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Seunghoon Jeong

Publications and source records attributed to Seunghoon Jeong.

5 recordsLinked to original sources

Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes

In cluttered scenes with inevitable occlusions and incomplete observations, selecting informative viewpoints is essential for building a reliable representation. In this context, 3D Gaussian Splatting (3DGS) offers a distinct advantage, as it can explicitly guide the selection of subsequent viewpoints and then refine the representation with new observations. However, existing approaches rely solely on geometric cues, neglect manipulation-relevant semantics, and tend to prioritize exploitation over exploration. To tackle these limitations, we introduce an instance-aware Next Best View (NBV) policy that prioritizes underexplored regions by leveraging object features. Specifically, our object-aware 3DGS distills instancelevel information into one-hot object vectors, which are used to compute confidence-weighted information gain that guides the identification of regions associated with erroneous and uncertain Gaussians. Furthermore, our method can be easily adapted to an object-centric NBV, which focuses view selection on a target object, thereby improving reconstruction robustness to object placement. Experiments demonstrate that our NBV policy reduces depth error by up to 77.14% on the synthetic dataset and 34.10% on the real-world GraspNet dataset compared to baselines. Moreover, compared to targeting the entire scene, performing NBV on a specific object yields an additional reduction of 25.60% in depth error for that object. We further validate the effectiveness of our approach through real-world robotic manipulation tasks.

cs.RO

Wasserstein-Łojasiewicz inequalities and asymptotics of McKean-Vlasov equation

We prove convergence to equilibrium for solutions to the McKean-Vlasov (granular media) equation on the flat torus in a genuinely nonconvex setting. Our approach is based on a Wasserstein-Łojasiewicz gradient inequality for the associated free energy, established under mild analyticity assumptions on the confinement and interaction potentials. This yields convergence of the corresponding Wasserstein gradient flow without convexity assumption and without postulating log-Sobolev related functional inequalities. We expect this strategy to extend to more general nonconvex Wasserstein gradient flows. In the present work we develop it in the McKean-Vlasov setting, with the Keller-Segel chemotaxis model on the torus as a prominent application.

math.AP

THE-Pose: Topological Prior with Hybrid Graph Fusion for Estimating Category-Level 6D Object Pose

Category-level object pose estimation requires both global context and local structure to ensure robustness against intra-class variations. However, 3D graph convolution (3D-GC) methods only focus on local geometry and depth information, making them vulnerable to complex objects and visual ambiguities. To address this, we present THE-Pose, a novel category-level 6D pose estimation framework that leverages a topological prior via surface embedding and hybrid graph fusion. Specifically, we extract consistent and invariant topological features from the image domain, effectively overcoming the limitations inherent in existing 3D-GC based methods. Our Hybrid Graph Fusion (HGF) module adaptively integrates the topological features with point-cloud features, seamlessly bridging 2D image context and 3D geometric structure. These fused features ensure stability for unseen or complicated objects, even under significant occlusions. Extensive experiments on the REAL275 dataset show that THE-Pose achieves a 35.8% improvement over the 3D-GC baseline (HS-Pose) and surpasses the previous state-of-the-art by 7.2% across all key metrics. The code is avaialbe on https://github.com/EHxxx/THE-Pose

cs.CV

SVRecon: Sparse Voxel Rasterization for Surface Reconstruction

We extend the recently proposed sparse voxel rasterization paradigm to the task of high-fidelity surface reconstruction by integrating Signed Distance Function (SDF), named SVRecon. Unlike 3D Gaussians, sparse voxels are spatially disentangled from their neighbors and have sharp boundaries, which makes them prone to local minima during optimization. Although SDF values provide a naturally smooth and continuous geometric field, preserving this smoothness across independently parameterized sparse voxels is nontrivial. To address this challenge, we promote coherent and smooth voxel-wise structure through (1) robust geometric initialization using a visual geometry model and (2) a spatial smoothness loss that enforces coherent relationships across parent-child and sibling voxel groups. Extensive experiments across various benchmarks show that our method achieves strong reconstruction accuracy while having consistently speedy convergence. The code will be made public.

cs.CV

TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update

Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these difficulties, especially in scenarios with sparse views and dynamic environments, we introduce TRAN-D, a novel 2D Gaussian Splatting-based depth reconstruction method for transparent objects. Our key insight lies in separating transparent objects from the background, enabling focused optimization of Gaussians corresponding to the object. We mitigate artifacts with an object-aware loss that places Gaussians in obscured regions, ensuring coverage of invisible surfaces while reducing overfitting. Furthermore, we incorporate a physics-based simulation that refines the reconstruction in just a few seconds, effectively handling object removal and chain-reaction movement of remaining objects without the need for rescanning. TRAN-D is evaluated on both synthetic and real-world sequences, and it consistently demonstrated robust improvements over existing GS-based state-of-the-art methods. In comparison with baselines, TRAN-D reduces the mean absolute error by over 39% for the synthetic TRansPose sequences. Furthermore, despite being updated using only one image, TRAN-D reaches a δ < 2.5 cm accuracy of 48.46%, over 1.5 times that of baselines, which uses six images. Code and more results are available at https://jeongyun0609.github.io/TRAN-D/.

cs.RO