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Seungyong Lee

Publications and source records attributed to Seungyong Lee.

36 records · Page 2Linked to original sources

Fashion Style Editing with Generative Human Prior

Image editing has been a long-standing challenge in the research community with its far-reaching impact on numerous applications. Recently, text-driven methods started to deliver promising results in domains like human faces, but their applications to more complex domains have been relatively limited. In this work, we explore the task of fashion style editing, where we aim to manipulate the fashion style of human imagery using text descriptions. Specifically, we leverage a generative human prior and achieve fashion style editing by navigating its learned latent space. We first verify that the existing text-driven editing methods fall short for our problem due to their overly simplified guidance signal, and propose two directions to reinforce the guidance: textual augmentation and visual referencing. Combined with our empirical findings on the latent space structure, our Fashion Style Editing framework (FaSE) successfully projects abstract fashion concepts onto human images and introduces exciting new applications to the field.

cs.CV↗

Differentiable Display Photometric Stereo

Photometric stereo leverages variations in illumination conditions to reconstruct surface normals. Display photometric stereo, which employs a conventional monitor as an illumination source, has the potential to overcome limitations often encountered in bulky and difficult-to-use conventional setups. In this paper, we present differentiable display photometric stereo (DDPS), addressing an often overlooked challenge in display photometric stereo: the design of display patterns. Departing from using heuristic display patterns, DDPS learns the display patterns that yield accurate normal reconstruction for a target system in an end-to-end manner. To this end, we propose a differentiable framework that couples basis-illumination image formation with analytic photometric-stereo reconstruction. The differentiable framework facilitates the effective learning of display patterns via auto-differentiation. Also, for training supervision, we propose to use 3D printing for creating a real-world training dataset, enabling accurate reconstruction on the target real-world setup. Finally, we exploit that conventional LCD monitors emit polarized light, which allows for the optical separation of diffuse and specular reflections when combined with a polarization camera, leading to accurate normal reconstruction. Extensive evaluation of DDPS shows improved normal-reconstruction accuracy compared to heuristic patterns and demonstrates compelling properties such as robustness to pattern initialization, calibration errors, and simplifications in image formation and reconstruction.

cs.CV↗

Mesh Density Adaptation for Template-based Shape Reconstruction

In 3D shape reconstruction based on template mesh deformation, a regularization, such as smoothness energy, is employed to guide the reconstruction into a desirable direction. In this paper, we highlight an often overlooked property in the regularization: the vertex density in the mesh. Without careful control on the density, the reconstruction may suffer from under-sampling of vertices near shape details. We propose a novel mesh density adaptation method to resolve the under-sampling problem. Our mesh density adaptation energy increases the density of vertices near complex structures via deformation to help reconstruction of shape details. We demonstrate the usability and performance of mesh density adaptation with two tasks, inverse rendering and non-rigid surface registration. Our method produces more accurate reconstruction results compared to the cases without mesh density adaptation.

cs.GR↗

LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction

We propose LaplacianFusion, a novel approach that reconstructs detailed and controllable 3D clothed-human body shapes from an input depth or 3D point cloud sequence. The key idea of our approach is to use Laplacian coordinates, well-known differential coordinates that have been used for mesh editing, for representing the local structures contained in the input scans, instead of implicit 3D functions or vertex displacements used previously. Our approach reconstructs a controllable base mesh using SMPL, and learns a surface function that predicts Laplacian coordinates representing surface details on the base mesh. For a given pose, we first build and subdivide a base mesh, which is a deformed SMPL template, and then estimate Laplacian coordinates for the mesh vertices using the surface function. The final reconstruction for the pose is obtained by integrating the estimated Laplacian coordinates as a whole. Experimental results show that our approach based on Laplacian coordinates successfully reconstructs more visually pleasing shape details than previous methods. The approach also enables various surface detail manipulations, such as detail transfer and enhancement.

