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Seth Frey

Publications and source records attributed to Seth Frey.

32 records · Page 2Linked to original sources

Governing for Free: Rule Process Effects on Reddit Moderator Motivations

Developing a strong community requires empowered leadership capable of overcoming governance challenges. New online platforms have given users opportunities to practice governance through content moderation roles. The over 2.8 million "subreddit" communities on Reddit are governed by hundreds of thousands of volunteer moderators, many of whom have no training or prior experience in a governing role. While moderators often devote daily time to community maintenance and cope with the emotional effects of hate comments or disturbing content, Reddit provides no compensation for this position. Thus, moderators' internal motivations and desire to continue filling this role is critical for their community. Drawing upon the relationship between governance procedures and internalized motivation, we investigate how the processes through which subreddit moderators generate community rules increase moderators' motivation through the meeting of social-psychological needs: Procedural Justice and Self Determination, and Self-Other Merging. Preliminary analysis of survey data from 620 moderators across Reddit shows a correlation between moderators' administrative behaviors and the social-psychological needs underpinning their motivations. Understanding these relationships will allow us to empower moderators to build engaging and cooperative online communities.

cs.CY↗

Open Source Software Sustainability: Combining Institutional Analysis and Socio-Technical Networks

Open Source Software (OSS) forms much of the fabric of our digital society, especially successful and sustainable ones. But many OSS projects do not become sustainable, resulting in abandonment and even risks for the world's digital infrastructure. Prior work has looked at the reasons for this mainly from two very different perspectives. In software engineering, the focus has been on understanding success and sustainability from the socio-technical perspective: the OSS programmers' day-to-day activities and the artifacts they create. In institutional analysis, on the other hand, emphasis has been on institutional designs (e.g., policies, rules, and norms) that structure governance. Even though each is necessary for a comprehensive understanding of OSS projects, the connection and interaction between the two approaches have been barely explored. In this paper, we make the first effort toward understanding OSS project sustainability using a dual-view analysis, by combining institutional analysis with socio-technical systems analysis. In particular, we (i) use linguistic approaches to extract institutional rules and norms from OSS contributors' communications to represent the evolution of their governance systems, and (ii) construct socio-technical networks based on longitudinal collaboration records to represent each project's organizational structure. We combined the two methods and applied them to a dataset of developer traces from 253 nascent OSS projects within the Apache Software Foundation (ASF) incubator. We find that the socio-technical and institutional features relate to each other, and provide complementary views into the progress of the ASF's OSS projects. Refining these combined analyses can help provide a more precise understanding of the synchronization between the evolution of institutional governance and organizational structure.

cs.SE↗

Governing online goods: Maturity and formalization in Minecraft, Reddit, and World of Warcraft communities

Building a successful community means governing active populations and limited resources. This challenge often requires communities to design formal governance systems from scratch. But the characteristics of successful institutional designs are unclear. Communities that are more mature and established may have more elaborate formal policy systems. Alternatively, they may require less formalization precisely because of their maturity. Indeed, scholars often downplay the role that formal rules relative to unwritten rules, norms, and values. But in a community with formal rules, decisions are more consistent, transparent, and legitimate. To understand the relationship of formal institutions to community maturity and governance style, we conduct a large-scale quantitative analysis applying institutional analysis frameworks of self-governance scholar Elinor Ostrom to 80,000 communities across 3 platforms: the sandbox game Minecraft, the MMO game World of Warcraft, and Reddit. We classify communities' written rules to test predictors of institutional formalization. From this analysis we extract two major findings. First, institutional formalization, the size and complexity of an online community's governance system, is generally positively associated with maturity, as measured by age, population size, or degree of user engagement. Second, we find that online communities employ similar governance styles across platforms, strongly favoring "weak" norms to "strong" requirements. These findings suggest that designers and founders of online communities converge on styles of governance practice that are correlated with successful self-governance. With deeper insights into the patterns of successful self-governance, we can help more communities overcome the challenges of self-governance and create for their members powerful experiences of shared meaning and collective empowerment.

cs.SI↗

Modular Politics: Toward a Governance Layer for Online Communities

Governance in online communities is an increasingly high-stakes challenge, and yet many basic features of offline governance legacies--juries, political parties, term limits, and formal debates, to name a few--are not in the feature-sets of the software most community platforms use. Drawing on the paradigm of Institutional Analysis and Development, this paper proposes a strategy for addressing this lapse by specifying basic features of a generalizable paradigm for online governance called Modular Politics. Whereas classical governance typologies tend to present a choice among wholesale ideologies, such as democracy or oligarchy, Modular Politics would enable platform operators and their users to build bottom-up governance processes from computational components that are modular and composable, highly versatile in their expressiveness, portable from one context to another, and interoperable across platforms. This kind of approach could implement pre-digital governance systems as well as accelerate innovation in uniquely digital techniques. As diverse communities share and connect their components and data, governance could occur through a ubiquitous network layer. To that end, this paper proposes the development of an open standard for networked governance.

