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Sham Kakade

Publications and source records attributed to Sham Kakade.

105 records · Page 6Linked to original sources

Learning Overcomplete HMMs

We study the problem of learning overcomplete HMMs---those that have many hidden states but a small output alphabet. Despite having significant practical importance, such HMMs are poorly understood with no known positive or negative results for efficient learning. In this paper, we present several new results---both positive and negative---which help define the boundaries between the tractable and intractable settings. Specifically, we show positive results for a large subclass of HMMs whose transition matrices are sparse, well-conditioned, and have small probability mass on short cycles. On the other hand, we show that learning is impossible given only a polynomial number of samples for HMMs with a small output alphabet and whose transition matrices are random regular graphs with large degree. We also discuss these results in the context of learning HMMs which can capture long-term dependencies.

cs.LG↗

Stochastic subgradient method converges on tame functions

This work considers the question: what convergence guarantees does the stochastic subgradient method have in the absence of smoothness and convexity? We prove that the stochastic subgradient method, on any semialgebraic locally Lipschitz function, produces limit points that are all first-order stationary. More generally, our result applies to any function with a Whitney stratifiable graph. In particular, this work endows the stochastic subgradient method, and its proximal extension, with rigorous convergence guarantees for a wide class of problems arising in data science---including all popular deep learning architectures.

math.OC↗

Towards Generalization and Simplicity in Continuous Control

This work shows that policies with simple linear and RBF parameterizations can be trained to solve a variety of continuous control tasks, including the OpenAI gym benchmarks. The performance of these trained policies are competitive with state of the art results, obtained with more elaborate parameterizations such as fully connected neural networks. Furthermore, existing training and testing scenarios are shown to be very limited and prone to over-fitting, thus giving rise to only trajectory-centric policies. Training with a diverse initial state distribution is shown to produce more global policies with better generalization. This allows for interactive control scenarios where the system recovers from large on-line perturbations; as shown in the supplementary video.

cs.LG↗

Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines

Policy gradient methods have enjoyed great success in deep reinforcement learning but suffer from high variance of gradient estimates. The high variance problem is particularly exasperated in problems with long horizons or high-dimensional action spaces. To mitigate this issue, we derive a bias-free action-dependent baseline for variance reduction which fully exploits the structural form of the stochastic policy itself and does not make any additional assumptions about the MDP. We demonstrate and quantify the benefit of the action-dependent baseline through both theoretical analysis as well as numerical results, including an analysis of the suboptimality of the optimal state-dependent baseline. The result is a computationally efficient policy gradient algorithm, which scales to high-dimensional control problems, as demonstrated by a synthetic 2000-dimensional target matching task. Our experimental results indicate that action-dependent baselines allow for faster learning on standard reinforcement learning benchmarks and high-dimensional hand manipulation and synthetic tasks. Finally, we show that the general idea of including additional information in baselines for improved variance reduction can be extended to partially observed and multi-agent tasks.

cs.LG↗

Leverage Score Sampling for Faster Accelerated Regression and ERM

Given a matrix $\mathbf{A}\in\mathbb{R}^{n\times d}$ and a vector $b \in\mathbb{R}^{d}$, we show how to compute an $ε$-approximate solution to the regression problem $ \min_{x\in\mathbb{R}^{d}}\frac{1}{2} \|\mathbf{A} x - b\|_{2}^{2} $ in time $ \tilde{O} ((n+\sqrt{d\cdotκ_{\text{sum}}})\cdot s\cdot\logε^{-1}) $ where $κ_{\text{sum}}=\mathrm{tr}\left(\mathbf{A}^{\top}\mathbf{A}\right)/λ_{\min}(\mathbf{A}^{T}\mathbf{A})$ and $s$ is the maximum number of non-zero entries in a row of $\mathbf{A}$. Our algorithm improves upon the previous best running time of $ \tilde{O} ((n+\sqrt{n \cdotκ_{\text{sum}}})\cdot s\cdot\logε^{-1})$. We achieve our result through a careful combination of leverage score sampling techniques, proximal point methods, and accelerated coordinate descent. Our method not only matches the performance of previous methods, but further improves whenever leverage scores of rows are small (up to polylogarithmic factors). We also provide a non-linear generalization of these results that improves the running time for solving a broader class of ERM problems.

