. Our simulations show that EdgeDASH facilitates significant cache hits and decreases the buffer stalls only by changing the client's request by one quality level. Moreover, from our analysis, we conclude that the network assistance provides significant performance improvement, especially when the clients with identical interests compete for a bottleneck link's capacity.

cs.NI↗

Multi-Armed Bandit for Energy-Efficient and Delay-Sensitive Edge Computing in Dynamic Networks with Uncertainty

In the edge computing paradigm, mobile devices offload the computational tasks to an edge server by routing the required data over the wireless network. The full potential of edge computing becomes realized only if a smart device selects the most appropriate server in terms of the latency and energy consumption, among many available ones. The server selection problem is challenging due to the randomness of the environment and lack of prior information about the environment. Therefore, a smart device, which sequentially chooses a server under uncertainty, aims to improve its decision based on the historical time and energy consumption. The problem becomes more complicated in a dynamic environment, where key variables might undergo abrupt changes. To deal with the aforementioned problem, we first analyze the required time and energy to data transmission and processing. We then use the analysis to cast the problem as a budget-limited multi-armed bandit problem, where each arm is associated with a reward and cost, with time-variant statistical characteristics. We propose a policy to solve the formulated problem and prove a regret bound. The numerical results demonstrate the superiority of the proposed method compared to a number of existing solutions.

cs.LG↗

Distributed Task Management in Cyber-Physical Systems: How to Cooperate under Uncertainty?

We consider the problem of task allocation in a network of cyber-physical systems (CPSs). The network can have different states, and the tasks are of different types. The task arrival is stochastic and state-dependent. Every CPS is capable of performing each type of task with some specific state-dependent efficiency. The CPSs have to agree on task allocation prior to knowing about the realized network's state and/or the arrived tasks. We model the problem as a multi-state stochastic cooperative game with state uncertainty. We then use the concept of deterministic equivalence and sequential core to solve the problem. We establish the non-emptiness of the strong sequential core in our designed task allocation game and investigate its characteristics including uniqueness and optimality. Moreover, we prove that in the task allocation game, the strong sequential core is equivalent to Walrasian equilibrium under state uncertainty; consequently, it can be implemented by using the Walras' tatonnement process.

cs.MA↗

Mobile Edge Computation Offloading Using Game Theory and Reinforcement Learning

Due to the ever-increasing popularity of resource-hungry and delay-constrained mobile applications, the computation and storage capabilities of remote cloud has partially migrated towards the mobile edge, giving rise to the concept known as Mobile Edge Computing (MEC). While MEC servers enjoy the close proximity to the end-users to provide services at reduced latency and lower energy costs, they suffer from limitations in computational and radio resources, which calls for fair efficient resource management in the MEC servers. The problem is however challenging due to the ultra-high density, distributed nature, and intrinsic randomness of next generation wireless networks. In this article, we focus on the application of game theory and reinforcement learning for efficient distributed resource management in MEC, in particular, for computation offloading. We briefly review the cutting-edge research and discuss future challenges. Furthermore, we develop a game-theoretical model for energy-efficient distributed edge server activation and study several learning techniques. Numerical results are provided to illustrate the performance of these distributed learning techniques. Also, open research issues in the context of resource management in MEC servers are discussed.

cs.GT↗

Computation Offloading and Activation of Mobile Edge Computing Servers: A Minority Game

With the ever-increasing popularity of resource-intensive mobile applications, Mobile Edge Computing (MEC), e.g., offloading computationally expensive tasks to the cellular edge, has become a prominent technology for the next generation wireless networks. Despite its great performance in terms of delay and energy, MEC suffers from restricted power allowance and computational capability of the edge nodes. Therefore, it is imperative to develop distributed mechanisms for computation offloading, so that not only the computational servers are utilized at their best capacity, but also the users' latency constraints are fulfilled. In this paper, by using the theory of Minority Games, we develop a novel distributed server activation mechanism for computational offloading. Our scheme guarantees energy-efficient activation of servers as well as satisfaction of users' quality-of-experience (QoE) requirements in terms of latency.

cs.GT↗

Minority Games With Applications to Distributed Decision Making and Control in Wireless Networks

