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Sham M. Kakade

Publications and source records attributed to Sham M. Kakade.

At least 55 records · Page 3Linked to original sources

Optimal Gradient-based Algorithms for Non-concave Bandit Optimization

Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order optimization paradigm that applies in great generality and attains optimal rates in several structured polynomial settings (in the dimension). We further demonstrate the applicability of our algorithms in RL in the generative model setting, resulting in improved sample complexity over prior approaches. Finally, we show that the standard optimistic algorithms (e.g., UCB) are sub-optimal by dimension factors. In the neural net setting (with polynomial activation functions) with noiseless reward, we provide a bandit algorithm with sample complexity equal to the intrinsic algebraic dimension. Again, we show that optimistic approaches have worse sample complexity, polynomial in the extrinsic dimension (which could be exponentially worse in the polynomial degree).

cs.LG↗

A Short Note on the Relationship of Information Gain and Eluder Dimension

Eluder dimension and information gain are two widely used methods of complexity measures in bandit and reinforcement learning. Eluder dimension was originally proposed as a general complexity measure of function classes, but the common examples of where it is known to be small are function spaces (vector spaces). In these cases, the primary tool to upper bound the eluder dimension is the elliptic potential lemma. Interestingly, the elliptic potential lemma also features prominently in the analysis of linear bandits/reinforcement learning and their nonparametric generalization, the information gain. We show that this is not a coincidence -- eluder dimension and information gain are equivalent in a precise sense for reproducing kernel Hilbert spaces.

cs.LG↗

Few-Shot Learning via Learning the Representation, Provably

This paper studies few-shot learning via representation learning, where one uses $T$ source tasks with $n_1$ data per task to learn a representation in order to reduce the sample complexity of a target task for which there is only $n_2 (\ll n_1)$ data. Specifically, we focus on the setting where there exists a good \emph{common representation} between source and target, and our goal is to understand how much of a sample size reduction is possible. First, we study the setting where this common representation is low-dimensional and provide a fast rate of $O\left(\frac{\mathcal{C}\left(Φ\right)}{n_1T} + \frac{k}{n_2}\right)$; here, $Φ$ is the representation function class, $\mathcal{C}\left(Φ\right)$ is its complexity measure, and $k$ is the dimension of the representation. When specialized to linear representation functions, this rate becomes $O\left(\frac{dk}{n_1T} + \frac{k}{n_2}\right)$ where $d (\gg k)$ is the ambient input dimension, which is a substantial improvement over the rate without using representation learning, i.e. over the rate of $O\left(\frac{d}{n_2}\right)$. This result bypasses the $Ω(\frac{1}{T})$ barrier under the i.i.d. task assumption, and can capture the desired property that all $n_1T$ samples from source tasks can be \emph{pooled} together for representation learning. Next, we consider the setting where the common representation may be high-dimensional but is capacity-constrained (say in norm); here, we again demonstrate the advantage of representation learning in both high-dimensional linear regression and neural network learning. Our results demonstrate representation learning can fully utilize all $n_1T$ samples from source tasks.

cs.LG↗

Instabilities of Offline RL with Pre-Trained Neural Representation

In offline reinforcement learning (RL), we seek to utilize offline data to evaluate (or learn) policies in scenarios where the data are collected from a distribution that substantially differs from that of the target policy to be evaluated. Recent theoretical advances have shown that such sample-efficient offline RL is indeed possible provided certain strong representational conditions hold, else there are lower bounds exhibiting exponential error amplification (in the problem horizon) unless the data collection distribution has only a mild distribution shift relative to the target policy. This work studies these issues from an empirical perspective to gauge how stable offline RL methods are. In particular, our methodology explores these ideas when using features from pre-trained neural networks, in the hope that these representations are powerful enough to permit sample efficient offline RL. Through extensive experiments on a range of tasks, we see that substantial error amplification does occur even when using such pre-trained representations (trained on the same task itself); we find offline RL is stable only under extremely mild distribution shift. The implications of these results, both from a theoretical and an empirical perspective, are that successful offline RL (where we seek to go beyond the low distribution shift regime) requires substantially stronger conditions beyond those which suffice for successful supervised learning.

cs.LG↗

Sample-Efficient Reinforcement Learning of Undercomplete POMDPs

Partial observability is a common challenge in many reinforcement learning applications, which requires an agent to maintain memory, infer latent states, and integrate this past information into exploration. This challenge leads to a number of computational and statistical hardness results for learning general Partially Observable Markov Decision Processes (POMDPs). This work shows that these hardness barriers do not preclude efficient reinforcement learning for rich and interesting subclasses of POMDPs. In particular, we present a sample-efficient algorithm, OOM-UCB, for episodic finite undercomplete POMDPs, where the number of observations is larger than the number of latent states and where exploration is essential for learning, thus distinguishing our results from prior works. OOM-UCB achieves an optimal sample complexity of $\tilde{\mathcal{O}}(1/\varepsilon^2)$ for finding an $\varepsilon$-optimal policy, along with being polynomial in all other relevant quantities. As an interesting special case, we also provide a computationally and statistically efficient algorithm for POMDPs with deterministic state transitions.

cs.LG↗

What are the Statistical Limits of Offline RL with Linear Function Approximation?

