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Shangding Gu

Publications and source records attributed to Shangding Gu.

44 records · Page 3Linked to original sources

Safe and Balanced: A Framework for Constrained Multi-Objective Reinforcement Learning

In numerous reinforcement learning (RL) problems involving safety-critical systems, a key challenge lies in balancing multiple objectives while simultaneously meeting all stringent safety constraints. To tackle this issue, we propose a primal-based framework that orchestrates policy optimization between multi-objective learning and constraint adherence. Our method employs a novel natural policy gradient manipulation method to optimize multiple RL objectives and overcome conflicting gradients between different tasks, since the simple weighted average gradient direction may not be beneficial for specific tasks' performance due to misaligned gradients of different task objectives. When there is a violation of a hard constraint, our algorithm steps in to rectify the policy to minimize this violation. We establish theoretical convergence and constraint violation guarantees in a tabular setting. Empirically, our proposed method also outperforms prior state-of-the-art methods on challenging safe multi-objective reinforcement learning tasks.

cs.AI↗

A Review of Safe Reinforcement Learning: Methods, Theory and Applications

Reinforcement Learning (RL) has achieved tremendous success in many complex decision-making tasks. However, safety concerns are raised during deploying RL in real-world applications, leading to a growing demand for safe RL algorithms, such as in autonomous driving and robotics scenarios. While safe control has a long history, the study of safe RL algorithms is still in the early stages. To establish a good foundation for future safe RL research, in this paper, we provide a review of safe RL from the perspectives of methods, theories, and applications. Firstly, we review the progress of safe RL from five dimensions and come up with five crucial problems for safe RL being deployed in real-world applications, coined as "2H3W". Secondly, we analyze the algorithm and theory progress from the perspectives of answering the "2H3W" problems. Particularly, the sample complexity of safe RL algorithms is reviewed and discussed, followed by an introduction to the applications and benchmarks of safe RL algorithms. Finally, we open the discussion of the challenging problems in safe RL, hoping to inspire future research on this thread. To advance the study of safe RL algorithms, we release an open-sourced repository containing the implementations of major safe RL algorithms at the link: https://github.com/chauncygu/Safe-Reinforcement-Learning-Baselines.git.

cs.AI↗

Spreeze: High-Throughput Parallel Reinforcement Learning Framework

The promotion of large-scale applications of reinforcement learning (RL) requires efficient training computation. While existing parallel RL frameworks encompass a variety of RL algorithms and parallelization techniques, the excessively burdensome communication frameworks hinder the attainment of the hardware's limit for final throughput and training effects on a single desktop. In this paper, we propose Spreeze, a lightweight parallel framework for RL that efficiently utilizes a single desktop hardware resource to approach the throughput limit. We asynchronously parallelize the experience sampling, network update, performance evaluation, and visualization operations, and employ multiple efficient data transmission techniques to transfer various types of data between processes. The framework can automatically adjust the parallelization hyperparameters based on the computing ability of the hardware device in order to perform efficient large-batch updates. Based on the characteristics of the "Actor-Critic" RL algorithm, our framework uses dual GPUs to independently update the network of actors and critics in order to further improve throughput. Simulation results show that our framework can achieve up to 15,000Hz experience sampling and 370,000Hz network update frame rate using only a personal desktop computer, which is an order of magnitude higher than other mainstream parallel RL frameworks, resulting in a 73% reduction of training time. Our work on fully utilizing the hardware resources of a single desktop computer is fundamental to enabling efficient large-scale distributed RL training.

cs.LG↗

SCPO: Safe Reinforcement Learning with Safety Critic Policy Optimization

Incorporating safety is an essential prerequisite for broadening the practical applications of reinforcement learning in real-world scenarios. To tackle this challenge, Constrained Markov Decision Processes (CMDPs) are leveraged, which introduce a distinct cost function representing safety violations. In CMDPs' settings, Lagrangian relaxation technique has been employed in previous algorithms to convert constrained optimization problems into unconstrained dual problems. However, these algorithms may inaccurately predict unsafe behavior, resulting in instability while learning the Lagrange multiplier. This study introduces a novel safe reinforcement learning algorithm, Safety Critic Policy Optimization (SCPO). In this study, we define the safety critic, a mechanism that nullifies rewards obtained through violating safety constraints. Furthermore, our theoretical analysis indicates that the proposed algorithm can automatically balance the trade-off between adhering to safety constraints and maximizing rewards. The effectiveness of the SCPO algorithm is empirically validated by benchmarking it against strong baselines.

