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Shangchen Zhou

Publications and source records attributed to Shangchen Zhou.

At least 19 recordsLinked to original sources

TurboClear: One-Step Object-Effect Removal via Region-Calibrated Distribution Matching and Fusion

Recently, diffusion-based removal methods have achieved promising visual quality in removing both target objects and their associated effects. However, they typically rely on multi-step denoising, leading to high inference cost. Directly applying existing one-step distillation methods is also suboptimal, since their global objectives lack explicit region-wise calibration and may weaken the asymmetric edit-and-preserve behavior required by object-effect removal. To address these challenges, we propose TurboClear, a one-step SDXL-based object-effect removal model. During training, we design Region-Calibrated Distribution Matching (RDM) for region-aware distillation to preserve the teacher model's asymmetric edit-and-preserve behavior. Furthermore, we propose Learnable Spatial Fusion (LSF) for lightweight inference-time fusion. Extensive experiments show that TurboClear significantly improves inference efficiency while maintaining competitive visual quality. TurboClear reduces the computational overhead by up to $40.04\times$ compared to ObjectClear, and by up to $665\times$ against the Flux-based method OmniPaint, all while maintaining comparable or better visual removal quality. Code is available at https://github.com/GuoCalix/TurboClear.

cs.CV

Lite Any Stereo V2: Faster and Stronger Efficient Zero-Shot Stereo Matching

Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficult to deploy on resource-constrained platforms. In contrast, efficient stereo models offer faster inference but are commonly considered less capable of strong zero-shot generalization. In this paper, we challenge this assumption by introducing Lite Any Stereo V2 (LAS2), an ultra-fast model series designed for efficient zero-shot stereo matching. LAS2 is developed from both architecture and training perspectives. Architecturally, we revisit efficient stereo design under practical deployment settings and propose a 2D-only cost aggregation framework, optimized for real inference latency rather than theoretical MACs alone. For training, we develop a three-stage strategy that combines synthetic supervision, self-distillation, and real-world knowledge distillation. To improve the reliability of real-world pseudo supervision, we further introduce pseudo-label filtering and an error-clamping operation, enabling smoother synthetic-to-real transfer. We instantiate LAS2 as a family of models, including feed-forward variants for different efficiency budgets and an iterative variant for higher accuracy. Extensive experiments show that LAS2 achieves state-of-the-art accuracy among efficient stereo methods while maintaining significantly lower latency. Specifically, LAS2-H achieves stronger overall zero-shot performance than the iterative method Fast-FoundationStereo, with 1.8x and 2.7x faster inference on H200 and Orin, respectively. The project page, demos, and code are available at https://tomtomtommi.github.io/LiteAnyStereoV2/.

cs.CV

FlashClear: Ultra-Fast Image Content Removal via Efficient Step Distillation and Feature Caching

Recently, diffusion-based object removal models have achieved impressive results in eliminating objects and their associated visual effects. However, they indiscriminately denoise all tokens across all timesteps, ignoring that removal usually involves small foreground regions. This strategy introduces substantial computational overhead and prolonged inference times. To overcome this computational burden, we propose a latent discriminator to implement Region-aware Adversarial Distillation (RAD), yielding a highly efficient few-step model named FlashClear. Furthermore, tailored to few-step diffusion models, we propose FPAC (Foreground-Prioritized Asymmetric Attention and Caching), a training-free acceleration strategy. Extensive experiments demonstrate that our framework provides massive acceleration while maintaining or exceeding the performance of our base model, ObjectClear. Notably, on the OBER benchmark, our FlashClear achieves up to 8.26$\times$ and 122$\times$ speedup over ObjectClear and OmniPaint, respectively, while maintaining high visual quality and fidelity.

cs.CV

Linear Image Generation by Synthesizing Exposure Brackets

The life of a photo begins with photons striking the sensor, whose signals are passed through a sophisticated image signal processing (ISP) pipeline to produce a display-referred image. However, such images are no longer faithful to the incident light, being compressed in dynamic range and stylized by subjective preferences. In contrast, RAW images record direct sensor signals before non-linear tone mapping. After camera response curve correction and demosaicing, they can be converted into linear images, which are scene-referred representations that directly reflect true irradiance and are invariant to sensor-specific factors. Since image sensors have better dynamic range and bit depth, linear images contain richer information than display-referred ones, leaving users more room for editing during post-processing. Despite this advantage, current generative models mainly synthesize display-referred images, which inherently limits downstream editing. In this paper, we address the task of text-to-linear-image generation: synthesizing a high-quality, scene-referred linear image that preserves full dynamic range, conditioned on a text prompt, for professional post-processing. Generating linear images is challenging, as pre-trained VAEs in latent diffusion models struggle to simultaneously preserve extreme highlights and shadows due to the higher dynamic range and bit depth. To this end, we represent a linear image as a sequence of exposure brackets, each capturing a specific portion of the dynamic range, and propose a DiT-based flow-matching architecture for text-conditioned exposure bracket generation. We further demonstrate downstream applications including text-guided linear image editing and structure-conditioned generation via ControlNet.

