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Seungwoo Jung

Publications and source records attributed to Seungwoo Jung.

5 recordsLinked to original sources

Residual Sparsification via Output Importance for Compressing Mixture-of-Experts LLMs

Mixture-of-experts (MoE) architectures scale large language models efficiently, but they demand massive GPU memory. To cope with such demand, models are commonly compressed to reduce their memory footprint. Residual sparsification is a representative compression technique that decomposes each projection matrix of an expert into a shared base matrix and per-expert residual matrix, and then compresses the residuals. Existing sparsification methods compress each residual matrix independently by minimizing its compression error, thereby minimizing the error of each projection matrix. However, our analysis shows that this objective is misaligned with preserving model accuracy after compression. In an expert, the final output is produced through computations coupled across multiple projections and hidden representations. Therefore, even small errors in individual matrices can propagate through hidden representations and projection interactions, leading to large expert output errors and accuracy degradation. To address this misalignment, we propose PARSER, a new residual sparsification method that shifts the compression objective from minimizing isolated matrix errors to preserving the expert output error. PARSER achieves this by introducing output importance, which measures the actual contribution to the expert output error. Our experiments show that, compared with existing methods, PARSER narrows the accuracy gap to the uncompressed model by 1.41$\times$ on Qwen and 1.44$\times$ on DeepSeek, while achieving the same peak memory reduction. Our code is available at https://github.com/OSSS-KU/PARSER.

cs.AI

ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.

cs.RO

QP Chaser: Polynomial Trajectory Generation for Autonomous Aerial Tracking

Maintaining the visibility of the target is one of the major objectives of aerial tracking missions. This paper proposes a target-visible trajectory planning pipeline using quadratic programming. Our approach can handle various tracking settings, including single and dual target following and both static and dynamic environments, unlike other works that focus on a single specific setup. In contrast to other studies that fully trust the predicted trajectory of the target and consider only the visibility of the center of the target, our pipeline considers error in target path prediction and the entire body of the target to maintain the target visibility robustly. First, a prediction module uses a sample-check strategy to quickly calculate the reachable areas of moving objects, which represent the areas their bodies can reach, considering obstacles. Subsequently, the planning module formulates a single QP problem, considering path homotopy, to generate a tracking trajectory that maximizes the visibility of the target's reachable area among obstacles. The performance of the planner is validated in multiple scenarios, through high-fidelity simulations and real-world experiments.

cs.RO

Prediction of Permissioned Blockchain Performance for Resource Scaling Configurations

Blockchain is increasingly offered as blockchain-as-a-service (BaaS) by cloud service providers. However, configuring BaaS appropriately for optimal performance and reliability resorts to try-and-error. A key challenge is that BaaS is often perceived as a ``black-box,'' leading to uncertainties in performance and resource provisioning. Previous studies attempted to address this challenge; however, the impacts of both vertical and horizontal scaling remain elusive. To this end, we present machine learning-based models to predict network reliability and throughput based on scaling configurations. In our evaluation, the models exhibit prediction errors of ~1.9%, which is highly accurate and can be applied in the real-world.

cs.DC

BPMP-Tracker: A Versatile Aerial Target Tracker Using Bernstein Polynomial Motion Primitives

This letter presents a versatile trajectory planning pipeline for aerial tracking. The proposed tracker is capable of handling various chasing settings such as complex unstructured environments, crowded dynamic obstacles and multiple-target following. Among the entire pipeline, we focus on developing a predictor for future target motion and a chasing trajectory planner. For rapid computation, we employ the sample-check-select strategy: modules sample a set of candidate movements, check multiple constraints, and then select the best trajectory. Also, we leverage the properties of Bernstein polynomials for quick calculations. The prediction module predicts the trajectories of the targets, which do not overlap with static and dynamic obstacles. Then the trajectory planner outputs a trajectory, ensuring various conditions such as occlusion and collision avoidance, the visibility of all targets within a camera image and dynamical limits. We fully test the proposed tracker in simulations and hardware experiments under challenging scenarios, including dual-target following, environments with dozens of dynamic obstacles and complex indoor and outdoor spaces.

cs.RO