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Shagun Sodhani

Publications and source records attributed to Shagun Sodhani.

At least 19 recordsLinked to original sources

Effect of Document Packing on the Latent Multi-Hop Reasoning Capabilities of Large Language Models

The standard practice for training large language models involves packing multiple documents together to optimize computational efficiency. However, the impact of this process on the models' capabilities remains largely unexplored. To address this gap, we investigate how different document-packing strategies influence the latent multi-hop reasoning abilities of LLMs. Our findings indicate that packing can improve model performance compared to training on individual documents, at the expense of more compute. To further understand the underlying mechanisms, we conduct an ablation study, identifying key factors that explain the advantages of packing. Ultimately, our research deepens the understanding of LLM training dynamics and provides practical insights for optimizing model development.

cs.CL

AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39.6% to 47.7%. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning.

cs.AI

Do Large Language Models Know How Much They Know?

Large Language Models (LLMs) have emerged as highly capable systems and are increasingly being integrated into various uses. However, the rapid pace of their deployment has outpaced a comprehensive understanding of their internal mechanisms and a delineation of their capabilities and limitations. A desired attribute of an intelligent system is its ability to recognize the scope of its own knowledge. To investigate whether LLMs embody this characteristic, we develop a benchmark designed to challenge these models to enumerate all information they possess on specific topics. This benchmark evaluates whether the models recall excessive, insufficient, or the precise amount of information, thereby indicating their awareness of their own knowledge. Our findings reveal that all tested LLMs, given sufficient scale, demonstrate an understanding of how much they know about specific topics. While different architectures exhibit varying rates of this capability's emergence, the results suggest that awareness of knowledge may be a generalizable attribute of LLMs. Further research is needed to confirm this potential and fully elucidate the underlying mechanisms.

cs.CL

Scaling and Distilling Transformer Models for sEMG

Surface electromyography (sEMG) signals offer a promising avenue for developing innovative human-computer interfaces by providing insights into muscular activity. However, the limited volume of training data and computational constraints during deployment have restricted the investigation of scaling up the model size for solving sEMG tasks. In this paper, we demonstrate that vanilla transformer models can be effectively scaled up on sEMG data and yield improved cross-user performance up to 110M parameters, surpassing the model size regime investigated in other sEMG research (usually <10M parameters). We show that >100M-parameter models can be effectively distilled into models 50x smaller with minimal loss of performance (<1.5% absolute). This results in efficient and expressive models suitable for complex real-time sEMG tasks in real-world environments.

eess.AS

The Automated LLM Speedrunning Benchmark: Reproducing NanoGPT Improvements

Rapid advancements in large language models (LLMs) have the potential to assist in scientific progress. A critical capability toward this endeavor is the ability to reproduce existing work. To evaluate the ability of AI agents to reproduce results in an active research area, we introduce the Automated LLM Speedrunning Benchmark, leveraging the research community contributions on the NanoGPT speedrun, a competition to train a GPT-2 model in the shortest time. Each of the 19 speedrun tasks provides the agent with the previous records training script, optionally paired with one of three hint formats, ranging from pseudocode to paper-like descriptions of the new records improvements. Records execute quickly by design and speedrun improvements encompass diverse code-level changes, ranging from high-level algorithmic advancements to hardware-aware optimizations. These features make the benchmark both accessible and realistic for the frontier problem of improving LLM training. We find that recent reasoning LLMs combined with SoTA scaffolds struggle to reimplement already-known innovations in our benchmark, even when given detailed hints. Our benchmark thus provides a simple, non-saturated measure of an LLMs ability to automate scientific reproduction, a necessary (but not sufficient) skill for an autonomous research agent.

cs.AI

Harnessing small projectors and multiple views for efficient vision pretraining

Recent progress in self-supervised (SSL) visual representation learning has led to the development of several different proposed frameworks that rely on augmentations of images but use different loss functions. However, there are few theoretically grounded principles to guide practice, so practical implementation of each SSL framework requires several heuristics to achieve competitive performance. In this work, we build on recent analytical results to design practical recommendations for competitive and efficient SSL that are grounded in theory. Specifically, recent theory tells us that existing SSL frameworks are minimizing the same idealized loss, which is to learn features that best match the data similarity kernel defined by the augmentations used. We show how this idealized loss can be reformulated to a functionally equivalent loss that is more efficient to compute. We study the implicit bias of using gradient descent to minimize our reformulated loss function and find that using a stronger orthogonalization constraint with a reduced projector dimensionality should yield good representations. Furthermore, the theory tells us that approximating the reformulated loss should be improved by increasing the number of augmentations, and as such using multiple augmentations should lead to improved convergence. We empirically verify our findings on CIFAR, STL and Imagenet datasets, wherein we demonstrate an improved linear readout performance when training a ResNet-backbone using our theoretically grounded recommendations. Remarkably, we also demonstrate that by leveraging these insights, we can reduce the pretraining dataset size by up to 2$\times$ while maintaining downstream accuracy simply by using more data augmentations. Taken together, our work provides theoretically grounded recommendations that can be used to improve SSL convergence and efficiency.

cs.LG

MaestroMotif: Skill Design from Artificial Intelligence Feedback

Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.

cs.AI

When should we prefer Decision Transformers for Offline Reinforcement Learning?

