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Shanxin Yuan

Publications and source records attributed to Shanxin Yuan.

At least 19 recordsLinked to original sources

Putting Registers to Work: Task Registers for Token Pruning in Vision Transformers

Token-pruning policies are usually designed for a single recognition pipeline, but pretrained Vision Transformers are reused across tasks with different spatial demands. We ask which parts of a pruning policy transfer across image classification, semantic segmentation, and object detection. For each pipeline, controlled probes freeze the no-pruning checkpoint and apply a series of parameter-free reduction criteria at one eligible layer at a time without retraining. The probes reveal three differences: segmentation and detection rank the criteria differently, classification is especially sensitive to attention-based pruning in the earliest layers, and the dense tasks prefer opposite recovery endpoints. These findings motivate Task-Adaptive Pruning (TAP). Existing register tokens serve as task-agnostic storage for feature artifacts. TAP instead introduces one task register per task and activates only the current one. Its evolving state ranks tokens, distributes an exact removal budget over depth, and sets the recovery scale for dense features. At a final keep rate of $ρ=0.5$, our jointly adapted model, TAP-J, reaches $47.0$ mIoU at $1.30\times$ encoder throughput on ADE20K and $53.7$ box AP at $1.32\times$ encoder throughput on COCO while remaining competitive on ImageNet-1K.

cs.CV

HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting

Photorealistic and animatable hand avatars are essential for applications such as AR/VR, gaming, and telepresence. Recent 3D Gaussian Splatting (3DGS) based avatar methods enable real-time rendering of articulated humans, but modeling hands remains challenging due to their compact structure, frequent self-occlusions, and complex finger interactions. Existing approaches primarily rely on pose-driven transformations while representing Gaussians in Euclidean space, lacking an explicit structural association with the underlying skeleton, which makes preserving fine-grained hand structures under complex articulations difficult. In this work, we introduce the Structural Coordinate Space (SCS), a skeleton-relative representation that assigns each Gaussian primitive an explicit structural coordinate with respect to the articulated hand skeleton. SCS is constructed using a hybrid static-virtual bone basis together with a distance-rotation structural descriptor that encodes the geometric relationship between Gaussians and bones. Based on SCS, we enforce both intra-pose and cross-pose structural consistency by combining per-Gaussian residual embeddings for local appearance modeling with structural correspondence across poses. Experiments demonstrate that our approach significantly improves structural consistency and preserves fine geometric details under challenging hand articulations compared with existing 3DGS-based avatar methods.

cs.CV

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

Modeling dynamic facial expressions using 3D Gaussian representations remains challenging due to their unstructured nature. Conventional Gaussian avatar pipelines require extensive multiview and sequential expression data, limiting scalability and accessibility. In this work, we introduce Self-Adaptive Gaussian Expression (SAGE), a framework for self-learning expression-induced Gaussian deformations that enables high-fidelity, animatable avatars from minimal input data. Our method jointly optimizes 2D Gaussian surfels and a Signed Distance Field (SDF) to enforce compact, surface-aligned Gaussian distributions, while a self-supervised expression learning phase replaces long training sequences with geometric and appearance consistency constraints. This design allows flexible deployment across multiple reconstruction regimes: in the multiview setting, only a single frame (timestep) is required instead of thousands; in the monocular setting, only head rotations are needed without expression sequences; and in the one-shot setting, no pretraining or priors are necessary. Experiments demonstrate that our approach achieves reconstruction and animation quality comparable to state-of-the-art methods, while reducing data requirements by several orders of magnitude. Our results highlight the potential of self-supervised Gaussian deformation learning as a step toward accessible, data-efficient avatar creation.

cs.CV

DanceChat: Large Language Model-Guided Music-to-Dance Generation

Music-to-dance generation aims to synthesize human dance motion conditioned on musical input. Despite recent progress, significant challenges remain due to the semantic gap between music and dance motion, as music offers only abstract cues, such as melody, groove, and emotion, without explicitly specifying the physical movements. Moreover, a single piece of music can produce multiple plausible dance interpretations. This one-to-many mapping demands additional guidance, as music alone provides limited information for generating diverse dance movements. The challenge is further amplified by the scarcity of paired music and dance data, which restricts the modelâĂŹs ability to learn diverse dance patterns. In this paper, we introduce DanceChat, a Large Language Model (LLM)-guided music-to-dance generation approach. We use an LLM as a choreographer that provides textual motion instructions, offering explicit, high-level guidance for dance generation. This approach goes beyond implicit learning from music alone, enabling the model to generate dance that is both more diverse and better aligned with musical styles. Our approach consists of three components: (1) an LLM-based pseudo instruction generation module that produces textual dance guidance based on music style and structure, (2) a multi-modal feature extraction and fusion module that integrates music, rhythm, and textual guidance into a shared representation, and (3) a diffusion-based motion synthesis module together with a multi-modal alignment loss, which ensures that the generated dance is aligned with both musical and textual cues. Extensive experiments on AIST++ and human evaluations show that DanceChat outperforms state-of-the-art methods both qualitatively and quantitatively.