cs.CV

4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere

We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing approaches that typically decouple motion from geometry or produce limited 4D attributes such as sparse trajectories or two-view scene flow, 4RC learns a holistic 4D representation that jointly captures dense scene geometry and motion dynamics. At its core, 4RC introduces a novel encode-once, query-anywhere and anytime paradigm: a transformer backbone encodes the entire video into a compact spatio-temporal latent space, from which a conditional decoder can efficiently query 3D geometry and motion for any query frame at any target timestamp. To facilitate learning, we represent per-view 4D attributes in a minimally factorized form by decomposing them into base geometry and time-dependent relative motion. Extensive experiments demonstrate that 4RC outperforms prior and concurrent methods across a wide range of 4D reconstruction tasks.

cs.CV

PnP-U3D: Plug-and-Play 3D Framework Bridging Autoregression and Diffusion for Unified Understanding and Generation

The rapid progress of large multimodal models has inspired efforts toward unified frameworks that couple understanding and generation. While such paradigms have shown remarkable success in 2D, extending them to 3D remains largely underexplored. Existing attempts to unify 3D tasks under a single autoregressive (AR) paradigm lead to significant performance degradation due to forced signal quantization and prohibitive training cost. Our key insight is that the essential challenge lies not in enforcing a unified autoregressive paradigm, but in enabling effective information interaction between generation and understanding while minimally compromising their inherent capabilities and leveraging pretrained models to reduce training cost. Guided by this perspective, we present the first unified framework for 3D understanding and generation that combines autoregression with diffusion. Specifically, we adopt an autoregressive next-token prediction paradigm for 3D understanding, and a continuous diffusion paradigm for 3D generation. A lightweight transformer bridges the feature space of large language models and the conditional space of 3D diffusion models, enabling effective cross-modal information exchange while preserving the priors learned by standalone models. Extensive experiments demonstrate that our framework achieves state-of-the-art performance across diverse 3D understanding and generation benchmarks, while also excelling in 3D editing tasks. These results highlight the potential of unified AR+diffusion models as a promising direction for building more general-purpose 3D intelligence.

cs.CV

Zoom-IQA: Image Quality Assessment with Reliable Region-Aware Reasoning

Image Quality Assessment (IQA) is a long-standing problem in computer vision. Previous methods typically focus on predicting numerical scores without explanation or providing low-level descriptions lacking precise scores. Recent reasoning-based vision language models (VLMs) have shown strong potential for IQA by jointly generating quality descriptions and scores. However, existing VLM-based IQA methods often suffer from unreliable reasoning due to their limited capability of integrating visual and textual cues. In this work, we introduce Zoom-IQA, a VLM-based IQA model to explicitly emulate key cognitive behaviors: uncertainty awareness, region reasoning, and iterative refinement. Specifically, we present a two-stage training pipeline: 1) supervised fine-tuning (SFT) on our Grounded-Rationale-IQA (GR-IQA) dataset to teach the model to ground its assessments in key regions, and 2) reinforcement learning (RL) for dynamic policy exploration, stabilized by our KL-Coverage regularizer to prevent reasoning and scoring diversity collapse, with a Progressive Re-sampling Strategy for mitigating annotation bias. Extensive experiments show that Zoom-IQA achieves improved robustness, explainability, and generalization. The application to downstream tasks, such as image restoration, further demonstrates the effectiveness of Zoom-IQA.

cs.CV

MatAnyone 2: Scaling Video Matting via a Learned Quality Evaluator

Video matting remains limited by the scale and realism of existing datasets. While leveraging segmentation data can enhance semantic stability, the lack of effective boundary supervision often leads to segmentation-like mattes lacking fine details. To this end, we introduce a learned Matting Quality Evaluator (MQE) that assesses semantic and boundary quality of alpha mattes without ground truth. It produces a pixel-wise evaluation map that identifies reliable and erroneous regions, enabling fine-grained quality assessment. The MQE scales up video matting in two ways: (1) as an online matting-quality feedback during training to suppress erroneous regions, providing comprehensive supervision, and (2) as an offline selection module for data curation, improving annotation quality by combining the strengths of leading video and image matting models. This process allows us to build a large-scale real-world video matting dataset, VMReal, containing 28K clips and 2.4M frames. To handle large appearance variations in long videos, we introduce a reference-frame training strategy that incorporates long-range frames beyond the local window for effective training. Our MatAnyone 2 achieves state-of-the-art performance on both synthetic and real-world benchmarks, surpassing prior methods across all metrics.

