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Shao-Hua Sun

Publications and source records attributed to Shao-Hua Sun.

At least 37 records · Page 2Linked to original sources

MedFuse: Multiplicative Embedding Fusion For Irregular Clinical Time Series

Clinical time series derived from electronic health records (EHRs) are inherently irregular, with asynchronous sampling, missing values, and heterogeneous feature dynamics. While numerical laboratory measurements are highly informative, existing embedding strategies usually combine feature identity and value embeddings through additive operations, which constrains their ability to capture value-dependent feature interactions. We propose MedFuse, a framework for irregular clinical time series centered on the MuFuse (Multiplicative Embedding Fusion) module. MuFuse fuses value and feature embeddings through multiplicative modulation, preserving feature-specific information while modeling higher-order dependencies across features. Experiments on three real-world datasets covering both intensive and chronic care show that MedFuse consistently outperforms state-of-the-art baselines on key predictive tasks. Analysis of the learned representations further demonstrates that multiplicative fusion enhances expressiveness and supports cross-dataset pretraining. These results establish MedFuse as a generalizable approach for modeling irregular clinical time series.

cs.AI↗

Restoring Noisy Demonstration for Imitation Learning With Diffusion Models

Imitation learning (IL) aims to learn a policy from expert demonstrations and has been applied to various applications. By learning from the expert policy, IL methods do not require environmental interactions or reward signals. However, most existing imitation learning algorithms assume perfect expert demonstrations, but expert demonstrations often contain imperfections caused by errors from human experts or sensor/control system inaccuracies. To address the above problems, this work proposes a filter-and-restore framework to best leverage expert demonstrations with inherent noise. Our proposed method first filters clean samples from the demonstrations and then learns conditional diffusion models to recover the noisy ones. We evaluate our proposed framework and existing methods in various domains, including robot arm manipulation, dexterous manipulation, and locomotion. The experiment results show that our proposed framework consistently outperforms existing methods across all the tasks. Ablation studies further validate the effectiveness of each component and demonstrate the framework's robustness to different noise types and levels. These results confirm the practical applicability of our framework to noisy offline demonstration data.

cs.RO↗

Action-Constrained Imitation Learning

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications. In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space. The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through \textit{trajectory alignment} and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency. Our code is publicly available at https://github.com/NYCU-RL-Bandits-Lab/ACRL-Baselines.

cs.RO↗

QMP: Q-switch Mixture of Policies for Multi-Task Behavior Sharing

Multi-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeled data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io.

cs.LG↗

Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs

Action-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction.

cs.LG↗

HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning

Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at https://hero-dm.github.io/.

cs.LG↗

Synthesizing Programmatic Reinforcement Learning Policies with Large Language Model Guided Search

Programmatic reinforcement learning (PRL) has been explored for representing policies through programs as a means to achieve interpretability and generalization. Despite promising outcomes, current state-of-the-art PRL methods are hindered by sample inefficiency, necessitating tens of millions of program-environment interactions. To tackle this challenge, we introduce a novel LLM-guided search framework (LLM-GS). Our key insight is to leverage the programming expertise and common sense reasoning of LLMs to enhance the efficiency of assumption-free, random-guessing search methods. We address the challenge of LLMs' inability to generate precise and grammatically correct programs in domain-specific languages (DSLs) by proposing a Pythonic-DSL strategy - an LLM is instructed to initially generate Python codes and then convert them into DSL programs. To further optimize the LLM-generated programs, we develop a search algorithm named Scheduled Hill Climbing, designed to efficiently explore the programmatic search space to improve the programs consistently. Experimental results in the Karel domain demonstrate our LLM-GS framework's superior effectiveness and efficiency. Extensive ablation studies further verify the critical role of our Pythonic-DSL strategy and Scheduled Hill Climbing algorithm. Moreover, we conduct experiments with two novel tasks, showing that LLM-GS enables users without programming skills and knowledge of the domain or DSL to describe the tasks in natural language to obtain performant programs.

cs.LG↗

Diffusion-Reward Adversarial Imitation Learning

Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier's output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL's effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards. Project page: https://nturobotlearninglab.github.io/DRAIL/

cs.LG↗

SimTube: Generating Simulated Video Comments through Multimodal AI and User Personas