cs.CY↗

Effective Voice: Beyond Exit and Affect in Online Communities

Online communities provide ample opportunities for user self-expression but generally lack the means for average users to exercise direct control over community policies. This paper sets out to identify a set of strategies and techniques through which the voices of participants might be better heard through defined mechanisms for institutional governance. Drawing on Albert O. Hirschman's distinction between "exit" and "voice" in institutional life, it introduces a further distinction between two kinds of participation: effective voice, as opposed to the far more widespread practices of affective voice. Effective voice is a form of individual or collective speech that brings about a binding effect according to transparent processes. Platform developers and researchers might explore this neglected form of voice by introducing mechanisms for authority and accountability, collective action, and community evolution.

cs.CY↗

Super-teams or fair leagues? Parity policies by powerful regulators don't prevent capture

Much of modern society is founded on orchestrating institutions that produce social goods by fostering motivated teams, pitting them against each other, and distributing the fruits of the arms races that ensue. However, even when the "market maker" is willing and able to maintain parity between teams, it may fail to maintain a level playing field, as some teams acquire enough advantage within the system to gain influence over it and institutionalize their advantage. Using outcomes of over 60,000 games from four professional basketball leagues and more than 100 years' worth of seasons, we compute the evolving rate of transitivity violations (A>B, B>C, but C>A) to measure the ability of leagues to maintain parity between teams, and support the efficient generation and distribution of innovation. Comparing against a baseline of randomly permuted outcomes, we find that basketball has become less competitive over time, suggesting that teams diverge in performance, and reflecting a possible failure of market makers to tame their overpowered teams. Our results suggest that rich-get-richer dynamics are so pernicious that they can even emerge under the watch of a powerful administrator that is motivated to prevent them.

physics.soc-ph↗

Institutional Similarity Drives Cultural Similarity among Online Communities

Understanding online communities requires an appreciation of both structure and culture. But basic questions remain difficult to pose. How do these facets interact and drive each other? Using data on the membership and governance styles of 5,000 small-scale online communities, we construct empirical measures for cross-server similarities in institutional structure and culture to explore the influence of institutional environment on their culture, and the influence of culture on their institutional environment. To establish the influence of culture and institutions on each other, we construct networks of communities, linking those that are more similar either in their members or governance. We then use network analysis to assess the causal relationships between shared culture and institutions. Our result shows that while effects in both directions are evident, there is a much stronger role for institutions on culture than culture on institutions. These processes are evident within administrative and informational type rules.

cs.SI↗

A dynamic over games drives selfish agents to win-win outcomes

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling how interactions change. We introduce a framework for modeling "institutional evolution," how individuals change the games they are placed in. We contrast this with the more familiar within-game "behavioral evolution". Starting from an initial game, agents trace trajectories through game space by repeatedly navigating to more preferable games until they converge on attractor games that are preferred to all others. Agents choose between games on the basis of their "institutional preferences," which define between-game comparisons in terms of game-level features such as stability, fairness, and efficiency. Computing institutional change trajectories over the two-player space, we find that the attractors of self-interested economic agents over-represent fairness by 100% relative to baseline, even though those agents are indifferent to fairness. This seems to occur because fairness, as a game feature, co-occurs with the self-serving features these agents do prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among inherently selfish agents. We then extend these findings beyond two players, and to two other types of evolutionary agent: the relative fitness maximizing agent of evolutionary game theory (who maximizes inequality), and the relative group fitness maximizing agent of multi-level/group selection theory (who minimizes inequality). This work provides a flexible, testable formalism for modeling the interdependencies of behavioral and institutional evolutionary processes.

physics.soc-ph↗

Emergence of integrated institutions in a large population of self-governing communities

Most aspects of our lives are governed by large, highly developed institutions that integrate several governance tasks under one authority structure. But theorists differ as to the mechanisms that drive the development of such concentrated governance systems from rudimentary beginnings. Is the emergence of integrated governance schemes a symptom of consolidation of authority by small status groups? Or does integration occur because a complex institution has more potential responses to a complex environment? Here we examine the emergence of complex governance regimes in 5,000 sovereign, resource-constrained, self-governing online communities, ranging in scale from one to thousands of users. Each community begins with no community members and no governance infrastructure. As communities grow, they are subject to selection pressures that keep better managed servers better populated. We identify predictors of community success and test the hypothesis that governance complexity can enhance community fitness. We find that what predicts success depends on size: changes in complexity predict increased success with larger population servers. Specifically, governance rules in a large successful community are more numerous and broader in scope. They also tend to rely more on rules that concentrate power in administrators, and on rules that manage bad behavior and limited server resources. Overall, this work is consistent with theories that formal integrated governance systems emerge to organize collective responses to interdependent resource management problems, especially as factors such as population size exacerbate those problems.