Offline reinforcement learning seeks to utilize offline (observational) data to guide the learning of (causal) sequential decision making strategies. The hope is that offline reinforcement learning coupled with function approximation methods (to deal with the curse of dimensionality) can provide a means to help alleviate the excessive sample complexity burden in modern sequential decision making problems. However, the extent to which this broader approach can be effective is not well understood, where the literature largely consists of sufficient conditions. This work focuses on the basic question of what are necessary representational and distributional conditions that permit provable sample-efficient offline reinforcement learning. Perhaps surprisingly, our main result shows that even if: i) we have realizability in that the true value function of \emph{every} policy is linear in a given set of features and 2) our off-policy data has good coverage over all features (under a strong spectral condition), then any algorithm still (information-theoretically) requires a number of offline samples that is exponential in the problem horizon in order to non-trivially estimate the value of \emph{any} given policy. Our results highlight that sample-efficient offline policy evaluation is simply not possible unless significantly stronger conditions hold; such conditions include either having low distribution shift (where the offline data distribution is close to the distribution of the policy to be evaluated) or significantly stronger representational conditions (beyond realizability).

cs.LG↗

On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift

Policy gradient methods are among the most effective methods in challenging reinforcement learning problems with large state and/or action spaces. However, little is known about even their most basic theoretical convergence properties, including: if and how fast they converge to a globally optimal solution or how they cope with approximation error due to using a restricted class of parametric policies. This work provides provable characterizations of the computational, approximation, and sample size properties of policy gradient methods in the context of discounted Markov Decision Processes (MDPs). We focus on both: "tabular" policy parameterizations, where the optimal policy is contained in the class and where we show global convergence to the optimal policy; and parametric policy classes (considering both log-linear and neural policy classes), which may not contain the optimal policy and where we provide agnostic learning results. One central contribution of this work is in providing approximation guarantees that are average case -- which avoid explicit worst-case dependencies on the size of state space -- by making a formal connection to supervised learning under distribution shift. This characterization shows an important interplay between estimation error, approximation error, and exploration (as characterized through a precisely defined condition number).

cs.LG↗

Is Long Horizon Reinforcement Learning More Difficult Than Short Horizon Reinforcement Learning?

Learning to plan for long horizons is a central challenge in episodic reinforcement learning problems. A fundamental question is to understand how the difficulty of the problem scales as the horizon increases. Here the natural measure of sample complexity is a normalized one: we are interested in the number of episodes it takes to provably discover a policy whose value is $\varepsilon$ near to that of the optimal value, where the value is measured by the normalized cumulative reward in each episode. In a COLT 2018 open problem, Jiang and Agarwal conjectured that, for tabular, episodic reinforcement learning problems, there exists a sample complexity lower bound which exhibits a polynomial dependence on the horizon -- a conjecture which is consistent with all known sample complexity upper bounds. This work refutes this conjecture, proving that tabular, episodic reinforcement learning is possible with a sample complexity that scales only logarithmically with the planning horizon. In other words, when the values are appropriately normalized (to lie in the unit interval), this results shows that long horizon RL is no more difficult than short horizon RL, at least in a minimax sense. Our analysis introduces two ideas: (i) the construction of an $\varepsilon$-net for optimal policies whose log-covering number scales only logarithmically with the planning horizon, and (ii) the Online Trajectory Synthesis algorithm, which adaptively evaluates all policies in a given policy class using sample complexity that scales with the log-covering number of the given policy class. Both may be of independent interest.

cs.LG↗

Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?