cs.CV

STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer

We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-view reconstruction either depend on expensive global optimization or rely on simplistic memory mechanisms that scale poorly with sequence length. In contrast, STream3R introduces an streaming framework that processes image sequences efficiently using causal attention, inspired by advances in modern language modeling. By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios, including dynamic scenes where traditional methods often fail. Extensive experiments show that our method consistently outperforms prior work across both static and dynamic scene benchmarks. Moreover, STream3R is inherently compatible with LLM-style training infrastructure, enabling efficient large-scale pretraining and fine-tuning for various downstream 3D tasks. Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments. More details can be found in our project page: https://nirvanalan.github.io/projects/stream3r.

cs.CV

Trans-Adapter: A Plug-and-Play Framework for Transparent Image Inpainting

RGBA images, with the additional alpha channel, are crucial for any application that needs blending, masking, or transparency effects, making them more versatile than standard RGB images. Nevertheless, existing image inpainting methods are designed exclusively for RGB images. Conventional approaches to transparent image inpainting typically involve placing a background underneath RGBA images and employing a two-stage process: image inpainting followed by image matting. This pipeline, however, struggles to preserve transparency consistency in edited regions, and matting can introduce jagged edges along transparency boundaries. To address these challenges, we propose Trans-Adapter, a plug-and-play adapter that enables diffusion-based inpainting models to process transparent images directly. Trans-Adapter also supports controllable editing via ControlNet and can be seamlessly integrated into various community models. To evaluate our method, we introduce LayerBench, along with a novel non-reference alpha edge quality evaluation metric for assessing transparency edge quality. We conduct extensive experiments on LayerBench to demonstrate the effectiveness of our approach.

cs.CV

SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training

Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.

cs.CV

Precise Object and Effect Removal with Adaptive Target-Aware Attention

Object removal requires eliminating not only the target object but also its associated visual effects such as shadows and reflections. However, diffusion-based inpainting and removal methods often introduce artifacts, hallucinate contents, alter background, and struggle to remove object effects accurately. To address these challenges, we propose ObjectClear, a novel framework that decouples foreground removal from background reconstruction via an adaptive target-aware attention mechanism. This design empowers the model to precisely localize and remove both objects and their effects while maintaining high background fidelity. Moreover, the learned attention maps are leveraged for an attention-guided fusion strategy during inference, further enhancing visual consistency. To facilitate the training and evaluation, we construct OBER, a large-scale dataset for OBject-Effect Removal, which provides paired images with and without object-effects, along with precise masks for both objects and their effects. The dataset comprises high-quality captured and simulated data, covering diverse objects, effects, and complex multi-object scenes. Extensive experiments demonstrate that ObjectClear outperforms prior methods, achieving superior object-effect removal quality and background fidelity, especially in challenging scenarios.

cs.CV

Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models

Recent advances in large-scale text-to-image models have revolutionized creative fields by generating visually captivating outputs from textual prompts; however, while traditional photography offers precise control over camera settings to shape visual aesthetics - such as depth-of-field via aperture - current diffusion models typically rely on prompt engineering to mimic such effects. This approach often results in crude approximations and inadvertently alters the scene content. In this work, we propose Bokeh Diffusion, a scene-consistent bokeh control framework that explicitly conditions a diffusion model on a physical defocus blur parameter. To overcome the scarcity of paired real-world images captured under different camera settings, we introduce a hybrid training pipeline that aligns in-the-wild images with synthetic blur augmentations, providing diverse scenes and subjects as well as supervision to learn the separation of image content from lens blur. Central to our framework is our grounded self-attention mechanism, trained on image pairs with different bokeh levels of the same scene, which enables blur strength to be adjusted in both directions while preserving the underlying scene. Extensive experiments demonstrate that our approach enables flexible, lens-like blur control, supports downstream applications such as real image editing via inversion, and generalizes effectively across both Stable Diffusion and FLUX architectures.

