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Shan Yang

Publications and source records attributed to Shan Yang.

At least 19 recordsLinked to original sources

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD

TurboT2VA: Fast Large-Scale Text-to-Video-Audio Generation via Score-Regularized Consistency Distillation

Joint text-to-video-audio generation produces synchronized visual and acoustic content, but the long sampling trajectories and heterogeneous multimodal computation of large models make inference prohibitively expensive. We present TurboT2VA, a distillation and inference framework for accelerating a 19B-parameter joint video-audio model. Large-scale T2VA distillation is challenged by modality-imbalanced optimization, the difficulty of continuous-time consistency training at scale, and the quality--diversity trade-off. TurboT2VA addresses these issues with per-modality normalization and a progressive curriculum comprising discrete consistency warm-up, continuous consistency refinement, and joint consistency--distribution matching. The curriculum first establishes a stable, diverse generation trajectory and only then introduces distribution-level refinement. On LTX-2, four-step distillation reduces generator latency from 50.52s to 2.51s at the standard evaluation resolution of 512$\times$768, achieving a 20.1$\times$ speedup while maintaining strong visual quality, audio fidelity, diversity, and video-audio synchronization. We further develop an architecture-aware inference stack that combines guarded W8A8 and fused operators, padded-text compaction, and modality-aware sparse attention while preserving dense cross-modal and text-conditioning paths. Under the high-resolution deployment setting at 1024$\times$1792, the complete stack reduces generator latency from 318.74s to 5.83s on one NVIDIA H20, achieving a 54.67$\times$ generator-only speedup. Inference code and generation demos are available at https://github.com/thu-ml/TurboDiffusion/tree/main/turbot2va.

cs.CV

AudioScape-TTA: A Structured Soundscape Benchmark for Fine-Grained Text-to-Audio Evaluation

Text-to-audio (TTA) generation has recently achieved remarkable progress in synthesizing realistic audio from natural language descriptions. However, determining whether generated audio faithfully satisfies complex textual instructions remains challenging. Existing benchmarks mainly rely on global similarity metrics, providing limited insight into fine-grained semantic failures. To address this limitation, we introduce \textbf{AudioScape-TTA}, a structured and complexity-aware benchmark for fine-grained TTA evaluation. AudioScape-TTA represents realistic soundscapes through modality-aware semantic structures and characterizes generation complexity using event density and structural complexity. Based on these annotations, we propose a rubric-based audio-grounded evaluation framework that verifies event realization, acoustic attributes, and speech content through fine-grained semantic criteria. The benchmark contains 2,258 audio-text pairs with 25,707 binary QA rubrics, enabling scalable and interpretable analysis of TTA systems. Experiments on 13 representative open-source TTA models reveal persistent limitations in fine-grained attribute control, speech-content preservation, and compositional soundscape generation. Human validation further demonstrates that our rubric-based evaluation achieves stronger alignment with human semantic judgments than conventional global similarity metrics.

cs.SD

GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model

Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.

eess.AS

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD

AnyAudio-Judge: A Dynamic Rubric-Based Benchmark and Evaluator for Audio Instruction Following

The rapid advancement of instruction-guided audio generation has highlighted the critical need for robust alignment evaluation. Current automated evaluation methods heavily rely on holistic scoring from general-purpose large language models, which struggle to decouple complex instructions, lack interpretability, and fail to capture fine-grained attribute mismatches. To address this, we introduce a novel dynamic rubric-based evaluation paradigm that adaptively decomposes complex audio captions into a variable number of independent, verifiable binary rubric items. To rigorously benchmark this capability, we propose the AnyAudio-Judge Bench, a comprehensive, bilingual benchmark comprising 7,920 meticulously curated samples across four diverse audio domains (speech, sound, music, and mixed), featuring deliberately constructed hard negatives. Furthermore, we construct a large-scale corpus of 105K samples with explicit Chain-of-Thought (CoT) rationales to train our dedicated evaluator, the AnyAudio-Judge model. By employing a training pipeline that combines Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO), our model successfully aligns its reasoning paths with the rubric-based scoring mechanism. Extensive experiments demonstrate that AnyAudio-Judge not only significantly enhances zero-shot alignment detection compared to state-of-the-art baselines, but also provides precise and interpretable reward signals that substantially improve instruction alignment in downstream reinforcement learning for audio generation.

eess.AS

Physics-R1: An Audited Olympiad Corpus and Released Verifiers for Visual Physics Reasoning

