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Seun Eisape

Publications and source records attributed to Seun Eisape.

4 recordsLinked to original sources

Representational Similarity and Model Behavior in Multi-Agent Interaction

Researchers have shown that neural similarity among humans predicts social closeness and cooperative success, whereas innovation often emerges from interactions among dissimilar individuals. We investigate whether these principles extend to artificial intelligence by examining interactions between large language models. In our experiments, 276 model pairs interact across eight games spanning both cooperation and novelty. We find that pairs with more similar representation spaces achieve significantly higher cooperation but exhibit reduced novelty and creativity. The effects of representational similarity on cooperation and novelty remain robust even after controlling for other factors such as performance disparity and model size. We also find that similarity in the early layers consistently shows the strongest association with cooperation and novelty, compared to the middle and later layers. This suggests that a central factor underlying these patterns could be the extent to which the two models share lexical and semantic grounding. Overall, representational similarity can be an important consideration in multi-agent system design.

cs.CL

Long Chain-of-Thought Reasoning Across Languages

While large reasoning models have shown remarkable ability to generate long chains-of-thought (CoTs) in English, we still lack understanding of how these long-form reasoning abilities transfer to the vast majority of the world's languages. In this work, we systematically investigate four key stages of model development--scaling, pretraining, post-training, and inference--to understand how long CoT capabilities extend beyond English. We compare two reasoning settings across nine non-English target languages: En-CoT, where models process target-language inputs, but reason in English; and Target-CoT, where models both process inputs and generate long CoTs in the target language. We find that scaling reasoning model size improves multilingual task performance in En-CoT, but Target-CoT performance lags behind. This gap widens for tasks requiring long, multi-step CoTs such as mathematical reasoning. Shifting to pretraining, we find that adding a specialized reasoning stage enhances En-CoT performance but degrades Target-CoT, whereas broad multilingual pretraining improves both modes simultaneously. Given the scarcity of high-quality reasoning traces in languages other than English, we explore synthetic data curation approaches for post-training. We demonstrate that fine-tuning on reasoning traces automatically translated from gold English traces outperforms fine-tuning on target-language traces distilled from large reasoning models. Finally, we report disparities in inference efficiency between languages and uncover language-specific failure modes in CoTs. We release models, datasets, and code to foster further research.

cs.CL

Characterizing Language Use in a Collaborative Situated Game

Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5 hours of spoken human dialogue in the co-op mode of the popular Portal 2 virtual puzzle game, comprising 24.5K total utterances. We analyze player language and behavior, identifying a number of linguistic phenomena that rarely appear in most existing chitchat or task-oriented dialogue corpora, including complex spatial reference, clarification and repair, and ad-hoc convention formation. To support future analyses of language use in complex, situated, collaborative problem-solving scenarios, we publicly release the corpus, which comprises player videos, audio, transcripts, game state data, and both manual and automatic annotations of language data.

cs.CL

TULIP: Towards Unified Language-Image Pretraining

Despite the recent success of image-text contrastive models like CLIP and SigLIP, these models often struggle with vision-centric tasks that demand high-fidelity image understanding, such as counting, depth estimation, and fine-grained object recognition. These models, by performing language alignment, tend to prioritize high-level semantics over visual understanding, weakening their image understanding. On the other hand, vision-focused models are great at processing visual information but struggle to understand language, limiting their flexibility for language-driven tasks. In this work, we introduce TULIP, an open-source, drop-in replacement for existing CLIP-like models. Our method leverages generative data augmentation, enhanced image-image and text-text contrastive learning, and image/text reconstruction regularization to learn fine-grained visual features while preserving global semantic alignment. Our approach, scaling to over 1B parameters, outperforms existing state-of-the-art (SOTA) models across multiple benchmarks, establishing a new SOTA zero-shot performance on ImageNet-1K, delivering up to a $2\times$ enhancement over SigLIP on RxRx1 in linear probing for few-shot classification, and improving vision-language models, achieving over $3\times$ higher scores than SigLIP on MMVP. Our code/checkpoints are available at https://tulip-berkeley.github.io

cs.CV