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Shan Luo

Publications and source records attributed to Shan Luo.

At least 91 records · Page 5Linked to original sources

Logic Rules Meet Deep Learning: A Novel Approach for Ship Type Classification

The shipping industry is an important component of the global trade and economy, however in order to ensure law compliance and safety it needs to be monitored. In this paper, we present a novel Ship Type classification model that combines vessel transmitted data from the Automatic Identification System, with vessel imagery. The main components of our approach are the Faster R-CNN Deep Neural Network and a Neuro-Fuzzy system with IF-THEN rules. We evaluate our model using real world data and showcase the advantages of this combination while also compare it with other methods. Results show that our model can increase prediction scores by up to 15.4\% when compared with the next best model we considered, while also maintaining a level of explainability as opposed to common black box approaches.

cs.AI↗

Representation and Processing of Instantaneous and Durative Temporal Phenomena

Event definitions in Complex Event Processing systems are constrained by the expressiveness of each system's language. Some systems allow the definition of instantaneous complex events, while others allow the definition of durative complex events. While there are exceptions that offer both options, they often lack of intervals relations such as those specified by the Allen's interval algebra. In this paper, we propose a new logic based temporal phenomena definition language, specifically tailored for Complex Event Processing, that allows the representation of both instantaneous and durative phenomena and the temporal relations between them. Moreover, we demonstrate the expressiveness of our proposed language by employing a maritime use case where we define maritime events of interest. Finally, we analyse the execution semantics of our proposed language for stream processing and introduce the `Phenesthe' implementation prototype.

cs.LO↗

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance

Virtual reality (VR) head-mounted displays (HMD) have recently been used to provide an immersive, first-person vision/view in real-time for manipulating remotely-controlled unmanned ground vehicles (UGV). The teleoperation of UGV can be challenging for operators when it is done in real time. One big challenge is for operators to perceive quickly and rapidly the distance of objects that are around the UGV while it is moving. In this research, we explore the use of monoscopic and stereoscopic views and display types (immersive and non-immersive VR) for operating vehicles remotely. We conducted two user studies to explore their feasibility and advantages. Results show a significantly better performance when using an immersive display with stereoscopic view for dynamic, real-time navigation tasks that require avoiding both moving and static obstacles. The use of stereoscopic view in an immersive display in particular improved user performance and led to better usability.

cs.HC↗

Vision-Guided Active Tactile Perception for Crack Detection and Reconstruction

Crack detection is of great significance for monitoring the integrity and well-being of the infrastructure such as bridges and underground pipelines, which are harsh environments for people to access. In recent years, computer vision techniques have been applied in detecting cracks in concrete structures. However, they suffer from variances in light conditions and shadows, lacking robustness and resulting in many false positives. To address the uncertainty in vision, human inspectors actively touch the surface of the structures, guided by vision, which has not been explored in autonomous crack detection. In this paper, we propose a novel approach to detect and reconstruct cracks in concrete structures using vision-guided active tactile perception. Given an RGB-D image of a structure, the rough profile of the crack in the structure surface will first be segmented with a fine-tuned Deep Convolutional Neural Networks, and a set of contact points are generated to guide the collection of tactile images by a camera-based optical tactile sensor. When contacts are made, a pixel-wise mask of the crack can be obtained from the tactile images and therefore the profile of the crack can be refined by aligning the RGB-D image and the tactile images. Extensive experiment results have shown that the proposed method improves the effectiveness and robustness of crack detection and reconstruction significantly, compared to crack detection with vision only, and has the potential to enable robots to help humans with the inspection and repair of the concrete infrastructure.

cs.RO↗

TouchRoller: A Rolling Optical Tactile Sensor for Rapid Assessment of Large Surfaces

Tactile sensing is important for robots to perceive the world as it captures the texture and hardness of the object in contact and is robust to illumination and colour variances. However, due to the limited sensing area and the resistance of the fixed surface, current tactile sensors have to tap the tactile sensor on target object many times when assessing a large surface, i.e., pressing, lifting up and shifting to another region. This process is ineffective and time consuming. It is also undesirable to drag such sensors as this often damages the sensitive membrane of the sensor or the object. To address these problems, we propose a cylindrical optical tactile sensor named TouchRoller that can roll around its center axis. It maintains being in contact with the assessed surface throughout the entire motion, which allows for measuring the object continuously and effectively. Extensive experiments show that the TouchRoller sensor can cover a textured surface of 8cm*11cm in a short time of 10s, much more effectively than a flat optical tactile sensor (in 196s). The reconstructed map of the texture from the collected tactile images has a high Structural Similarity Index (SSIM) of 0.31 on average, when compared with the visual texture. In addition, the contacts on the sensor can be localised with a low localisation error, 2.63mm in the center regions and 7.66mm on average. The proposed sensor will enable the fast assessment of large surfaces with high-resolution tactile sensing, and also the effective collection of tactile images.