Audience feedback is crucial for refining video content, yet it typically comes after publication, limiting creators' ability to make timely adjustments. To bridge this gap, we introduce SimTube, a generative AI system designed to simulate audience feedback in the form of video comments before a video's release. SimTube features a computational pipeline that integrates multimodal data from the video-such as visuals, audio, and metadata-with user personas derived from a broad and diverse corpus of audience demographics, generating varied and contextually relevant feedback. Furthermore, the system's UI allows creators to explore and customize the simulated comments. Through a comprehensive evaluation-comprising quantitative analysis, crowd-sourced assessments, and qualitative user studies-we show that SimTube's generated comments are not only relevant, believable, and diverse but often more detailed and informative than actual audience comments, highlighting its potential to help creators refine their content before release.

cs.HC↗

REBORN: Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR

Unsupervised automatic speech recognition (ASR) aims to learn the mapping between the speech signal and its corresponding textual transcription without the supervision of paired speech-text data. A word/phoneme in the speech signal is represented by a segment of speech signal with variable length and unknown boundary, and this segmental structure makes learning the mapping between speech and text challenging, especially without paired data. In this paper, we propose REBORN,Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR. REBORN alternates between (1) training a segmentation model that predicts the boundaries of the segmental structures in speech signals and (2) training the phoneme prediction model, whose input is the speech feature segmented by the segmentation model, to predict a phoneme transcription. Since supervised data for training the segmentation model is not available, we use reinforcement learning to train the segmentation model to favor segmentations that yield phoneme sequence predictions with a lower perplexity. We conduct extensive experiments and find that under the same setting, REBORN outperforms all prior unsupervised ASR models on LibriSpeech, TIMIT, and five non-English languages in Multilingual LibriSpeech. We comprehensively analyze why the boundaries learned by REBORN improve the unsupervised ASR performance.

eess.AS↗

Diffusion Imitation from Observation

Learning from observation (LfO) aims to imitate experts by learning from state-only demonstrations without requiring action labels. Existing adversarial imitation learning approaches learn a generator agent policy to produce state transitions that are indistinguishable to a discriminator that learns to classify agent and expert state transitions. Despite its simplicity in formulation, these methods are often sensitive to hyperparameters and brittle to train. Motivated by the recent success of diffusion models in generative modeling, we propose to integrate a diffusion model into the adversarial imitation learning from observation framework. Specifically, we employ a diffusion model to capture expert and agent transitions by generating the next state, given the current state. Then, we reformulate the learning objective to train the diffusion model as a binary classifier and use it to provide "realness" rewards for policy learning. Our proposed framework, Diffusion Imitation from Observation (DIFO), demonstrates superior performance in various continuous control domains, including navigation, locomotion, manipulation, and games. Project page: https://nturobotlearninglab.github.io/DIFO

cs.LG↗

LLM Discussion: Enhancing the Creativity of Large Language Models via Discussion Framework and Role-Play

Large language models (LLMs) have shown exceptional proficiency in natural language processing but often fall short of generating creative and original responses to open-ended questions. To enhance LLM creativity, our key insight is to emulate the human process of inducing collective creativity through engaging discussions with participants from diverse backgrounds and perspectives. To this end, we propose LLM Discussion, a three-phase discussion framework that facilitates vigorous and diverging idea exchanges and ensures convergence to creative answers. Moreover, we adopt a role-playing technique by assigning distinct roles to LLMs to combat the homogeneity of LLMs. We evaluate the efficacy of the proposed framework with the Alternative Uses Test, Similarities Test, Instances Test, and Scientific Creativity Test through both LLM evaluation and human study. The results show that our proposed framework outperforms single-LLM approaches and existing multi-LLM frameworks across various creativity metrics. The code is available at https://github.com/lawraa/LLM-Discussion.

cs.CL↗

Diffusion Model-Augmented Behavioral Cloning

Imitation learning addresses the challenge of learning by observing an expert's demonstrations without access to reward signals from environments. Most existing imitation learning methods that do not require interacting with environments either model the expert distribution as the conditional probability p(a|s) (e.g., behavioral cloning, BC) or the joint probability p(s, a). Despite the simplicity of modeling the conditional probability with BC, it usually struggles with generalization. While modeling the joint probability can improve generalization performance, the inference procedure is often time-consuming, and the model can suffer from manifold overfitting. This work proposes an imitation learning framework that benefits from modeling both the conditional and joint probability of the expert distribution. Our proposed Diffusion Model-Augmented Behavioral Cloning (DBC) employs a diffusion model trained to model expert behaviors and learns a policy to optimize both the BC loss (conditional) and our proposed diffusion model loss (joint). DBC outperforms baselines in various continuous control tasks in navigation, robot arm manipulation, dexterous manipulation, and locomotion. We design additional experiments to verify the limitations of modeling either the conditional probability or the joint probability of the expert distribution, as well as compare different generative models. Ablation studies justify the effectiveness of our design choices.