Modern deep learning methods provide effective means to learn good representations. However, is a good representation itself sufficient for sample efficient reinforcement learning? This question has largely been studied only with respect to (worst-case) approximation error, in the more classical approximate dynamic programming literature. With regards to the statistical viewpoint, this question is largely unexplored, and the extant body of literature mainly focuses on conditions which permit sample efficient reinforcement learning with little understanding of what are necessary conditions for efficient reinforcement learning. This work shows that, from the statistical viewpoint, the situation is far subtler than suggested by the more traditional approximation viewpoint, where the requirements on the representation that suffice for sample efficient RL are even more stringent. Our main results provide sharp thresholds for reinforcement learning methods, showing that there are hard limitations on what constitutes good function approximation (in terms of the dimensionality of the representation), where we focus on natural representational conditions relevant to value-based, model-based, and policy-based learning. These lower bounds highlight that having a good (value-based, model-based, or policy-based) representation in and of itself is insufficient for efficient reinforcement learning, unless the quality of this approximation passes certain hard thresholds. Furthermore, our lower bounds also imply exponential separations on the sample complexity between 1) value-based learning with perfect representation and value-based learning with a good-but-not-perfect representation, 2) value-based learning and policy-based learning, 3) policy-based learning and supervised learning and 4) reinforcement learning and imitation learning.

cs.LG↗

The Nonstochastic Control Problem

We consider the problem of controlling an unknown linear dynamical system in the presence of (nonstochastic) adversarial perturbations and adversarial convex loss functions. In contrast to classical control, the a priori determination of an optimal controller here is hindered by the latter's dependence on the yet unknown perturbations and costs. Instead, we measure regret against an optimal linear policy in hindsight, and give the first efficient algorithm that guarantees a sublinear regret bound, scaling as T^{2/3}, in this setting.

cs.LG↗

Optimal Estimation of Change in a Population of Parameters

Paired estimation of change in parameters of interest over a population plays a central role in several application domains including those in the social sciences, epidemiology, medicine and biology. In these domains, the size of the population under study is often very large, however, the number of observations available per individual in the population is very small (\emph{sparse observations}) which makes the problem challenging. Consider the setting with $N$ independent individuals, each with unknown parameters $(p_i, q_i)$ drawn from some unknown distribution on $[0, 1]^2$. We observe $X_i \sim \text{Bin}(t, p_i)$ before an event and $Y_i \sim \text{Bin}(t, q_i)$ after the event. Provided these paired observations, $\{(X_i, Y_i) \}_{i=1}^N$, our goal is to accurately estimate the \emph{distribution of the change in parameters}, $δ_i := q_i - p_i$, over the population and properties of interest like the \emph{$\ell_1$-magnitude of the change} with sparse observations ($t\ll N$). We provide \emph{information theoretic lower bounds} on the error in estimating the distribution of change and the $\ell_1$-magnitude of change. Furthermore, we show that the following two step procedure achieves the optimal error bounds: first, estimate the full joint distribution of the paired parameters using the maximum likelihood estimator (MLE) and then estimate the distribution of change and the $\ell_1$-magnitude of change using the joint MLE. Notably, and perhaps surprisingly, these error bounds are of the same order as the minimax optimal error bounds for learning the \emph{full} joint distribution itself (in Wasserstein-1 distance); in other words, estimating the magnitude of the change of parameters over the population is, in a minimax sense, as difficult as estimating the full joint distribution itself.

cs.LG↗

Coupled Recurrent Models for Polyphonic Music Composition

This paper introduces a novel recurrent model for music composition that is tailored to the structure of polyphonic music. We propose an efficient new conditional probabilistic factorization of musical scores, viewing a score as a collection of concurrent, coupled sequences: i.e. voices. To model the conditional distributions, we borrow ideas from both convolutional and recurrent neural models; we argue that these ideas are natural for capturing music's pitch invariances, temporal structure, and polyphony. We train models for single-voice and multi-voice composition on 2,300 scores from the KernScores dataset.

cs.SD↗

The Step Decay Schedule: A Near Optimal, Geometrically Decaying Learning Rate Procedure For Least Squares

Minimax optimal convergence rates for classes of stochastic convex optimization problems are well characterized, where the majority of results utilize iterate averaged stochastic gradient descent (SGD) with polynomially decaying step sizes. In contrast, SGD's final iterate behavior has received much less attention despite their widespread use in practice. Motivated by this observation, this work provides a detailed study of the following question: what rate is achievable using the final iterate of SGD for the streaming least squares regression problem with and without strong convexity? First, this work shows that even if the time horizon T (i.e. the number of iterations SGD is run for) is known in advance, SGD's final iterate behavior with any polynomially decaying learning rate scheme is highly sub-optimal compared to the minimax rate (by a condition number factor in the strongly convex case and a factor of $\sqrt{T}$ in the non-strongly convex case). In contrast, this paper shows that Step Decay schedules, which cut the learning rate by a constant factor every constant number of epochs (i.e., the learning rate decays geometrically) offers significant improvements over any polynomially decaying step sizes. In particular, the final iterate behavior with a step decay schedule is off the minimax rate by only $log$ factors (in the condition number for strongly convex case, and in T for the non-strongly convex case). Finally, in stark contrast to the known horizon case, this paper shows that the anytime (i.e. the limiting) behavior of SGD's final iterate is poor (in that it queries iterates with highly sub-optimal function value infinitely often, i.e. in a limsup sense) irrespective of the stepsizes employed. These results demonstrate the subtlety in establishing optimal learning rate schemes (for the final iterate) for stochastic gradient procedures in fixed time horizon settings.