Trackable improvement in multimodal physics reasoning rests on a training-and-evaluation system that is itself rarely verified: the corpora a model trains on, the reward it is optimized against, and the benchmarks and judges that score it. We audit this system end to end and find that standard construction practices systematically distort measurement: contamination slips past n-gram deduplication, translation degrades problems, saturated multiple-choice formats overstate capability, partial-credit training rewards are easier to exploit than to earn, and open-ended grading silently depends on the choice of judge. Left unverified, these distortions inflate reported progress and leak test knowledge into training. We answer with a released verifier system: a three-stage contamination audit that certifies the train/test boundary behind an audited multimodal training corpus and a held-out olympiad benchmark; a binary answer verifier that supplies the reinforcement-learning training reward; and an answer-judging harness that brackets every open-ended score between a deterministic strict layer and a large-language-model liberal layer. All per-record verdicts are released and cross-checked against an independent open-weight judge, whose substitution shifts absolute scores but preserves the sign of every base-to-trained lift. Training against the binary answer verifier confirms the certified corpus supports training: a reference recipe lifts an 8B open-source base by 18.3 points on the held-out benchmark across three seeds. The simple binary reward also beats a dense partial-credit variant on three of four open-ended benchmarks, tying the fourth. All verifiers, verdicts, and datasets are public.

cs.CL

WavCube: Unifying Speech Representation for Understanding and Generation via Semantic-Acoustic Joint Modeling

Integrating speech understanding and generation is a pivotal step toward building unified speech models. However, the different representations required for these two tasks currently pose significant compatibility challenges. Typically, semantics-oriented features are learned from self-supervised learning (SSL), and acoustic-oriented features from reconstruction. Such fragmented representations hinder the realization of truly unified speech systems. We present WavCube, a compact continuous latent derived from an SSL speech encoder that simultaneously supports speech understanding, reconstruction, and generation. WavCube employs a two-stage training scheme. Stage 1 trains a semantic bottleneck to filter off-manifold redundancy that makes raw SSL features intractable for diffusion. Stage 2 injects fine-grained acoustic details via end-to-end reconstruction, while a semantic anchoring loss ensures the representation remains grounded within its original semantic manifold. Comprehensive experiments show that WavCube closely approaches WavLM performance on SUPERB despite an 8x dimensional compression, attains reconstruction quality on par with existing acoustic representations, delivers state-of-the-art zero-shot TTS performance with markedly faster training convergence, and excels in speech enhancement, separation, and voice conversion tasks on the SUPERB-SG benchmark. Systematic ablations reveal that WavCube's two-stage recipe resolves two intrinsic flaws of SSL features for generative modeling, paving the way for future unified speech systems. Codes and checkpoints are available at https://github.com/yanghaha0908/WavCube.

eess.AS

TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation

Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.

cs.SD

Agentic Application in Power Grid Static Analysis: Automatic Code Generation and Error Correction

This paper introduces an LLM agent that automates power grid static analysis by converting natural language into MATPOWER scripts. The framework utilizes DeepSeek-OCR to build an enhanced vector database from MATPOWER manuals. To ensure reliability, it devises a three-tier error-correction system: a static pre-check, a dynamic feedback loop, and a semantic validator. Operating via the Model Context Protocol, the tool enables asynchronous execution and automatically debugging in MATLAB. Experimental results demonstrate that the system achieves a 82.38% accuracy regarding the code fidelity, effectively eliminating hallucinations even in complex analysis tasks.

eess.SY

Beyond Test-Time Memory: State-Space Optimal Control for LLM Reasoning

Associative memory has long underpinned the design of sequential models. Beyond recall, humans reason by projecting future states and selecting goal-directed actions, a capability that modern language models increasingly require but do not natively encode. While prior work uses reinforcement learning or test-time training, planning remains external to the model architecture. We formulate reasoning as optimal control and introduce the Test-Time Control (TTC) layer, which performs finite-horizon LQR planning over latent states at inference time, represents a value function within neural architectures, and leverages it as the nested objective to enable planning before prediction. To ensure scalability, we derive a hardware-efficient LQR solver based on a symplectic formulation and implement it as a fused CUDA kernel, enabling parallel execution with minimal overhead. Integrated as an adapter into pretrained LLMs, TTC layers improve mathematical reasoning performance by up to +27.8% on MATH-500 and 2-3x Pass@8 improvements on AMC and AIME, demonstrating that embedding optimal control as an architectural component provides an effective and scalable mechanism for reasoning beyond test-time training.

