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Shafin Rahman

Publications and source records attributed to Shafin Rahman.

At least 55 records · Page 3Linked to original sources

Less is More: Facial Landmarks can Recognize a Spontaneous Smile

Smile veracity classification is a task of interpreting social interactions. Broadly, it distinguishes between spontaneous and posed smiles. Previous approaches used hand-engineered features from facial landmarks or considered raw smile videos in an end-to-end manner to perform smile classification tasks. Feature-based methods require intervention from human experts on feature engineering and heavy pre-processing steps. On the contrary, raw smile video inputs fed into end-to-end models bring more automation to the process with the cost of considering many redundant facial features (beyond landmark locations) that are mainly irrelevant to smile veracity classification. It remains unclear to establish discriminative features from landmarks in an end-to-end manner. We present a MeshSmileNet framework, a transformer architecture, to address the above limitations. To eliminate redundant facial features, our landmarks input is extracted from Attention Mesh, a pre-trained landmark detector. Again, to discover discriminative features, we consider the relativity and trajectory of the landmarks. For the relativity, we aggregate facial landmark that conceptually formats a curve at each frame to establish local spatial features. For the trajectory, we estimate the movements of landmark composed features across time by self-attention mechanism, which captures pairwise dependency on the trajectory of the same landmark. This idea allows us to achieve state-of-the-art performances on UVA-NEMO, BBC, MMI Facial Expression, and SPOS datasets.

cs.CV↗

Prompt-guided Scene Generation for 3D Zero-Shot Learning

Zero-shot learning on 3D point cloud data is a related underexplored problem compared to its 2D image counterpart. 3D data brings new challenges for ZSL due to the unavailability of robust pre-trained feature extraction models. To address this problem, we propose a prompt-guided 3D scene generation and supervision method that augments 3D data to learn the network better, exploring the complex interplay of seen and unseen objects. First, we merge point clouds of two 3D models in certain ways described by a prompt. The prompt acts like the annotation describing each 3D scene. Later, we perform contrastive learning to train our proposed architecture in an end-to-end manner. We argue that 3D scenes can relate objects more efficiently than single objects because popular language models (like BERT) can achieve high performance when objects appear in a context. Our proposed prompt-guided scene generation method encapsulates data augmentation and prompt-based annotation/captioning to improve 3D ZSL performance. We have achieved state-of-the-art ZSL and generalized ZSL performance on synthetic (ModelNet40, ModelNet10) and real-scanned (ScanOjbectNN) 3D object datasets.

cs.CV↗

Few-shot Class-incremental Learning for 3D Point Cloud Objects

Few-shot class-incremental learning (FSCIL) aims to incrementally fine-tune a model (trained on base classes) for a novel set of classes using a few examples without forgetting the previous training. Recent efforts address this problem primarily on 2D images. However, due to the advancement of camera technology, 3D point cloud data has become more available than ever, which warrants considering FSCIL on 3D data. This paper addresses FSCIL in the 3D domain. In addition to well-known issues of catastrophic forgetting of past knowledge and overfitting of few-shot data, 3D FSCIL can bring newer challenges. For example, base classes may contain many synthetic instances in a realistic scenario. In contrast, only a few real-scanned samples (from RGBD sensors) of novel classes are available in incremental steps. Due to the data variation from synthetic to real, FSCIL endures additional challenges, degrading performance in later incremental steps. We attempt to solve this problem using Microshapes (orthogonal basis vectors) by describing any 3D objects using a pre-defined set of rules. It supports incremental training with few-shot examples minimizing synthetic to real data variation. We propose new test protocols for 3D FSCIL using popular synthetic datasets (ModelNet and ShapeNet) and 3D real-scanned datasets (ScanObjectNN and CO3D). By comparing state-of-the-art methods, we establish the effectiveness of our approach in the 3D domain.

