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Shachar Lovett

Publications and source records attributed to Shachar Lovett.

At least 37 records · Page 2Linked to original sources

Eigenstripping, Spectral Decay, and Edge-Expansion on Posets

We study the relationship between the underlying structure of posets and the spectral and combinatorial properties of their higher-order random walks. While fast mixing of random walks on hypergraphs has led to myriad breakthroughs throughout theoretical computer science in the last five years, many other important applications (e.g. locally testable codes, 2-2 games) rely on the more general non-simplicial structures. These works make it clear that the global expansion properties of posets depend strongly on their underlying architecture (e.g. simplicial, cubical, linear algebraic), but the overall phenomenon remains poorly understood. In this work, we quantify the advantage of different architectures, highlighting how structural regularity controls the spectral decay and edge-expansion of corresponding random walks. In particular, we show the spectra of walks on expanding posets (Dikstein, Dinur, Filmus, Harsha RANDOM 2018) concentrate in strips around a small number of approximate eigenvalues controlled by the poset's regularity. This gives a simple condition to identify architectures (e.g. the Grassmann) that exhibit fast (exponential) decay of eigenvalues, versus architectures like hypergraphs with slow (linear) decay -- a crucial distinction in applications to hardness of approximation and agreement testing such as the recent proof of the 2-2 Games Conjecture (Khot, Minzer, Safra FOCS 2018). We show these results lead to a tight variance-based characterization of edge-expansion on eposets generalizing (Bafna, Hopkins, Kaufman, and Lovett (SODA 2022)), and pay special attention to the case of the Grassmann where we show our results are tight for a natural set of sparsifications of the Grassmann graphs. We note for clarity that our results do not recover the characterization used in the proof of the 2-2 Games Conjecture which relies on $\ell_\infty$ rather than $\ell_2$-structure.

math.CO↗

Exponential Hardness of Reinforcement Learning with Linear Function Approximation

A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting. In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner's actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$ε$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$.

cs.LG↗

Streaming Lower Bounds and Asymmetric Set-Disjointness

Frequency estimation in data streams is one of the classical problems in streaming algorithms. Following much research, there are now almost matching upper and lower bounds for the trade-off needed between the number of samples and the space complexity of the algorithm, when the data streams are adversarial. However, in the case where the data stream is given in a random order, or is stochastic, only weaker lower bounds exist. In this work we close this gap, up to logarithmic factors. In order to do so we consider the needle problem, which is a natural hard problem for frequency estimation studied in (Andoni et al. 2008, Crouch et al. 2016). Here, the goal is to distinguish between two distributions over data streams with $t$ samples. The first is uniform over a large enough domain. The second is a planted model; a secret ''needle'' is uniformly chosen, and then each element in the stream equals the needle with probability $p$, and otherwise is uniformly chosen from the domain. It is simple to design streaming algorithms that distinguish the distributions using space $s \approx 1/(p^2 t)$. It was unclear if this is tight, as the existing lower bounds are weaker. We close this gap and show that the trade-off is near optimal, up to a logarithmic factor. Our proof builds and extends classical connections between streaming algorithms and communication complexity, concretely multi-party unique set-disjointness. We introduce two new ingredients that allow us to prove sharp bounds. The first is a lower bound for an asymmetric version of multi-party unique set-disjointness, where players receive input sets of different sizes, and where the communication of each player is normalized relative to their input length. The second is a combinatorial technique that allows to sample needles in the planted model by first sampling intervals, and then sampling a uniform needle in each interval.

cs.CC↗

Approximate union closed conjecture

A set system is called union closed if for any two sets in the set system their union is also in the set system. Gilmer recently proved that in any union closed set system some element belongs to at least a $0.01$ fraction of sets, and conjectured that his technique can be pushed to the constant $\frac{3-\sqrt{5}}{2}$. We verify his conjecture; show that it extends to approximate union closed set systems, where for nearly all pairs of sets their union belong to the set system; and show that for such set systems this bound is optimal.

