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Seyed Rasoul Etesami

Publications and source records attributed to Seyed Rasoul Etesami.

7 recordsLinked to original sources

Stochastic Games for Smart Grid Energy Management with Prospect Prosumers

In this paper, the problem of smart grid energy management under stochastic dynamics is investigated. In the considered model, at the demand side, it is assumed that customers can act as prosumers who own renewable energy sources and can both produce and consume energy. Due to the coupling between the prosumers' decisions and the stochastic nature of renewable energy, the interaction among prosumers is formulated as a stochastic game, in which each prosumer seeks to maximize its payoff, in terms of revenues, by controlling its energy consumption and demand. In particular, the subjective behavior of prosumers is explicitly reflected into their payoff functions using prospect theory, a powerful framework that allows modeling real-life human choices. For this prospect-based stochastic game, it is shown that there always exists a stationary Nash equilibrium where the prosumers' trading policies in the equilibrium are independent of the time and their histories of the play. Moreover, a novel distributed algorithm with no information sharing among prosumers is proposed and shown to converge to an $ε$-Nash equilibrium. On the other hand, at the supply side, the interaction between the utility company and the prosumers is formulated as an online optimization problem in which the utility company's goal is to learn its optimal energy allocation rules. For this case, it is shown that such an optimization problem admits a no-regret algorithm meaning that regardless of the actual outcome of the game among the prosumers, the utility company can follow a strategy that mitigates its allocation costs as if it knew the entire demand market a priori. Simulation results show the convergence of the proposed algorithms to their predicted outcomes and present new insights resulting from prospect theory that contribute toward more efficient energy management in the smart grids.

cs.GT↗

Towards Coordinated Bandwidth Adaptations for Hundred-Scale 3D Tele-Immersive Systems

3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger field of view, generating a very large amount of stream data. One of the major challenges is how to efficiently transmit these bulky 3D streaming data to bandwidth-constrained sites. In this paper, we study an adaptive Human Visual System (HVS) -compliant bandwidth management framework for efficient delivery of hundred-scale streams produced from distributed 3D tele-immersive sites to a receiver site with limited bandwidth budget. Our adaptation framework exploits the semantics link of HVS with multiple 3D streams in the 3D tele-immersive environment. We developed TELEVIS, a visual simulation tool to showcase a HVS-aware tele-immersive system for realistic cases. Our evaluation results show that the proposed adaptation can improve the total quality per unit of bandwidth used to deliver streams in 3D tele-immersive systems.

cs.MM↗

Approximation Algorithm for the Binary-Preference Capacitated Selfish Replication Game and a Tight Bound on its Price of Anarchy

We consider the capacitated selfish replication (CSR) game with binary preferences, over general undirected networks. We first show that such games have an associated ordinary potential function, and hence always admit a pure-strategy Nash equilibrium (NE). Further, when the minimum degree of the network and the number of resources are of the same order, there exists an exact polynomial time algorithm which can find a NE. Following this, we study the price of anarchy of such games, and show that it is bounded above by 3; we further provide some instances for which the price of anarchy is at least 2. We develop a quasi-polynomial algorithm O(n^2D^{ln n}), where n is the number of players and D is the diameter of the network, which can find, in a distributed manner, an allocation profile that is within a constant factor of the optimal allocation, and hence of any pure-strategy NE of the game. Proof of this result uses a novel potential function.

cs.GT↗

Convergence Time of Quantized Metropolis Consensus Over Time-Varying Networks

We consider the quantized consensus problem on undirected time-varying connected graphs with n nodes, and devise a protocol with fast convergence time to the set of consensus points. Specifically, we show that when the edges of each network in a sequence of connected time-varying networks are activated based on Poisson processes with Metropolis rates, the expected convergence time to the set of consensus points is at most O(n^2 log^2 n), where each node performs a constant number of updates per unit time.

eess.SY↗

Complexity of Equilibrium in Diffusion Games on Social Networks

In this paper, we consider the competitive diffusion game, and study the existence of its pure-strategy Nash equilibrium when defined over general undirected networks. We first determine the set of pure-strategy Nash equilibria for two special but well-known classes of networks, namely the lattice and the hypercube. Characterizing the utility of the players in terms of graphical distances of their initial seed placements to other nodes in the network, we show that in general networks the decision process on the existence of pure-strategy Nash equilibrium is an NP-hard problem. Following this, we provide some necessary conditions for a given profile to be a Nash equilibrium. Furthermore, we study players' utilities in the competitive diffusion game over Erdos-Renyi random graphs and show that as the size of the network grows, the utilities of the players are highly concentrated around their expectation, and are bounded below by some threshold based on the parameters of the network. Finally, we obtain a lower bound for the maximum social welfare of the game with two players, and study sub-modularity of the players' utilities.

cs.GT↗

Game-Theoretic Analysis of the Hegselmann-Krause Model for Opinion Dynamics in Finite Dimensions

We consider the Hegselmann-Krause model for opinion dynamics and study the evolution of the system under various settings. We first analyze the termination time of the synchronous Hegselmann-Krause dynamics in arbitrary finite dimensions and show that the termination time in general only depends on the number of agents involved in the dynamics. To the best of our knowledge, that is the sharpest bound for the termination time of such dynamics that removes dependency of the termination time from the dimension of the ambient space. This answers an open question in [1] on how to obtain a tighter upper bound for the termination time. Furthermore, we study the asynchronous Hegselmann-Krause model from a novel game-theoretic approach and show that the evolution of an asynchronous Hegselmann-Krause model is equivalent to a sequence of best response updates in a well-designed potential game. We then provide a polynomial upper bound for the expected time and expected number of switching topologies until the dynamic reaches an arbitrarily small neighborhood of its equilibrium points, provided that the agents update uniformly at random. This is a step toward analysis of heterogeneous Hegselmann-Krause dynamics. Finally, we consider the heterogeneous Hegselmann-Krause dynamics and provide a necessary condition for the finite termination time of such dynamics. In particular, we sketch some future directions toward more detailed analysis of the heterogeneous Hegselmann-Krause model.

cs.GT↗

Convergence Time for Unbiased Quantized Consensus Over Static and Dynamic Networks

In this paper, the question of expected time to convergence is addressed for unbiased quantized consensus on undirected connected graphs, and some strong results are obtained. The paper first provides a tight expression for the expected convergence time of the unbiased quantized consensus over general but fixed networks. It is shown that the maximum expected convergence time lies within a constant factor of the maximum hitting time of an appropriate lazy random walk, using the theory of harmonic functions for reversible Markov chains. Following this, and using electric resistance analogy of the reversible Markov chains, the paper provides a tight upper bound for the expected convergence time to consensus based on the parameters of the network. Moreover, the paper identifies a precise order of the maximum expected convergence time for some simple graphs such as line graph and cycle. Finally, the results are extended to bound the expected convergence time of the underlying dynamics in time-varying networks. Modeling such dynamics as the evolution of a time inhomogeneous Markov chain, the paper derives a tight upper bound for expected convergence time of the dynamics using the spectral representation of the networks. This upper bound is significantly better than earlier results for the quantized consensus problem over time-varying graphs.

eess.SY↗