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SeungHyeon Kim

Publications and source records attributed to SeungHyeon Kim.

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Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation

LiDAR scene flow estimation is essential for autonomous driving, as it provides 3D motion for each point. Self-supervised approaches use static-dynamic classification to mitigate the imbalance between static and dynamic points, deriving targeted supervision. However, existing methods rely on sparse geometric observations for this classification, making them vulnerable to data sparsity and occlusions. The resulting noisy labels provide incorrect motion guidance and degrade scene flow learning. To address this, we introduce TrackCue, a tracking-guided framework for improving dynamic object representation in LiDAR scene flow estimation. In particular, TrackCue repurposes point tracking to obtain dense image-space trajectories anchored to LiDAR points, providing motion cues beyond sparse geometric observations. Furthermore, we present a visually consistent motion compensation strategy that compares the tracked trajectories with ego-induced rigid trajectories in the image plane, effectively isolating true object motion from ego-induced apparent motion. To transfer these isolated motion cues back to the LiDAR domain, we perform visual motion cue lifting, which associates ego-compensated image trajectories with LiDAR points for static-dynamic label refinement. As a result, TrackCue produces more accurate static-dynamic classification and provides more reliable supervision for scene flow learning. Experimental results show that TrackCue significantly improves the precision and F1 score of dynamic labels, leading to performance gains in self-supervised scene flow estimation.

cs.CV

Decoupled Generative Modeling for Human-Object Interaction Synthesis

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all optimization objectives on a single network, which increases complexity, reduces flexibility, and leads to errors such as unsynchronized human and object motion or penetration. To address these issues, we propose Decoupled Generative Modeling for Human-Object Interaction Synthesis (DecHOI), which separates path planning and action synthesis. A trajectory generator first produces human and object trajectories without prescribed waypoints, and an action generator conditions on these paths to synthesize detailed motions. To further improve contact realism, we employ adversarial training with a discriminator that focuses on the dynamics of distal joints. The framework also models a moving counterpart and supports responsive, long-sequence planning in dynamic scenes, while preserving plan consistency. Across two benchmarks, FullBodyManipulation and 3D-FUTURE, DecHOI surpasses prior methods on most quantitative metrics and qualitative evaluations, and perceptual studies likewise prefer our results.

cs.CV