Offline reinforcement learning (RL) allows agents to learn effective, return-maximizing policies from a static dataset. Three popular algorithms for offline RL are Conservative Q-Learning (CQL), Behavior Cloning (BC), and Decision Transformer (DT), from the class of Q-Learning, Imitation Learning, and Sequence Modeling respectively. A key open question is: which algorithm is preferred under what conditions? We study this question empirically by exploring the performance of these algorithms across the commonly used D4RL and Robomimic benchmarks. We design targeted experiments to understand their behavior concerning data suboptimality, task complexity, and stochasticity. Our key findings are: (1) DT requires more data than CQL to learn competitive policies but is more robust; (2) DT is a substantially better choice than both CQL and BC in sparse-reward and low-quality data settings; (3) DT and BC are preferable as task horizon increases, or when data is obtained from human demonstrators; and (4) CQL excels in situations characterized by the combination of high stochasticity and low data quality. We also investigate architectural choices and scaling trends for DT on Atari and D4RL and make design/scaling recommendations. We find that scaling the amount of data for DT by 5x gives a 2.5x average score improvement on Atari.

cs.LG

EpiK-Eval: Evaluation for Language Models as Epistemic Models

In the age of artificial intelligence, the role of large language models (LLMs) is becoming increasingly central. Despite their growing prevalence, their capacity to consolidate knowledge from different training documents - a crucial ability in numerous applications - remains unexplored. This paper presents the first study examining the capability of LLMs to effectively combine such information within their parameter space. We introduce EpiK-Eval, a novel question-answering benchmark tailored to evaluate LLMs' proficiency in formulating a coherent and consistent knowledge representation from segmented narratives. Evaluations across various LLMs reveal significant weaknesses in this domain. We contend that these shortcomings stem from the intrinsic nature of prevailing training objectives. Consequently, we advocate for refining the approach towards knowledge consolidation, as it harbors the potential to dramatically improve their overall effectiveness and performance. The findings from this study offer insights for developing more robust and reliable LLMs. Our code and benchmark are available at https://github.com/chandar-lab/EpiK-Eval

cs.CL

TorchRL: A data-driven decision-making library for PyTorch

PyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub.

cs.LG

Motif: Intrinsic Motivation from Artificial Intelligence Feedback

Exploring rich environments and evaluating one's actions without prior knowledge is immensely challenging. In this paper, we propose Motif, a general method to interface such prior knowledge from a Large Language Model (LLM) with an agent. Motif is based on the idea of grounding LLMs for decision-making without requiring them to interact with the environment: it elicits preferences from an LLM over pairs of captions to construct an intrinsic reward, which is then used to train agents with reinforcement learning. We evaluate Motif's performance and behavior on the challenging, open-ended and procedurally-generated NetHack game. Surprisingly, by only learning to maximize its intrinsic reward, Motif achieves a higher game score than an algorithm directly trained to maximize the score itself. When combining Motif's intrinsic reward with the environment reward, our method significantly outperforms existing approaches and makes progress on tasks where no advancements have ever been made without demonstrations. Finally, we show that Motif mostly generates intuitive human-aligned behaviors which can be steered easily through prompt modifications, while scaling well with the LLM size and the amount of information given in the prompt.

cs.AI

VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training

Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce $\textbf{V}$alue-$\textbf{I}$mplicit $\textbf{P}$re-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP's frozen representation can provide dense visual reward for an extensive set of simulated and $\textbf{real-robot}$ tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, $\textbf{few-shot}$ offline RL on a suite of real-world robot tasks with as few as 20 trajectories.

cs.RO

The Neural Race Reduction: Dynamics of Abstraction in Gated Networks

Our theoretical understanding of deep learning has not kept pace with its empirical success. While network architecture is known to be critical, we do not yet understand its effect on learned representations and network behavior, or how this architecture should reflect task structure.In this work, we begin to address this gap by introducing the Gated Deep Linear Network framework that schematizes how pathways of information flow impact learning dynamics within an architecture. Crucially, because of the gating, these networks can compute nonlinear functions of their input. We derive an exact reduction and, for certain cases, exact solutions to the dynamics of learning. Our analysis demonstrates that the learning dynamics in structured networks can be conceptualized as a neural race with an implicit bias towards shared representations, which then govern the model's ability to systematically generalize, multi-task, and transfer. We validate our key insights on naturalistic datasets and with relaxed assumptions. Taken together, our work gives rise to general hypotheses relating neural architecture to learning and provides a mathematical approach towards understanding the design of more complex architectures and the role of modularity and compositionality in solving real-world problems. The code and results are available at https://www.saxelab.org/gated-dln .