math.CO↗

Sampling Equilibria: Fast No-Regret Learning in Structured Games

Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm termed \emph{randomized weighted majority} (RWM), also known as "Hedge" or "Multiplicative Weights Update," which is well known to achieve statistically optimal rates in adversarial settings (Littlestone and Warmuth '94, Freund and Schapire '99). Unfortunately, RWM comes with an inherent computational barrier: it requires maintaining and sampling from a distribution over all possible actions. In typical settings of interest the action space is exponentially large, seemingly rendering RWM useless in practice. In this work, we refute this notion for a broad variety of \emph{structured} games, showing it is possible to efficiently (approximately) sample the action space in RWM in \emph{polylogarithmic} time. This gives the first efficient no-regret algorithms for problems such as the \emph{(discrete) Colonel Blotto game}, \emph{matroid congestion}, \emph{matroid security}, and basic \emph{dueling games}. As an immediate corollary, we give a polylogarithmic time meta-algorithm to compute approximate Nash Equilibria for these games that is exponentially faster than prior methods in several important settings. Further, our algorithm is the first to efficiently compute equilibria for more involved variants of these games with general sums, more than two players, and, for Colonel Blotto, multiple resource types.

cs.GT↗

Computational-Statistical Gaps in Reinforcement Learning

Reinforcement learning with function approximation has recently achieved tremendous results in applications with large state spaces. This empirical success has motivated a growing body of theoretical work proposing necessary and sufficient conditions under which efficient reinforcement learning is possible. From this line of work, a remarkably simple minimal sufficient condition has emerged for sample efficient reinforcement learning: MDPs with optimal value function $V^*$ and $Q^*$ linear in some known low-dimensional features. In this setting, recent works have designed sample efficient algorithms which require a number of samples polynomial in the feature dimension and independent of the size of state space. They however leave finding computationally efficient algorithms as future work and this is considered a major open problem in the community. In this work, we make progress on this open problem by presenting the first computational lower bound for RL with linear function approximation: unless NP=RP, no randomized polynomial time algorithm exists for deterministic transition MDPs with a constant number of actions and linear optimal value functions. To prove this, we show a reduction from Unique-Sat, where we convert a CNF formula into an MDP with deterministic transitions, constant number of actions and low dimensional linear optimal value functions. This result also exhibits the first computational-statistical gap in reinforcement learning with linear function approximation, as the underlying statistical problem is information-theoretically solvable with a polynomial number of queries, but no computationally efficient algorithm exists unless NP=RP. Finally, we also prove a quasi-polynomial time lower bound under the Randomized Exponential Time Hypothesis.

cs.LG↗

Bias vs structure of polynomials in large fields, and applications in information theory

Let $f$ be a polynomial of degree $d$ in $n$ variables over a finite field $\mathbb{F}$. The polynomial is said to be unbiased if the distribution of $f(x)$ for a uniform input $x \in \mathbb{F}^n$ is close to the uniform distribution over $\mathbb{F}$, and is called biased otherwise. The polynomial is said to have low rank if it can be expressed as a composition of a few lower degree polynomials. Green and Tao [Contrib. Discrete Math 2009] and Kaufman and Lovett [FOCS 2008] showed that bias implies low rank for fixed degree polynomials over fixed prime fields. This lies at the heart of many tools in higher order Fourier analysis. In this work, we extend this result to all prime fields (of size possibly growing with $n$). We also provide a generalization to nonprime fields in the large characteristic case. However, we state all our applications in the prime field setting for the sake of simplicity of presentation. Using the above generalization to large fields as a starting point, we are also able to settle the list decoding radius of fixed degree Reed-Muller codes over growing fields. The case of fixed size fields was solved by Bhowmick and Lovett [STOC 2015], which resolved a conjecture of Gopalan-Klivans-Zuckerman [STOC 2008]. Here, we show that the list decoding radius is equal the minimum distance of the code for all fixed degrees, even when the field size is possibly growing with $n$. Additionally, we effectively resolve the weight distribution problem for Reed-Muller codes of fixed degree over all fields, first raised in 1977 in the classic textbook by MacWilliams and Sloane [Research Problem 15.1 in Theory of Error Correcting Codes].