cs.CV↗

Rethinking Task-Incremental Learning Baselines

It is common to have continuous streams of new data that need to be introduced in the system in real-world applications. The model needs to learn newly added capabilities (future tasks) while retaining the old knowledge (past tasks). Incremental learning has recently become increasingly appealing for this problem. Task-incremental learning is a kind of incremental learning where task identity of newly included task (a set of classes) remains known during inference. A common goal of task-incremental methods is to design a network that can operate on minimal size, maintaining decent performance. To manage the stability-plasticity dilemma, different methods utilize replay memory of past tasks, specialized hardware, regularization monitoring etc. However, these methods are still less memory efficient in terms of architecture growth or input data costs. In this study, we present a simple yet effective adjustment network (SAN) for task incremental learning that achieves near state-of-the-art performance while using minimal architectural size without using memory instances compared to previous state-of-the-art approaches. We investigate this approach on both 3D point cloud object (ModelNet40) and 2D image (CIFAR10, CIFAR100, MiniImageNet, MNIST, PermutedMNIST, notMNIST, SVHN, and FashionMNIST) recognition tasks and establish a strong baseline result for a fair comparison with existing methods. On both 2D and 3D domains, we also observe that SAN is primarily unaffected by different task orders in a task-incremental setting.

cs.AI↗

DPST: De Novo Peptide Sequencing with Amino-Acid-Aware Transformers

De novo peptide sequencing aims to recover amino acid sequences of a peptide from tandem mass spectrometry (MS) data. Existing approaches for de novo analysis enumerate MS evidence for all amino acid classes during inference. It leads to over-trimming on receptive fields of MS data and restricts MS evidence associated with following undecoded amino acids. Our approach, DPST, circumvents these limitations with two key components: (1) A confidence value aggregation encoder to sketch spectrum representations according to amino-acid-based connectivity among MS; (2) A global-local fusion decoder to progressively assimilate contextualized spectrum representations with a predefined preconception of localized MS evidence and amino acid priors. Our components originate from a closed-form solution and selectively attend to informative amino-acid-aware MS representations. Through extensive empirical studies, we demonstrate the superiority of DPST, showing that it outperforms state-of-the-art approaches by a margin of 12% - 19% peptide accuracy.

q-bio.QM↗

S2FGAN: Semantically Aware Interactive Sketch-to-Face Translation

Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous methods only retrieve the original face but ignore the potential of aiding model controllability and diversity in the translation process. This paper proposes a sketch-to-image generation framework called S2FGAN, aiming to improve users' ability to interpret and flexibility of face attribute editing from a simple sketch. The proposed framework modifies the constrained latent space semantics trained on Generative Adversarial Networks (GANs). We employ two latent spaces to control the face appearance and adjust the desired attributes of the generated face. Instead of constraining the translation process by using a reference image, the users can command the model to retouch the generated images by involving the semantic information in the generation process. In this way, our method can manipulate single or multiple face attributes by only specifying attributes to be changed. Extensive experimental results on CelebAMask-HQ dataset empirically shows our superior performance and effectiveness on this task. Our method successfully outperforms state-of-the-art methods on attribute manipulation by exploiting greater control of attribute intensity.

cs.CV↗

Learning without Forgetting for 3D Point Cloud Objects

When we fine-tune a well-trained deep learning model for a new set of classes, the network learns new concepts but gradually forgets the knowledge of old training. In some real-life applications, we may be interested in learning new classes without forgetting the capability of previous experience. Such learning without forgetting problem is often investigated using 2D image recognition tasks. In this paper, considering the growth of depth camera technology, we address the same problem for the 3D point cloud object data. This problem becomes more challenging in the 3D domain than 2D because of the unavailability of large datasets and powerful pretrained backbone models. We investigate knowledge distillation techniques on 3D data to reduce catastrophic forgetting of the previous training. Moreover, we improve the distillation process by using semantic word vectors of object classes. We observe that exploring the interrelation of old and new knowledge during training helps to learn new concepts without forgetting old ones. Experimenting on three 3D point cloud recognition backbones (PointNet, DGCNN, and PointConv) and synthetic (ModelNet40, ModelNet10) and real scanned (ScanObjectNN) datasets, we establish new baseline results on learning without forgetting for 3D data. This research will instigate many future works in this area.

