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Seungryong Kim

Publications and source records attributed to Seungryong Kim.

At least 37 records · Page 2Linked to original sources

Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, $17.6\times$ faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs $39.8\times$ faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.

cs.CV↗

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

We introduce T2Mo, a feed-forward framework for controllable dynamic 3D shape generation conditioned on 3D trajectories and text. Due to the inherent ambiguity of language, generating precisely intended motions using text alone remains challenging. To address this, we adopt 3D trajectories as controllable spatial guidance, specifying the exact paths along which selected points should move. By combining both, T2Mo generates object motions that spatially adhere to the given trajectories while globally reflecting the text semantics. To robustly handle trajectory inputs with arbitrary configurations, ranging from dense to sparse and unevenly distributed, we further propose a shape-grounded trajectory embedding that maps an input trajectory set into a shape-aware token set covering the entire object. We conduct extensive comparisons against text-based baselines and cascaded video-based baselines that combine trajectory-guided video generation with video-to-dynamic mesh generation. Quantitative and qualitative evaluations, along with user studies, demonstrate that our approach produces motions that more faithfully follow the given prompts with higher expressiveness while preserving motion quality.

cs.CV↗

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

We present MORPHOS, a novel autoregressive framework that generates dynamic 3D assets from videos across diverse representations, including meshes, 3D Gaussians, and radiance fields. Existing methods are typically limited to a single representation, struggle to model topological changes, or fail to maintain temporal consistency over long videos. To address these limitations, we introduce the Temporal Structured Latents (T-SLAT), a unified 4D representation that jointly encodes geometry and appearance along the temporal dimension. Leveraging T-SLAT, MORPHOS autoregressively generates dynamic 3D assets via causal attention, conditioning each frame on its preceding history to ensure temporal consistency while handling evolving topologies. We also propose a temporal-structural augmentation to mitigate error accumulation in autoregressive generation. MORPHOS achieves state-of-the-art performance in appearance and competitive results in geometry across multiple benchmarks, demonstrating superior generalization across various representations and robustness in long-horizon generation.

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Better Source, Better Flow: Learning Condition-Dependent Source Distribution for Flow Matching

Flow matching has recently emerged as a promising alternative to diffusion-based generative models, particularly for text-to-image generation. Despite its flexibility in allowing arbitrary source distributions, most existing approaches rely on a standard Gaussian distribution, a choice inherited from diffusion models, and rarely consider the source distribution itself as an optimization target in such settings. In this work, we show that principled design of the source distribution is not only feasible but also beneficial at the scale of modern text-to-image systems. Specifically, we propose learning a condition-dependent source distribution under flow matching objective that better exploit rich conditioning signals. We identify key failure modes that arise when directly incorporating conditioning into the source, including distributional collapse and instability, and show that appropriate variance regularization and directional alignment between source and target are critical for stable and effective learning. We further analyze how the choice of target representation space impacts flow matching with structured sources, revealing regimes in which such designs are most effective. Extensive experiments across multiple text-to-image benchmarks demonstrate consistent and robust improvements, including up to a 3x faster convergence in FID, highlighting the practical benefits of a principled source distribution design for conditional flow matching.

cs.CV↗

Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction

Dynamic scene reconstruction from monocular video remains a fundamental challenge in computer vision. Existing feed-forward methods predict 3D Gaussians pixel-wise for each frame, suffering from duplicated Gaussians and view-dependent biases that hinder effective learning of scene motion. We present C4G, a feed-forward 4D reconstruction framework built upon a compact set of timestamp-conditioned learnable Gaussian query tokens. Each token aggregates corresponding features across the full temporal context and decodes a 3D Gaussian whose position is modulated by the target timestamp, enabling globally coherent motion modeling without per-scene optimization. To capture fine-grained details, we further introduce a video diffusion model-based rendering enhancement module. Since our framework effectively aggregates features into Gaussians, we extend this capability to feature lifting, producing a 4D feature field that supports point tracking and dynamic scene understanding. C4G achieves strong novel-view synthesis performance using significantly fewer Gaussians and without requiring camera poses, while exhibiting stronger motion modeling and robustness to large temporal gaps.