cs.CV

Robust Photo-Realistic Hand Gesture Generation: from Single View to Multiple View

High-fidelity hand gesture generation represents a significant challenge in human-centric generation tasks. Existing methods typically employ a single-view mesh-rendered image prior to enhancing gesture generation quality. However, the spatial complexity of hand gestures and the inherent limitations of single-view rendering make it difficult to capture complete gesture information, particularly when fingers are occluded. The fundamental contradiction lies in the loss of 3D topological relationships through 2D projection and the incomplete spatial coverage inherent to single-view representations. Diverging from single-view prior approaches, we propose a multi-view prior framework, named Multi-Modal UNet-based Feature Encoder (MUFEN), to guide diffusion models in learning comprehensive 3D hand information. Specifically, we extend conventional front-view rendering to include rear, left, right, top, and bottom perspectives, selecting the most information-rich view combination as training priors to address occlusion. This multi-view prior with a dedicated dual stream encoder significantly improves the model's understanding of complete hand features. Furthermore, we design a bounding box feature fusion module, which can fuse the gesture localization features and multi-modal features to enhance the location-awareness of the MUFEN features to the gesture-related features. Experiments demonstrate that our method achieves state-of-the-art performance in both quantitative metrics and qualitative evaluations. The source code is available at https://github.com/fuqifan/MUFEN.

cs.GR

STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency Constraints

Motion retargeting seeks to faithfully replicate the spatio-temporal motion characteristics of a source character onto a target character with a different body shape. Apart from motion semantics preservation, ensuring geometric plausibility and maintaining temporal consistency are also crucial for effective motion retargeting. However, many existing methods prioritize either geometric plausibility or temporal consistency. Neglecting geometric plausibility results in interpenetration while neglecting temporal consistency leads to motion jitter. In this paper, we propose a novel sequence-to-sequence model for seamless Spatial-Temporal aware motion Retargeting (STaR), with penetration and consistency constraints. STaR consists of two modules: (1) a spatial module that incorporates dense shape representation and a novel limb penetration constraint to ensure geometric plausibility while preserving motion semantics, and (2) a temporal module that utilizes a temporal transformer and a novel temporal consistency constraint to predict the entire motion sequence at once while enforcing multi-level trajectory smoothness. The seamless combination of the two modules helps us achieve a good balance between the semantic, geometric, and temporal targets. Extensive experiments on the Mixamo and ScanRet datasets demonstrate that our method produces plausible and coherent motions while significantly reducing interpenetration rates compared with other approaches. Code page: https://github.com/XiaohangYang829/STaR.

cs.CV

SuperCap: Multi-resolution Superpixel-based Image Captioning

It has been a longstanding goal within image captioning to move beyond a dependence on object detection. We investigate using superpixels coupled with Vision Language Models (VLMs) to bridge the gap between detector-based captioning architectures and those that solely pretrain on large datasets. Our novel superpixel approach ensures that the model receives object-like features whilst the use of VLMs provides our model with open set object understanding. Furthermore, we extend our architecture to make use of multi-resolution inputs, allowing our model to view images in different levels of detail, and use an attention mechanism to determine which parts are most relevant to the caption. We demonstrate our model's performance with multiple VLMs and through a range of ablations detailing the impact of different architectural choices. Our full model achieves a competitive CIDEr score of $136.9$ on the COCO Karpathy split.

cs.CV

HanDrawer: Leveraging Spatial Information to Render Realistic Hands Using a Conditional Diffusion Model in Single Stage

Although diffusion methods excel in text-to-image generation, generating accurate hand gestures remains a major challenge, resulting in severe artifacts, such as incorrect number of fingers or unnatural gestures. To enable the diffusion model to learn spatial information to improve the quality of the hands generated, we propose HanDrawer, a module to condition the hand generation process. Specifically, we apply graph convolutional layers to extract the endogenous spatial structure and physical constraints implicit in MANO hand mesh vertices. We then align and fuse these spatial features with other modalities via cross-attention. The spatially fused features are used to guide a single stage diffusion model denoising process for high quality generation of the hand region. To improve the accuracy of spatial feature fusion, we propose a Position-Preserving Zero Padding (PPZP) fusion strategy, which ensures that the features extracted by HanDrawer are fused into the region of interest in the relevant layers of the diffusion model. HanDrawer learns the entire image features while paying special attention to the hand region thanks to an additional hand reconstruction loss combined with the denoising loss. To accurately train and evaluate our approach, we perform careful cleansing and relabeling of the widely used HaGRID hand gesture dataset and obtain high quality multimodal data. Quantitative and qualitative analyses demonstrate the state-of-the-art performance of our method on the HaGRID dataset through multiple evaluation metrics. Source code and our enhanced dataset will be released publicly if the paper is accepted.