cs.CV↗

Semantic-aware Knowledge Distillation for Few-Shot Class-Incremental Learning

Few-shot class incremental learning (FSCIL) portrays the problem of learning new concepts gradually, where only a few examples per concept are available to the learner. Due to the limited number of examples for training, the techniques developed for standard incremental learning cannot be applied verbatim to FSCIL. In this work, we introduce a distillation algorithm to address the problem of FSCIL and propose to make use of semantic information during training. To this end, we make use of word embeddings as semantic information which is cheap to obtain and which facilitate the distillation process. Furthermore, we propose a method based on an attention mechanism on multiple parallel embeddings of visual data to align visual and semantic vectors, which reduces issues related to catastrophic forgetting. Via experiments on MiniImageNet, CUB200, and CIFAR100 dataset, we establish new state-of-the-art results by outperforming existing approaches.

cs.CV↗

Classifying Eye-Tracking Data Using Saliency Maps

A plethora of research in the literature shows how human eye fixation pattern varies depending on different factors, including genetics, age, social functioning, cognitive functioning, and so on. Analysis of these variations in visual attention has already elicited two potential research avenues: 1) determining the physiological or psychological state of the subject and 2) predicting the tasks associated with the act of viewing from the recorded eye-fixation data. To this end, this paper proposes a visual saliency based novel feature extraction method for automatic and quantitative classification of eye-tracking data, which is applicable to both of the research directions. Instead of directly extracting features from the fixation data, this method employs several well-known computational models of visual attention to predict eye fixation locations as saliency maps. Comparing the saliency amplitudes, similarity and dissimilarity of saliency maps with the corresponding eye fixations maps gives an extra dimension of information which is effectively utilized to generate discriminative features to classify the eye-tracking data. Extensive experimentation using Saliency4ASD, Age Prediction, and Visual Perceptual Task dataset show that our saliency-based feature can achieve superior performance, outperforming the previous state-of-the-art methods by a considerable margin. Moreover, unlike the existing application-specific solutions, our method demonstrates performance improvement across three distinct problems from the real-life domain: Autism Spectrum Disorder screening, toddler age prediction, and human visual perceptual task classification, providing a general paradigm that utilizes the extra-information inherent in saliency maps for a more accurate classification.

cs.CV↗

Synthesizing the Unseen for Zero-shot Object Detection

The existing zero-shot detection approaches project visual features to the semantic domain for seen objects, hoping to map unseen objects to their corresponding semantics during inference. However, since the unseen objects are never visualized during training, the detection model is skewed towards seen content, thereby labeling unseen as background or a seen class. In this work, we propose to synthesize visual features for unseen classes, so that the model learns both seen and unseen objects in the visual domain. Consequently, the major challenge becomes, how to accurately synthesize unseen objects merely using their class semantics? Towards this ambitious goal, we propose a novel generative model that uses class-semantics to not only generate the features but also to discriminatively separate them. Further, using a unified model, we ensure the synthesized features have high diversity that represents the intra-class differences and variable localization precision in the detected bounding boxes. We test our approach on three object detection benchmarks, PASCAL VOC, MSCOCO, and ILSVRC detection, under both conventional and generalized settings, showing impressive gains over the state-of-the-art methods. Our codes are available at https://github.com/nasir6/zero_shot_detection.

cs.CV↗

RealSmileNet: A Deep End-To-End Network for Spontaneous and Posed Smile Recognition

Smiles play a vital role in the understanding of social interactions within different communities, and reveal the physical state of mind of people in both real and deceptive ways. Several methods have been proposed to recognize spontaneous and posed smiles. All follow a feature-engineering based pipeline requiring costly pre-processing steps such as manual annotation of face landmarks, tracking, segmentation of smile phases, and hand-crafted features. The resulting computation is expensive, and strongly dependent on pre-processing steps. We investigate an end-to-end deep learning model to address these problems, the first end-to-end model for spontaneous and posed smile recognition. Our fully automated model is fast and learns the feature extraction processes by training a series of convolution and ConvLSTM layer from scratch. Our experiments on four datasets demonstrate the robustness and generalization of the proposed model by achieving state-of-the-art performances.

