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Seungwoo Kim

Publications and source records attributed to Seungwoo Kim.

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Physical Object Understanding with a Physically Controllable World Model

A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.

cs.CV

Zero-shot World Models Are Developmentally Efficient Learners

Young children demonstrate early abilities to understand their physical world, estimating depth, motion, object coherence, interactions, and many other aspects of physical scene understanding. Children are both data-efficient and flexible cognitive systems, creating competence despite extremely limited training data, while generalizing to myriad untrained tasks -- a major challenge even for today's best AI systems. Here we introduce a novel computational hypothesis for these abilities, the Zero-shot World Model (ZWM). ZWM is based on three principles: a sparse temporally-factored predictor that decouples appearance from dynamics; zero-shot estimation through approximate causal inference; and composition of inferences to build more complex abilities. We show that ZWM can be learned from the first-person experience of a single child, rapidly generating competence across multiple physical understanding benchmarks. It also shows progressive, staged emergence of capacities during learning and builds brain-like internal representations. Our work presents a blueprint for efficient and flexible learning from human-scale data, advancing both a computational account of children's early physical understanding and a path toward data-efficient AI systems.

cs.AI

ERA-IT: Aligning Semantic Models with Revealed Economic Preference for Real-Time and Explainable Patent Valuation

Valuing intangible assets under uncertainty remains a critical challenge in the strategic management of technological innovation due to the information asymmetry inherent in high-dimensional technical specifications. Traditional bibliometric indicators, such as citation counts, fail to address this friction in a timely manner due to the systemic latency inherent in data accumulation. To bridge this gap, this study proposes the Economic Reasoning Alignment via Instruction Tuning (ERA-IT) framework. We theoretically conceptualize patent renewal history as a revealed economic preference and leverage it as an objective supervisory signal to align the generative reasoning of Large Language Models (LLMs) with market realities, a process we term Eco-Semantic Alignment. Using a randomly sampled dataset of 10,000 European Patent Office patents across diverse technological domains, we trained the model not only to predict value tiers but also to reverse-engineer the Economic Chain-of-Thought from unstructured text. Empirical results demonstrate that ERA-IT significantly outperforms both conventional econometric models and zero-shot LLMs in predictive accuracy. More importantly, by generating explicit, logically grounded rationales for valuation, the framework serves as a transparent cognitive scaffold for decision-makers, reducing the opacity of black-box AI in high-stakes intellectual property management.

cs.CE

BountyBench: Dollar Impact of AI Agent Attackers and Defenders on Real-World Cybersecurity Systems

AI agents have the potential to significantly alter the cybersecurity landscape. Here, we introduce the first framework to capture offensive and defensive cyber-capabilities in evolving real-world systems. Instantiating this framework with BountyBench, we set up 25 systems with complex, real-world codebases. To capture the vulnerability lifecycle, we define three task types: Detect (detecting a new vulnerability), Exploit (exploiting a given vulnerability), and Patch (patching a given vulnerability). For Detect, we construct a new success indicator, which is general across vulnerability types and provides localized evaluation. We manually set up the environment for each system, including installing packages, setting up server(s), and hydrating database(s). We add 40 bug bounties, which are vulnerabilities with monetary awards from \$10 to \$30,485, covering 9 of the OWASP Top 10 Risks. To modulate task difficulty, we devise a new strategy based on information to guide detection, interpolating from identifying a zero day to exploiting a given vulnerability. We evaluate 10 agents: Claude Code, OpenAI Codex CLI with o3-high and o4-mini, and custom agents with o3-high, GPT-4.1, Gemini 2.5 Pro Preview, Claude 3.7 Sonnet Thinking, Qwen3 235B A22B, Llama 4 Maverick, and DeepSeek-R1. Given up to three attempts, the top-performing agents are Codex CLI: o3-high (12.5% on Detect, mapping to \$3,720; 90% on Patch, mapping to \$14,152), Custom Agent: Claude 3.7 Sonnet Thinking (67.5% on Exploit), and Codex CLI: o4-mini (90% on Patch, mapping to \$14,422). Codex CLI: o3-high, Codex CLI: o4-mini, and Claude Code are more capable at defense, achieving higher Patch scores of 90%, 90%, and 87.5%, compared to Exploit scores of 47.5%, 32.5%, and 57.5% respectively; while the custom agents are relatively balanced between offense and defense, achieving Exploit scores of 17.5-67.5% and Patch scores of 25-60%.

cs.CR

Taming generative video models for zero-shot optical flow extraction

Extracting optical flow from videos remains a core computer vision problem. Motivated by the recent success of large general-purpose models, we ask whether frozen self-supervised video models trained only to predict future frames can be prompted, without fine-tuning, to output flow. Prior attempts to read out depth or illumination from video generators required fine-tuning; that strategy is ill-suited for flow, where labeled data is scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models for zero-shot flow extraction. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recently introduced Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time inference procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method is competitive with state-of-the-art, task-specific models on the real-world TAP-Vid DAVIS benchmark and the synthetic TAP-Vid Kubric. Our results show that counterfactual prompting of controllable generative video models is an effective alternative to supervised or photometric-loss methods for high-quality flow.

cs.CV

Leveraging LLMs to Improve Experimental Design: A Generative Stratification Approach

Pre-experiment stratification, or blocking, is a well-established technique for designing more efficient experiments and increasing the precision of the experimental estimates. However, when researchers have access to many covariates at the experiment design stage, they often face challenges in effectively selecting or weighting covariates when creating their strata. This paper proposes a Generative Stratification procedure that leverages Large Language Models (LLMs) to synthesize high-dimensional covariate data to improve experimental design. We demonstrate the value of this approach by applying it to a set of experiments and find that our method would have reduced the variance of the treatment effect estimate by 10%-50% compared to simple randomization in our empirical applications. When combined with other standard stratification methods, it can be used to further improve the efficiency. Our results demonstrate that LLM-based simulation is a practical and easy-to-implement way to improve experimental design in covariate-rich settings.

econ.EM

Discovering and using Spelke segments

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

cs.CV

Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals

Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.

cs.CV