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Shaoang Li

Publications and source records attributed to Shaoang Li.

11 recordsLinked to original sources

When Reasoning Traces Conflict with Evidence: How Answer Configuration Shapes Evidence Following

A reasoning trace retained at answer time plays two roles: it can raise accuracy, and it can compete with the current evidence when the two disagree. We disentangle these roles by crossing verified evidence versions with the traces generated from each and answering from the same traces and evidence under two configurations: continuation of the model's own thinking and a separate answer call. Across three model families (gpt-oss, Gemma4, Qwen3) on HotpotQA and MuSiQue, the separate call raises evidence-following over continuation by 29.9 to 60.6 points. On the same pairs, removing the trace lowers accuracy by similar amounts under both configurations. Yet continuation repeats the stale conclusion in most conflicts, and the separate call follows the current evidence far more often. Benefiting from a trace and deferring to it are therefore distinct properties. Further analyses show that the final line of a trace carries most of its value, gold evidence helps most before the trace is written, distractors weaken correction under a separate call, and renewed reasoning, unlike a verification instruction, follows the current evidence in most conflicts. Because trace deletion alone cannot reveal which source an answer follows, evaluations should report both properties together with the answer configuration.

cs.AI↗

Beyond the Answer: Student-Conditioned Trace Construction for Reasoning Distillation

A reasoning trace can accompany a correct answer without providing effective supervision for a particular student. We study how to construct traces that improve learning beyond answer-only supervision by considering both their intermediate content and their accessibility to the target learner. We introduce ReDiST, a student-conditioned trace-construction and distillation framework for evidence-rich reasoning. Starting from the student's own attempts, ReDiST revises answer-correct drafts against the supplied evidence and repairs unsuccessful drafts with additional guidance from the verified answer. A frozen student-matched reader screens and ranks original and edited candidates using answer recovery and verified-answer probability, given the question, evidence, and candidate trace. We distill the selected targets while balancing trace and final-answer supervision with an auxiliary answer loss. Construction and selection occur offline, and inference uses only the distilled student. Experiments on question-answering benchmarks show that ReDiST can improve both source-task and cross-benchmark performance over answer-only, original-trace, and the evaluated trace-selection and rewriting baselines. Across supervision recipes, performance rankings can differ between source and transfer benchmarks, highlighting the importance of evaluating trace teaching utility across distributions.

cs.CL↗

Constraint Tree Exploration for Learning from Language Feedback

Natural-language feedback in interactive learning often explains why an action failed by pointing to violated requirements. Misinterpreting this feedback can lead an agent to rule out valid solutions. We study this setting by modeling user intent as latent constraints over an action space and formulating learning from language feedback as pure exploration over feasible regions. We introduce TRACE, an algorithm that organizes candidate constraints in a tree and tests each proposed refinement by generating actions that satisfy it. TRACE commits to the refinement only if the resulting feedback does not contradict it over repeated tests. We distinguish two ways of using the same feedback: (i) falsification, which detects contradictions to the constraint set currently being tested, and (ii) identification, which may additionally name a violated constraint. We prove high-probability coverage bounds with dependence on the candidate class size $H$ for TRACE-Falsification. With reliable identification, TRACE-Identification can replace this dependence by $K/p_{\mathrm{ext}}$, where $K$ is the number of latent constraints and $p_{\mathrm{ext}}$ lower-bounds the probability of extracting a missing true constraint from informative feedback. We evaluate TRACE across six language-feedback tasks. On RecMovie, TRACE-Identification achieves 73% and 86% final-output success under caps of 20 and 60 evaluated outputs, compared with at most 42% and 48% for the evaluated prompting baselines given the same feedback and output caps. Controlled identity-corruption experiments further show greater robustness than direct accumulation when the falsification detector remains reliable.

