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Seung Wook Kim

Publications and source records attributed to Seung Wook Kim.

28 records · Page 2Linked to original sources

Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps

Modern image generative models show remarkable sample quality when trained on a single domain or class of objects. In this work, we introduce a generative adversarial network that can simultaneously generate aligned image samples from multiple related domains. We leverage the fact that a variety of object classes share common attributes, with certain geometric differences. We propose Polymorphic-GAN which learns shared features across all domains and a per-domain morph layer to morph shared features according to each domain. In contrast to previous works, our framework allows simultaneous modelling of images with highly varying geometries, such as images of human faces, painted and artistic faces, as well as multiple different animal faces. We demonstrate that our model produces aligned samples for all domains and show how it can be used for applications such as segmentation transfer and cross-domain image editing, as well as training in low-data regimes. Additionally, we apply our Polymorphic-GAN on image-to-image translation tasks and show that we can greatly surpass previous approaches in cases where the geometric differences between domains are large.

cs.CV↗

BigDatasetGAN: Synthesizing ImageNet with Pixel-wise Annotations

Annotating images with pixel-wise labels is a time-consuming and costly process. Recently, DatasetGAN showcased a promising alternative - to synthesize a large labeled dataset via a generative adversarial network (GAN) by exploiting a small set of manually labeled, GAN-generated images. Here, we scale DatasetGAN to ImageNet scale of class diversity. We take image samples from the class-conditional generative model BigGAN trained on ImageNet, and manually annotate 5 images per class, for all 1k classes. By training an effective feature segmentation architecture on top of BigGAN, we turn BigGAN into a labeled dataset generator. We further show that VQGAN can similarly serve as a dataset generator, leveraging the already annotated data. We create a new ImageNet benchmark by labeling an additional set of 8k real images and evaluate segmentation performance in a variety of settings. Through an extensive ablation study we show big gains in leveraging a large generated dataset to train different supervised and self-supervised backbone models on pixel-wise tasks. Furthermore, we demonstrate that using our synthesized datasets for pre-training leads to improvements over standard ImageNet pre-training on several downstream datasets, such as PASCAL-VOC, MS-COCO, Cityscapes and chest X-ray, as well as tasks (detection, segmentation). Our benchmark will be made public and maintain a leaderboard for this challenging task. Project Page: https://nv-tlabs.github.io/big-datasetgan/

cs.CV↗

EditGAN: High-Precision Semantic Image Editing

Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN based image editing methods often require large scale datasets with semantic segmentation annotations for training, only provide high level control, or merely interpolate between different images. Here, we propose EditGAN, a novel method for high quality, high precision semantic image editing, allowing users to edit images by modifying their highly detailed part segmentation masks, e.g., drawing a new mask for the headlight of a car. EditGAN builds on a GAN framework that jointly models images and their semantic segmentations, requiring only a handful of labeled examples, making it a scalable tool for editing. Specifically, we embed an image into the GAN latent space and perform conditional latent code optimization according to the segmentation edit, which effectively also modifies the image. To amortize optimization, we find editing vectors in latent space that realize the edits. The framework allows us to learn an arbitrary number of editing vectors, which can then be directly applied on other images at interactive rates. We experimentally show that EditGAN can manipulate images with an unprecedented level of detail and freedom, while preserving full image quality.We can also easily combine multiple edits and perform plausible edits beyond EditGAN training data. We demonstrate EditGAN on a wide variety of image types and quantitatively outperform several previous editing methods on standard editing benchmark tasks.

cs.CV↗

Self-supervised driven consistency training for annotation efficient histopathology image analysis

Training a neural network with a large labeled dataset is still a dominant paradigm in computational histopathology. However, obtaining such exhaustive manual annotations is often expensive, laborious, and prone to inter and Intra-observer variability. While recent self-supervised and semi-supervised methods can alleviate this need by learn-ing unsupervised feature representations, they still struggle to generalize well to downstream tasks when the number of labeled instances is small. In this work, we overcome this challenge by leveraging both task-agnostic and task-specific unlabeled data based on two novel strategies: i) a self-supervised pretext task that harnesses the underlying multi-resolution contextual cues in histology whole-slide images to learn a powerful supervisory signal for unsupervised representation learning; ii) a new teacher-student semi-supervised consistency paradigm that learns to effectively transfer the pretrained representations to downstream tasks based on prediction consistency with the task-specific un-labeled data. We carry out extensive validation experiments on three histopathology benchmark datasets across two classification and one regression-based tasks, i.e., tumor metastasis detection, tissue type classification, and tumor cellularity quantification. Under limited-label data, the proposed method yields tangible improvements, which is close or even outperforming other state-of-the-art self-supervised and supervised baselines. Furthermore, we empirically show that the idea of bootstrapping the self-supervised pretrained features is an effective way to improve the task-specific semi-supervised learning on standard benchmarks. Code and pretrained models will be made available at: https://github.com/srinidhiPY/SSL_CR_Histo

