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Shanghang Zhang

Publications and source records attributed to Shanghang Zhang.

At least 235 records · Page 13Linked to original sources

Distribution-Aware Continual Test-Time Adaptation for Semantic Segmentation

Since autonomous driving systems usually face dynamic and ever-changing environments, continual test-time adaptation (CTTA) has been proposed as a strategy for transferring deployed models to continually changing target domains. However, the pursuit of long-term adaptation often introduces catastrophic forgetting and error accumulation problems, which impede the practical implementation of CTTA in the real world. Recently, existing CTTA methods mainly focus on utilizing a majority of parameters to fit target domain knowledge through self-training. Unfortunately, these approaches often amplify the challenge of error accumulation due to noisy pseudo-labels, and pose practical limitations stemming from the heavy computational costs associated with entire model updates. In this paper, we propose a distribution-aware tuning (DAT) method to make the semantic segmentation CTTA efficient and practical in real-world applications. DAT adaptively selects and updates two small groups of trainable parameters based on data distribution during the continual adaptation process, including domain-specific parameters (DSP) and task-relevant parameters (TRP). Specifically, DSP exhibits sensitivity to outputs with substantial distribution shifts, effectively mitigating the problem of error accumulation. In contrast, TRP are allocated to positions that are responsive to outputs with minor distribution shifts, which are fine-tuned to avoid the catastrophic forgetting problem. In addition, since CTTA is a temporal task, we introduce the Parameter Accumulation Update (PAU) strategy to collect the updated DSP and TRP in target domain sequences. We conduct extensive experiments on two widely-used semantic segmentation CTTA benchmarks, achieving promising performance compared to previous state-of-the-art methods.

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BEVUDA: Multi-geometric Space Alignments for Domain Adaptive BEV 3D Object Detection

Vision-centric bird-eye-view (BEV) perception has shown promising potential in autonomous driving. Recent works mainly focus on improving efficiency or accuracy but neglect the challenges when facing environment changing, resulting in severe degradation of transfer performance. For BEV perception, we figure out the significant domain gaps existing in typical real-world cross-domain scenarios and comprehensively solve the Domain Adaption (DA) problem for multi-view 3D object detection. Since BEV perception approaches are complicated and contain several components, the domain shift accumulation on multiple geometric spaces (i.e., 2D, 3D Voxel, BEV) makes BEV DA even challenging. In this paper, we propose a Multi-space Alignment Teacher-Student (MATS) framework to ease the domain shift accumulation, which consists of a Depth-Aware Teacher (DAT) and a Geometric-space Aligned Student (GAS) model. DAT tactfully combines target lidar and reliable depth prediction to construct depth-aware information, extracting target domain-specific knowledge in Voxel and BEV feature spaces. It then transfers the sufficient domain knowledge of multiple spaces to the student model. In order to jointly alleviate the domain shift, GAS projects multi-geometric space features to a shared geometric embedding space and decreases data distribution distance between two domains. To verify the effectiveness of our method, we conduct BEV 3D object detection experiments on three cross-domain scenarios and achieve state-of-the-art performance.

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ViDA: Homeostatic Visual Domain Adapter for Continual Test Time Adaptation

Since real-world machine systems are running in non-stationary environments, Continual Test-Time Adaptation (CTTA) task is proposed to adapt the pre-trained model to continually changing target domains. Recently, existing methods mainly focus on model-based adaptation, which aims to leverage a self-training manner to extract the target domain knowledge. However, pseudo labels can be noisy and the updated model parameters are unreliable under dynamic data distributions, leading to error accumulation and catastrophic forgetting in the continual adaptation process. To tackle these challenges and maintain the model plasticity, we design a Visual Domain Adapter (ViDA) for CTTA, explicitly handling both domain-specific and domain-shared knowledge. Specifically, we first comprehensively explore the different domain representations of the adapters with trainable high-rank or low-rank embedding spaces. Then we inject ViDAs into the pre-trained model, which leverages high-rank and low-rank features to adapt the current domain distribution and maintain the continual domain-shared knowledge, respectively. To exploit the low-rank and high-rank ViDAs more effectively, we further propose a Homeostatic Knowledge Allotment (HKA) strategy, which adaptively combines different knowledge from each ViDA. Extensive experiments conducted on four widely used benchmarks demonstrate that our proposed method achieves state-of-the-art performance in both classification and segmentation CTTA tasks. Note that, our method can be regarded as a novel transfer paradigm for large-scale models, delivering promising results in adaptation to continually changing distributions. Project page: https://sites.google.com/view/iclr2024-vida/home.