cs.AI↗

From Discovery to Decision: Finite-Budget Recoverability in LLM Voting

Voting over multiple LLM responses is a common primitive in test-time scaling and ensemble inference. Collecting more responses can expand the candidate pool and increase the chance that a correct answer is discovered. Under a fixed call budget, a discovered answer still needs to accumulate enough support within the remaining calls to become the final plurality winner, creating a discovery-to-decision gap. In this work, we characterize this gap through the realized vote state and remaining call budget. We derive a sharp recoverability threshold and show that, as sampling proceeds, the observed candidate set can only expand while the set of reachable endpoint winners can only contract, inducing a candidate-level conversion window. Under a specified iid response law, the same state yields exact finite-horizon endpoint probabilities. We further show that merging wrong-answer identities preserves single-call correctness and cannot improve plurality accuracy, and that the effect of redistributing wrong-answer probability depends on the realized vote state. Singleton reachability yields a gold-free exact locking certificate. For a known answer universe, its first trigger is the earliest prefix at which all admissible continuations yield the same fixed-budget output. Empirically, most discovered-but-unselected correct answers lose reachability only after discovery. In a controlled Word16 study, input permutation improves raw-plurality accuracy by 21.1 points with essentially unchanged single-call correctness. Exact locking saves 28-30% of calls at a 16-call budget while preserving every fixed-budget output.

cs.AI↗

Learning Evidence Highlighting for Frozen LLMs

Large Language Models (LLMs) can reason well, yet often miss decisive evidence when it is buried in long, noisy contexts. We introduce HiLight, an Evidence Emphasis framework that decouples evidence selection from reasoning for frozen LLM solvers. HiLight avoids compressing or rewriting the input, which can discard or distort evidence, by training a lightweight Emphasis Actor to insert minimal highlight tags around pivotal spans in the unaltered context. A frozen Solver then performs downstream reasoning on the emphasized input. We cast highlighting as a weakly supervised decision-making problem and optimize the Actor with reinforcement learning using only the Solver's task reward, requiring no evidence labels and no access to or modification of the Solver. Across sequential recommendation and long-context question answering, HiLight consistently improves performance over strong prompt-based and automated prompt-optimization baselines. The learned emphasis policy transfers zero-shot to both smaller and larger unseen Solver families, including an API-based Solver, suggesting that the Actor captures genuine, reusable evidence structure rather than overfitting to a single backbone.

cs.CL↗

POLAR: Online Learning for LoRA Adapter Caching and Routing in Edge LLM Serving

Edge deployment of large language models (LLMs) increasingly relies on libraries of lightweight LoRA adapters, yet GPU/DRAM can keep only a small resident subset at a time. Serving a request through a non-resident adapter requires paging its weights from storage, incurring measurable latency. This creates a two-timescale online control problem: on a slow timescale, the system selects which adapters remain resident in fast memory, while on a fast timescale it routes each request to an adapter whose context-dependent utility is unknown a priori. The two decisions are tightly coupled: the cache determines the cost of exploration, and the router determines which adapters receive informative feedback. We formulate this joint caching-and-routing problem as a two-timescale contextual bandit and propose POLAR (Paging and Online Learning for Adapter Routing). POLAR pairs a cache-aware LinUCB router with an epoch-based cache controller. We study two variants. A fixed-epoch version provides a robust baseline with worst-case regret guarantees under arbitrary contexts. An epoch-doubling version, POLAR+, adds forced exploration and improved cache optimization to achieve $\widetilde{\mathcal{O}}(d\sqrt{NT}+\sqrt{KT})$ sublinear regret under stochastic regularity and cacheability conditions, where $N$ is the adapter count, $K$ the cache size, $d$ the context dimension, and $T$ the horizon. The routing term matches the standard contextual-bandit rate up to logarithmic factors, showing that the memory hierarchy does not fundamentally slow routing learning. Experiments using 15 real LoRA adapters for Qwen2.5-7B together with measured GPU paging latencies show that adaptive cache control substantially outperforms non-adaptive baselines and exhibits scaling trends consistent with the theory.

cs.LG↗

Near-Optimal Online Deployment and Routing for Streaming LLMs

The rapid pace at which new large language models (LLMs) appear, and older ones become obsolete, forces providers to manage a streaming inventory under a strict concurrency cap and per-query cost budgets. We cast this as an online decision problem that couples stage-wise deployment (at fixed maintenance windows) with per-query routing among live models. We introduce StageRoute, a hierarchical algorithm that (i) optimistically selects up to $M_{\max}$ models for the next stage using reward upper-confidence and cost lower-confidence bounds, and (ii) routes each incoming query by solving a budget- and throughput-constrained bandit subproblem over the deployed set. We prove a regret of $\tilde{\mathcal{O}}(T^{2/3})$ with a matching lower bound, establishing near-optimality, and validate the theory empirically: StageRoute tracks a strong oracle under tight budgets across diverse workloads.