cs.CV↗

DriveGAN: Towards a Controllable High-Quality Neural Simulation

Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves in response to an action, directly from data. In this work, we aim to learn to simulate a dynamic environment directly in pixel-space, by watching unannotated sequences of frames and their associated action pairs. We introduce a novel high-quality neural simulator referred to as DriveGAN that achieves controllability by disentangling different components without supervision. In addition to steering controls, it also includes controls for sampling features of a scene, such as the weather as well as the location of non-player objects. Since DriveGAN is a fully differentiable simulator, it further allows for re-simulation of a given video sequence, offering an agent to drive through a recorded scene again, possibly taking different actions. We train DriveGAN on multiple datasets, including 160 hours of real-world driving data. We showcase that our approach greatly surpasses the performance of previous data-driven simulators, and allows for new features not explored before.

cs.CV↗

Edge Network-Assisted Real-Time Object Detection Framework for Autonomous Driving

Autonomous vehicles (AVs) can achieve the desired results within a short duration by offloading tasks even requiring high computational power (e.g., object detection (OD)) to edge clouds. However, although edge clouds are exploited, real-time OD cannot always be guaranteed due to dynamic channel quality. To mitigate this problem, we propose an edge network-assisted real-time OD framework~(EODF). In an EODF, AVs extract the region of interests~(RoIs) of the captured image when the channel quality is not sufficiently good for supporting real-time OD. Then, AVs compress the image data on the basis of the RoIs and transmit the compressed one to the edge cloud. In so doing, real-time OD can be achieved owing to the reduced transmission latency. To verify the feasibility of our framework, we evaluate the probability that the results of OD are not received within the inter-frame duration (i.e., outage probability) and their accuracy. From the evaluation, we demonstrate that the proposed EODF provides the results to AVs in real-time and achieves satisfactory accuracy.

cs.NI↗

Learning to Simulate Dynamic Environments with GameGAN

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others. In this paper, we aim to learn a simulator by simply watching an agent interact with an environment. We focus on graphics games as a proxy of the real environment. We introduce GameGAN, a generative model that learns to visually imitate a desired game by ingesting screenplay and keyboard actions during training. Given a key pressed by the agent, GameGAN "renders" the next screen using a carefully designed generative adversarial network. Our approach offers key advantages over existing work: we design a memory module that builds an internal map of the environment, allowing for the agent to return to previously visited locations with high visual consistency. In addition, GameGAN is able to disentangle static and dynamic components within an image making the behavior of the model more interpretable, and relevant for downstream tasks that require explicit reasoning over dynamic elements. This enables many interesting applications such as swapping different components of the game to build new games that do not exist.

cs.CV↗

The Shmoop Corpus: A Dataset of Stories with Loosely Aligned Summaries

Understanding stories is a challenging reading comprehension problem for machines as it requires reading a large volume of text and following long-range dependencies. In this paper, we introduce the Shmoop Corpus: a dataset of 231 stories that are paired with detailed multi-paragraph summaries for each individual chapter (7,234 chapters), where the summary is chronologically aligned with respect to the story chapter. From the corpus, we construct a set of common NLP tasks, including Cloze-form question answering and a simplified form of abstractive summarization, as benchmarks for reading comprehension on stories. We then show that the chronological alignment provides a strong supervisory signal that learning-based methods can exploit leading to significant improvements on these tasks. We believe that the unique structure of this corpus provides an important foothold towards making machine story comprehension more approachable.

cs.CL↗

Cascaded Pyramid Network for 3D Human Pose Estimation Challenge

Over the past decade, there has been a growing interest in human pose estimation. Although much work has been done on 2D pose estimation, 3D pose estimation has still been relatively studied less. In this paper, we propose a top-bottom based two-stage 3D estimation framework. GloabalNet and RefineNet in our 2D pose estimation process enable us to find occluded or invisible 2D joints while 2D-to-3D pose estimator composed of residual blocks is used to lift 2D joints to 3D joints effectively. The proposed method achieves promising results with mean per joint position error at 42.39 on the validation dataset on `3D Human Pose Estimation within the ECCV 2018 PoseTrack Challenge.'

cs.CV↗

Visual Reasoning by Progressive Module Networks

Humans learn to solve tasks of increasing complexity by building on top of previously acquired knowledge. Typically, there exists a natural progression in the tasks that we learn - most do not require completely independent solutions, but can be broken down into simpler subtasks. We propose to represent a solver for each task as a neural module that calls existing modules (solvers for simpler tasks) in a functional program-like manner. Lower modules are a black box to the calling module, and communicate only via a query and an output. Thus, a module for a new task learns to query existing modules and composes their outputs in order to produce its own output. Our model effectively combines previous skill-sets, does not suffer from forgetting, and is fully differentiable. We test our model in learning a set of visual reasoning tasks, and demonstrate improved performances in all tasks by learning progressively. By evaluating the reasoning process using human judges, we show that our model is more interpretable than an attention-based baseline.

cs.CV↗