cs.LG

Descent-Guided Policy Gradient for Scalable Cooperative Multi-Agent Learning

Scaling cooperative multi-agent reinforcement learning (MARL) is fundamentally limited by cross-agent noise. When agents share a common reward, each agent's learning signal is computed from a shared return that depends on all agents, so the stochasticity of the other agents enters the signal as cross-agent noise that grows with $N$. Fortunately, many engineering systems, such as cloud computing and power systems, have differentiable analytical models that prescribe efficient system states, providing a new reference beyond noisy shared returns. In this work, we propose Descent-Guided Policy Gradient (DG-PG), a framework that augments policy-gradient updates with a noise-free descent signal derived from differentiable analytical models. We prove that DG-PG reduces policy-gradient estimator variance from $\mathcal{O}(N)$ to $\mathcal{O}(1)$, preserves the equilibria of the cooperative game, and achieves agent-independent sample complexity $\widetilde{\mathcal{O}} (1/\epsilon)$. On a heterogeneous cloud resource scheduling task with up to 1500 agents, DG-PG converges within 20 episodes on average, while MAPPO and IPPO fail to converge under identical architectures.

cs.MA

Mean-Field Reinforcement Learning without Synchrony

Mean-field reinforcement learning (MF-RL) scales multi-agent RL to large populations by reducing each agent's dependence on others to a single summary statistic -- the mean action. However, this reduction requires every agent to act at every time step; when some agents are idle, the mean action is simply undefined. Addressing asynchrony therefore requires a different summary statistic -- one that remains defined regardless of which agents act. The population distribution $\mu \in \Delta(\mathcal{O})$ -- the fraction of agents at each observation -- satisfies this requirement: its dimension is independent of $N$, and under exchangeability it fully determines each agent's reward and transition. Existing MF-RL theory, however, is built on the mean action and does not extend to $\mu$. We therefore construct the Temporal Mean Field (TMF) framework around the population distribution $\mu$ from scratch, covering the full spectrum from fully synchronous to purely sequential decision-making within a single theory. We prove existence and uniqueness of TMF equilibria, establish an $O(1/\sqrt{N})$ finite-population approximation bound that holds regardless of how many agents act per step, and prove convergence of a policy gradient algorithm (TMF-PG) to the unique equilibrium. Experiments on a resource selection game and a dynamic queueing game confirm that TMF-PG achieves near-identical performance whether one agent or all $N$ act per step, with approximation error decaying at the predicted $O(1/\sqrt{N})$ rate.

cs.MA

Covo-Audio Technical Report

In this work, we present Covo-Audio, a 7B-parameter end-to-end LALM that directly processes continuous audio inputs and generates audio outputs within a single unified architecture. Through large-scale curated pretraining and targeted post-training, Covo-Audio achieves state-of-the-art or competitive performance among models of comparable scale across a broad spectrum of tasks, including speech-text modeling, spoken dialogue, speech understanding, audio understanding, and full-duplex voice interaction. Extensive evaluations demonstrate that the pretrained foundation model exhibits strong speech-text comprehension and semantic reasoning capabilities on multiple benchmarks, outperforming representative open-source models of comparable scale. Furthermore, Covo-Audio-Chat, the dialogue-oriented variant, demonstrates strong spoken conversational abilities, including understanding, contextual reasoning, instruction following, and generating contextually appropriate and empathetic responses, validating its applicability to real-world conversational assistant scenarios. Covo-Audio-Chat-FD, the evolved full-duplex model, achieves substantially superior performance on both spoken dialogue capabilities and full-duplex interaction behaviors, demonstrating its competence in practical robustness. To mitigate the high cost of deploying end-to-end LALMs for natural conversational systems, we propose an intelligence-speaker decoupling strategy that separates dialogue intelligence from voice rendering, enabling flexible voice customization with minimal text-to-speech (TTS) data while preserving dialogue performance. Overall, our results highlight the strong potential of 7B-scale models to integrate sophisticated audio intelligence with high-level semantic reasoning, and suggest a scalable path toward more capable and versatile LALMs.

cs.SD

PhyAVBench: A Challenging Audio Physics-Sensitivity Benchmark for Physically Grounded Text-to-Audio-Video Generation

Text-to-audio-video (T2AV) generation is central to applications such as filmmaking and world modeling. However, current models often fail to produce physically plausible sounds. Previous benchmarks primarily focus on audio-video temporal synchronization, while largely overlooking explicit evaluation of audio-physics grounding, thereby limiting the study of physically plausible audio-visual generation. To address this issue, we present PhyAVBench, the first benchmark that systematically evaluates the audio-physics grounding capabilities of T2AV, image-to-audio-video (I2AV), and video-to-audio (V2A) models. PhyAVBench offers PhyAV-Sound-11K, a new dataset of 25.5 hours of 11,605 audible videos collected from 184 participants to ensure diversity and avoid data leakage. It contains 337 paired-prompt groups with controlled physical variations that drive sound differences, each grounded with an average of 17 videos and spanning 6 audio-physics dimensions and 41 fine-grained test points. Each prompt pair is annotated with the physical factors underlying their acoustic differences. Importantly, PhyAVBench leverages paired text prompts to evaluate this capability. We term this evaluation paradigm the Audio-Physics Sensitivity Test (APST) and introduce a novel metric, the Contrastive Physical Response Score (CPRS), which quantifies the acoustic consistency between generated videos and their real-world counterparts. We conduct a comprehensive evaluation of 17 state-of-the-art models. Our results reveal that even leading commercial models struggle with fundamental audio-physical phenomena, exposing a critical gap beyond audio-visual synchronization and pointing to future research directions. We hope PhyAVBench will serve as a foundation for advancing physically grounded audio-visual generation. Prompts, ground-truth, and generated video samples are available at https://github.com/imxtx/PhyAVBench.