Fifth generation (5G) dense small cell networks (SCNs) are expected to meet the thousand-fold mobile traffic challenge within the next few years. When developing solution schemes for resource allocation problems in such networks, conventional centralized control is no longer viable due to excessive computational complexity and large signaling overhead caused by the large number of users and network nodes in such a network. Instead, distributed resource allocation (or decision making) methods with low complexity would be desirable to make the network self-organizing and autonomous. Minority game (MG) has recently gained attention of the research community as a tool to model and solve distributed resource allocation problems. The main objective of this article is to study the applicability of the MG to solve the distributed decision making problems in future wireless networks. We present the fundamental theoretical aspects of basic MG, some variants of MG, and the notion of equilibrium. We also study the current state-of-the-art on the applications of MGs in communication networks. Furthermore, we describe an example application of MG to SCNs, where the problem of computation offloading by users in an SCN is modeled and analyzed using MG.

cs.NI↗

Distributed Cell Association for Energy Harvesting IoT Devices in Dense Small Cell Networks: A Mean-Field Multi-Armed Bandit Approach

The emerging Internet of Things (IoT)-driven ultra-dense small cell networks (UD-SCNs) will need to combat a variety of challenges. On one hand, massive number of devices sharing the limited wireless resources will render centralized control mechanisms infeasible due to the excessive cost of information acquisition and computations. On the other hand, to reduce energy consumption from fixed power grid and/or battery, many IoT devices may need to depend on the energy harvested from the ambient environment (e.g., from RF transmissions, environmental sources). However, due to the opportunistic nature of energy harvesting, this will introduce uncertainty in the network operation. In this article, we study the distributed cell association problem for energy harvesting IoT devices in UD-SCNs. After reviewing the state-of-the-art research on the cell association problem in small cell networks, we outline the major challenges for distributed cell association in IoT-driven UD-SCNs where the IoT devices will need to perform cell association in a distributed manner in presence of uncertainty (e.g., limited knowledge on channel/network) and limited computational capabilities. To this end, we propose an approach based on mean-field multi-armed bandit games to solve the uplink cell association problem for energy harvesting IoT devices in a UD-SCN. This approach is particularly suitable to analyze large multi-agent systems under uncertainty and lack of information. We provide some theoretical results as well as preliminary performance evaluation results for the proposed approach.

cs.NI↗

Distributed User Association in Energy Harvesting Small Cell Networks: A Probabilistic Model

We consider a distributed downlink user association problem in a small cell network, where small cells obtain the required energy for providing wireless services to users through ambient energy harvesting. Since energy harvesting is opportunistic in nature, the amount of harvested energy is a random variable, without any a priori known characteristics. Moreover, since users arrive in the network randomly and require different wireless services, the energy consumption is a random variable as well. In this paper, we propose a probabilistic framework to mathematically model and analyze the random behavior of energy harvesting and energy consumption in dense small cell networks. Furthermore, as acquiring (even statistical) channel and network knowledge is very costly in a distributed dense network, we develop a bandit-theoretical formulation for distributed user association when no information is available at users

cs.IT↗

Distributed User Association in Energy Harvesting Small Cell Networks: A Competitive Market Model with Uncertainty

We consider a distributed user association problem in the downlink of a small cell network, where small cells obtain the required energy for providing wireless services to users through ambient energy harvesting. Since energy harvesting is opportunistic in nature, the amount of harvested energy is a random variable, without a priori known characteristics. We model the network as a competitive market with uncertainty, where self-interested small cells, modeled as consumers, are willing to maximize their utility scores by selecting users, represented by commodities. The utility scores of small cells depend on the amount of harvested energy, formulated as natures' state. Under this model, the problem is to assign users to small cells, so that the aggregate network utility is maximized. The solution is the general equilibrium under uncertainty, also called Arrow-Debreu equilibrium. We show that in our setting, such equilibrium not only exists, but also is unique and is Pareto optimal in the sense of expected aggregate network utility. We use the Walras' tatonnement process with some modifications in order to implement the equilibrium efficiently.