cs.LG↗

On Nonconvex Optimization for Machine Learning: Gradients, Stochasticity, and Saddle Points

Gradient descent (GD) and stochastic gradient descent (SGD) are the workhorses of large-scale machine learning. While classical theory focused on analyzing the performance of these methods in convex optimization problems, the most notable successes in machine learning have involved nonconvex optimization, and a gap has arisen between theory and practice. Indeed, traditional analyses of GD and SGD show that both algorithms converge to stationary points efficiently. But these analyses do not take into account the possibility of converging to saddle points. More recent theory has shown that GD and SGD can avoid saddle points, but the dependence on dimension in these analyses is polynomial. For modern machine learning, where the dimension can be in the millions, such dependence would be catastrophic. We analyze perturbed versions of GD and SGD and show that they are truly efficient---their dimension dependence is only polylogarithmic. Indeed, these algorithms converge to second-order stationary points in essentially the same time as they take to converge to classical first-order stationary points.

cs.LG↗

Calibration, Entropy Rates, and Memory in Language Models

Building accurate language models that capture meaningful long-term dependencies is a core challenge in natural language processing. Towards this end, we present a calibration-based approach to measure long-term discrepancies between a generative sequence model and the true distribution, and use these discrepancies to improve the model. Empirically, we show that state-of-the-art language models, including LSTMs and Transformers, are \emph{miscalibrated}: the entropy rates of their generations drift dramatically upward over time. We then provide provable methods to mitigate this phenomenon. Furthermore, we show how this calibration-based approach can also be used to measure the amount of memory that language models use for prediction.

cs.CL↗

Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator

Direct policy gradient methods for reinforcement learning and continuous control problems are a popular approach for a variety of reasons: 1) they are easy to implement without explicit knowledge of the underlying model 2) they are an "end-to-end" approach, directly optimizing the performance metric of interest 3) they inherently allow for richly parameterized policies. A notable drawback is that even in the most basic continuous control problem (that of linear quadratic regulators), these methods must solve a non-convex optimization problem, where little is understood about their efficiency from both computational and statistical perspectives. In contrast, system identification and model based planning in optimal control theory have a much more solid theoretical footing, where much is known with regards to their computational and statistical properties. This work bridges this gap showing that (model free) policy gradient methods globally converge to the optimal solution and are efficient (polynomially so in relevant problem dependent quantities) with regards to their sample and computational complexities.

cs.LG↗

Online Control with Adversarial Disturbances

We study the control of a linear dynamical system with adversarial disturbances (as opposed to statistical noise). The objective we consider is one of regret: we desire an online control procedure that can do nearly as well as that of a procedure that has full knowledge of the disturbances in hindsight. Our main result is an efficient algorithm that provides nearly tight regret bounds for this problem. From a technical standpoint, this work generalizes upon previous work in two main aspects: our model allows for adversarial noise in the dynamics, and allows for general convex costs.

cs.LG↗

Maximum Likelihood Estimation for Learning Populations of Parameters

Consider a setting with $N$ independent individuals, each with an unknown parameter, $p_i \in [0, 1]$ drawn from some unknown distribution $P^\star$. After observing the outcomes of $t$ independent Bernoulli trials, i.e., $X_i \sim \text{Binomial}(t, p_i)$ per individual, our objective is to accurately estimate $P^\star$. This problem arises in numerous domains, including the social sciences, psychology, health-care, and biology, where the size of the population under study is usually large while the number of observations per individual is often limited. Our main result shows that, in the regime where $t \ll N$, the maximum likelihood estimator (MLE) is both statistically minimax optimal and efficiently computable. Precisely, for sufficiently large $N$, the MLE achieves the information theoretic optimal error bound of $\mathcal{O}(\frac{1}{t})$ for $t < c\log{N}$, with regards to the earth mover's distance (between the estimated and true distributions). More generally, in an exponentially large interval of $t$ beyond $c \log{N}$, the MLE achieves the minimax error bound of $\mathcal{O}(\frac{1}{\sqrt{t\log N}})$. In contrast, regardless of how large $N$ is, the naive "plug-in" estimator for this problem only achieves the sub-optimal error of $Θ(\frac{1}{\sqrt{t}})$.

math.ST↗