cs.DM↗

Hypercontractivity on High Dimensional Expanders: a Local-to-Global Approach for Higher Moments

Hypercontractivity is one of the most powerful tools in Boolean function analysis. Originally studied over the discrete hypercube, recent years have seen increasing interest in extensions to settings like the $p$-biased cube, slice, or Grassmannian, where variants of hypercontractivity have found a number of breakthrough applications including the resolution of Khot's 2-2 Games Conjecture (Khot, Minzer, Safra FOCS 2018). In this work, we develop a new theory of hypercontractivity on high dimensional expanders (HDX), an important class of expanding complexes that has recently seen similarly impressive applications in both coding theory and approximate sampling. Our results lead to a new understanding of the structure of Boolean functions on HDX, including a tight analog of the KKL Theorem and a new characterization of non-expanding sets. Unlike previous settings satisfying hypercontractivity, HDX can be asymmetric, sparse, and very far from products, which makes the application of traditional proof techniques challenging. We handle these barriers with the introduction of two new tools of independent interest: a new explicit combinatorial Fourier basis for HDX that behaves well under restriction, and a new local-to-global method for analyzing higher moments. Interestingly, unlike analogous second moment methods that apply equally across all types of expanding complexes, our tools rely inherently on simplicial structure. This suggests a new distinction among high dimensional expanders based upon their behavior beyond the second moment.

cs.DM↗

Improved bounds for the sunflower lemma

A sunflower with $r$ petals is a collection of $r$ sets so that the intersection of each pair is equal to the intersection of all of them. Erdős and Rado proved the sunflower lemma: for any fixed $r$, any family of sets of size $w$, with at least about $w^w$ sets, must contain a sunflower with $r$ petals. The famous sunflower conjecture states that the bound on the number of sets can be improved to $c^w$ for some constant $c$. In this paper, we improve the bound to about $(\log w)^w$. In fact, we prove the result for a robust notion of sunflowers, for which the bound we obtain is sharp up to lower order terms.

math.CO↗

Singularity of random integer matrices with large entries

We study the singularity probability of random integer matrices. Concretely, the probability that a random $n \times n$ matrix, with integer entries chosen uniformly from $\{-m,\ldots,m\}$, is singular. This problem has been well studied in two regimes: large $n$ and constant $m$; or large $m$ and constant $n$. In this paper, we extend previous techniques to handle the regime where both $n,m$ are large. We show that the probability that such a matrix is singular is $m^{-cn}$ for some absolute constant $c>0$. We also provide some connections of our result to coding theory.

cs.CC↗

High Dimensional Expanders: Eigenstripping, Pseudorandomness, and Unique Games

Higher order random walks (HD-walks) on high dimensional expanders (HDX) have seen an incredible amount of study and application since their introduction by Kaufman and Mass [KM16], yet their broader combinatorial and spectral properties remain poorly understood. We develop a combinatorial characterization of the spectral structure of HD-walks on two-sided local-spectral expanders [DK17], which offer a broad generalization of the well-studied Johnson and Grassmann graphs. Our characterization, which shows that the spectra of HD-walks lie tightly concentrated in a few combinatorially structured strips, leads to novel structural theorems such as a tight $\ell_2$-characterization of edge-expansion, as well as to a new understanding of local-to-global algorithms on HDX. Towards the latter, we introduce a spectral complexity measure called Stripped Threshold Rank, and show how it can replace the (much larger) threshold rank in controlling the performance of algorithms on structured objects. Combined with a sum-of-squares proof of the former $\ell_2$-characterization, we give a concrete application of this framework to algorithms for unique games on HD-walks, in many cases improving the state of the art [RBS11, ABS15] from nearly-exponential to polynomial time (e.g. for sparsifications of Johnson graphs or of slices of the $q$-ary hypercube). Our characterization of expansion also holds an interesting connection to hardness of approximation, where an $\ell_\infty$-variant for the Grassmann graphs was recently used to resolve the 2-2 Games Conjecture [KMS18]. We give a reduction from a related $\ell_\infty$-variant to our $\ell_2$-characterization, but it loses factors in the regime of interest for hardness where the gap between $\ell_2$ and $\ell_\infty$ structure is large. Nevertheless, we open the door for further work on the use of HDX in hardness of approximation and unique games.