cs.CV↗

TAG: Tangential Amplifying Guidance for Hallucination-Resistant Sampling

Diffusion models achieve state-of-the-art image generation but often produce semantic inconsistencies, or hallucinations. Existing inference-time guidance methods rely on external signals or architectural modifications, adding computational overhead. We propose $\mathbf{T}$angential $\mathbf{A}$mplifying $\mathbf{G}$uidance $\mathbf{(TAG)}$, a training-free, architecture-agnostic, plug-and-play guidance method that operates purely on trajectory signals. TAG uses an intermediate sample as a projection basis and amplifies the tangential components of the estimated score to correct the sampling trajectory. A first-order Taylor analysis shows that this steers the state toward higher-probability regions of the data manifold, reducing inconsistencies and improving fidelity while adding negligible overhead to existing samplers. Code is available at our Project Page (https://hyeon-cho.github.io/TAG/).

cs.CV↗

Looped Diffusion Language Models

Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models for language modeling, yet the effective design of transformer architectures for MDMs remains underexplored. In this paper, we show that selectively looping the early-middle transformer layers significantly improves both training efficiency and model performance in MDMs. We call this approach LoopMDM(Looped Masked Diffusion Model), which brings two key benefits: looping layers at training-time yields a depth-scaling effect without adding parameters, while varying the number of loops at inference-time enables flexible compute scaling. Despite the simplicity, the results are striking: across multiple pre-training corpora, LoopMDM matches the performance of same-size MDMs with up to 3.3 fewer training FLOPs, while its final performance outperforms them on various reasoning benchmarks, including up to 8.5 points on GSM8K. It even surpasses deeper non-looped MDMs trained with comparable per-step compute, indicating that selective looping is more effective than naive depth scaling. Furthermore, LoopMDM can scale inference-time compute by increasing the number of loops. Adaptively adjusting the number of loops throughout the sampling process further yields additional gains in compute efficiency while maintaining performance. Lastly, with attention analysis, we provide evidence that looping is effective in MDMs by promoting interactions among masked positions. Our code and weights will be publicly released.

cs.LG↗

Geometry-Aware Representation Denoising for Robust Multi-view 3D Reconstruction

Multi-view 3D reconstruction has achieved remarkable progress with the advent of feed-forward 3D reconstruction models. However, these models are typically trained and evaluated under ideal, degradation-free imaging conditions, whereas real-world observations often contain degradations that differ significantly from such settings. Improving robustness for multi-view 3D reconstruction under degraded conditions therefore remains an important challenge. We present Geometry-Aware Representation Denoising (GARD), a novel framework that performs diffusion-based multi-view restoration directly in the feature space of a feed-forward 3D reconstruction model. This design exploits the geometry-aware feature representations of the 3D reconstructor to effectively recover accurate scene geometry. Furthermore, by employing an additional RGB image decoder, the refined representations can also be used to restore high-quality RGB images, thereby enabling the simultaneous recovery of 3D scene geometry and high-quality imagery. Comprehensive experiments on the Depth Anything 3 (DA3) benchmark demonstrate the effectiveness of the proposed GARD framework.

cs.CV↗

WorldKV: Efficient World Memory with World Retrieval and Compression

Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/

cs.CV↗

Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation

LiDAR scene flow estimation is essential for autonomous driving, as it provides 3D motion for each point. Self-supervised approaches use static-dynamic classification to mitigate the imbalance between static and dynamic points, deriving targeted supervision. However, existing methods rely on sparse geometric observations for this classification, making them vulnerable to data sparsity and occlusions. The resulting noisy labels provide incorrect motion guidance and degrade scene flow learning. To address this, we introduce TrackCue, a tracking-guided framework for improving dynamic object representation in LiDAR scene flow estimation. In particular, TrackCue repurposes point tracking to obtain dense image-space trajectories anchored to LiDAR points, providing motion cues beyond sparse geometric observations. Furthermore, we present a visually consistent motion compensation strategy that compares the tracked trajectories with ego-induced rigid trajectories in the image plane, effectively isolating true object motion from ego-induced apparent motion. To transfer these isolated motion cues back to the LiDAR domain, we perform visual motion cue lifting, which associates ego-compensated image trajectories with LiDAR points for static-dynamic label refinement. As a result, TrackCue produces more accurate static-dynamic classification and provides more reliable supervision for scene flow learning. Experimental results show that TrackCue significantly improves the precision and F1 score of dynamic labels, leading to performance gains in self-supervised scene flow estimation.