cs.GR

MatAnyone: Stable Video Matting with Consistent Memory Propagation

Auxiliary-free human video matting methods, which rely solely on input frames, often struggle with complex or ambiguous backgrounds. To address this, we propose MatAnyone, a robust framework tailored for target-assigned video matting. Specifically, building on a memory-based paradigm, we introduce a consistent memory propagation module via region-adaptive memory fusion, which adaptively integrates memory from the previous frame. This ensures semantic stability in core regions while preserving fine-grained details along object boundaries. For robust training, we present a larger, high-quality, and diverse dataset for video matting. Additionally, we incorporate a novel training strategy that efficiently leverages large-scale segmentation data, boosting matting stability. With this new network design, dataset, and training strategy, MatAnyone delivers robust and accurate video matting results in diverse real-world scenarios, outperforming existing methods.

cs.CV

3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement

Despite advances in neural rendering, due to the scarcity of high-quality 3D datasets and the inherent limitations of multi-view diffusion models, view synthesis and 3D model generation are restricted to low resolutions with suboptimal multi-view consistency. In this study, we present a novel 3D enhancement pipeline, dubbed 3DEnhancer, which employs a multi-view latent diffusion model to enhance coarse 3D inputs while preserving multi-view consistency. Our method includes a pose-aware encoder and a diffusion-based denoiser to refine low-quality multi-view images, along with data augmentation and a multi-view attention module with epipolar aggregation to maintain consistent, high-quality 3D outputs across views. Unlike existing video-based approaches, our model supports seamless multi-view enhancement with improved coherence across diverse viewing angles. Extensive evaluations show that 3DEnhancer significantly outperforms existing methods, boosting both multi-view enhancement and per-instance 3D optimization tasks.

cs.CV

ObjCtrl-2.5D: Training-free Object Control with Camera Poses

This study aims to achieve more precise and versatile object control in image-to-video (I2V) generation. Current methods typically represent the spatial movement of target objects with 2D trajectories, which often fail to capture user intention and frequently produce unnatural results. To enhance control, we present ObjCtrl-2.5D, a training-free object control approach that uses a 3D trajectory, extended from a 2D trajectory with depth information, as a control signal. By modeling object movement as camera movement, ObjCtrl-2.5D represents the 3D trajectory as a sequence of camera poses, enabling object motion control using an existing camera motion control I2V generation model (CMC-I2V) without training. To adapt the CMC-I2V model originally designed for global motion control to handle local object motion, we introduce a module to isolate the target object from the background, enabling independent local control. In addition, we devise an effective way to achieve more accurate object control by sharing low-frequency warped latent within the object's region across frames. Extensive experiments demonstrate that ObjCtrl-2.5D significantly improves object control accuracy compared to training-free methods and offers more diverse control capabilities than training-based approaches using 2D trajectories, enabling complex effects like object rotation. Code and results are available at https://wzhouxiff.github.io/projects/ObjCtrl-2.5D/.

cs.CV

SAR3D: Autoregressive 3D Object Generation and Understanding via Multi-scale 3D VQVAE

Autoregressive models have demonstrated remarkable success across various fields, from large language models (LLMs) to large multimodal models (LMMs) and 2D content generation, moving closer to artificial general intelligence (AGI). Despite these advances, applying autoregressive approaches to 3D object generation and understanding remains largely unexplored. This paper introduces Scale AutoRegressive 3D (SAR3D), a novel framework that leverages a multi-scale 3D vector-quantized variational autoencoder (VQVAE) to tokenize 3D objects for efficient autoregressive generation and detailed understanding. By predicting the next scale in a multi-scale latent representation instead of the next single token, SAR3D reduces generation time significantly, achieving fast 3D object generation in just 0.82 seconds on an A6000 GPU. Additionally, given the tokens enriched with hierarchical 3D-aware information, we finetune a pretrained LLM on them, enabling multimodal comprehension of 3D content. Our experiments show that SAR3D surpasses current 3D generation methods in both speed and quality and allows LLMs to interpret and caption 3D models comprehensively.

cs.CV

GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation

While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper introduces a novel 3D generation framework that addresses these challenges, offering scalable, high-quality 3D generation with an interactive Point Cloud-structured Latent space. Our framework employs a Variational Autoencoder (VAE) with multi-view posed RGB-D(epth)-N(ormal) renderings as input, using a unique latent space design that preserves 3D shape information, and incorporates a cascaded latent flow-based model for improved shape-texture disentanglement. The proposed method, GaussianAnything, supports multi-modal conditional 3D generation, allowing for point cloud, caption, and single image inputs. Notably, the newly proposed latent space naturally enables geometry-texture disentanglement, thus allowing 3D-aware editing. Experimental results demonstrate the effectiveness of our approach on multiple datasets, outperforming existing native 3D methods in both text- and image-conditioned 3D generation.

cs.CV