cs.SI↗

Designing for Participation and Change in Digital Institutions

Whether we recognize it or not, the Internet is rife with exciting and original institutional forms that are transforming social organization on and offline. Issues of governance in these Internet platforms and other digital institutions have posed a challenge for software engineers, many of whom have little exposure to the relevant history or theory of institutional design. Here, we offer one useful framework with an aim to stimulate dialogue between computer scientists and political scientists. The dominant guiding practices for the design of digital institutions to date in human-computer interaction, computer-supported cooperative work, and the tech industry at large have been an incentive-focused behavioral engineering paradigm, a collection of atheoretical approaches such as A/B-testing, and incremental issue-driven software engineering. One institutional analysis framework that has been useful in the design of traditional institutions is the body of resource governance literature known as the "Ostrom Workshop". A key finding of this literature that has yet to be broadly incorporated in the design of many digital institutions is the importance of including participatory change process mechanisms in what is called a "constitutional layer" of institutional design---in other words, defining rules that allow and facilitate diverse stakeholder participation in the ongoing process of institutional design change. We explore to what extent this consideration is met or could be better met in three varied cases of digital institutions: cryptocurrencies, cannabis informatics, and amateur Minecraft server governance. Examining such highly varied cases allows us to demonstrate the broad relevance of constitutional layers in many different types of digital institutions.

cs.SI↗

Cognitive mechanisms for human flocking dynamics

Low-level "adaptive" and higher-level "sophisticated" human reasoning processes have been proposed to play opposing roles in the emergence of unpredictable collective behaviors like crowd panics, traffic jams, and market bubbles. While adaptive processes are ubiquitous in mechanistic theories of emergent social complexity, complementary theories understand incentives, education, and other inducements to rationality as able to suppress such outcomes. We show in a series of laboratory experiments that, rather than suppressing complex social dynamics, sophisticated reasoning processes can support them. Our experiments elicit flocking behavior in groups and show that it is driven by the human ability to recursively anticipate the reasoning of others. We identify this sophisticated flocking in three different games---the Beauty Pageant, Mod Game, and Runway Game---across which game theory predicts no formal similarity. The persistence of sophisticated flocking across unrelated game types not only speaks to the phenomenon's robustness, it also suggests that people are treating three supposedly different decision settings as conceptually similar, implicating a second sophisticated cognitive ability: human concept formation. We also find in participants' underlying reasoning that the number of recursions they perform is limited not by any individual's cognitive abilities, but by a social norm that emerges during flocking. By implicating both recursive reasoning and concept formation in complex dynamics, we support interdisciplinary perspectives that emergent complexity is typical of even the most intelligent populations and carefully designed social systems.

physics.soc-ph↗

Information encryption in the expert management of strategic uncertainty

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a multivariate generalization of information theory to characterize the information processing behavior of strategic reasoning experts. We compare expert and novice poker players --- "sharks" and "fish" --- over 1.75 million hands of online two-player No-Limit Texas Hold'em (NLHE). Comparing the effects of privately known and publicly signaled information on wagering behavior, we find that the behavior of sharks coheres with information that emerges only from the interaction of public and private sources --- "synergistic" information that does not exist in either source alone. This implies that the effect of public information on shark behavior is better encrypted: it cannot be reconstructed without access to the hidden state of private cards. Integrative information processing affects not only one's own strategic behavior, but the ability of others to predict it. By characterizing the informational structure of complex strategic interactions, we offer a detailed account of how experts extract, process, and conceal valuable information in high-uncertainty, high-stakes competitive environments.

cs.GT↗

Cyclic game dynamics driven by iterated reasoning

Recent theories from complexity science argue that complex dynamics are ubiquitous in social and economic systems. These claims emerge from the analysis of individually simple agents whose collective behavior is surprisingly complicated. However, economists have argued that iterated reasoning--what you think I think you think--will suppress complex dynamics by stabilizing or accelerating convergence to Nash equilibrium. We report stable and efficient periodic behavior in human groups playing the Mod Game, a multi-player game similar to Rock-Paper-Scissors. The game rewards subjects for thinking exactly one step ahead of others in their group. Groups that play this game exhibit cycles that are inconsistent with any fixed-point solution concept. These cycles are driven by a "hopping" behavior that is consistent with other accounts of iterated reasoning: agents are constrained to about two steps of iterated reasoning and learn an additional one-half step with each session. If higher-order reasoning can be complicit in complex emergent dynamics, then cyclic and chaotic patterns may be endogenous features of real-world social and economic systems.

nlin.AO↗

Investigations of Attractor Behavior over the Decay of Modular RBNs

When is it safe to approximate a complicated random Boolean network (RBN) as a simplified, easier to model RBN? When can static measures of network structure be reliably used to infer the network's dynamics? This simple experiment tests the ability of disjoint modular RBNs to approximate the dynamics of progressively more interconnected RBNs, while characterizing the performance of both static and dynamic measures of modularity as both break down. We find that, at least in the small networks investigated, the Newman 2004 [1] measure of static modularity performs as well as a more complex dynamic measure of modularity, and that the progressively increasing failure of one tracks that of the other. The dynamic measure is based on the Hamming distance of attractor schemata in rewired networks from those in perfectly modular networks. This result holds for a range of p-values.

nlin.AO↗