cs.CC↗

Bilinear Classes: A Structural Framework for Provable Generalization in RL

This work introduces Bilinear Classes, a new structural framework, which permit generalization in reinforcement learning in a wide variety of settings through the use of function approximation. The framework incorporates nearly all existing models in which a polynomial sample complexity is achievable, and, notably, also includes new models, such as the Linear $Q^*/V^*$ model in which both the optimal $Q$-function and the optimal $V$-function are linear in some known feature space. Our main result provides an RL algorithm which has polynomial sample complexity for Bilinear Classes; notably, this sample complexity is stated in terms of a reduction to the generalization error of an underlying supervised learning sub-problem. These bounds nearly match the best known sample complexity bounds for existing models. Furthermore, this framework also extends to the infinite dimensional (RKHS) setting: for the the Linear $Q^*/V^*$ model, linear MDPs, and linear mixture MDPs, we provide sample complexities that have no explicit dependence on the explicit feature dimension (which could be infinite), but instead depends only on information theoretic quantities.

cs.LG↗

Bounded Memory Active Learning through Enriched Queries

The explosive growth of easily-accessible unlabeled data has lead to growing interest in active learning, a paradigm in which data-hungry learning algorithms adaptively select informative examples in order to lower prohibitively expensive labeling costs. Unfortunately, in standard worst-case models of learning, the active setting often provides no improvement over non-adaptive algorithms. To combat this, a series of recent works have considered a model in which the learner may ask enriched queries beyond labels. While such models have seen success in drastically lowering label costs, they tend to come at the expense of requiring large amounts of memory. In this work, we study what families of classifiers can be learned in bounded memory. To this end, we introduce a novel streaming-variant of enriched-query active learning along with a natural combinatorial parameter called lossless sample compression that is sufficient for learning not only with bounded memory, but in a query-optimal and computationally efficient manner as well. Finally, we give three fundamental examples of classifier families with small, easy to compute lossless compression schemes when given access to basic enriched queries: axis-aligned rectangles, decision trees, and halfspaces in two dimensions.

cs.LG↗

Fractional Pseudorandom Generators from Any Fourier Level

We prove new results on the polarizing random walk framework introduced in recent works of Chattopadhyay {et al.} [CHHL19,CHLT19] that exploit $L_1$ Fourier tail bounds for classes of Boolean functions to construct pseudorandom generators (PRGs). We show that given a bound on the $k$-th level of the Fourier spectrum, one can construct a PRG with a seed length whose quality scales with $k$. This interpolates previous works, which either require Fourier bounds on all levels [CHHL19], or have polynomial dependence on the error parameter in the seed length [CHLT10], and thus answers an open question in [CHLT19]. As an example, we show that for polynomial error, Fourier bounds on the first $O(\log n)$ levels is sufficient to recover the seed length in [CHHL19], which requires bounds on the entire tail. We obtain our results by an alternate analysis of fractional PRGs using Taylor's theorem and bounding the degree-$k$ Lagrange remainder term using multilinearity and random restrictions. Interestingly, our analysis relies only on the \emph{level-k unsigned Fourier sum}, which is potentially a much smaller quantity than the $L_1$ notion in previous works. By generalizing a connection established in [CHH+20], we give a new reduction from constructing PRGs to proving correlation bounds. Finally, using these improvements we show how to obtain a PRG for $\mathbb{F}_2$ polynomials with seed length close to the state-of-the-art construction due to Viola [Vio09], which was not known to be possible using this framework.