stat.ML↗

Learning Features of Music from Scratch

This paper introduces a new large-scale music dataset, MusicNet, to serve as a source of supervision and evaluation of machine learning methods for music research. MusicNet consists of hundreds of freely-licensed classical music recordings by 10 composers, written for 11 instruments, together with instrument/note annotations resulting in over 1 million temporal labels on 34 hours of chamber music performances under various studio and microphone conditions. The paper defines a multi-label classification task to predict notes in musical recordings, along with an evaluation protocol, and benchmarks several machine learning architectures for this task: i) learning from spectrogram features; ii) end-to-end learning with a neural net; iii) end-to-end learning with a convolutional neural net. These experiments show that end-to-end models trained for note prediction learn frequency selective filters as a low-level representation of audio.

stat.ML↗

Minimal Realization Problems for Hidden Markov Models

Consider a stationary discrete random process with alphabet size d, which is assumed to be the output process of an unknown stationary Hidden Markov Model (HMM). Given the joint probabilities of finite length strings of the process, we are interested in finding a finite state generative model to describe the entire process. In particular, we focus on two classes of models: HMMs and quasi-HMMs, which is a strictly larger class of models containing HMMs. In the main theorem, we show that if the random process is generated by an HMM of order less or equal than k, and whose transition and observation probability matrix are in general position, namely almost everywhere on the parameter space, both the minimal quasi-HMM realization and the minimal HMM realization can be efficiently computed based on the joint probabilities of all the length N strings, for N > 4 lceil log_d(k) rceil +1. In this paper, we also aim to compare and connect the two lines of literature: realization theory of HMMs, and the recent development in learning latent variable models with tensor decomposition techniques.

cs.LG↗

Convergence Rates of Active Learning for Maximum Likelihood Estimation

An active learner is given a class of models, a large set of unlabeled examples, and the ability to interactively query labels of a subset of these examples; the goal of the learner is to learn a model in the class that fits the data well. Previous theoretical work has rigorously characterized label complexity of active learning, but most of this work has focused on the PAC or the agnostic PAC model. In this paper, we shift our attention to a more general setting -- maximum likelihood estimation. Provided certain conditions hold on the model class, we provide a two-stage active learning algorithm for this problem. The conditions we require are fairly general, and cover the widely popular class of Generalized Linear Models, which in turn, include models for binary and multi-class classification, regression, and conditional random fields. We provide an upper bound on the label requirement of our algorithm, and a lower bound that matches it up to lower order terms. Our analysis shows that unlike binary classification in the realizable case, just a single extra round of interaction is sufficient to achieve near-optimal performance in maximum likelihood estimation. On the empirical side, the recent work in ~\cite{Zhang12} and~\cite{Zhang14} (on active linear and logistic regression) shows the promise of this approach.

cs.LG↗

A Linear Dynamical System Model for Text

Low dimensional representations of words allow accurate NLP models to be trained on limited annotated data. While most representations ignore words' local context, a natural way to induce context-dependent representations is to perform inference in a probabilistic latent-variable sequence model. Given the recent success of continuous vector space word representations, we provide such an inference procedure for continuous states, where words' representations are given by the posterior mean of a linear dynamical system. Here, efficient inference can be performed using Kalman filtering. Our learning algorithm is extremely scalable, operating on simple cooccurrence counts for both parameter initialization using the method of moments and subsequent iterations of EM. In our experiments, we employ our inferred word embeddings as features in standard tagging tasks, obtaining significant accuracy improvements. Finally, the Kalman filter updates can be seen as a linear recurrent neural network. We demonstrate that using the parameters of our model to initialize a non-linear recurrent neural network language model reduces its training time by a day and yields lower perplexity.

stat.ML↗

When are Overcomplete Topic Models Identifiable? Uniqueness of Tensor Tucker Decompositions with Structured Sparsity