cs.RO↗

Generation of GelSight Tactile Images for Sim2Real Learning

Most current works in Sim2Real learning for robotic manipulation tasks leverage camera vision that may be significantly occluded by robot hands during the manipulation. Tactile sensing offers complementary information to vision and can compensate for the information loss caused by the occlusion. However, the use of tactile sensing is restricted in the Sim2Real research due to no simulated tactile sensors being available. To mitigate the gap, we introduce a novel approach for simulating a GelSight tactile sensor in the commonly used Gazebo simulator. Similar to the real GelSight sensor, the simulated sensor can produce high-resolution images by an optical sensor from the interaction between the touched object and an opaque soft membrane. It can indirectly sense forces, geometry, texture and other properties of the object and enables Sim2Real learning with tactile sensing. Preliminary experimental results have shown that the simulated sensor could generate realistic outputs similar to the ones captured by a real GelSight sensor. All the materials used in this paper are available at https://danfergo.github.io/gelsight-simulation.

cs.RO↗

GelTip: A Finger-shaped Optical Tactile Sensor for Robotic Manipulation

Sensing contacts throughout the fingers is an essential capability for a robot to perform manipulation tasks in cluttered environments. However, existing tactile sensors either only have a flat sensing surface or a compliant tip with a limited sensing area. In this paper, we propose a novel optical tactile sensor, the GelTip, that is shaped as a finger and can sense contacts on any location of its surface. The sensor captures high-resolution and color-invariant tactile images that can be exploited to extract detailed information about the end-effector's interactions against manipulated objects. Our extensive experiments show that the GelTip sensor can effectively localise the contacts on different locations of its finger-shaped body, with a small localisation error of approximately 5 mm, on average, and under 1 mm in the best cases. The obtained results show the potential of the GelTip sensor in facilitating dynamic manipulation tasks with its all-round tactile sensing capability. The sensor models and further information about the GelTip sensor can be found at http://danfergo.github.io/geltip.

cs.RO↗

Spatio-temporal Attention Model for Tactile Texture Recognition

Recently, tactile sensing has attracted great interest in robotics, especially for facilitating exploration of unstructured environments and effective manipulation. A detailed understanding of the surface textures via tactile sensing is essential for many of these tasks. Previous works on texture recognition using camera based tactile sensors have been limited to treating all regions in one tactile image or all samples in one tactile sequence equally, which includes much irrelevant or redundant information. In this paper, we propose a novel Spatio-Temporal Attention Model (STAM) for tactile texture recognition, which is the very first of its kind to our best knowledge. The proposed STAM pays attention to both spatial focus of each single tactile texture and the temporal correlation of a tactile sequence. In the experiments to discriminate 100 different fabric textures, the spatially and temporally selective attention has resulted in a significant improvement of the recognition accuracy, by up to 18.8%, compared to the non-attention based models. Specifically, after introducing noisy data that is collected before the contact happens, our proposed STAM can learn the salient features efficiently and the accuracy can increase by 15.23% on average compared with the CNN based baseline approach. The improved tactile texture perception can be applied to facilitate robot tasks like grasping and manipulation.

cs.RO↗

Surface Following using Deep Reinforcement Learning and a GelSightTactile Sensor

Tactile sensors can provide detailed contact in-formation that can facilitate robots to perform dexterous, in-hand manipulation tasks. One of the primitive but important tasks is surface following that is a key feature for robots while exploring unknown environments or workspace of inaccurate modeling. In this paper, we propose a novel end-to-end learning strategy, by directly mapping the raw tactile data acquired from a GelSight tactile sensor to the motion of the robot end-effector.Experiments on a KUKA youBot platform equipped with theGelSight sensor show that 80% of the actions generated by a fully trained SFDQN model are proper surface following actions; the autonomous surface following test also indicates that the proposed solution works well on a test surface.