cs.CV↗

Polarity Loss for Zero-shot Object Detection

Conventional object detection models require large amounts of training data. In comparison, humans can recognize previously unseen objects by merely knowing their semantic description. To mimic similar behaviour, zero-shot object detection aims to recognize and localize 'unseen' object instances by using only their semantic information. The model is first trained to learn the relationships between visual and semantic domains for seen objects, later transferring the acquired knowledge to totally unseen objects. This setting gives rise to the need for correct alignment between visual and semantic concepts, so that the unseen objects can be identified using only their semantic attributes. In this paper, we propose a novel loss function called 'Polarity loss', that promotes correct visual-semantic alignment for an improved zero-shot object detection. On one hand, it refines the noisy semantic embeddings via metric learning on a 'Semantic vocabulary' of related concepts to establish a better synergy between visual and semantic domains. On the other hand, it explicitly maximizes the gap between positive and negative predictions to achieve better discrimination between seen, unseen and background objects. Our approach is inspired by embodiment theories in cognitive science, that claim human semantic understanding to be grounded in past experiences (seen objects), related linguistic concepts (word vocabulary) and visual perception (seen/unseen object images). We conduct extensive evaluations on MS-COCO and Pascal VOC datasets, showing significant improvements over state of the art.

cs.CV↗

Any-Shot Object Detection

Previous work on novel object detection considers zero or few-shot settings where none or few examples of each category are available for training. In real world scenarios, it is less practical to expect that 'all' the novel classes are either unseen or {have} few-examples. Here, we propose a more realistic setting termed 'Any-shot detection', where totally unseen and few-shot categories can simultaneously co-occur during inference. Any-shot detection offers unique challenges compared to conventional novel object detection such as, a high imbalance between unseen, few-shot and seen object classes, susceptibility to forget base-training while learning novel classes and distinguishing novel classes from the background. To address these challenges, we propose a unified any-shot detection model, that can concurrently learn to detect both zero-shot and few-shot object classes. Our core idea is to use class semantics as prototypes for object detection, a formulation that naturally minimizes knowledge forgetting and mitigates the class-imbalance in the label space. Besides, we propose a rebalanced loss function that emphasizes difficult few-shot cases but avoids overfitting on the novel classes to allow detection of totally unseen classes. Without bells and whistles, our framework can also be used solely for Zero-shot detection and Few-shot detection tasks. We report extensive experiments on Pascal VOC and MS-COCO datasets where our approach is shown to provide significant improvements.

cs.CV↗

Transductive Zero-Shot Learning for 3D Point Cloud Classification

Zero-shot learning, the task of learning to recognize new classes not seen during training, has received considerable attention in the case of 2D image classification. However despite the increasing ubiquity of 3D sensors, the corresponding 3D point cloud classification problem has not been meaningfully explored and introduces new challenges. This paper extends, for the first time, transductive Zero-Shot Learning (ZSL) and Generalized Zero-Shot Learning (GZSL) approaches to the domain of 3D point cloud classification. To this end, a novel triplet loss is developed that takes advantage of unlabeled test data. While designed for the task of 3D point cloud classification, the method is also shown to be applicable to the more common use-case of 2D image classification. An extensive set of experiments is carried out, establishing state-of-the-art for ZSL and GZSL in the 3D point cloud domain, as well as demonstrating the applicability of the approach to the image domain.

cs.CV↗

Mitigating the Hubness Problem for Zero-Shot Learning of 3D Objects

The development of advanced 3D sensors has enabled many objects to be captured in the wild at a large scale, and a 3D object recognition system may therefore encounter many objects for which the system has received no training. Zero-Shot Learning (ZSL) approaches can assist such systems in recognizing previously unseen objects. Applying ZSL to 3D point cloud objects is an emerging topic in the area of 3D vision, however, a significant problem that ZSL often suffers from is the so-called hubness problem, which is when a model is biased to predict only a few particular labels for most of the test instances. We observe that this hubness problem is even more severe for 3D recognition than for 2D recognition. One reason for this is that in 2D one can use pre-trained networks trained on large datasets like ImageNet, which produces high-quality features. However, in the 3D case there are no such large-scale, labelled datasets available for pre-training which means that the extracted 3D features are of poorer quality which, in turn, exacerbates the hubness problem. In this paper, we therefore propose a loss to specifically address the hubness problem. Our proposed method is effective for both Zero-Shot and Generalized Zero-Shot Learning, and we perform extensive evaluations on the challenging datasets ModelNet40, ModelNet10, McGill and SHREC2015. A new state-of-the-art result for both zero-shot tasks in the 3D case is established.