cs.LG↗

A Human-Centered Safe Robot Reinforcement Learning Framework with Interactive Behaviors

Deployment of Reinforcement Learning (RL) algorithms for robotics applications in the real world requires ensuring the safety of the robot and its environment. Safe Robot RL (SRRL) is a crucial step towards achieving human-robot coexistence. In this paper, we envision a human-centered SRRL framework consisting of three stages: safe exploration, safety value alignment, and safe collaboration. We examine the research gaps in these areas and propose to leverage interactive behaviors for SRRL. Interactive behaviors enable bi-directional information transfer between humans and robots, such as conversational robot ChatGPT. We argue that interactive behaviors need further attention from the SRRL community. We discuss four open challenges related to the robustness, efficiency, transparency, and adaptability of SRRL with interactive behaviors.

cs.RO↗

Settling the Variance of Multi-Agent Policy Gradients

Policy gradient (PG) methods are popular reinforcement learning (RL) methods where a baseline is often applied to reduce the variance of gradient estimates. In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG (MAPG) methods degrades as the variance of gradient estimates increases rapidly with the number of agents. In this paper, we offer a rigorous analysis of MAPG methods by, firstly, quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators. Based on this analysis, we derive the optimal baseline (OB) that achieves the minimal variance. In comparison to the OB, we measure the excess variance of existing MARL algorithms such as vanilla MAPG and COMA. Considering using deep neural networks, we also propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL. On benchmarks of Multi-Agent MuJoCo and StarCraft challenges, our OB technique effectively stabilises training and improves the performance of multi-agent PPO and COMA algorithms by a significant margin.

cs.LG↗

Multi-Agent Constrained Policy Optimisation

Developing reinforcement learning algorithms that satisfy safety constraints is becoming increasingly important in real-world applications. In multi-agent reinforcement learning (MARL) settings, policy optimisation with safety awareness is particularly challenging because each individual agent has to not only meet its own safety constraints, but also consider those of others so that their joint behaviour can be guaranteed safe. Despite its importance, the problem of safe multi-agent learning has not been rigorously studied; very few solutions have been proposed, nor a sharable testing environment or benchmarks. To fill these gaps, in this work, we formulate the safe MARL problem as a constrained Markov game and solve it with policy optimisation methods. Our solutions -- Multi-Agent Constrained Policy Optimisation (MACPO) and MAPPO-Lagrangian -- leverage the theories from both constrained policy optimisation and multi-agent trust region learning. Crucially, our methods enjoy theoretical guarantees of both monotonic improvement in reward and satisfaction of safety constraints at every iteration. To examine the effectiveness of our methods, we develop the benchmark suite of Safe Multi-Agent MuJoCo that involves a variety of MARL baselines. Experimental results justify that MACPO/MAPPO-Lagrangian can consistently satisfy safety constraints, meanwhile achieving comparable performance to strong baselines.

cs.AI↗

A Circle Grid-based Approach for Obstacle Avoidance Motion Planning of Unmanned Surface Vehicles

Aiming at an obstacle avoidance problem with dynamic constraints for Unmanned Surface Vehicle (USV), a method based on Circle Grid Trajectory Cell (CGTC) is proposed. Firstly, the ship model and standardization rules are constructed to develop and constrain the trajectory, respectively. Secondly, by analyzing the properties of the circle grid, the circle grid tree is produced to guide the motion of the USV. Then, the kinematics and dynamics of the USV are considered through the on-line trajectory generator by designing a relational function that links the rudder angle, heading angle, and the central angle of the circle grid. Finally, obstacle avoidance is achieved by leveraging the on-line trajectory generator to choose a safe, smooth, and efficient path for the USV. The experimental results indicate that the proposed method can avoid both static and dynamic obstacles, have better performance in terms of distance cost and steering cost comparing with the related methods, and our method only takes 50% steering cost of the grid-based method; the collision avoidance path not only conforms to the USV dynamic characteristic but also provides a reference of steering command.

cs.RO↗