cs.CC↗

Log-rank and lifting for AND-functions

Let $f: \{0,1\}^n \to \{0, 1\}$ be a boolean function, and let $f_\land (x, y) = f(x \land y)$ denote the AND-function of $f$, where $x \land y$ denotes bit-wise AND. We study the deterministic communication complexity of $f_\land$ and show that, up to a $\log n$ factor, it is bounded by a polynomial in the logarithm of the real rank of the communication matrix of $f_\land$. This comes within a $\log n$ factor of establishing the log-rank conjecturefor AND-functions with no assumptions on $f$. Our result stands in contrast with previous results on special cases of the log-rank conjecture, which needed significant restrictions on $f$ such as monotonicity or low $\mathbb{F}_2$-degree. Our techniques can also be used to prove (within a $\log n$ factor) a lifting theorem for AND-functions, stating that the deterministic communication complexity of $f_\land$ is polynomially-related to the AND-decision tree complexity of $f$. The results rely on a new structural result regarding boolean functions $f:\{0, 1\}^n \to \{0, 1\}$ with a sparse polynomial representation, which may be of independent interest. We show that if the polynomial computing $f$ has few monomials then the set system of the monomials has a small hitting set, of size poly-logarithmic in its sparsity. We also establish extensions of this result to multi-linear polynomials $f:\{0,1\}^n \to \mathbb{R}$ with a larger range.

cs.CC↗

Probabilistic Existence of Large Sets of Designs

A new probabilistic technique for establishing the existence of certain regular combinatorial structures has been recentlyintroduced by Kuperberg, Lovett, and Peled (STOC 2012). Using this technique, it can be shown that under certain conditions, a randomly chosen structure has the required properties of a $t$-$(n,k,λ)$ combinatorial design with tiny, yet positive, probability. The proof method of KLP is adapted to show the existence of large sets of designs and similar combinatorial structures as follows. We modify the random choice and the analysis to show that, under the same conditions, not only does a $t$-$(n,k,λ)$ design exist but, in fact, with positive probability there exists a large set of such designs -- that is, a partition of the set of $k$-subsets of $[n]$ into $t$-designs $t$-$(n,k,λ)$ designs. Specifically, using the probabilistic approach derived herein, we prove that for all sufficiently large $n$, large sets of $t$-$(n,k,λ)$ designs exist whenever $k > 12t$ and the necessary divisibility conditions are satisfied. This resolves the existence conjecture for large sets of designs for all $k > 12t$.

math.CO↗

The Power of Comparisons for Actively Learning Linear Classifiers

In the world of big data, large but costly to label datasets dominate many fields. Active learning, a semi-supervised alternative to the standard PAC-learning model, was introduced to explore whether adaptive labeling could learn concepts with exponentially fewer labeled samples. While previous results show that active learning performs no better than its supervised alternative for important concept classes such as linear separators, we show that by adding weak distributional assumptions and allowing comparison queries, active learning requires exponentially fewer samples. Further, we show that these results hold as well for a stronger model of learning called Reliable and Probably Useful (RPU) learning. In this model, our learner is not allowed to make mistakes, but may instead answer "I don't know." While previous negative results showed this model to have intractably large sample complexity for label queries, we show that comparison queries make RPU-learning at worst logarithmically more expensive in both the passive and active regimes.

cs.LG↗

Point Location and Active Learning: Learning Halfspaces Almost Optimally

Given a finite set $X \subset \mathbb{R}^d$ and a binary linear classifier $c: \mathbb{R}^d \to \{0,1\}$, how many queries of the form $c(x)$ are required to learn the label of every point in $X$? Known as \textit{point location}, this problem has inspired over 35 years of research in the pursuit of an optimal algorithm. Building on the prior work of Kane, Lovett, and Moran (ICALP 2018), we provide the first nearly optimal solution, a randomized linear decision tree of depth $\tilde{O}(d\log(|X|))$, improving on the previous best of $\tilde{O}(d^2\log(|X|))$ from Ezra and Sharir (Discrete and Computational Geometry, 2019). As a corollary, we also provide the first nearly optimal algorithm for actively learning halfspaces in the membership query model. En route to these results, we prove a novel characterization of Barthe's Theorem (Inventiones Mathematicae, 1998) of independent interest. In particular, we show that $X$ may be transformed into approximate isotropic position if and only if there exists no $k$-dimensional subspace with more than a $k/d$-fraction of $X$, and provide a similar characterization for exact isotropic position.

cs.CG↗