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Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation

Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition, the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal, we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult, we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically, to enhance the coordination of transition gestures w.r.t different emotional ones, we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last, we present a keyframe sampler to supply effective initial posture cues in long sequences, enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/.

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Continual-MAE: Adaptive Distribution Masked Autoencoders for Continual Test-Time Adaptation

Continual Test-Time Adaptation (CTTA) is proposed to migrate a source pre-trained model to continually changing target distributions, addressing real-world dynamism. Existing CTTA methods mainly rely on entropy minimization or teacher-student pseudo-labeling schemes for knowledge extraction in unlabeled target domains. However, dynamic data distributions cause miscalibrated predictions and noisy pseudo-labels in existing self-supervised learning methods, hindering the effective mitigation of error accumulation and catastrophic forgetting problems during the continual adaptation process. To tackle these issues, we propose a continual self-supervised method, Adaptive Distribution Masked Autoencoders (ADMA), which enhances the extraction of target domain knowledge while mitigating the accumulation of distribution shifts. Specifically, we propose a Distribution-aware Masking (DaM) mechanism to adaptively sample masked positions, followed by establishing consistency constraints between the masked target samples and the original target samples. Additionally, for masked tokens, we utilize an efficient decoder to reconstruct a hand-crafted feature descriptor (e.g., Histograms of Oriented Gradients), leveraging its invariant properties to boost task-relevant representations. Through conducting extensive experiments on four widely recognized benchmarks, our proposed method attains state-of-the-art performance in both classification and segmentation CTTA tasks. Our project page: https://sites.google.com/view/continual-mae/home.

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Point-DETR3D: Leveraging Imagery Data with Spatial Point Prior for Weakly Semi-supervised 3D Object Detection

Training high-accuracy 3D detectors necessitates massive labeled 3D annotations with 7 degree-of-freedom, which is laborious and time-consuming. Therefore, the form of point annotations is proposed to offer significant prospects for practical applications in 3D detection, which is not only more accessible and less expensive but also provides strong spatial information for object localization. In this paper, we empirically discover that it is non-trivial to merely adapt Point-DETR to its 3D form, encountering two main bottlenecks: 1) it fails to encode strong 3D prior into the model, and 2) it generates low-quality pseudo labels in distant regions due to the extreme sparsity of LiDAR points. To overcome these challenges, we introduce Point-DETR3D, a teacher-student framework for weakly semi-supervised 3D detection, designed to fully capitalize on point-wise supervision within a constrained instance-wise annotation budget.Different from Point-DETR which encodes 3D positional information solely through a point encoder, we propose an explicit positional query initialization strategy to enhance the positional prior. Considering the low quality of pseudo labels at distant regions produced by the teacher model, we enhance the detector's perception by incorporating dense imagery data through a novel Cross-Modal Deformable RoI Fusion (D-RoI).Moreover, an innovative point-guided self-supervised learning technique is proposed to allow for fully exploiting point priors, even in student models.Extensive experiments on representative nuScenes dataset demonstrate our Point-DETR3D obtains significant improvements compared to previous works. Notably, with only 5% of labeled data, Point-DETR3D achieves over 90% performance of its fully supervised counterpart.

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MoSA: Mixture of Sparse Adapters for Visual Efficient Tuning

With the rapid growth in the scale of pre-trained foundation models, parameter-efficient fine-tuning techniques have gained significant attention, among which Adapter Tuning is the most widely used. Despite achieving efficiency, it still underperforms full fine-tuning, and the performance improves at the cost of an increase in parameters. Recent efforts have either focused on training multiple adapter experts to increase model capacity or on pruning adapters to achieve parameter efficiency. However, both approaches introduce more parameters compared to the original adapter, hence are not computationally efficient. Motivated by this, we propose Mixture of Sparse Adapters, or MoSA, as a novel Adapter Tuning method to fully unleash the potential of each parameter in the adapter. We first split the standard adapter into multiple non-overlapping modules, then stochastically activate them for sparse training, and finally merge them to form a complete adapter after tuning. In this way, MoSA can achieve significantly better performance than standard adapters without any additional computational or storage overhead. Furthermore, we propose a hierarchical sparse strategy to better leverage limited training data. Extensive experiments on a series of 27 visual tasks demonstrate that MoSA consistently outperforms other Adapter Tuning methods as well as other baselines by a large margin. Furthermore, MoSA brings consistent improvements across various model scales, architectures, and different PEFT methods. Code will be released.