cs.CV↗

TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from strong motion priors learned from real-world videos. Existing 3D trackers either follow iterative paradigms trained from scratch on synthetic data or fine-tune 3D reconstruction models learned from static multi-view images, both lacking real-world motion priors. Pre-trained video diffusion transformers (video DiTs) offer rich spatio-temporal priors from internet-scale videos, making them a promising foundation for 3D tracking. However, their frame-anchored formulation, which generates each frame's content, is fundamentally mismatched with reference-anchored dense 3D tracking, which must follow the same physical points from a reference frame across time. We present TrackCraft3R, the first method to repurpose a video DiT as a feed-forward dense 3D tracker. Given a monocular video and its frame-anchored reconstruction pointmap, TrackCraft3R predicts a reference-anchored tracking pointmap that follows every pixel of the first frame across time in a single forward pass, along with its visibility. We achieve this through two designs: (i) a dual-latent representation that uses per-frame geometry latents and reference-anchored track latents as dense queries, and (ii) temporal RoPE alignment, which specifies the target timestamp of each track latent. Together, these designs convert the per-frame generative paradigm of video DiTs into a reference-anchored tracking formulation with LoRA fine-tuning. TrackCraft3R achieves state-of-the-art performance on standard sparse and dense 3D tracking benchmarks, while running 1.3x faster and using 4.6x less peak memory than the strongest prior method. We further demonstrate robustness to large motions and long videos.

cs.CV↗

C3G: Learning Compact 3D Representations with 2K Gaussians

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding. However, they generate excessive redundant Gaussians, causing high memory overhead and sub-optimal multi-view feature aggregation, leading to degraded novel view synthesis and scene understanding performance. We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations, minimizing redundancy while enabling effective feature lifting. We introduce learnable tokens that aggregate multi-view features through self-attention to guide Gaussian generation, ensuring each Gaussian integrates relevant visual features across views. We then exploit the learned attention patterns for Gaussian decoding to efficiently lift features. Extensive experiments on pose-free novel view synthesis, 3D open-vocabulary segmentation, and view-invariant feature aggregation demonstrate our approach's effectiveness. Results show that a compact yet geometrically meaningful representation is sufficient for high-quality scene reconstruction and understanding, achieving superior memory efficiency and feature fidelity compared to existing methods.

cs.CV↗

Entropy-Gradient Grounding: Training-Free Evidence Retrieval in Vision-Language Models

Despite rapid progress, pretrained vision-language models still struggle when answers depend on tiny visual details or on combining clues spread across multiple regions, as in documents and compositional queries. We address this by framing grounding as test-time evidence retrieval: given a query, the model should actively identify where to look next to resolve ambiguity. To this end, we propose a training-free, model-intrinsic grounding method that uses uncertainty as supervision. Specifically, we compute the entropy of the model's next-token distribution and backpropagate it to the visual token embeddings to obtain an entropy-gradient relevance map, without auxiliary detectors or attention-map heuristics. We then extract and rank multiple coherent regions to support multi-evidence queries, and introduce an iterative zoom-and-reground procedure with a spatial-entropy stopping rule to avoid over-refinement. Experiments on seven benchmarks across four VLM architectures demonstrate consistent improvements over existing methods, with the largest gains on detail-critical and high-resolution settings, while also producing more interpretable evidence localizations.