cs.CV↗

Task-generalizable Adversarial Attack based on Perceptual Metric

Deep neural networks (DNNs) can be easily fooled by adding human imperceptible perturbations to the images. These perturbed images are known as `adversarial examples' and pose a serious threat to security and safety critical systems. A litmus test for the strength of adversarial examples is their transferability across different DNN models in a black box setting (i.e. when the target model's architecture and parameters are not known to attacker). Current attack algorithms that seek to enhance adversarial transferability work on the decision level i.e. generate perturbations that alter the network decisions. This leads to two key limitations: (a) An attack is dependent on the task-specific loss function (e.g. softmax cross-entropy for object recognition) and therefore does not generalize beyond its original task. (b) The adversarial examples are specific to the network architecture and demonstrate poor transferability to other network architectures. We propose a novel approach to create adversarial examples that can broadly fool different networks on multiple tasks. Our approach is based on the following intuition: "Perpetual metrics based on neural network features are highly generalizable and show excellent performance in measuring and stabilizing input distortions. Therefore an ideal attack that creates maximum distortions in the network feature space should realize highly transferable examples". We report extensive experiments to show how adversarial examples generalize across multiple networks for classification, object detection and segmentation tasks.

cs.CV↗

Zero-shot Learning of 3D Point Cloud Objects

Recent deep learning architectures can recognize instances of 3D point cloud objects of previously seen classes quite well. At the same time, current 3D depth camera technology allows generating/segmenting a large amount of 3D point cloud objects from an arbitrary scene, for which there is no previously seen training data. A challenge for a 3D point cloud recognition system is, then, to classify objects from new, unseen, classes. This issue can be resolved by adopting a zero-shot learning (ZSL) approach for 3D data, similar to the 2D image version of the same problem. ZSL attempts to classify unseen objects by comparing semantic information (attribute/word vector) of seen and unseen classes. Here, we adapt several recent 3D point cloud recognition systems to the ZSL setting with some changes to their architectures. To the best of our knowledge, this is the first attempt to classify unseen 3D point cloud objects in the ZSL setting. A standard protocol (which includes the choice of datasets and the seen/unseen split) to evaluate such systems is also proposed. Baseline performances are reported using the new protocol on the investigated models. This investigation throws a new challenge to the 3D point cloud recognition community that may instigate numerous future works.

cs.CV↗

Zero-Shot Object Detection: Learning to Simultaneously Recognize and Localize Novel Concepts

Current Zero-Shot Learning (ZSL) approaches are restricted to recognition of a single dominant unseen object category in a test image. We hypothesize that this setting is ill-suited for real-world applications where unseen objects appear only as a part of a complex scene, warranting both the `recognition' and `localization' of an unseen category. To address this limitation, we introduce a new \emph{`Zero-Shot Detection'} (ZSD) problem setting, which aims at simultaneously recognizing and locating object instances belonging to novel categories without any training examples. We also propose a new experimental protocol for ZSD based on the highly challenging ILSVRC dataset, adhering to practical issues, e.g., the rarity of unseen objects. To the best of our knowledge, this is the first end-to-end deep network for ZSD that jointly models the interplay between visual and semantic domain information. To overcome the noise in the automatically derived semantic descriptions, we utilize the concept of meta-classes to design an original loss function that achieves synergy between max-margin class separation and semantic space clustering. Furthermore, we present a baseline approach extended from recognition to detection setting. Our extensive experiments show significant performance boost over the baseline on the imperative yet difficult ZSD problem.

cs.CV↗