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DesignEdit: Multi-Layered Latent Decomposition and Fusion for Unified & Accurate Image Editing

Recently, how to achieve precise image editing has attracted increasing attention, especially given the remarkable success of text-to-image generation models. To unify various spatial-aware image editing abilities into one framework, we adopt the concept of layers from the design domain to manipulate objects flexibly with various operations. The key insight is to transform the spatial-aware image editing task into a combination of two sub-tasks: multi-layered latent decomposition and multi-layered latent fusion. First, we segment the latent representations of the source images into multiple layers, which include several object layers and one incomplete background layer that necessitates reliable inpainting. To avoid extra tuning, we further explore the inner inpainting ability within the self-attention mechanism. We introduce a key-masking self-attention scheme that can propagate the surrounding context information into the masked region while mitigating its impact on the regions outside the mask. Second, we propose an instruction-guided latent fusion that pastes the multi-layered latent representations onto a canvas latent. We also introduce an artifact suppression scheme in the latent space to enhance the inpainting quality. Due to the inherent modular advantages of such multi-layered representations, we can achieve accurate image editing, and we demonstrate that our approach consistently surpasses the latest spatial editing methods, including Self-Guidance and DiffEditor. Last, we show that our approach is a unified framework that supports various accurate image editing tasks on more than six different editing tasks.

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PiGW: A Plug-in Generative Watermarking Framework

Integrating watermarks into generative images is a critical strategy for protecting intellectual property and enhancing artificial intelligence security. This paper proposes Plug-in Generative Watermarking (PiGW) as a general framework for integrating watermarks into generative images. More specifically, PiGW embeds watermark information into the initial noise using a learnable watermark embedding network and an adaptive frequency spectrum mask. Furthermore, it optimizes training costs by gradually increasing timesteps. Extensive experiments demonstrate that PiGW enables embedding watermarks into the generated image with negligible quality loss while achieving true invisibility and high resistance to noise attacks. Moreover, PiGW can serve as a plugin for various commonly used generative structures and multimodal generative content types. Finally, we demonstrate how PiGW can also be utilized for detecting generated images, contributing to the promotion of secure AI development. The project code will be made available on GitHub.

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COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design

Graphic design, which has been evolving since the 15th century, plays a crucial role in advertising. The creation of high-quality designs demands design-oriented planning, reasoning, and layer-wise generation. Unlike the recent CanvaGPT, which integrates GPT-4 with existing design templates to build a custom GPT, this paper introduces the COLE system - a hierarchical generation framework designed to comprehensively address these challenges. This COLE system can transform a vague intention prompt into a high-quality multi-layered graphic design, while also supporting flexible editing based on user input. Examples of such input might include directives like ``design a poster for Hisaishi's concert.'' The key insight is to dissect the complex task of text-to-design generation into a hierarchy of simpler sub-tasks, each addressed by specialized models working collaboratively. The results from these models are then consolidated to produce a cohesive final output. Our hierarchical task decomposition can streamline the complex process and significantly enhance generation reliability. Our COLE system comprises multiple fine-tuned Large Language Models (LLMs), Large Multimodal Models (LMMs), and Diffusion Models (DMs), each specifically tailored for design-aware layer-wise captioning, layout planning, reasoning, and the task of generating images and text. Furthermore, we construct the DESIGNINTENTION benchmark to demonstrate the superiority of our COLE system over existing methods in generating high-quality graphic designs from user intent. Last, we present a Canva-like multi-layered image editing tool to support flexible editing of the generated multi-layered graphic design images. We perceive our COLE system as an important step towards addressing more complex and multi-layered graphic design generation tasks in the future.

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RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision

3D occupancy prediction holds significant promise in the fields of robot perception and autonomous driving, which quantifies 3D scenes into grid cells with semantic labels. Recent works mainly utilize complete occupancy labels in 3D voxel space for supervision. However, the expensive annotation process and sometimes ambiguous labels have severely constrained the usability and scalability of 3D occupancy models. To address this, we present RenderOcc, a novel paradigm for training 3D occupancy models only using 2D labels. Specifically, we extract a NeRF-style 3D volume representation from multi-view images, and employ volume rendering techniques to establish 2D renderings, thus enabling direct 3D supervision from 2D semantics and depth labels. Additionally, we introduce an Auxiliary Ray method to tackle the issue of sparse viewpoints in autonomous driving scenarios, which leverages sequential frames to construct comprehensive 2D rendering for each object. To our best knowledge, RenderOcc is the first attempt to train multi-view 3D occupancy models only using 2D labels, reducing the dependence on costly 3D occupancy annotations. Extensive experiments demonstrate that RenderOcc achieves comparable performance to models fully supervised with 3D labels, underscoring the significance of this approach in real-world applications.