cs.RO↗

Fly Safe: Aerial Swarm Robotics using Force Field Particle Swarm Optimisation

Particle Swarm Optimisation (PSO) is a powerful optimisation algorithm that can be used to locate global maxima in a search space. Recent interest in swarms of Micro Aerial Vehicles (MAVs) begs the question as to whether PSO can be used as a method to enable real robotic swarms to locate a target goal point. However, the original PSO algorithm does not take into account collisions between particles during search. In this paper we propose a novel algorithm called Force Field Particle Swarm Optimisation (FFPSO) that designates repellent force fields to particles such that these fields provide an additional velocity component into the original PSO equations. We compare the performance of FFPSO with PSO and show that it has the ability to reduce the number of particle collisions during search to 0 whilst also being able to locate a target of interest in a similar amount of time. The scalability of the algorithm is also demonstrated via a set of experiments that considers how the number of crashes and the time taken to find the goal varies according to swarm size. Finally, we demonstrate the algorithms applicability on a swarm of real MAVs.

cs.RO↗

Neural Logic Reinforcement Learning

Deep reinforcement learning (DRL) has achieved significant breakthroughs in various tasks. However, most DRL algorithms suffer a problem of generalizing the learned policy which makes the learning performance largely affected even by minor modifications of the training environment. Except that, the use of deep neural networks makes the learned policies hard to be interpretable. To address these two challenges, we propose a novel algorithm named Neural Logic Reinforcement Learning (NLRL) to represent the policies in reinforcement learning by first-order logic. NLRL is based on policy gradient methods and differentiable inductive logic programming that have demonstrated significant advantages in terms of interpretability and generalisability in supervised tasks. Extensive experiments conducted on cliff-walking and blocks manipulation tasks demonstrate that NLRL can induce interpretable policies achieving near-optimal performance while demonstrating good generalisability to environments of different initial states and problem sizes.

cs.LG↗

GarmNet: Improving Global with Local Perception for Robotic Laundry Folding

Developing autonomous assistants to help with domestic tasks is a vital topic in robotics research. Among these tasks, garment folding is one of them that is still far from being achieved mainly due to the large number of possible configurations that a crumpled piece of clothing may exhibit. Research has been done on either estimating the pose of the garment as a whole or detecting the landmarks for grasping separately. However, such works constrain the capability of the robots to perceive the states of the garment by limiting the representations for one single task. In this paper, we propose a novel end-to-end deep learning model named GarmNet that is able to simultaneously localize the garment and detect landmarks for grasping. The localization of the garment represents the global information for recognising the category of the garment, whereas the detection of landmarks can facilitate subsequent grasping actions. We train and evaluate our proposed GarmNet model using the CloPeMa Garment dataset that contains 3,330 images of different garment types in different poses. The experiments show that the inclusion of landmark detection (GarmNet-B) can largely improve the garment localization, with an error rate of 24.7% lower. Solutions as ours are important for robotics applications, as these offer scalable to many classes, memory and processing efficient solutions.

cs.RO↗

Fully Convolutional One-Shot Object Segmentation for Industrial Robotics

The ability to identify and localize new objects robustly and effectively is vital for robotic grasping and manipulation in warehouses or smart factories. Deep convolutional neural networks (DCNNs) have achieved the state-of-the-art performance on established image datasets for object detection and segmentation. However, applying DCNNs in dynamic industrial scenarios, e.g., warehouses and autonomous production, remains a challenging problem. DCNNs quickly become ineffective when tasked with detecting objects that they have not been trained on. Given that re-training using the latest data is time consuming, DCNNs cannot meet the requirement of the Factory of the Future (FoF) regarding rapid development and production cycles. To address this problem, we propose a novel one-shot object segmentation framework, using a fully convolutional Siamese network architecture, to detect previously unknown objects based on a single prototype image. We turn to multi-task learning to reduce training time and improve classification accuracy. Furthermore, we introduce a novel approach to automatically cluster the learnt feature space representation in a weakly supervised manner. We test the proposed framework on the RoboCup@Work dataset, simulating requirements for the FoF. Results show that the trained network on average identifies 73% of previously unseen objects correctly from a single example image. Correctly identified objects are estimated to have a 87.53% successful pick-up rate. Finally, multi-task learning lowers the convergence time by up to 33%, and increases accuracy by 2.99%.

cs.RO↗

"Touching to See" and "Seeing to Feel": Robotic Cross-modal SensoryData Generation for Visual-Tactile Perception