cs.GR↗

Real-Time Video Deblurring via Lightweight Motion Compensation

While motion compensation greatly improves video deblurring quality, separately performing motion compensation and video deblurring demands huge computational overhead. This paper proposes a real-time video deblurring framework consisting of a lightweight multi-task unit that supports both video deblurring and motion compensation in an efficient way. The multi-task unit is specifically designed to handle large portions of the two tasks using a single shared network, and consists of a multi-task detail network and simple networks for deblurring and motion compensation. The multi-task unit minimizes the cost of incorporating motion compensation into video deblurring and enables real-time deblurring. Moreover, by stacking multiple multi-task units, our framework provides flexible control between the cost and deblurring quality. We experimentally validate the state-of-the-art deblurring quality of our approach, which runs at a much faster speed compared to previous methods, and show practical real-time performance (30.99dB@30fps measured in the DVD dataset).

cs.CV↗

An In-Module Disturbance Barrier for Mitigating Write Disturbance in Phase-Change Memory

Write disturbance error (WDE) appears as a serious reliability problem preventing phase-change memory (PCM) from general commercialization, and therefore several studies have been proposed to mitigate WDEs. Verify-and-correction (VnC) eliminates WDEs by always verifying the data correctness on neighbors after programming, but incurs significant performance overhead. Encoding-based schemes mitigate WDEs by reducing the number of WDE-vulnerable data patterns; however, mitigation performance notably fluctuates with applications. Moreover, encoding-based schemes still rely on VnC-based schemes. Cache-based schemes lower WDEs by storing data in a write cache, but it requires several megabytes of SRAM to significantly mitigate WDEs. Despite the efforts of previous studies, these methods incur either significant performance or area overhead. Therefore, a new approach, which does not rely on VnC-based schemes or application data patterns, is highly necessary. Furthermore, the new approach should be transparent to processors (i.e., in-module), because the characteristic of WDEs is determined by manufacturers of PCM products. In this paper, we present an in-module disturbance barrier (IMDB) that mitigates WDEs on demand. IMDB includes a two-level hierarchy comprising two SRAM-based tables, whose entries are managed with a dedicated replacement policy that sufficiently utilizes the characteristics of WDEs. The naive implementation of the replacement policy requires hundreds of read ports on SRAM, which is infeasible in real hardware; hence, an approximate comparator is also designed. We also conduct a rigorous exploration of architecture parameters to obtain a cost-effective design. The proposed method significantly reduces WDEs without noticeable speed degradation or additional energy consumption compared to previous methods.

cs.AR↗

Deep Deformable 3D Caricatures with Learned Shape Control

A 3D caricature is an exaggerated 3D depiction of a human face. The goal of this paper is to model the variations of 3D caricatures in a compact parameter space so that we can provide a useful data-driven toolkit for handling 3D caricature deformations. To achieve the goal, we propose an MLP-based framework for building a deformable surface model, which takes a latent code and produces a 3D surface. In the framework, a SIREN MLP models a function that takes a 3D position on a fixed template surface and returns a 3D displacement vector for the input position. We create variations of 3D surfaces by learning a hypernetwork that takes a latent code and produces the parameters of the MLP. Once learned, our deformable model provides a nice editing space for 3D caricatures, supporting label-based semantic editing and point-handle-based deformation, both of which produce highly exaggerated and natural 3D caricature shapes. We also demonstrate other applications of our deformable model, such as automatic 3D caricature creation.

cs.CV↗

Realistic Blur Synthesis for Learning Image Deblurring

Training learning-based deblurring methods demands a tremendous amount of blurred and sharp image pairs. Unfortunately, existing synthetic datasets are not realistic enough, and deblurring models trained on them cannot handle real blurred images effectively. While real datasets have recently been proposed, they provide limited diversity of scenes and camera settings, and capturing real datasets for diverse settings is still challenging. To resolve this, this paper analyzes various factors that introduce differences between real and synthetic blurred images. To this end, we present RSBlur, a novel dataset with real blurred images and the corresponding sharp image sequences to enable a detailed analysis of the difference between real and synthetic blur. With the dataset, we reveal the effects of different factors in the blur generation process. Based on the analysis, we also present a novel blur synthesis pipeline to synthesize more realistic blur. We show that our synthesis pipeline can improve the deblurring performance on real blurred images.