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A Vanilla Multi-Task Framework for Dense Visual Prediction Solution to 1st VCL Challenge -- Multi-Task Robustness Track

In this report, we present our solution to the multi-task robustness track of the 1st Visual Continual Learning (VCL) Challenge at ICCV 2023 Workshop. We propose a vanilla framework named UniNet that seamlessly combines various visual perception algorithms into a multi-task model. Specifically, we choose DETR3D, Mask2Former, and BinsFormer for 3D object detection, instance segmentation, and depth estimation tasks, respectively. The final submission is a single model with InternImage-L backbone, and achieves a 49.6 overall score (29.5 Det mAP, 80.3 mTPS, 46.4 Seg mAP, and 7.93 silog) on SHIFT validation set. Besides, we provide some interesting observations in our experiments which may facilitate the development of multi-task learning in dense visual prediction.

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VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model

In the realm of household robotics, the Zero-Shot Object Navigation (ZSON) task empowers agents to adeptly traverse unfamiliar environments and locate objects from novel categories without prior explicit training. This paper introduces VoroNav, a novel semantic exploration framework that proposes the Reduced Voronoi Graph to extract exploratory paths and planning nodes from a semantic map constructed in real time. By harnessing topological and semantic information, VoroNav designs text-based descriptions of paths and images that are readily interpretable by a large language model (LLM). In particular, our approach presents a synergy of path and farsight descriptions to represent the environmental context, enabling LLM to apply commonsense reasoning to ascertain waypoints for navigation. Extensive evaluation on HM3D and HSSD validates VoroNav surpasses existing benchmarks in both success rate and exploration efficiency (absolute improvement: +2.8% Success and +3.7% SPL on HM3D, +2.6% Success and +3.8% SPL on HSSD). Additionally introduced metrics that evaluate obstacle avoidance proficiency and perceptual efficiency further corroborate the enhancements achieved by our method in ZSON planning. Project page: https://voro-nav.github.io

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Proximity QA: Unleashing the Power of Multi-Modal Large Language Models for Spatial Proximity Analysis

Multi-modal large language models (MLLMs) have demonstrated remarkable vision-language capabilities, primarily due to the exceptional in-context understanding and multi-task learning strengths of large language models (LLMs). The advent of visual instruction tuning has further enhanced MLLMs' performance in vision-language understanding. However, while existing MLLMs adeptly recognize \textit{what} objects are in an image, they still face challenges in effectively discerning \textit{where} these objects are, particularly along the distance (scene depth) axis. To overcome this limitation in MLLMs, we introduce Proximity Question Answering (Proximity QA), a novel framework designed to enable MLLMs to infer the proximity relationship between objects in images. The framework operates in two phases: the first phase focuses on guiding the models to understand the relative depth of objects, and the second phase further encourages the models to infer the proximity relationships between objects based on their depth perceptions. We also propose a VQA dataset called Proximity-110K, containing additional instructions that incorporate depth information and the proximity relationships of objects. We have conducted extensive experiments to validate Proximity QA's superior ability in depth perception and proximity analysis, outperforming other state-of-the-art MLLMs. Code and dataset will be released at \textcolor{magenta}{https://github.com/NorthSummer/ProximityQA.git}.

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RustNeRF: Robust Neural Radiance Field with Low-Quality Images

Recent work on Neural Radiance Fields (NeRF) exploits multi-view 3D consistency, achieving impressive results in 3D scene modeling and high-fidelity novel-view synthesis. However, there are limitations. First, existing methods assume enough high-quality images are available for training the NeRF model, ignoring real-world image degradation. Second, previous methods struggle with ambiguity in the training set due to unmodeled inconsistencies among different views. In this work, we present RustNeRF for real-world high-quality NeRF. To improve NeRF's robustness under real-world inputs, we train a 3D-aware preprocessing network that incorporates real-world degradation modeling. We propose a novel implicit multi-view guidance to address information loss during image degradation and restoration. Extensive experiments demonstrate RustNeRF's advantages over existing approaches under real-world degradation. The code will be released.