cs.CV

ST-ITO: Controlling Audio Effects for Style Transfer with Inference-Time Optimization

Audio production style transfer is the task of processing an input to impart stylistic elements from a reference recording. Existing approaches often train a neural network to estimate control parameters for a set of audio effects. However, these approaches are limited in that they can only control a fixed set of effects, where the effects must be differentiable or otherwise employ specialized training techniques. In this work, we introduce ST-ITO, Style Transfer with Inference-Time Optimization, an approach that instead searches the parameter space of an audio effect chain at inference. This method enables control of arbitrary audio effect chains, including unseen and non-differentiable effects. Our approach employs a learned metric of audio production style, which we train through a simple and scalable self-supervised pretraining strategy, along with a gradient-free optimizer. Due to the limited existing evaluation methods for audio production style transfer, we introduce a multi-part benchmark to evaluate audio production style metrics and style transfer systems. This evaluation demonstrates that our audio representation better captures attributes related to audio production and enables expressive style transfer via control of arbitrary audio effects.

cs.SD

Adaptive Multi-Modal Control of Digital Human Hand Synthesis Using a Region-Aware Cycle Loss

Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose generation, leading to significant distortion in the hand regions. To tackle this problem, we first curate the How2Sign dataset to provide richer and more accurate hand pose annotations. In addition, we introduce adaptive, multi-modal fusion to integrate characters' physical features expressed in different modalities such as skeleton, depth, and surface normal. Furthermore, we propose a novel Region-Aware Cycle Loss (RACL) that enables the diffusion model training to focus on improving the hand region, resulting in improved quality of generated hand gestures. More specifically, the proposed RACL computes a weighted keypoint distance between the full-body pose keypoints from the generated image and the ground truth, to generate higher-quality hand poses while balancing overall pose accuracy. Moreover, we use two hand region metrics, named hand-PSNR and hand-Distance for hand pose generation evaluations. Our experimental evaluations demonstrate the effectiveness of our proposed approach in improving the quality of digital human pose generation using diffusion models, especially the quality of the hand region. The source code is available at https://github.com/fuqifan/Region-Aware-Cycle-Loss.

cs.CV

Graph Neural Networks in Vision-Language Image Understanding: A Survey

2D image understanding is a complex problem within computer vision, but it holds the key to providing human-level scene comprehension. It goes further than identifying the objects in an image, and instead, it attempts to understand the scene. Solutions to this problem form the underpinning of a range of tasks, including image captioning, visual question answering (VQA), and image retrieval. Graphs provide a natural way to represent the relational arrangement between objects in an image, and thus, in recent years graph neural networks (GNNs) have become a standard component of many 2D image understanding pipelines, becoming a core architectural component, especially in the VQA group of tasks. In this survey, we review this rapidly evolving field and we provide a taxonomy of graph types used in 2D image understanding approaches, a comprehensive list of the GNN models used in this domain, and a roadmap of future potential developments. To the best of our knowledge, this is the first comprehensive survey that covers image captioning, visual question answering, and image retrieval techniques that focus on using GNNs as the main part of their architecture.

cs.CV

Wavelet-Based Network For High Dynamic Range Imaging

High dynamic range (HDR) imaging from multiple low dynamic range (LDR) images has been suffering from ghosting artifacts caused by scene and objects motion. Existing methods, such as optical flow based and end-to-end deep learning based solutions, are error-prone either in detail restoration or ghosting artifacts removal. Comprehensive empirical evidence shows that ghosting artifacts caused by large foreground motion are mainly low-frequency signals and the details are mainly high-frequency signals. In this work, we propose a novel frequency-guided end-to-end deep neural network (FHDRNet) to conduct HDR fusion in the frequency domain, and Discrete Wavelet Transform (DWT) is used to decompose inputs into different frequency bands. The low-frequency signals are used to avoid specific ghosting artifacts, while the high-frequency signals are used for preserving details. Using a U-Net as the backbone, we propose two novel modules: merging module and frequency-guided upsampling module. The merging module applies the attention mechanism to the low-frequency components to deal with the ghost caused by large foreground motion. The frequency-guided upsampling module reconstructs details from multiple frequency-specific components with rich details. In addition, a new RAW dataset is created for training and evaluating multi-frame HDR imaging algorithms in the RAW domain. Extensive experiments are conducted on public datasets and our RAW dataset, showing that the proposed FHDRNet achieves state-of-the-art performance.