cs.CV↗

MSSNet: Multi-Scale-Stage Network for Single Image Deblurring

Most of traditional single image deblurring methods before deep learning adopt a coarse-to-fine scheme that estimates a sharp image at a coarse scale and progressively refines it at finer scales. While this scheme has also been adopted to several deep learning-based approaches, recently a number of single-scale approaches have been introduced showing superior performance to previous coarse-to-fine approaches both in quality and computation time. In this paper, we revisit the coarse-to-fine scheme, and analyze defects of previous coarse-to-fine approaches that degrade their performance. Based on the analysis, we propose Multi-Scale-Stage Network (MSSNet), a novel deep learning-based approach to single image deblurring that adopts our remedies to the defects. Specifically, MSSNet adopts three novel technical components: stage configuration reflecting blur scales, an inter-scale information propagation scheme, and a pixel-shuffle-based multi-scale scheme. Our experiments show that MSSNet achieves the state-of-the-art performance in terms of quality, network size, and computation time.

cs.CV↗

Iterative Filter Adaptive Network for Single Image Defocus Deblurring

We propose a novel end-to-end learning-based approach for single image defocus deblurring. The proposed approach is equipped with a novel Iterative Filter Adaptive Network (IFAN) that is specifically designed to handle spatially-varying and large defocus blur. For adaptively handling spatially-varying blur, IFAN predicts pixel-wise deblurring filters, which are applied to defocused features of an input image to generate deblurred features. For effectively managing large blur, IFAN models deblurring filters as stacks of small-sized separable filters. Predicted separable deblurring filters are applied to defocused features using a novel Iterative Adaptive Convolution (IAC) layer. We also propose a training scheme based on defocus disparity estimation and reblurring, which significantly boosts the deblurring quality. We demonstrate that our method achieves state-of-the-art performance both quantitatively and qualitatively on real-world images.

cs.CV↗

Reference-based Video Super-Resolution Using Multi-Camera Video Triplets

We propose the first reference-based video super-resolution (RefVSR) approach that utilizes reference videos for high-fidelity results. We focus on RefVSR in a triple-camera setting, where we aim at super-resolving a low-resolution ultra-wide video utilizing wide-angle and telephoto videos. We introduce the first RefVSR network that recurrently aligns and propagates temporal reference features fused with features extracted from low-resolution frames. To facilitate the fusion and propagation of temporal reference features, we propose a propagative temporal fusion module. For learning and evaluation of our network, we present the first RefVSR dataset consisting of triplets of ultra-wide, wide-angle, and telephoto videos concurrently taken from triple cameras of a smartphone. We also propose a two-stage training strategy fully utilizing video triplets in the proposed dataset for real-world 4x video super-resolution. We extensively evaluate our method, and the result shows the state-of-the-art performance in 4x super-resolution.

cs.CV↗

Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes

For the success of video deblurring, it is essential to utilize information from neighboring frames. Most state-of-the-art video deblurring methods adopt motion compensation between video frames to aggregate information from multiple frames that can help deblur a target frame. However, the motion compensation methods adopted by previous deblurring methods are not blur-invariant, and consequently, their accuracy is limited for blurry frames with different blur amounts. To alleviate this problem, we propose two novel approaches to deblur videos by effectively aggregating information from multiple video frames. First, we present blur-invariant motion estimation learning to improve motion estimation accuracy between blurry frames. Second, for motion compensation, instead of aligning frames by warping with estimated motions, we use a pixel volume that contains candidate sharp pixels to resolve motion estimation errors. We combine these two processes to propose an effective recurrent video deblurring network that fully exploits deblurred previous frames. Experiments show that our method achieves the state-of-the-art performance both quantitatively and qualitatively compared to recent methods that use deep learning.