cs.LG↗

Scalable Numerical Embeddings for Multivariate Time Series: Enhancing Healthcare Data Representation Learning

Multivariate time series (MTS) data, when sampled irregularly and asynchronously, often present extensive missing values. Conventional methodologies for MTS analysis tend to rely on temporal embeddings based on timestamps that necessitate subsequent imputations, yet these imputed values frequently deviate substantially from their actual counterparts, thereby compromising prediction accuracy. Furthermore, these methods typically fail to provide robust initial embeddings for values infrequently observed or even absent within the training set, posing significant challenges to model generalizability. In response to these challenges, we propose SCAlable Numerical Embedding (SCANE), a novel framework that treats each feature value as an independent token, effectively bypassing the need for imputation. SCANE regularizes the traits of distinct feature embeddings and enhances representational learning through a scalable embedding mechanism. Coupling SCANE with the Transformer Encoder architecture, we develop the Scalable nUMerical eMbeddIng Transformer (SUMMIT), which is engineered to deliver precise predictive outputs for MTS characterized by prevalent missing entries. Our experimental validation, conducted across three disparate electronic health record (EHR) datasets marked by elevated missing value frequencies, confirms the superior performance of SUMMIT over contemporary state-of-the-art approaches addressing similar challenges. These results substantiate the efficacy of SCANE and SUMMIT, underscoring their potential applicability across a broad spectrum of MTS data analytical tasks.

cs.LG↗

Program Machine Policy: Addressing Long-Horizon Tasks by Integrating Program Synthesis and State Machines

Deep reinforcement learning (deep RL) excels in various domains but lacks generalizability and interpretability. On the other hand, programmatic RL methods (Trivedi et al., 2021; Liu et al., 2023) reformulate RL tasks as synthesizing interpretable programs that can be executed in the environments. Despite encouraging results, these methods are limited to short-horizon tasks. On the other hand, representing RL policies using state machines (Inala et al., 2020) can inductively generalize to long-horizon tasks; however, it struggles to scale up to acquire diverse and complex behaviors. This work proposes the Program Machine Policy (POMP), which bridges the advantages of programmatic RL and state machine policies, allowing for the representation of complex behaviors and the address of long-term tasks. Specifically, we introduce a method that can retrieve a set of effective, diverse, and compatible programs. Then, we use these programs as modes of a state machine and learn a transition function to transition among mode programs, allowing for capturing repetitive behaviors. Our proposed framework outperforms programmatic RL and deep RL baselines on various tasks and demonstrates the ability to inductively generalize to even longer horizons without any fine-tuning. Ablation studies justify the effectiveness of our proposed search algorithm for retrieving a set of programs as modes.

cs.LG↗

Location-Aware Visual Question Generation with Lightweight Models

This work introduces a novel task, location-aware visual question generation (LocaVQG), which aims to generate engaging questions from data relevant to a particular geographical location. Specifically, we represent such location-aware information with surrounding images and a GPS coordinate. To tackle this task, we present a dataset generation pipeline that leverages GPT-4 to produce diverse and sophisticated questions. Then, we aim to learn a lightweight model that can address the LocaVQG task and fit on an edge device, such as a mobile phone. To this end, we propose a method which can reliably generate engaging questions from location-aware information. Our proposed method outperforms baselines regarding human evaluation (e.g., engagement, grounding, coherence) and automatic evaluation metrics (e.g., BERTScore, ROUGE-2). Moreover, we conduct extensive ablation studies to justify our proposed techniques for both generating the dataset and solving the task.

cs.CL↗

Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance

We propose BOSS, an approach that automatically learns to solve new long-horizon, complex, and meaningful tasks by growing a learned skill library with minimal supervision. Prior work in reinforcement learning require expert supervision, in the form of demonstrations or rich reward functions, to learn long-horizon tasks. Instead, our approach BOSS (BOotStrapping your own Skills) learns to accomplish new tasks by performing "skill bootstrapping," where an agent with a set of primitive skills interacts with the environment to practice new skills without receiving reward feedback for tasks outside of the initial skill set. This bootstrapping phase is guided by large language models (LLMs) that inform the agent of meaningful skills to chain together. Through this process, BOSS builds a wide range of complex and useful behaviors from a basic set of primitive skills. We demonstrate through experiments in realistic household environments that agents trained with our LLM-guided bootstrapping procedure outperform those trained with naive bootstrapping as well as prior unsupervised skill acquisition methods on zero-shot execution of unseen, long-horizon tasks in new environments. Website at clvrai.com/boss.

cs.RO↗

Learning to Act from Actionless Videos through Dense Correspondences

In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that ``hallucinate'' robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day.

cs.RO↗