cs.LG

An Introduction to Lifelong Supervised Learning

This primer is an attempt to provide a detailed summary of the different facets of lifelong learning. We start with Chapter 2 which provides a high-level overview of lifelong learning systems. In this chapter, we discuss prominent scenarios in lifelong learning (Section 2.4), provide 8 Introduction a high-level organization of different lifelong learning approaches (Section 2.5), enumerate the desiderata for an ideal lifelong learning system (Section 2.6), discuss how lifelong learning is related to other learning paradigms (Section 2.7), describe common metrics used to evaluate lifelong learning systems (Section 2.8). This chapter is more useful for readers who are new to lifelong learning and want to get introduced to the field without focusing on specific approaches or benchmarks. The remaining chapters focus on specific aspects (either learning algorithms or benchmarks) and are more useful for readers who are looking for specific approaches or benchmarks. Chapter 3 focuses on regularization-based approaches that do not assume access to any data from previous tasks. Chapter 4 discusses memory-based approaches that typically use a replay buffer or an episodic memory to save subset of data across different tasks. Chapter 5 focuses on different architecture families (and their instantiations) that have been proposed for training lifelong learning systems. Following these different classes of learning algorithms, we discuss the commonly used evaluation benchmarks and metrics for lifelong learning (Chapter 6) and wrap up with a discussion of future challenges and important research directions in Chapter 7.

cs.LG

Robust Policy Learning over Multiple Uncertainty Sets

Reinforcement learning (RL) agents need to be robust to variations in safety-critical environments. While system identification methods provide a way to infer the variation from online experience, they can fail in settings where fast identification is not possible. Another dominant approach is robust RL which produces a policy that can handle worst-case scenarios, but these methods are generally designed to achieve robustness to a single uncertainty set that must be specified at train time. Towards a more general solution, we formulate the multi-set robustness problem to learn a policy robust to different perturbation sets. We then design an algorithm that enjoys the benefits of both system identification and robust RL: it reduces uncertainty where possible given a few interactions, but can still act robustly with respect to the remaining uncertainty. On a diverse set of control tasks, our approach demonstrates improved worst-case performance on new environments compared to prior methods based on system identification and on robust RL alone.

cs.LG

Block Contextual MDPs for Continual Learning

In reinforcement learning (RL), when defining a Markov Decision Process (MDP), the environment dynamics is implicitly assumed to be stationary. This assumption of stationarity, while simplifying, can be unrealistic in many scenarios. In the continual reinforcement learning scenario, the sequence of tasks is another source of nonstationarity. In this work, we propose to examine this continual reinforcement learning setting through the block contextual MDP (BC-MDP) framework, which enables us to relax the assumption of stationarity. This framework challenges RL algorithms to handle both nonstationarity and rich observation settings and, by additionally leveraging smoothness properties, enables us to study generalization bounds for this setting. Finally, we take inspiration from adaptive control to propose a novel algorithm that addresses the challenges introduced by this more realistic BC-MDP setting, allows for zero-shot adaptation at evaluation time, and achieves strong performance on several nonstationary environments.

cs.LG

A Closer Look at Codistillation for Distributed Training

Codistillation has been proposed as a mechanism to share knowledge among concurrently trained models by encouraging them to represent the same function through an auxiliary loss. This contrasts with the more commonly used fully-synchronous data-parallel stochastic gradient descent methods, where different model replicas average their gradients (or parameters) at every iteration and thus maintain identical parameters. We investigate codistillation in a distributed training setup, complementing previous work which focused on extremely large batch sizes. Surprisingly, we find that even at moderate batch sizes, models trained with codistillation can perform as well as models trained with synchronous data-parallel methods, despite using a much weaker synchronization mechanism. These findings hold across a range of batch sizes and learning rate schedules, as well as different kinds of models and datasets. Obtaining this level of accuracy, however, requires properly accounting for the regularization effect of codistillation, which we highlight through several empirical observations. Overall, this work contributes to a better understanding of codistillation and how to best take advantage of it in a distributed computing environment.

cs.LG

Multi-Task Reinforcement Learning with Context-based Representations

The benefit of multi-task learning over single-task learning relies on the ability to use relations across tasks to improve performance on any single task. While sharing representations is an important mechanism to share information across tasks, its success depends on how well the structure underlying the tasks is captured. In some real-world situations, we have access to metadata, or additional information about a task, that may not provide any new insight in the context of a single task setup alone but inform relations across multiple tasks. While this metadata can be useful for improving multi-task learning performance, effectively incorporating it can be an additional challenge. We posit that an efficient approach to knowledge transfer is through the use of multiple context-dependent, composable representations shared across a family of tasks. In this framework, metadata can help to learn interpretable representations and provide the context to inform which representations to compose and how to compose them. We use the proposed approach to obtain state-of-the-art results in Meta-World, a challenging multi-task benchmark consisting of 50 distinct robotic manipulation tasks.

cs.LG