cs.CV↗

Deep Virtual Markers for Articulated 3D Shapes

We propose deep virtual markers, a framework for estimating dense and accurate positional information for various types of 3D data. We design a concept and construct a framework that maps 3D points of 3D articulated models, like humans, into virtual marker labels. To realize the framework, we adopt a sparse convolutional neural network and classify 3D points of an articulated model into virtual marker labels. We propose to use soft labels for the classifier to learn rich and dense interclass relationships based on geodesic distance. To measure the localization accuracy of the virtual markers, we test FAUST challenge, and our result outperforms the state-of-the-art. We also observe outstanding performance on the generalizability test, unseen data evaluation, and different 3D data types (meshes and depth maps). We show additional applications using the estimated virtual markers, such as non-rigid registration, texture transfer, and realtime dense marker prediction from depth maps.

cs.CV↗

Single Image Defocus Deblurring Using Kernel-Sharing Parallel Atrous Convolutions

This paper proposes a novel deep learning approach for single image defocus deblurring based on inverse kernels. In a defocused image, the blur shapes are similar among pixels although the blur sizes can spatially vary. To utilize the property with inverse kernels, we exploit the observation that when only the size of a defocus blur changes while keeping the shape, the shape of the corresponding inverse kernel remains the same and only the scale changes. Based on the observation, we propose a kernel-sharing parallel atrous convolutional (KPAC) block specifically designed by incorporating the property of inverse kernels for single image defocus deblurring. To effectively simulate the invariant shapes of inverse kernels with different scales, KPAC shares the same convolutional weights among multiple atrous convolution layers. To efficiently simulate the varying scales of inverse kernels, KPAC consists of only a few atrous convolution layers with different dilations and learns per-pixel scale attentions to aggregate the outputs of the layers. KPAC also utilizes the shape attention to combine the outputs of multiple convolution filters in each atrous convolution layer, to deal with defocus blur with a slightly varying shape. We demonstrate that our approach achieves state-of-the-art performance with a much smaller number of parameters than previous methods.

cs.CV↗

Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.

cs.CV↗

StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation

We present a caricature generation framework based on shape and style manipulation using StyleGAN. Our framework, dubbed StyleCariGAN, automatically creates a realistic and detailed caricature from an input photo with optional controls on shape exaggeration degree and color stylization type. The key component of our method is shape exaggeration blocks that are used for modulating coarse layer feature maps of StyleGAN to produce desirable caricature shape exaggerations. We first build a layer-mixed StyleGAN for photo-to-caricature style conversion by swapping fine layers of the StyleGAN for photos to the corresponding layers of the StyleGAN trained to generate caricatures. Given an input photo, the layer-mixed model produces detailed color stylization for a caricature but without shape exaggerations. We then append shape exaggeration blocks to the coarse layers of the layer-mixed model and train the blocks to create shape exaggerations while preserving the characteristic appearances of the input. Experimental results show that our StyleCariGAN generates realistic and detailed caricatures compared to the current state-of-the-art methods. We demonstrate StyleCariGAN also supports other StyleGAN-based image manipulations, such as facial expression control.

cs.CV↗

NPRportrait 1.0: A Three-Level Benchmark for Non-Photorealistic Rendering of Portraits

Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer, the state of performance evaluation in this field is limited, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and neural style transfer) using the new benchmark dataset.

cs.CV↗

Convergence Analysis of MAP based Blur Kernel Estimation

One popular approach for blind deconvolution is to formulate a maximum a posteriori (MAP) problem with sparsity priors on the gradients of the latent image, and then alternatingly estimate the blur kernel and the latent image. While several successful MAP based methods have been proposed, there has been much controversy and confusion about their convergence, because sparsity priors have been shown to prefer blurry images to sharp natural images. In this paper, we revisit this problem and provide an analysis on the convergence of MAP based approaches. We first introduce a slight modification to a conventional joint energy function for blind deconvolution. The reformulated energy function yields the same alternating estimation process, but more clearly reveals how blind deconvolution works. We then show the energy function can actually favor the right solution instead of the no-blur solution under certain conditions, which explains the success of previous MAP based approaches. The reformulated energy function and our conditions for the convergence also provide a way to compare the qualities of different blur kernels, and we demonstrate its applicability to automatic blur kernel size selection, blur kernel estimation using light streaks, and defocus estimation.

cs.CV↗