Overcomplete latent representations have been very popular for unsupervised feature learning in recent years. In this paper, we specify which overcomplete models can be identified given observable moments of a certain order. We consider probabilistic admixture or topic models in the overcomplete regime, where the number of latent topics can greatly exceed the size of the observed word vocabulary. While general overcomplete topic models are not identifiable, we establish generic identifiability under a constraint, referred to as topic persistence. Our sufficient conditions for identifiability involve a novel set of "higher order" expansion conditions on the topic-word matrix or the population structure of the model. This set of higher-order expansion conditions allow for overcomplete models, and require the existence of a perfect matching from latent topics to higher order observed words. We establish that random structured topic models are identifiable w.h.p. in the overcomplete regime. Our identifiability results allows for general (non-degenerate) distributions for modeling the topic proportions, and thus, we can handle arbitrarily correlated topics in our framework. Our identifiability results imply uniqueness of a class of tensor decompositions with structured sparsity which is contained in the class of Tucker decompositions, but is more general than the Candecomp/Parafac (CP) decomposition.

cs.LG↗

(weak) Calibration is Computationally Hard

We show that the existence of a computationally efficient calibration algorithm, with a low weak calibration rate, would imply the existence of an efficient algorithm for computing approximate Nash equilibria - thus implying the unlikely conclusion that every problem in PPAD is solvable in polynomial time.

cs.GT↗

An Optimal Algorithm for Linear Bandits

We provide the first algorithm for online bandit linear optimization whose regret after T rounds is of order sqrt{Td ln N} on any finite class X of N actions in d dimensions, and of order d*sqrt{T} (up to log factors) when X is infinite. These bounds are not improvable in general. The basic idea utilizes tools from convex geometry to construct what is essentially an optimal exploration basis. We also present an application to a model of linear bandits with expert advice. Interestingly, these results show that bandit linear optimization with expert advice in d dimensions is no more difficult (in terms of the achievable regret) than the online d-armed bandit problem with expert advice (where EXP4 is optimal).

cs.LG↗

Domain Adaptation: Overfitting and Small Sample Statistics

We study the prevalent problem when a test distribution differs from the training distribution. We consider a setting where our training set consists of a small number of sample domains, but where we have many samples in each domain. Our goal is to generalize to a new domain. For example, we may want to learn a similarity function using only certain classes of objects, but we desire that this similarity function be applicable to object classes not present in our training sample (e.g. we might seek to learn that "dogs are similar to dogs" even though images of dogs were absent from our training set). Our theoretical analysis shows that we can select many more features than domains while avoiding overfitting by utilizing data-dependent variance properties. We present a greedy feature selection algorithm based on using T-statistics. Our experiments validate this theory showing that our T-statistic based greedy feature selection is more robust at avoiding overfitting than the classical greedy procedure.

cs.LG↗

Efficient Learning of Generalized Linear and Single Index Models with Isotonic Regression

Generalized Linear Models (GLMs) and Single Index Models (SIMs) provide powerful generalizations of linear regression, where the target variable is assumed to be a (possibly unknown) 1-dimensional function of a linear predictor. In general, these problems entail non-convex estimation procedures, and, in practice, iterative local search heuristics are often used. Kalai and Sastry (2009) recently provided the first provably efficient method for learning SIMs and GLMs, under the assumptions that the data are in fact generated under a GLM and under certain monotonicity and Lipschitz constraints. However, to obtain provable performance, the method requires a fresh sample every iteration. In this paper, we provide algorithms for learning GLMs and SIMs, which are both computationally and statistically efficient. We also provide an empirical study, demonstrating their feasibility in practice.

cs.AI↗

Learning from Logged Implicit Exploration Data

We provide a sound and consistent foundation for the use of \emph{nonrandom} exploration data in "contextual bandit" or "partially labeled" settings where only the value of a chosen action is learned. The primary challenge in a variety of settings is that the exploration policy, in which "offline" data is logged, is not explicitly known. Prior solutions here require either control of the actions during the learning process, recorded random exploration, or actions chosen obliviously in a repeated manner. The techniques reported here lift these restrictions, allowing the learning of a policy for choosing actions given features from historical data where no randomization occurred or was logged. We empirically verify our solution on two reasonably sized sets of real-world data obtained from Yahoo!.

cs.LG↗