cs.CV↗

Exploring Conditions for Diffusion models in Robotic Control

While pre-trained visual representations have significantly advanced imitation learning, they are often task-agnostic as they remain frozen during policy learning. In this work, we explore leveraging pre-trained text-to-image diffusion models to obtain task-adaptive visual representations for robotic control, without fine-tuning the model itself. However, we find that naively applying textual conditions - a successful strategy in other vision domains - yields minimal or even negative gains in control tasks. We attribute this to the domain gap between the diffusion model's training data and robotic control environments, leading us to argue for conditions that consider the specific, dynamic visual information required for control. To this end, we propose ORCA, which introduces learnable task prompts that adapt to the control environment and visual prompts that capture fine-grained, frame-specific details. Through facilitating task-adaptive representations with our newly devised conditions, our approach achieves state-of-the-art performance on various robotic control benchmarks, significantly surpassing prior methods.

cs.CV↗

MATRIX: Mask Track Alignment for Interaction-aware Video Generation

Video DiTs have advanced video generation, yet they still struggle to model multi-instance or subject-object interactions. This raises a key question: How do these models internally represent interactions? To answer this, we curate MATRIX-11K, a video dataset with interaction-aware captions and multi-instance mask tracks. Using this dataset, we conduct a systematic analysis that formalizes two perspectives of video DiTs: semantic grounding, via video-to-text attention, which evaluates whether noun and verb tokens capture instances and their relations; and semantic propagation, via video-to-video attention, which assesses whether instance bindings persist across frames. We find both effects concentrate in a small subset of interaction-dominant layers. Motivated by this, we introduce MATRIX, a simple and effective regularization that aligns attention in specific layers of video DiTs with multi-instance mask tracks from the MATRIX-11K dataset, enhancing both grounding and propagation. We further propose InterGenEval, an evaluation protocol for interaction-aware video generation. In experiments, MATRIX improves both interaction fidelity and semantic alignment while reducing drift and hallucination. Extensive ablations validate our design choices. Codes and weights will be released.

cs.CV↗

Pose-dIVE: Pose-Diversified Augmentation with Diffusion Model for Person Re-Identification

Person re-identification (Re-ID) often faces challenges due to variations in human poses and camera viewpoints, which significantly affect the appearance of individuals across images. Existing datasets frequently lack diversity and scalability in these aspects, hindering the generalization of Re-ID models to new camera systems or environments. To overcome this, we propose Pose-dIVE, a novel data augmentation approach that incorporates sparse and underrepresented human pose and camera viewpoint examples into the training data, addressing the limited diversity in the original training data distribution. Our objective is to augment the training dataset to enable existing Re-ID models to learn features unbiased by human pose and camera viewpoint variations. By conditioning the diffusion model on both the human pose and camera viewpoint through the SMPL model, our framework generates augmented training data with diverse human poses and camera viewpoints. Experimental results demonstrate the effectiveness of our method in addressing human pose bias and enhancing the generalizability of Re-ID models compared to other data augmentation-based Re-ID approaches.

cs.CV↗

AnthroTAP: Learning Point Tracking with Real-World Motion

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce \textbf{AnthroTAP}, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement$\unicode{x2014}$non-rigid deformations, articulated motion, and frequent occlusions$\unicode{x2014}$AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

cs.CV↗

APPLE: Attribute-Preserving Pseudo-Labeling for Diffusion-Based Face Swapping

Face swapping aims to transfer the identity of a source face onto a target face while preserving target-specific attributes such as pose, expression, lighting, skin tone, and makeup. However, since real ground truth for face swapping is unavailable, achieving both accurate identity transfer and high-quality attribute preservation remains challenging. Recent diffusion-based approaches attempt to improve visual fidelity through conditional inpainting on masked target images, but the masked condition removes crucial appearance cues, resulting in plausible yet misaligned attributes. To address this limitation, we propose APPLE (Attribute-Preserving Pseudo-Labeling), a fully diffusion-based teacher-student framework for attribute-preserving face swapping. Our approach introduces a teacher design to produce pseudo-labels aligned with the target attributes through (1) a conditional deblurring formulation that improves the preservation of global attributes such as skin tone and illumination, and (2) an attribute-aware inversion scheme that further enhances fine-grained attribute preservation such as makeup. APPLE conditions the student on clean pseudo-labels rather than degraded masked inputs, enabling more faithful attribute preservation. As a result, APPLE achieves state-of-the-art performance in attribute preservation while maintaining competitive identity transferability.

cs.CV↗