The integration of visual-tactile stimulus is common while humans performing daily tasks. In contrast, using unimodal visual or tactile perception limits the perceivable dimensionality of a subject. However, it remains a challenge to integrate the visual and tactile perception to facilitate robotic tasks. In this paper, we propose a novel framework for the cross-modal sensory data generation for visual and tactile perception. Taking texture perception as an example, we apply conditional generative adversarial networks to generate pseudo visual images or tactile outputs from data of the other modality. Extensive experiments on the ViTac dataset of cloth textures show that the proposed method can produce realistic outputs from other sensory inputs. We adopt the structural similarity index to evaluate similarity of the generated output and real data and results show that realistic data have been generated. Classification evaluation has also been performed to show that the inclusion of generated data can improve the perception performance. The proposed framework has potential to expand datasets for classification tasks, generate sensory outputs that are not easy to access, and also advance integrated visual-tactile perception.

cs.RO↗

iCLAP: Shape Recognition by Combining Proprioception and Touch Sensing

For humans, both the proprioception and touch sensing are highly utilized when performing haptic perception. However, most approaches in robotics use only either proprioceptive data or touch data in haptic object recognition. In this paper, we present a novel method named Iterative Closest Labeled Point (iCLAP) to link the kinesthetic cues and tactile patterns fundamentally and also introduce its extensions to recognize object shapes. In the training phase, the iCLAP first clusters the features of tactile readings into a codebook and assigns these features with distinct label numbers. A 4D point cloud of the object is then formed by taking the label numbers of the tactile features as an additional dimension to the 3D sensor positions; hence, the two sensing modalities are merged to achieve a synthesized perception of the touched object. Furthermore, we developed and validated hybrid fusion strategies, product based and weighted sum based, to combine decisions obtained from iCLAP and single sensing modalities. Extensive experimentation demonstrates a dramatic improvement of object recognition using the proposed methods and it shows great potential to enhance robot perception ability.

cs.RO↗

ViTac: Feature Sharing between Vision and Tactile Sensing for Cloth Texture Recognition

Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep neural networks. But the learned features are of a high dimensionality and are redundant due to the differences between the two sensing modalities, which deteriorates the perception performance. To address this, the learned features are paired using maximum covariance analysis. Results of the algorithm on a newly collected dataset of paired visual and tactile data relating to cloth textures show that a good recognition performance of greater than 90\% can be achieved by using the proposed DMCA framework. In addition, we find that the perception performance of either vision or tactile sensing can be improved by employing the shared representation space, compared to learning from unimodal data.

cs.RO↗

Robotic Tactile Perception of Object Properties: A Review

Touch sensing can help robots understand their sur- rounding environment, and in particular the objects they interact with. To this end, roboticists have, in the last few decades, developed several tactile sensing solutions, extensively reported in the literature. Research into interpreting the conveyed tactile information has also started to attract increasing attention in recent years. However, a comprehensive study on this topic is yet to be reported. In an effort to collect and summarize the major scientific achievements in the area, this survey extensively reviews current trends in robot tactile perception of object properties. Available tactile sensing technologies are briefly presented before an extensive review on tactile recognition of object properties. The object properties that are targeted by this review are shape, surface material and object pose. The role of touch sensing in combination with other sensing sources is also discussed. In this review, open issues are identified and future directions for applying tactile sensing in different tasks are suggested.

cs.RO↗

Knock-Knock: Acoustic Object Recognition by using Stacked Denoising Autoencoders

This paper presents a successful application of deep learning for object recognition based on acoustic data. The shortcomings of previously employed approaches where handcrafted features describing the acoustic data are being used, include limiting the capability of the found representation to be widely applicable and facing the risk of capturing only insignificant characteristics for a task. In contrast, there is no need to define the feature representation format when using multilayer/deep learning architecture methods: features can be learned from raw sensor data without defining discriminative characteristics a-priori. In this paper, stacked denoising autoencoders are applied to train a deep learning model. Knocking each object in our test set 120 times with a marker pen to obtain the auditory data, thirty different objects were successfully classified in our experiment and each object was knocked 120 times by a marker pen to obtain the auditory data. By employing the proposed deep learning framework, a high accuracy of 91.50% was achieved. A traditional method using handcrafted features with a shallow classifier was taken as a benchmark and the attained recognition rate was only 58.22%. Interestingly, a recognition rate of 82.00% was achieved when using a shallow classifier with raw acoustic data as input. In addition, we could show that the time taken to classify one object using deep learning was far less (by a factor of more than 6) than utilizing the traditional method. It was also explored how different model parameters in our deep architecture affect the recognition performance.

cs.CV↗