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Shaohui Peng

Publications and source records attributed to Shaohui Peng.

28 records · Page 2Linked to original sources

Context Shift Reduction for Offline Meta-Reinforcement Learning

Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.

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Contrastive Modules with Temporal Attention for Multi-Task Reinforcement Learning

In the field of multi-task reinforcement learning, the modular principle, which involves specializing functionalities into different modules and combining them appropriately, has been widely adopted as a promising approach to prevent the negative transfer problem that performance degradation due to conflicts between tasks. However, most of the existing multi-task RL methods only combine shared modules at the task level, ignoring that there may be conflicts within the task. In addition, these methods do not take into account that without constraints, some modules may learn similar functions, resulting in restricting the model's expressiveness and generalization capability of modular methods. In this paper, we propose the Contrastive Modules with Temporal Attention(CMTA) method to address these limitations. CMTA constrains the modules to be different from each other by contrastive learning and combining shared modules at a finer granularity than the task level with temporal attention, alleviating the negative transfer within the task and improving the generalization ability and the performance for multi-task RL. We conducted the experiment on Meta-World, a multi-task RL benchmark containing various robotics manipulation tasks. Experimental results show that CMTA outperforms learning each task individually for the first time and achieves substantial performance improvements over the baselines.

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Efficient Symbolic Policy Learning with Differentiable Symbolic Expression

Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way. We introduce a symbolic network as the search space and employ a path selector to find the compact symbolic policy. By doing so we represent the policy with a differentiable symbolic expression and train it in an off-policy manner which further improves the efficiency. In addition, in contrast with previous symbolic policies which only work in single-task RL because of complexity, we expand ESPL on meta-RL to generate symbolic policies for unseen tasks. Experimentally, we show that our approach generates symbolic policies with higher performance and greatly improves data efficiency for single-task RL. In meta-RL, we demonstrate that compared with neural network policies the proposed symbolic policy achieves higher performance and efficiency and shows the potential to be interpretable.

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Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning

Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.

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Online Prototype Alignment for Few-shot Policy Transfer

Domain adaptation in reinforcement learning (RL) mainly deals with the changes of observation when transferring the policy to a new environment. Many traditional approaches of domain adaptation in RL manage to learn a mapping function between the source and target domain in explicit or implicit ways. However, they typically require access to abundant data from the target domain. Besides, they often rely on visual clues to learn the mapping function and may fail when the source domain looks quite different from the target domain. To address these problems, we propose a novel framework Online Prototype Alignment (OPA) to learn the mapping function based on the functional similarity of elements and is able to achieve the few-shot policy transfer within only several episodes. The key insight of OPA is to introduce an exploration mechanism that can interact with the unseen elements of the target domain in an efficient and purposeful manner, and then connect them with the seen elements in the source domain according to their functionalities (instead of visual clues). Experimental results show that when the target domain looks visually different from the source domain, OPA can achieve better transfer performance even with much fewer samples from the target domain, outperforming prior methods.

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Conceptual Reinforcement Learning for Language-Conditioned Tasks

Despite the broad application of deep reinforcement learning (RL), transferring and adapting the policy to unseen but similar environments is still a significant challenge. Recently, the language-conditioned policy is proposed to facilitate policy transfer through learning the joint representation of observation and text that catches the compact and invariant information across environments. Existing studies of language-conditioned RL methods often learn the joint representation as a simple latent layer for the given instances (episode-specific observation and text), which inevitably includes noisy or irrelevant information and cause spurious correlations that are dependent on instances, thus hurting generalization performance and training efficiency. To address this issue, we propose a conceptual reinforcement learning (CRL) framework to learn the concept-like joint representation for language-conditioned policy. The key insight is that concepts are compact and invariant representations in human cognition through extracting similarities from numerous instances in real-world. In CRL, we propose a multi-level attention encoder and two mutual information constraints for learning compact and invariant concepts. Verified in two challenging environments, RTFM and Messenger, CRL significantly improves the training efficiency (up to 70%) and generalization ability (up to 30%) to the new environment dynamics.

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Causality-driven Hierarchical Structure Discovery for Reinforcement Learning

Hierarchical reinforcement learning (HRL) effectively improves agents' exploration efficiency on tasks with sparse reward, with the guide of high-quality hierarchical structures (e.g., subgoals or options). However, how to automatically discover high-quality hierarchical structures is still a great challenge. Previous HRL methods can hardly discover the hierarchical structures in complex environments due to the low exploration efficiency by exploiting the randomness-driven exploration paradigm. To address this issue, we propose CDHRL, a causality-driven hierarchical reinforcement learning framework, leveraging a causality-driven discovery instead of a randomness-driven exploration to effectively build high-quality hierarchical structures in complicated environments. The key insight is that the causalities among environment variables are naturally fit for modeling reachable subgoals and their dependencies and can perfectly guide to build high-quality hierarchical structures. The results in two complex environments, 2D-Minecraft and Eden, show that CDHRL significantly boosts exploration efficiency with the causality-driven paradigm.

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Object-Category Aware Reinforcement Learning

Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects. Our experiments show that OCARL can improve both the sample efficiency and generalization in the OORL domain.

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Eden: A Unified Environment Framework for Booming Reinforcement Learning Algorithms

With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment, so the designed environment guides the rapid and profound development of RL algorithms. However, the existing environments, which can be divided into real world games and customized toy environments, have obvious shortcomings. For real world games, it is designed for human entertainment, and too much difficult for most of RL researchers. For customized toy environments, there is no widely accepted unified evaluation standard for all RL algorithms. Therefore, we introduce the first virtual user-friendly environment framework for RL. In this framework, the environment can be easily configured to realize all kinds of RL tasks in the mainstream research. Then all the mainstream state-of-the-art(SOTA) RL algorithms can be conveniently evaluated and compared. Therefore, our contributions mainly includes the following aspects: 1.single configured environment for all classification of SOTA RL algorithms; 2.combined environment of more than one classification RL algorithms; 3.the evaluation standard for all kinds of RL algorithms. With all these efforts, a possibility for breeding an AI with capability of general competency in a variety of tasks is provided, and maybe it will open up a new chapter for AI.

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Hindsight Value Function for Variance Reduction in Stochastic Dynamic Environment

Policy gradient methods are appealing in deep reinforcement learning but suffer from high variance of gradient estimate. To reduce the variance, the state value function is applied commonly. However, the effect of the state value function becomes limited in stochastic dynamic environments, where the unexpected state dynamics and rewards will increase the variance. In this paper, we propose to replace the state value function with a novel hindsight value function, which leverages the information from the future to reduce the variance of the gradient estimate for stochastic dynamic environments. Particularly, to obtain an ideally unbiased gradient estimate, we propose an information-theoretic approach, which optimizes the embeddings of the future to be independent of previous actions. In our experiments, we apply the proposed hindsight value function in stochastic dynamic environments, including discrete-action environments and continuous-action environments. Compared with the standard state value function, the proposed hindsight value function consistently reduces the variance, stabilizes the training, and improves the eventual policy.

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