cs.LG↗

Constrained Feedback Learning for Non-Stationary Multi-Armed Bandits

Non-stationary multi-armed bandits enable agents to adapt to changing environments by incorporating mechanisms to detect and respond to shifts in reward distributions, making them well-suited for dynamic settings. However, existing approaches typically assume that reward feedback is available at every round - an assumption that overlooks many real-world scenarios where feedback is limited. In this paper, we take a significant step forward by introducing a new model of constrained feedback in non-stationary multi-armed bandits, where the availability of reward feedback is restricted. We propose the first prior-free algorithm - that is, one that does not require prior knowledge of the degree of non-stationarity - that achieves near-optimal dynamic regret in this setting. Specifically, our algorithm attains a dynamic regret of $\tilde{\mathcal{O}}({K^{1/3} V_T^{1/3} T }/{ B^{1/3}})$, where $T$ is the number of rounds, $K$ is the number of arms, $B$ is the query budget, and $V_T$ is the variation budget capturing the degree of non-stationarity.

cs.LG↗

Beyond Local Selection: Global Cut Selection for Enhanced Mixed-Integer Programming

In mixed-integer programming (MIP) solvers, cutting planes are essential for Branch-and-Cut (B&C) algorithms as they reduce the search space and accelerate the solving process. Traditional methods rely on hard-coded heuristics for cut plane selection but fail to leverage problem-specific structural features. Recent machine learning approaches use neural networks for cut selection but focus narrowly on the efficiency of single-node within the B&C algorithm, without considering the broader contextual information. To address this, we propose Global Cut Selection (GCS), which uses a bipartite graph to represent the search tree and combines graph neural networks with reinforcement learning to develop cut selection strategies. Unlike prior methods, GCS applies cutting planes across all nodes, incorporating richer contextual information. Experiments show GCS significantly improves solving efficiency for synthetic and large-scale real-world MIPs compared to traditional and learning-based methods.

cs.AI↗

FFCG: Effective and Fast Family Column Generation for Solving Large-Scale Linear Program

Column Generation (CG) is an effective and iterative algorithm to solve large-scale linear programs (LP). During each CG iteration, new columns are added to improve the solution of the LP. Typically, CG greedily selects one column with the most negative reduced cost, which can be improved by adding more columns at once. However, selecting all columns with negative reduced costs would lead to the addition of redundant columns that do not improve the objective value. Therefore, selecting the appropriate columns to add is still an open problem and previous machine-learning-based approaches for CG only add a constant quantity of columns per iteration due to the state-space explosion problem. To address this, we propose Fast Family Column Generation (FFCG) -- a novel reinforcement-learning-based CG that selects a variable number of columns as needed in an iteration. Specifically, we formulate the column selection problem in CG as an MDP and design a reward metric that balances both the convergence speed and the number of redundant columns. In our experiments, FFCG converges faster on the common benchmarks and reduces the number of CG iterations by 77.1% for Cutting Stock Problem (CSP) and 84.8% for Vehicle Routing Problem with Time Windows (VRPTW), and a 71.4% reduction in computing time for CSP and 84.0% for VRPTW on average compared to several state-of-the-art baselines.

cs.LG↗

Tight Memory-Regret Lower Bounds for Streaming Bandits

In this paper, we investigate the streaming bandits problem, wherein the learner aims to minimize regret by dealing with online arriving arms and sublinear arm memory. We establish the tight worst-case regret lower bound of $Ω\left( (TB)^α K^{1-α}\right), α= 2^{B} / (2^{B+1}-1)$ for any algorithm with a time horizon $T$, number of arms $K$, and number of passes $B$. The result reveals a separation between the stochastic bandits problem in the classical centralized setting and the streaming setting with bounded arm memory. Notably, in comparison to the well-known $Ω(\sqrt{KT})$ lower bound, an additional double logarithmic factor is unavoidable for any streaming bandits algorithm with sublinear memory permitted. Furthermore, we establish the first instance-dependent lower bound of $Ω\left(T^{1/(B+1)} \sum_{Δ_x>0} \frac{μ^*}{Δ_x}\right)$ for streaming bandits. These lower bounds are derived through a unique reduction from the regret-minimization setting to the sample complexity analysis for a sequence of $ε$-optimal arms identification tasks, which maybe of independent interest. To complement the lower bound, we also provide a multi-pass algorithm that achieves a regret upper bound of $\tilde{O} \left( (TB)^α K^{1 - α}\right)$ using constant arm memory.

cs.LG↗