cs.GT↗

Multi-armed Bandits with Application to 5G Small Cells

Due to the pervasive demand for mobile services, next generation wireless networks are expected to be able to deliver high date rates while wireless resources become more and more scarce. This requires the next generation wireless networks to move towards new networking paradigms that are able to efficiently support resource-demanding applications such as personalized mobile services. Examples of such paradigms foreseen for the emerging fifth generation (5G) cellular networks include very densely deployed small cells and device-to-device communications. For 5G networks, it will be imperative to search for spectrum and energy-efficient solutions to the resource allocation problems that i) are amenable to distributed implementation, ii) are capable of dealing with uncertainty and lack of information, and iii) can cope with users' selfishness. The core objective of this article is to investigate and to establish the potential of multi-armed bandit (MAB) framework to address this challenge. In particular, we provide a brief tutorial on bandit problems, including different variations and solution approaches. Furthermore, we discuss recent applications as well as future research directions. In addition, we provide a detailed example of using an MAB model for energy-efficient small cell planning in 5G networks.

cs.LG↗

Hybrid Centralized-Distributed Resource Allocation for Device-to-Device Communication Underlaying Cellular Networks

The basic idea of device-to-device (D2D) communication is that pairs of suitably selected wireless devices reuse the cellular spectrum to establish direct communication links, provided that the adverse effects of D2D communication on cellular users is minimized and cellular users are given a higher priority in using limited wireless resources. Despite its great potential in terms of coverage and capacity performance, implementing this new concept poses some challenges, in particular with respect to radio resource management. The main challenges arise from a strong need for distributed D2D solutions that operate in the absence of precise channel and network knowledge. In order to address this challenge, this paper studies a resource allocation problem in a single-cell wireless network with multiple D2D users sharing the available radio frequency channels with cellular users. We consider a realistic scenario where the base station (BS) is provided with strictly limited channel knowledge while D2D and cellular users have no information. We prove a lower-bound for the cellular aggregate utility in the downlink with fixed BS power, which allows for decoupling the channel allocation and D2D power control problems. An efficient graph-theoretical approach is proposed to perform the channel allocation, which offers flexibility with respect to allocation criterion (aggregate utility maximization, fairness, quality of service guarantee). We model the power control problem as a multi-agent learning game. We show that the game is an exact potential game with noisy rewards, defined on a discrete strategy set, and characterize the set of Nash equilibria. Q-learning better-reply dynamics is then used to achieve equilibrium.

cs.GT↗

Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework

This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a common pool) together with a power level at each transmission trial; hence, for all transmitters, not only the fading gain, but also the number of interfering transmissions and their transmit powers are varying over time. Due to the absence of a central controller and time-varying network characteristics, it is highly inefficient for transmitters to acquire global channel and network knowledge. Therefore a reasonable assumption is that transmitters have no knowledge of fading gains, interference, and network topology. Each transmitting node selfishly aims at maximizing its average reward (or minimizing its average cost), which is a function of the action of that specific transmitter as well as those of all other transmitters. This scenario is modeled as a multi-player multi-armed adversarial bandit game, in which multiple players receive an a priori unknown reward with an arbitrarily time-varying distribution by sequentially pulling an arm, selected from a known and finite set of arms. Since players do not know the arm with the highest average reward in advance, they attempt to minimize their so-called regret, determined by the set of players' actions, while attempting to achieve equilibrium in some sense. To this end, we design in this paper two joint power level and channel selection strategies. We prove that the gap between the average reward achieved by our approaches and that based on the best fixed strategy converges to zero asymptotically. Moreover, the empirical joint frequencies of the game converge to the set of correlated equilibria. We further characterize this set for two special cases of our designed game.

cs.GT↗

Channel Selection for Network-assisted D2D Communication via No-Regret Bandit Learning with Calibrated Forecasting

We consider the distributed channel selection problem in the context of device-to-device (D2D) communication as an underlay to a cellular network. Underlaid D2D users communicate directly by utilizing the cellular spectrum but their decisions are not governed by any centralized controller. Selfish D2D users that compete for access to the resources construct a distributed system, where the transmission performance depends on channel availability and quality. This information, however, is difficult to acquire. Moreover, the adverse effects of D2D users on cellular transmissions should be minimized. In order to overcome these limitations, we propose a network-assisted distributed channel selection approach in which D2D users are only allowed to use vacant cellular channels. This scenario is modeled as a multi-player multi-armed bandit game with side information, for which a distributed algorithmic solution is proposed. The solution is a combination of no-regret learning and calibrated forecasting, and can be applied to a broad class of multi-player stochastic learning problems, in addition to the formulated channel selection problem. Analytically, it is established that this approach not only yields vanishing regret (in comparison to the global optimal solution), but also guarantees that the empirical joint frequencies of the game converge to the set of correlated equilibria.

cs.GT↗