cs.SD

EmoSteer-TTS: Fine-Grained and Training-Free Emotion-Controllable Text-to-Speech via Activation Steering

Text-to-speech (TTS) has shown great progress in recent years. However, most existing TTS systems offer only coarse and rigid emotion control, typically via discrete emotion labels or a carefully crafted and detailed emotional text prompt, making fine-grained emotion manipulation either inaccessible or unstable. These models also require extensive, high-quality datasets for training. To address these limitations, we propose EmoSteer-TTS, a novel training-free approach, to achieve fine-grained speech emotion control (conversion, interpolation, erasure) by activation steering. We first empirically observe that modifying a subset of the internal activations within a flow matching-based TTS model can effectively alter the emotional tone of synthesized speech. Building on this insight, we then develop a training-free and efficient algorithm, including activation extraction, emotional token searching, and inference-time steering, which can be seamlessly integrated into a wide range of pretrained models (e.g., F5-TTS, CosyVoice2, and E2-TTS). In addition, to derive effective steering vectors, we construct a curated emotional speech dataset with diverse speakers. Extensive experiments demonstrate that EmoSteer-TTS enables fine-grained, interpretable, and continuous control over speech emotion, outperforming the state-of-the-art (SOTA). To the best of our knowledge, this is the first method that achieves training-free and continuous fine-grained emotion control in TTS. Demo samples are available at https://emosteer-tts-demo.pages.dev/.

cs.SD

Cued-Agent: A Collaborative Multi-Agent System for Automatic Cued Speech Recognition

Cued Speech (CS) is a visual communication system that combines lip-reading with hand coding to facilitate communication for individuals with hearing impairments. Automatic CS Recognition (ACSR) aims to convert CS hand gestures and lip movements into text via AI-driven methods. Traditionally, the temporal asynchrony between hand and lip movements requires the design of complex modules to facilitate effective multimodal fusion. However, constrained by limited data availability, current methods demonstrate insufficient capacity for adequately training these fusion mechanisms, resulting in suboptimal performance. Recently, multi-agent systems have shown promising capabilities in handling complex tasks with limited data availability. To this end, we propose the first collaborative multi-agent system for ACSR, named Cued-Agent. It integrates four specialized sub-agents: a Multimodal Large Language Model-based Hand Recognition agent that employs keyframe screening and CS expert prompt strategies to decode hand movements, a pretrained Transformer-based Lip Recognition agent that extracts lip features from the input video, a Hand Prompt Decoding agent that dynamically integrates hand prompts with lip features during inference in a training-free manner, and a Self-Correction Phoneme-to-Word agent that enables post-process and end-to-end conversion from phoneme sequences to natural language sentences for the first time through semantic refinement. To support this study, we expand the existing Mandarin CS dataset by collecting data from eight hearing-impaired cuers, establishing a mixed dataset of fourteen subjects. Extensive experiments demonstrate that our Cued-Agent performs superbly in both normal and hearing-impaired scenarios compared with state-of-the-art methods. The implementation is available at https://github.com/DennisHgj/Cued-Agent.

cs.CV

MVL-Loc: Leveraging Vision-Language Model for Generalizable Multi-Scene Camera Relocalization

Camera relocalization, a cornerstone capability of modern computer vision, accurately determines a camera's position and orientation (6-DoF) from images and is essential for applications in augmented reality (AR), mixed reality (MR), autonomous driving, delivery drones, and robotic navigation. Unlike traditional deep learning-based methods that regress camera pose from images in a single scene, which often lack generalization and robustness in diverse environments, we propose MVL-Loc, a novel end-to-end multi-scene 6-DoF camera relocalization framework. MVL-Loc leverages pretrained world knowledge from vision-language models (VLMs) and incorporates multimodal data to generalize across both indoor and outdoor settings. Furthermore, natural language is employed as a directive tool to guide the multi-scene learning process, facilitating semantic understanding of complex scenes and capturing spatial relationships among objects. Extensive experiments on the 7Scenes and Cambridge Landmarks datasets demonstrate MVL-Loc's robustness and state-of-the-art performance in real-world multi-scene camera relocalization, with improved accuracy in both positional and orientational estimates.

cs.CV