eess.IV

Exploring Effective Mask Sampling Modeling for Neural Image Compression

Image compression aims to reduce the information redundancy in images. Most existing neural image compression methods rely on side information from hyperprior or context models to eliminate spatial redundancy, but rarely address the channel redundancy. Inspired by the mask sampling modeling in recent self-supervised learning methods for natural language processing and high-level vision, we propose a novel pretraining strategy for neural image compression. Specifically, Cube Mask Sampling Module (CMSM) is proposed to apply both spatial and channel mask sampling modeling to image compression in the pre-training stage. Moreover, to further reduce channel redundancy, we propose the Learnable Channel Mask Module (LCMM) and the Learnable Channel Completion Module (LCCM). Our plug-and-play CMSM, LCMM, LCCM modules can apply to both CNN-based and Transformer-based architectures, significantly reduce the computational cost, and improve the quality of images. Experiments on the public Kodak and Tecnick datasets demonstrate that our method achieves competitive performance with lower computational complexity compared to state-of-the-art image compression methods.

cs.CV

NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

cs.CV

SJ-HD^2R: Selective Joint High Dynamic Range and Denoising Imaging for Dynamic Scenes

Ghosting artifacts, motion blur, and low fidelity in highlight are the main challenges in High Dynamic Range (HDR) imaging from multiple Low Dynamic Range (LDR) images. These issues come from using the medium-exposed image as the reference frame in previous methods. To deal with them, we propose to use the under-exposed image as the reference to avoid these issues. However, the heavy noise in dark regions of the under-exposed image becomes a new problem. Therefore, we propose a joint HDR and denoising pipeline, containing two sub-networks: (i) a pre-denoising network (PreDNNet) to adaptively denoise input LDRs by exploiting exposure priors; (ii) a pyramid cascading fusion network (PCFNet), introducing an attention mechanism and cascading structure in a multi-scale manner. To further leverage these two paradigms, we propose a selective and joint HDR and denoising (SJ-HD$^2$R) imaging framework, utilizing scenario-specific priors to conduct the path selection with an accuracy of more than 93.3$\%$. We create the first joint HDR and denoising benchmark dataset, which contains a variety of challenging HDR and denoising scenes and supports the switching of the reference image. Extensive experiment results show that our method achieves superior performance to previous methods.

eess.IV

Low-Light Video Enhancement with Synthetic Event Guidance

Low-light video enhancement (LLVE) is an important yet challenging task with many applications such as photographing and autonomous driving. Unlike single image low-light enhancement, most LLVE methods utilize temporal information from adjacent frames to restore the color and remove the noise of the target frame. However, these algorithms, based on the framework of multi-frame alignment and enhancement, may produce multi-frame fusion artifacts when encountering extreme low light or fast motion. In this paper, inspired by the low latency and high dynamic range of events, we use synthetic events from multiple frames to guide the enhancement and restoration of low-light videos. Our method contains three stages: 1) event synthesis and enhancement, 2) event and image fusion, and 3) low-light enhancement. In this framework, we design two novel modules (event-image fusion transform and event-guided dual branch) for the second and third stages, respectively. Extensive experiments show that our method outperforms existing low-light video or single image enhancement approaches on both synthetic and real LLVE datasets.

cs.CV

TAPE: Task-Agnostic Prior Embedding for Image Restoration

Learning a generalized prior for natural image restoration is an important yet challenging task. Early methods mostly involved handcrafted priors including normalized sparsity, l_0 gradients, dark channel priors, etc. Recently, deep neural networks have been used to learn various image priors but do not guarantee to generalize. In this paper, we propose a novel approach that embeds a task-agnostic prior into a transformer. Our approach, named Task-Agnostic Prior Embedding (TAPE), consists of two stages, namely, task-agnostic pre-training and task-specific fine-tuning, where the first stage embeds prior knowledge about natural images into the transformer and the second stage extracts the knowledge to assist downstream image restoration. Experiments on various types of degradation validate the effectiveness of TAPE. The image restoration performance in terms of PSNR is improved by as much as 1.45dB and even outperforms task-specific algorithms. More importantly, TAPE shows the ability of disentangling generalized image priors from degraded images, which enjoys favorable transfer ability to unknown downstream tasks.

cs.CV

Disentangling 3D Attributes from a Single 2D Image: Human Pose, Shape and Garment

For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We focus on the challenging task of extracting disentangled 3D attributes only from 2D image data. Specifically, we focus on human appearance and learn implicit pose, shape and garment representations of dressed humans from RGB images. Our method learns an embedding with disentangled latent representations of these three image properties and enables meaningful re-assembling of features and property control through a 2D-to-3D encoder-decoder structure. The 3D model is inferred solely from the feature map in the learned embedding space. To the best of our knowledge, our method is the first to achieve cross-domain disentanglement for this highly under-constrained problem. We qualitatively and quantitatively demonstrate our framework's ability to transfer pose, shape, and garments in 3D reconstruction on virtual data and show how an implicit shape loss can benefit the model's ability to recover fine-grained reconstruction details.

cs.CV