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Efficient Deweather Mixture-of-Experts with Uncertainty-aware Feature-wise Linear Modulation

The Mixture-of-Experts (MoE) approach has demonstrated outstanding scalability in multi-task learning including low-level upstream tasks such as concurrent removal of multiple adverse weather effects. However, the conventional MoE architecture with parallel Feed Forward Network (FFN) experts leads to significant parameter and computational overheads that hinder its efficient deployment. In addition, the naive MoE linear router is suboptimal in assigning task-specific features to multiple experts which limits its further scalability. In this work, we propose an efficient MoE architecture with weight sharing across the experts. Inspired by the idea of linear feature modulation (FM), our architecture implicitly instantiates multiple experts via learnable activation modulations on a single shared expert block. The proposed Feature Modulated Expert (FME) serves as a building block for the novel Mixture-of-Feature-Modulation-Experts (MoFME) architecture, which can scale up the number of experts with low overhead. We further propose an Uncertainty-aware Router (UaR) to assign task-specific features to different FM modules with well-calibrated weights. This enables MoFME to effectively learn diverse expert functions for multiple tasks. The conducted experiments on the multi-deweather task show that our MoFME outperforms the baselines in the image restoration quality by 0.1-0.2 dB and achieves SOTA-compatible performance while saving more than 72% of parameters and 39% inference time over the conventional MoE counterpart. Experiments on the downstream segmentation and classification tasks further demonstrate the generalizability of MoFME to real open-world applications.

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Cloud-Device Collaborative Learning for Multimodal Large Language Models

The burgeoning field of Multimodal Large Language Models (MLLMs) has exhibited remarkable performance in diverse tasks such as captioning, commonsense reasoning, and visual scene understanding. However, the deployment of these large-scale MLLMs on client devices is hindered by their extensive model parameters, leading to a notable decline in generalization capabilities when these models are compressed for device deployment. Addressing this challenge, we introduce a Cloud-Device Collaborative Continual Adaptation framework, designed to enhance the performance of compressed, device-deployed MLLMs by leveraging the robust capabilities of cloud-based, larger-scale MLLMs. Our framework is structured into three key components: a device-to-cloud uplink for efficient data transmission, cloud-based knowledge adaptation, and an optimized cloud-to-device downlink for model deployment. In the uplink phase, we employ an Uncertainty-guided Token Sampling (UTS) strategy to effectively filter out-of-distribution tokens, thereby reducing transmission costs and improving training efficiency. On the cloud side, we propose Adapter-based Knowledge Distillation (AKD) method to transfer refined knowledge from large-scale to compressed, pocket-size MLLMs. Furthermore, we propose a Dynamic Weight update Compression (DWC) strategy for the downlink, which adaptively selects and quantizes updated weight parameters, enhancing transmission efficiency and reducing the representational disparity between cloud and device models. Extensive experiments on several multimodal benchmarks demonstrate the superiority of our proposed framework over prior Knowledge Distillation and device-cloud collaboration methods. Notably, we also validate the feasibility of our approach to real-world experiments.

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FM-OV3D: Foundation Model-based Cross-modal Knowledge Blending for Open-Vocabulary 3D Detection

The superior performances of pre-trained foundation models in various visual tasks underscore their potential to enhance the 2D models' open-vocabulary ability. Existing methods explore analogous applications in the 3D space. However, most of them only center around knowledge extraction from singular foundation models, which limits the open-vocabulary ability of 3D models. We hypothesize that leveraging complementary pre-trained knowledge from various foundation models can improve knowledge transfer from 2D pre-trained visual language models to the 3D space. In this work, we propose FM-OV3D, a method of Foundation Model-based Cross-modal Knowledge Blending for Open-Vocabulary 3D Detection, which improves the open-vocabulary localization and recognition abilities of 3D model by blending knowledge from multiple pre-trained foundation models, achieving true open-vocabulary without facing constraints from original 3D datasets. Specifically, to learn the open-vocabulary 3D localization ability, we adopt the open-vocabulary localization knowledge of the Grounded-Segment-Anything model. For open-vocabulary 3D recognition ability, We leverage the knowledge of generative foundation models, including GPT-3 and Stable Diffusion models, and cross-modal discriminative models like CLIP. The experimental results on two popular benchmarks for open-vocabulary 3D object detection show that our model efficiently learns knowledge from multiple foundation models to enhance the open-vocabulary ability of the 3D model and successfully achieves state-of-the-art performance in open-vocabulary 3D object detection tasks. Code is released at https://github.com/dmzhang0425/FM-OV3D.git.

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